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Made in gb
Neophyte undergoing Ritual of Detestation





HQ

Spirit Seer
70pts

Illic Nightspear
140pts

Troops

5 Wraithguard with D-Scythes
Wave Serpent with TLBL
330pts

5 Wraithguard with Axe and Shield
Wave Serpent with TLBL
280pts

10 Pathfinders
250pts

5 Pathfinders
125pts

4 Windraider Jetbikes
1 Shuriken Cannon
78pts

3 Windraider Jetbikes
1 Shuriken Cannon
61pts

Elite

5x Striking Scorpions
85pts

FA

Crimson Hunter
160pts

HS

Warwalker Squadron
6x Bright Lance
210pts

Warwalker Squadron
6x Bright Lance
210pts

Total 1999pts

This message was edited 2 times. Last update was at 2013/06/01 18:31:28


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Made in gb
Wicked Warp Spider






There was some maths discussion about this in the rumours thread - it's just better for anti-tank to take 2 brightlances per warwalker than it is to take scatter lasers for their special rule. I would advise you to take all brightlances (or one full squadron with each choice) rather than mixing them on models.

I'm not sure if the wraithfighter is a good choice, or if pathfinders+hq are better than simply taking 2-3 times as many rangers for the same points, but obviously I have no experience with these new things. Would love to hear how the pathfinders work out!


Automatically Appended Next Post:
Good looking alternative to your list (not saying you shouldn't try yours, but this is an alternative take on the same structure):

Lose Illic+pathfinders, take 20 rangers in 2 units. Swap the wraithfighter for a second crimson hunter, which my initial impression is a better vehicle. That's 175 pts spare, take a farseer for the psychic support and another small jetbike unit as a 6th troops choice.

This message was edited 1 time. Last update was at 2013/06/01 17:17:10


Eldar Corsairs: 4000 pts
Imperial Guard: 4000 pts

Corregidor 700 pts
Acontecimento 400 pts 
   
Made in gb
Neophyte undergoing Ritual of Detestation





Spirit Seer
70pts

Farseer
100pts

Troops

5 Wraithguard with D-Scythes
Wave Serpent with TLBL
330pts

5 Wraithguard with Axe and Shield
Wave Serpent with TLBL
280pts

10 Rangers
120pts

10 Rangers
120pts

3 Windraider Jetbikes
1 Shuriken Cannon
61pts

3 Windraider Jetbikes
1 Shuriken Cannon
61pts

Elite

5x Striking Scorpions
85pts

FA

Crimson Hunter
160pts

Crimson Hunter
160pts

HS

Warwalker Squadron
4x Bright Lance
140pts

Warwalker Squadron
4x Bright Lance
140pts

Warwalker Squadron
4x Bright Lance
140pts


Total 1967pts

This message was edited 2 times. Last update was at 2013/06/01 23:55:57


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Made in gb
Wicked Warp Spider






Something doesn't stack up there mate, you've somehow gained a unit of striking scorpions you can't have had spare points for - I would go over both lists point costs again, one must be wrong.

Eldar Corsairs: 4000 pts
Imperial Guard: 4000 pts

Corregidor 700 pts
Acontecimento 400 pts 
   
Made in gb
Neophyte undergoing Ritual of Detestation





The Striking Scorpions were accidently ommited when writnig the first list, but their points were taken into account. Ive ammended the post accordingly

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Made in us
Haemonculi Flesh Apprentice






CC wraithguard in a serpent is not good. They can't assault until T3 at best and are sub par CC troops. A unit of regular WG would be better.

   
Made in se
Pulsating Possessed Space Marine of Slaanesh





Sweden

Wow, gw always manages to lower point costs with every new codex, forcing people to buy more models I guess..

With both rangers and jetbikes that cheap, and as troops, I foresee A LOT of guardian/ranger spam armies. Will be tough for SM and others to justify the point cost of their troop choices when jetbikes cost the same and conquer the table in one turn.

on the other hand, good for the eldar that they finally have a nice array of troop choices, unlike the old days of elite aspect heavy armies.

Epic30k: IH, IW, Mechanicum, House Coldshroud, Legio Interfector
30k: EC, IW, AL
40k: Orks, EC/CSM
http://www.instagram.com/grimdarkgrimpast 
   
Made in gb
Neophyte undergoing Ritual of Detestation





CC wraithguard in a serpent is not good. They can't assault until T3 at best and are sub par CC troops. A unit of regular WG would be better.


Can you please expain that in a little more detail, the bit about them being sub-par i mean ?

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Made in us
Member of a Lodge? I Can't Say




WI

Yeah, Codex was released last night at midnight, so how bad are they really?

Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG.  
   
Made in gb
Ultramarine Chaplain with Hate to Spare





Why take Scorpions without an Exarch? Surely the whole reason to take them is for the I6 powerfist?

Id put holofields on the Serpents. With Fortune they become essentially unkillable. Even without the Holofields make them super tough so you can deliver the Wraiths where you need them turn 2.

Not sure you need 6 BLs in one squad perhaps switch them to 3 units of 2 as you have the HS slot free?

Id always advise about 30 more Warp spiders...

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in us
Dakka Veteran




Bay Area

I like your two crimison hunter lists.

Find the space for holofields and vector engines for both wave serpents.


The ghost axe are very viable and you want them to assault turn 3 no sooner. Put them with the spiritseer in a wave serpent. Have it turboboost 18" turn 1 with conceal on it for 2+ cover. With that and the serpent shield it will surive to turn 3....heck it can survive the entire game no one is getting through that.....

Turn 1-3 all your shooting pokes massive holes in his army and the ghostaxe squad cleans up.

If you want them there turn 2 to back up the scorpions but star engines on that wave serpent for 24" flat out turn 1.

   
Made in gb
Neophyte undergoing Ritual of Detestation





Should I drop the Scorpions to make the points avialable for the Holofields ? And I will split the Walkers into 3 units of 2 as you suggest, allows me to hit more targets

This message was edited 1 time. Last update was at 2013/06/01 23:55:00


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Made in ca
Furious Raptor






Cthonia

Holo fields are not needed on the serpent waste of points, make your hunter an exarch so that the pulse laser is BS5 that way you need 2's to hit and then your brightlances are twinlinked i highly recomend this.

"There is no escape from chaos, it marks us all."
"Only i can hear your prayers here my friend, and i'm afraid i will not answer them."
"It must be magnificent to see a planet writhe and scream to feel it compulse beneath your own feet, witness it dying with living eyes such marvelous spectacle, the skulls are my gift, in time perhaps i will share this gift with every living soul in the galaxy."
 
   
Made in us
Sister Oh-So Repentia




Northeast USA

And now all is releaved: GW's plot to make us buy 9 warwalkers. You've got all that bright lance fire to slice apart the enemy's quad gun, then the crimson hunters can come in and abuse their flyers and tanks. Of course, if the enemy has a whole bunch of flyers, like a Necron air force, or lots of interceptors, like a Tau gunline, those expensive crimson hunters are going to die after taking out one vehicle each.

IMO, missile launchers are obligatory for war walkers these days to deal with flyers. Double missiles might be too expensive to be practical, but you could go with missile/scatter or missile/lance. Double lance is certainly efficient for anti-tank, but crimson hunters are just too fragile for me to even field, let along for me to want to rely on them for my only anti-air.

I also think D-scythes are a no-brainer for Wraithguard. If you get into range for them, you've got automatic hits with no armor or cover saves allowed. And assaulting them is absolutely suicidal, with 5-15 automatic S4 AP2 template hits coming at the assaulter. Ghost Axes are OK, but it's such a challenge to assault out of a closed-topped transport that I wouldn't bother. I don't think it's a terrible plan per se, WG are surely tough enough to disembark, hang out for a turn, and then go for the charge on the next turn, but in that case, any enemy that actually fears them will have time to run away.

"That thou wouldst bring them only death,/ That thou shouldst spare none,/ That thou shouldst pardon none/ We beseech thee, destroy them."

-Battle Hymn of the Adepta Sororitas  
   
Made in gb
Ultramarine Chaplain with Hate to Spare





Theorius I don't understand how the star engines enable the Wraiths to assault turn 2? Please explain?

As Ixe states the Crimson Hunter is fragile but pretty much guarantees a flyer kill but if and only if it is an exarch. So be careful how you use them if you go first they are almost certainly wasted.

Though I strongly disagree with EML war walkers they are massively over costed.

As for the Wraiths I can see it going either way. I think the basic Wraiths will continue to be worth their 32 points. The CC ones have me concerned as they need the charge and I don't know how to get it for them. The D-Scythes look amazing but are VERY expensive. Though you're still only Terminator cost.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in us
Member of a Lodge? I Can't Say




WI

Yeah but a flamer that auto pens vehicles on a 6 and auto wounds everything else on a 6 is just brutal. Only thing that stops it are Invuln saves. Can you really go wrong with this weapon? I feel it is worth the points to at least try out to see if it works for you the player and your play style. It isn't a auto-win, that is for sure.

To the OP, are you planning on buying this stuff to make your list, or did you already drop the cash? I would recommend you play-test first before you go to town. Play smaller games to try out stuff to fit to your style of play and see what works best for you. The one thing I take from this Codex is that there is no one list. Everything looks pretty good if used correctly, but if your new to the game or new to the list, you will have growing pains. This codex though gives you multiple ways to win now and really makes me excited for the coming codexs.

Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG.  
   
Made in gb
Neophyte undergoing Ritual of Detestation





I havent bought any of it yet, lol. Planning on making my purchase in the middle of June, but the plan wa to buy the whole army in one go yeah.

Tbh the only thing im not sure on is the Wraithguard, they are tough but I do wonder if they suit my play style, for the same points as the Wraithguard units (plus serpents) I could have 2 units of Wyches in Venoms, a unit of Blasterborn in a Venom and a Razorwing fighter - maybe not quite as scarey as the Wraithguard/blades but more fitting with my army perhaps ?

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Made in gb
Neophyte undergoing Ritual of Detestation





OK so tonight I played two games with the army (proxied), Everything performed well except the Wraithguard (the serpents were glanced to death turn 1 both games). It may be my poor generalship that is to blame, but im left not sold on the Wraighguard in this list. Giving serious thought to running Dark Eldar allies instead to get equivelent anti infantry shots, more anti tank and a third flyer or Warp Spiders instead.

Or do I just need to suck it up and persevere with the big dudes ?

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Made in us
War Walker Pilot with Withering Fire





USA - Salem, OR

Shemyaza wrote:
I havent bought any of it yet, lol. Planning on making my purchase in the middle of June, but the plan wa to buy the whole army in one go yeah.

Tbh the only thing I'm not sure on is the Wraithguard, they are tough but I do wonder if they suit my play style, for the same points as the Wraithguard units (plus serpents) I could have 2 units of Wyches in Venoms, a unit of Blasterborn in a Venom and a Razorwing fighter - maybe not quite as scarey as the Wraithguard/blades but more fitting with my army perhaps ?

I think having 2 squads of 5 Wraithguard in Waveserpents is awesome, they're scoring units and have Ap2 weaponry. Personally, I would exchange the Wraithblades in your list with regular Wraithguard with Wraithcannons, it gives you more versatility for killing large targets. Having S10 Ap2 is too insane for troops choices NOT to fields, IMO. D-Scythes are good, I would keep them (goodbye ... any troop underneath the template).

Past armies 4500 pts, 4000 pts 2000 pts
current armies Space Marines 4000 pts, Eldar 3000 pts
Successful Trades: 4
Swap Shop - CSM/Demons for sale 
   
Made in gb
Neophyte undergoing Ritual of Detestation





Detachment #1

Autarch 95
Jetbike + Mandiblasters

Striking Scorpions 125
Exarch with Power Claw

Jetbikes 6 122
2 Shuriken Cannons

Jetbikes 6 122
2 Shuriken Cannons

Warp Spiders10 190

Crimson Hunter Exarch 180

War Walkers 2 140
4x Bright Lance

War Walkers 2 140
2x Bright Lance
2x Scatter Laser

War Walkers 2 140
2x Bright Lance
2x Scatter Laser


Detatchment #2

Farseer 100

Jetbikes 6 122
2 Shuriken Cannons

Jetbikes 6 122
2 Shuriken Cannons

Eldar Rangers 10 120

Crimson Hunter Exarch 180

Aegus Defence Line Quad Gun 100

Total 1998pts

Having played a few test games I decided to drop the wraithguard as they didnt work for me. Im aware that the Scorpions in this list should be another 6 Jetbikes, but I really value having some dedicated CC troops in the mix too. Unless anyone has major critisism of this veriation on my list, I think its the one i will build.

Thoughts still welcome !

This message was edited 1 time. Last update was at 2013/06/08 17:40:39


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4.75k 
   
Made in us
War Walker Pilot with Withering Fire





USA - Salem, OR

If you are taking the scatterlasers on the War Walker just to tl the brightlances, then just take 2 brightlances - it is statistically better. Otherwise, I see the value of Anti infantry/anti-tank on one unit.

Are you taking the defence line simply to hide the War Walkers/Rangers/Farseer behind? Because to me it seems redundant to take a quad gun with your 2 CH Exarchs (it also might just be me but I am personally tired of all the ADL's out there right now). Plus, I'm not sure but won't the total value of your army have to be 2000 pts or more to allow 2 Force Org. Charts? You're at 1998, technically that may be illegal.

Past armies 4500 pts, 4000 pts 2000 pts
current armies Space Marines 4000 pts, Eldar 3000 pts
Successful Trades: 4
Swap Shop - CSM/Demons for sale 
   
Made in gb
Neophyte undergoing Ritual of Detestation





Thanks for that, if that is the case then I will drop the 2nd hunters Exarch upgrade and spend the points on giving the Warp Spiders an Exarch with double spinner. Alternativly I can just drop the Rangers and add another unit of jetbikes and take it to 2k exactly, lol.

On the war walkers Im looking to mix anti tank and anti infantry yes, but the laser lock is a nice bonus. Keeping one squadron dedicated anti-tank seems a good idea.

The defence line is there to anchor the rangers and Farseer behind, possibly overkill but I know how fragile the Crimson Hunters are so believe in redundancy, lol.

Also in my local meta there are lots of deepstriking units as well as Cronair lists plus double and tripple helldrake lists too.

This message was edited 1 time. Last update was at 2013/06/08 22:42:17


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Made in gb
Neophyte undergoing Ritual of Detestation





This should now be the list fixed

Detachment #1

Autarch 95
Jetbike + Mandiblasters

Striking Scorpions 125
Exarch with Power Claw

Jetbikes 6 122
2 Shuriken Cannons

Jetbikes 6 122
2 Shuriken Cannons

Warp Spiders10 190

Crimson Hunter Exarch 180

War Walkers 2 140
4x Bright Lance

War Walkers 2 140
2x Bright Lance
2x Scatter Laser

War Walkers 2 140
2x Bright Lance
2x Scatter Laser


Detatchment #2

Farseer 100

Jetbikes 6 122
2 Shuriken Cannons

Jetbikes 6 122
2 Shuriken Cannons

Jetbikes 6 122
2 Shuriken Cannons

Crimson Hunter Exarch 180

Aegus Defence Line Quad Gun 100

Total 2000pts

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Made in us
Member of a Lodge? I Can't Say




WI

I am glad your play testing the list before you buy, as it will save you a ton of cash and get you use to the list.

I am not sure what you mean by detachment unfortunately, but I think if your playing it as one force, your screwed on the Crimson Hunter Exarchs.

I would also consider putting a Fusion Gun on the Autarch to give him some AT capability and possibly ID some stuff. Since he is on a Jetbike, he can really zoom out there to get into range of a vehicle to kill it.

Probably the best gunner now for the ADL is the Dark Reaper Exarch. A squad of Dark Reapers will cost you about the same as a squad of Walkers, maybe alittle over if you give them Starshot or EML. But getting Fast Shot + Reaper Range Finder is nasty with whatever you use (I am leaning towards Marksman Eye, though Night Fighting can be handy when your dealing with Night Fighting).


Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG.  
   
Made in gb
Neophyte undergoing Ritual of Detestation





Im not sure how i'm screwed on the Crimson Hunter Exarchs ? As far as I understand it, at 2k you have access to 2 Force Organisation Charts (or detachments) therefore I can take one Crimson Hunter Exarch in each FOC ?

I will do some mathhammer on the Dark Reapers as an alternative to one of my Walker Squadrons, though i suspect it would remain a 3 man unit with Exarch as I do not have the points free anywhere else, lol.

I also appreciate your remark about tooling up the Autarch, would definately concider swapping the Mandiblasters for a Fusion Gun !

This message was edited 1 time. Last update was at 2013/06/10 18:42:28


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