Switch Theme:

Heldrake Fix  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in ca
Nasty Nob






Does anyone else thing that the heldrake would be allot more fair if it were subject to grounding checks? It already gets to vector strike as if it were a FMC, why not give it the one drawback FMC's have?

I know it would make it a little over costed, but I'd also happily let it ht back in CC with its vector profile if it had to take grounding checks, (and of course, not be locked in the combat if it lived)

ERJAK wrote:


The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.

 
   
Made in nz
Disguised Speculo





Why the hell isn't that thing a flying monsterous creature already?
   
Made in us
Douglas Bader






The solution is simple: make the flamer hull-mounted (like it is on the model) and require the entire template to be placed within the weapon's firing arc.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in gb
Morphing Obliterator






 Dakkamite wrote:
Why the hell isn't that thing a flying monsterous creature already?


I imagine it is because as a vehicle it can be taken out in one hit if the shooting player is lucky. If it was an FMC that wouldn't be possible except by force weapons (unless it had a T of 5 or less which would be doubtful imo).

I think making the drake an FMC with T6 and 3 or 4 wounds plus its 5++ would be OK.

Chaos Space Marines - Iron Warriors & Night Lords 7900pts

 
   
Made in gb
Regular Dakkanaut




Yeah with a 360 tolerant flamer, there's just no where to hide.
   
Made in za
Fixture of Dakka




Temple Prime

sam918 wrote:
Yeah with a 360 tolerant flamer, there's just no where to hide.

Except in metal boxes, like a coward, A FOOL! Until they...they take away your metal boxes.

 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in us
Crazed Cultist of Khorne




Charleston, SC

Just wait untill more codexes come out they will get better and Chaos will suck again. Tau has huge anti flyer potental and eldar can run then shoot.

4000 points
2500 points
Must bring as many as you can
All For Valhalla 
   
Made in us
Bonkers Buggy Driver with Rockets





Berkeley, CA

Being AV 11, but otherwise unchanged (even the firing arch, which sort of makes sense, what with the neck), would go a long way to balancing the Helldrake.

Paul Cornelius
Thundering Jove 
   
Made in us
Major




Fortress of Solitude

sam918 wrote:
Yeah with a 360 tolerant flamer, there's just no where to hide.


I would say that the flamer isn't tolerant at all! Completely intolerant actually!

Celesticon 2013 Warhammer 40k Tournament- Best General
Sydney August 2014 Warhammer 40k Tournament-Best General 
   
Made in nz
Camouflaged Zero





Auckland, New Zealand

 ImotekhTheStormlord wrote:
sam918 wrote:
Yeah with a 360 tolerant flamer, there's just no where to hide.


I would say that the flamer isn't tolerant at all! Completely intolerant actually!


Gosh, didn't even realise until you pointed that out.

It wouldn't fit to be an FMC. Its a demon engine. Making it a FMC would go against the fluff a bit and then what would become of maulerfiends and the like? Just bump up the points a little, that's all thats required.

If your attack is going too well, you have walked into an ambush

The easy way is always mined

 
   
Made in us
Screaming Shining Spear





Central Pennsylvania

I think fixing it to AV11 would be the better fix honestly. Right now the problem most lists have with it is how reliable it is to kill any infantry unit it likes first turn it arrives. Making it AV11 means that Str 6 and 7 Interceptor has a better chance of at least doing enough to the Helldrake for it's wielder to play it with tactics and allowing proper tactics to try to keep squads safer from its flames.

Farseer Faenyin
7,100 pts Yme-Loc Eldar(Apoc Included) / 5,700 pts (Non-Apoc)
Record for 6th Edition- Eldar: 25-4-2
Record for 7th Edition -
Eldar: 0-0-0 (Yes, I feel it is that bad)

Battlefleet Gothic: 2,750 pts of Craftworld Eldar
X-wing(Focusing on Imperials): CR90, 6 TIE Fighters, 4 TIE Interceptors, TIE Bomber, TIE Advanced, 4 X-wings, 3 A-wings, 3 B-wings, Y-wing, Z-95
Battletech: Battlion and Command Lance of 3025 Mechs(painted as 21st Rim Worlds) 
   
Made in us
Sadistic Inquisitorial Excruciator





Good Ol' Texas

How about no Torrent?

Lucarikx


 
   
Made in hu
Pyromaniac Hellhound Pilot





I don't know if anyone have noticed it, but the problem is not the Heldrake, but the baleflamer. You can make the baleflamer AP4 and a +30 points upgrade, and the Heldrake is fixed.

My armies:
14000 points 
   
Made in gb
Agile Revenant Titan




In the Casualty section of a Blood Bowl dugout

I'm not sure if the lack of Torrent would affect it much. It is, as a Flier, pretty fast and mobile.

I think AV 11/11/10 and/or the removal of It Will Not Die! would be a good fix.

DT:90S+++G++MB++IPwhfb06#+++D+A+++/eWD309R+T(T)DM+

9th Age Fantasy Rules

 
   
Made in us
Major




Fortress of Solitude

Maybe just a points hike to 215?

Celesticon 2013 Warhammer 40k Tournament- Best General
Sydney August 2014 Warhammer 40k Tournament-Best General 
   
Made in us
Tough Tyrant Guard





I'm completely cool with paying 15-30 points for the baleflamer. Just as long as Riptides go up to ~200ish points base,wraithlords jumping to about the same price, and every single elder model with a shuriken weapon going up by 2-3 points for infantry, and vehicles by 10.

I'll never say drakes are weak. EVER. But there are entirely feasible ways to dispose of it. Rather than pulling a Cruddace and nerfing something into the ground because you don't like it, actually take your anti-flier units and/or bring your own fliers, which, in my experience, my drake has issues with bringing down. Plus, aside from 'drakes, what the heck else does the CSM codex have with any potential to kill anything without dishing out a ridiculous amount of points to make it happen?
   
Made in us
Fireknife Shas'el





United States

I think 170 points is fine for the heldrake + Baleflamer. The Vendetta is actually capable of killing other fliers and terminators, has the same armor, a transport capacity, and is a good 50 points less. Yet people have since stopped attempting to fix it.

So how about we just bring some AA to the fight?
   
Made in se
Ferocious Black Templar Castellan






Sweden

Trying to justify the price of the Heldrake by pointing to the other most undercosted flier in the game doesn't make much sense.

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in us
Nihilistic Necron Lord




The best State-Texas

 AtoMaki wrote:
I don't know if anyone have noticed it, but the problem is not the Heldrake, but the baleflamer. You can make the baleflamer AP4 and a +30 points upgrade, and the Heldrake is fixed.


This Makes the Heldrakes completely Useless, it's not a fix.


Either making it 11/11/10 or making the Baleflamer a +25-30 point upgrade would go a long way in balancing it.

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in us
Fireknife Shas'el





United States

 AlmightyWalrus wrote:
Trying to justify the price of the Heldrake by pointing to the other most undercosted flier in the game doesn't make much sense.
I'm not trying to justify the cost, I'm trying to justify not raising the price because you don't happen to compensate for it. It doesn't matter if the Heldrake is 10 points or 300 points. If you bring the proper tools to handle it, you don't have to worry about the heldrake devaastating huge swaths of your army because you forgot to bring a quadgun or flier of your own.
   
Made in gb
Proud Triarch Praetorian





I havent let my mates drake survive a single game yet. Ever.

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

A couple months back there was a tournament here in Buffalo. The winner took a single Heldrake. Afterwards his biggest opponent ranted in his face for two hours about how the Heldrake is broken (this was right after the FAQ that made the Baleflamer a Torrent turret). Upon hearing this I suggested the following changes to the CSM player:
Drop points to 70 points per model
Squadron of 1-3 Heldrakes.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in se
Ferocious Black Templar Castellan






Sweden

 McNinja wrote:
 AlmightyWalrus wrote:
Trying to justify the price of the Heldrake by pointing to the other most undercosted flier in the game doesn't make much sense.
I'm not trying to justify the cost, I'm trying to justify not raising the price because you don't happen to compensate for it. It doesn't matter if the Heldrake is 10 points or 300 points. If you bring the proper tools to handle it, you don't have to worry about the heldrake devaastating huge swaths of your army because you forgot to bring a quadgun or flier of your own.


Heldrake comes in, I fire the Quadgun at it and do 0,8 Hull Points. Heldrake kills one of my Troops. I fire a Stormtalon (which assumes mine isn't shot down by enemy AA) at it and do another 0,84 hull points. Heldrake kills another troops choice and regents a hull point. My flimsy 2HP AV11 flier is swatted out of the sky. The Heldrake's at 0,64 lost HPs and still rampaging through my army.

Seriously, you can take your l2p argument and stick it somewhere else. There is no way to hide from a Heldrake and unless you have Vendettas you aren't going to kill it reliably as any MEQ Codex. Pretending that all it takes is a flier of your own or a Quadgun to stop a Heldrake (let alone two or three!) is just ignorance of the highest magnitude. The Heldrake and the Riptide between them more or less spelled the end of having a chance as a non-Chaos MEQ Codex, because all your troops are going to die to AP3/2 Ignores Cover.

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in hu
Regular Dakkanaut




Hungary

The Heldrake and the Riptide between them more or less spelled the end of having a chance as a non-Chaos MEQ Codex, because all your troops are going to die to AP3/2 Ignores Cover.

Quite sure there will be new toy (MC) for marines in the new dex with a $100+ model to fix that. That's the way for more money.

AV11 would be a quick and logical fix to helldrake and vendetta, but then you will use the 100+ marines you already have and keep your money instead giving it to GW.
   
Made in us
Fireknife Shas'el





United States

 AlmightyWalrus wrote:
 McNinja wrote:
 AlmightyWalrus wrote:
Trying to justify the price of the Heldrake by pointing to the other most undercosted flier in the game doesn't make much sense.
I'm not trying to justify the cost, I'm trying to justify not raising the price because you don't happen to compensate for it. It doesn't matter if the Heldrake is 10 points or 300 points. If you bring the proper tools to handle it, you don't have to worry about the heldrake devaastating huge swaths of your army because you forgot to bring a quadgun or flier of your own.


Heldrake comes in, I fire the Quadgun at it and do 0,8 Hull Points. Heldrake kills one of my Troops. I fire a Stormtalon (which assumes mine isn't shot down by enemy AA) at it and do another 0,84 hull points. Heldrake kills another troops choice and regents a hull point. My flimsy 2HP AV11 flier is swatted out of the sky. The Heldrake's at 0,64 lost HPs and still rampaging through my army.

Seriously, you can take your l2p argument and stick it somewhere else. There is no way to hide from a Heldrake and unless you have Vendettas you aren't going to kill it reliably as any MEQ Codex. Pretending that all it takes is a flier of your own or a Quadgun to stop a Heldrake (let alone two or three!) is just ignorance of the highest magnitude. The Heldrake and the Riptide between them more or less spelled the end of having a chance as a non-Chaos MEQ Codex, because all your troops are going to die to AP3/2 Ignores Cover.
I'm not telling YOU, I'm telling the general "you." Also, I'm well aware that the Heldrake isn't that easy to take down. I'm not telling anyone to l2p, but its a point that needs to be made. The Heldrake is a powerful tool that does better when you try to glance it to death. It, like the Vendetta, need to be shot out of the sky in a turn or else you'll get burned. That means you either need a quadgun and another flier to both focus solely on the HD, or maybe a Vindicare and Icarus LC, or a Stormraven with a TL MM and TL AC, or a Stormtalon with a LC and AC. The TL LC on the Stormtalon glances on a 3 and pens on a 4+, the Assault Cannon glances on a 6, but actually pens on a 6 because of rending.

All I'm saying is that instead of saying its overpriced and we need to fix it, maybe we could suggest ways for people to deal with it in a game. The AV12 is a problem, but nothing that can't be accounted for.
   
Made in us
Foolproof Falcon Pilot





If you want a AV12 flier, you better be looking at a 200+ point cost or mediocre firepower. Add in a 5+ inv and IWND and you better be having some drawback. Helldrake as none. The problem is that AV12 fliers are tougher to kill than land raiders to a lot of armies. AV11 really helps bring the fliers down to levels that AA can deal with. Lascannons are anti-tank, but autocannons are largely the AA. S9 to S7 is a huge jump in AT potential. Armor and defensive capabilities should drop the same. You dont see a land raider for 175 points with a 5+, so why is the helldrake?


Vendetta and Helldrake should drop to AV11, Stormraven should remain the only flier with AV12 simply because its firepower is pretty weak/mediocre for the cost already.

"Ask not the Eldar a question, for they will give you three answers, all of which are true and terrifying to know."
-Inquisitor Czevak
~14k
~10k
~5k corsairs
~3k DKOK 
   
Made in us
Screaming Shining Spear





Central Pennsylvania

 McNinja wrote:
I'm not telling YOU, I'm telling the general "you." Also, I'm well aware that the Heldrake isn't that easy to take down. I'm not telling anyone to l2p, but its a point that needs to be made. The Heldrake is a powerful tool that does better when you try to glance it to death. It, like the Vendetta, need to be shot out of the sky in a turn or else you'll get burned. That means you either need a quadgun and another flier to both focus solely on the HD, or maybe a Vindicare and Icarus LC, or a Stormraven with a TL MM and TL AC, or a Stormtalon with a LC and AC. The TL LC on the Stormtalon glances on a 3 and pens on a 4+, the Assault Cannon glances on a 6, but actually pens on a 6 because of rending.

All I'm saying is that instead of saying its overpriced and we need to fix it, maybe we could suggest ways for people to deal with it in a game. The AV12 is a problem, but nothing that can't be accounted for.


So to fight said 175 point model you suggest bringing 300+ points to counter it? In a tournament environment, would we then bring 500+ points to deal with the common scenario of 2 Helldrakes with their cost of 350 points? I think this is the problem most of the population sees with the Helldrake that you don't seem to understand. You CAN counter it, but the points involved to meta against it in a TAC list that is required for tournaments is crazy.

Farseer Faenyin
7,100 pts Yme-Loc Eldar(Apoc Included) / 5,700 pts (Non-Apoc)
Record for 6th Edition- Eldar: 25-4-2
Record for 7th Edition -
Eldar: 0-0-0 (Yes, I feel it is that bad)

Battlefleet Gothic: 2,750 pts of Craftworld Eldar
X-wing(Focusing on Imperials): CR90, 6 TIE Fighters, 4 TIE Interceptors, TIE Bomber, TIE Advanced, 4 X-wings, 3 A-wings, 3 B-wings, Y-wing, Z-95
Battletech: Battlion and Command Lance of 3025 Mechs(painted as 21st Rim Worlds) 
   
Made in gb
Proud Triarch Praetorian





You could always just potshot at them. Last game I played against one, I had a solo Cryptek snap shot it up the arse, and destroyed it outright in one shot

that LasPred? itll get one hit off between four LC shots
Landraider, itll get one hit from a Lascoannon, and probs about 2 from an assault cannon + that multimelta if you get lucky.
that allied Guard gunline, turn the autocannons skywrads and see how well they do.

just put out enough shots, and youll down it no problem

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in ca
Sinewy Scourge






Best way to fix it is to make the firing arc 180 instead of 360

40K:
5000+ points W/D/L: 10/0/6
4000+ points W/D/L: 7/0/4
1500+ points W/D/L: 16/1/4

Fantasy
4000+ points W/D/L: 1/1/2
2500+ points W/D/L: 0/0/3
Legends 2013 Doubles Tournament Champion  
   
Made in us
Stone Bonkers Fabricator General





Beijing, China

+25 points,
but -25 points for the autocannon version.

Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
 
Forum Index » 40K Proposed Rules
Go to: