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Made in nz
Disguised Speculo





So I'm building a Stompa for the start of a campaign this weekend. It needs to be able to SMASH fortifications because its a planetstrike mission, and then scoop out the tasty Space Wolves inside. It'll also have to deal with Dark Eldar with the same weapons loadout.

How would you equip it?

Note I'm not looking for a ridiculously powerful Stompa, I just want it to be fun. If I put one on the board that can level their whole army in one shot, or which can't do jack, neither of those outcomes are fun.
   
Made in gb
Mysterious Techpriest







There is only one correct answer...

Everything
   
Made in nz
Disguised Speculo





I like the way you think. Sadly I've got to restrict it a bit because the other guy doesn't have superheavies of his own.

Thinking atm;

~Gaze of Mork
~Krusha Ball
~Lifta Droppa
~Belly Gun
~Grot Sponsoons & Shoulder mounted Big Shootas
   
Made in us
Major




Fortress of Solitude

More guns. If you get a stompa, you throw everything and 5 kitchen sinks on it. It's apoc so who cares about points?

Celesticon 2013 Warhammer 40k Tournament- Best General
Sydney August 2014 Warhammer 40k Tournament-Best General 
   
Made in nz
Camouflaged Zero





Auckland, New Zealand

If you chuck heaps on a stompa it can get over 1000pts. That's steep. I've never run one myself, but if I did I would go for dual deth kannons with coaxial giga-shootas. The supa-gatla seems nice but you can only fire it once, even if it has the potential for infinite shots. Probably wouldn't go with the belly gun as it can only fire every second turn.I'd take a flame belcha instead and chuck GHAZ and some MANZ inside. Thats about 750 points already, and I think a warhound titan which is the same cost would just fart on it with some turbolasers. I know you mentioned the opponents have no apoc, but for that price I could be podding 3 melta sternguard units which would probably deal to it just fine.

This message was edited 2 times. Last update was at 2013/06/11 11:57:35


If your attack is going too well, you have walked into an ambush

The easy way is always mined

 
   
Made in us
One Canoptek Scarab in a Swarm




Post edited; please don't list individual point costs for wargear/upgrades. Thanks ~ Manchu

This message was edited 1 time. Last update was at 2013/06/13 21:04:24




 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






FM Ninja 048 wrote:There is only one correct answer...

Everything


I second this. Compared to other super-heavies the stompa is quite point-efficient, and with meks now being able to repair the lost hull points it became quite resilient (a unit of lootaz/burnaz + a pair of big meks is quite reliable). Note that you can also embark mekka dreads on the stompa

c18ka wrote:Post edited; please don't list individual point costs for wargear/upgrades. Thanks ~ Manchu

That's close to how I would build a dakka-stompa, though an illegal build. You can't take the five big shootaz if you have a belly weapon.

Belly/Head:
The flamebelcha is totally awesome and doesn't even cost half of comparable options. You lay down the baseball bat-sized template and all marines underneath that disappear. Now do it again
I can see why you would want the belly gun, but even though it might do an impressive amount of damage, it's unreliable and expensive. Gaze of Mork is not bad, but super-heavies are all about laughing maniacally while devastating the battlefield. A heavy 3 Lascannon doesn't really do that.
Arms:
Why take a deff cannon when you could take a deff kannon with a coaxial weapon? Especially when that coaxial weapon could be the most awesome ork weapon ever: the Super-Gatler. I once witnessed a friend's stompa mow down 3000 points of blood angels just because he refused to roll doubles. When he finally stopped shooting after jumping between two landraiders it couldn't hurt, the deff cannon fired and blew both of those up, too.
The lifta-droppa is also a good choice, keep in mind that super-heavies rarely get to do much beyond turn 3 (either it's dead, or the game ends because it's already morning), so a 4+ to hit might do nothing at all. Since the new rules instantly blow up the whole stompa, I would discourage using the overload.
Shoulders/Back:
The GW stompa is about 8" tall, so most of the weapons available here have a really small range when shooting at ground targets. For that reason I prefer to have deff guns here - it's basically two lootaz sitting on the shoulders. The deff arsenal is click-and-delete-style weapon, though very expensive. If you actually care about points, you can have two grot bombs here instead. Supa-Rokkits are terrible and boring. I would only ever consider grot sponson if I felt like making a stompa with 12 big shootaz and two gigashootas. But that would only be if I already had five other stompas covering all the cool options.
Stuff:
Powerfield is a must to survive turn one. Repair Krew is largely a waste of points, red paint doesn't do much for a dakka stompa.

Total:
Kustom Stompa
- Head: Flamebelcha
- 1 x Arm: Deth Kannon with co-axial supa-gatler
- 1 x Arm: Lifta Droppa
- 2 x Shoulder: Deffgun
- Hull: Flamebelcha
- Deff Arsenal
- Powerfield
- - - > 815 points

Alternatively, you can take the very incarnation of ork vehicle anihilation, the klaw stompa:
Head/Shoulders/Belly:
Sadly the Stompa can't headbut, body-check or ram stuff, so it's just the same as above. I tend to make the klaw stompa as cheap as possible though.
Arms:
Since FW were spoilsports and allow only one Krusha Ball, we take a krusha ball and a titan close combat weapon, making the stompa a klawstompa.
Sadly 6th edition broke the Supercharger, so it doesn't work anymore. Luckily 6th also broke the titan close combat weapons to make them completely ridiculous:
- A super-heavy walker rerolls hits to penetrate vehicle, should ever not penetrate automatically. You may also tankshock by simply moving over enemy units. Charge range is 3d6 and you get d3 hammer of wrath hits.
- A titan close combat weapon provides +3 attacks, and makes the hits destroyer and AP1 (though just being a super-heavy walker makes them that way anyways).
- Having two titan close combat weapons makes a stompa a klaw stompa and adds +3 attacks.
- Being a klaw stompa adds +2 to any rolls on any of the vehicle damage charts, rerolls hits on stomp attacks and you may throw any vehicle you destroy.

Results in: 12+1" Move/Tankshock, 3d6" charge, then get d3 Hits at S10 AP1 (HoW), then get a whooping 14 (4 +3 +3 +3) destroyer attacks at AP1, adding +4 to any roll on the vehicle damage table. Whenever you roll and explosion, you take off a structure point, roll on the catastrophic damage table (+2) and roll on vehicle damage again. Sorry for one-shotting your Emperor-Class Titan. And yeah, I will throw it at those warhounds over there. Alternatively you can also stomp to inflict a S10 AP1 attack on every single model engage with you (reroll to hit). Works great to take out entire apocalyptic formations at once (green tide? That's 100 attacks for you!). Literally nothing in the game will survive getting charged by a klawstompa.

Kustom Stompa
- Head: Gaze of Mork
- 1 x Arm: Titan close combat weapon
- 1 x Arm: Krusha Ball
- Hull: Flamebelcha
- Red Paint Job
- Powerfield
- - - > 590 points

If I remember correctly, the original non-customizable klawstompa was cheaper and better, I can't find the book he was in though.

Since you are a seasoned scratch-builder you might also want to consider building yourself a Kill Krusha tank - it's probably the best super-heavy orks can get, being dead 'ard, fast and pretty awesome in terms of damage output. It can also get a 10" wide deff rolla

This message was edited 2 times. Last update was at 2013/06/13 21:04:36


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in nz
Disguised Speculo





Hey man cheers for the help.

My Stompa in progress;
Spoiler:
Not the most professional job, but it should look ace when its done. Been wanting to try a Kill Krusha tank but I need to work my way up to that.

Where can I find the rules for controlling a stompa? All that stuff about 3d6 move distance and stomp attacks?

The Kustom Stompa building thing in IA8 says that only a Stompa with two TCCW are klawstompas, not a klaw and a krusha ball. I'd love to run it as a klawstompa but the ball has gotta stay! I'm also staying away from the Flamebelcha and other weapons that need that special template because I don't have it.

Thinking Gaze of Mork, Krusha Ball, TCCW or deth kannon w/ co-axial supa-gatler and either a belly gun or something else in the hull. Like I said though I'm not looking for maximum power since the Stompa will be going up against a guy who has no super-heavies for a special campaign mission.

Cheers for the Stompa height btw. I just used a rough guess by eye, MOL two and a bit deff dreds. It's already 9" and it's gonna be another inch or so when I put the feet on... might just give it enormous trakks on the sides instead.

This message was edited 1 time. Last update was at 2013/06/13 10:54:54


 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






6th edition apoc rules can be found here:

http://www.forgeworld.co.uk/Downloads/Product/PDF/a/apoc6thupdate.pdf

Also, the krusha ball is a titan close combat weapon, you just pay double for some additional rules.

If you want to give your buddy a fair fighting chance, just leave the shield off, it makes the stompa a lot more handleable for non-apoc units.

I don't own a stompa, so I can't really measure it for you, I just vaguely remember shoulder hight from using one when GW had the War of Armageddon campaign in Germany (in our Store, Thrakka won on Armageddon ). I also know that the GW plastic kit stands a lot taller than the forgeworld one, about 1.5 times the size. The head of a stompa is about as big as the cabin of a trukk or battlewagon, so a 10" stompa probably isn't a problem at all. It simply is that freakin' huge. From the picture, I'd say you might even come out a little smaller than the plastic kit.

This message was edited 1 time. Last update was at 2013/06/13 17:16:02


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Flashy Flashgitz






NJ

Gaze of mork is kinda meh cuz you still need 5+ to hit... I'm not sure how many points it costs but it may not be worth it, depending. I've never built one using the IA rules, I've always just used the apocalypse big mek stompa... Does anybody know, if I were to kit out an IA stompa with the same exact gear as in the apoc one, how it would relate points-wise?

and that stompa is looking great dude. Don't worry about exact height, build it whatever way you think looks the coolest, this is apoc after all, and I'm pretty sure that orks don't really put regulations on things like that anyway [my stompa is actually a gigantic ork]

This message was edited 1 time. Last update was at 2013/06/13 17:37:47


   
Made in nz
Disguised Speculo





Yeah I'm not too fussed on height, its not like the Stompa can ever hide behind anything.

Where does it say the Krusher Ball is a TCCW? I can't see that anywhere in IA8, but that book is a bit of a mess and I imagine one of the other books (which?) has the rules in it?

Cheers for the pdf. Nice of forgeworld to just hand the rules out like that. Makes me want to go actually buy a stompa to use alongside this one...
   
Made in us
Battlewagon Driver with Charged Engine





I would wait on buying one until the new Apoc book comes out imo

 Tactical_Spam wrote:
You never know when that leman russ will punch you back

 
   
Made in im
Nasty Nob on Warbike with Klaw





Liverpool

 Billagio wrote:
I would wait on buying one until the new Apoc book comes out imo
There will quite likely be a price-hike. It's currently the same price as the new Wraithknight, but much bigger. Now is the time to buy!
I started assembling my Stompa today. Although to make it fit my Freeboota force I had to give it the largest pirate hat seen on a 40k battlefield...
   
Made in us
Battlewagon Driver with Charged Engine





Hmmm true. A pirate stompa sounds awesome! Now if only they didnt cost a ton of money to begin with....

 Tactical_Spam wrote:
You never know when that leman russ will punch you back

 
   
Made in nz
Disguised Speculo





Wow, I just looked up the Kill Krusha that Jidmah mentioned... looks fantastic.

Hmmm true. A pirate stompa sounds awesome! Now if only they didnt cost a ton of money to begin with....


You know... you can build them out of random scrap for nothing...
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Awesomesauce wrote:Gaze of mork is kinda meh cuz you still need 5+ to hit... I'm not sure how many points it costs but it may not be worth it, depending. I've never built one using the IA rules, I've always just used the apocalypse big mek stompa... Does anybody know, if I were to kit out an IA stompa with the same exact gear as in the apoc one, how it would relate points-wise?

The regular stompa is about 30 points cheaper than an equivalent Kustom Stompa, the Big Mek's Stompa is 80 points cheaper than the equivalent. You don't get a belly weapon on either though, and you have to take the three bad and boring supa-rokkits. Being able to shoot three rokkits that hit on 2+ has absolutely no inpact on an apoc game, especially if you consider that cover can be taken as normal.

Where does it say the Krusher Ball is a TCCW? I can't see that anywhere in IA8, but that book is a bit of a mess and I imagine one of the other books (which?) has the rules in it?

IA:8 page 141, second paragraph starts out "A krusha ball is a titan close combat weapon..."

Dakkamite wrote:You know... you can build them out of random scrap for nothing...

Not everyone has the talent to do that. While I do a lot of kit bashing and converting, I terribly fail at build anything from scratch. The only thing I could possibly scratch-build would be chaos spawns

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in im
Nasty Nob on Warbike with Klaw





Liverpool

 Billagio wrote:
Hmmm true. A pirate stompa sounds awesome! Now if only they didnt cost a ton of money to begin with....
I thought so! Work in progress if you're interested. Still a long way to go, but the "parrot" turret is done.

   
Made in no
Battlefortress Driver with Krusha Wheel




Norway (Oslo)

 Dakkamite wrote:
I like the way you think. Sadly I've got to restrict it a bit because the other guy doesn't have superheavies of his own.

Thinking atm;

~Gaze of Mork
~Krusha Ball
~Lifta Droppa
~Belly Gun
~Grot Sponsoons & Shoulder mounted Big Shootas


Diz sounds proppa! But could'a goon with a Big mek stompah by the same time then.

Waagh like a bawz

-
Kaptin Goldteef's waagh! 16250 points 45/18/3 (W/L/D) 7th Ed

6250 points 9/3/1 (W/L/D) sixth-ed
Dark elves: 2350points 3/0/0 (W/L/D)
3400 points 19/6/0 (W/L/D) 8' armybook
Wood Elves 2600 points, 6/4/0 (W/L/D)

 
   
Made in nz
Disguised Speculo





Good god. I ran it with TCCW, krusha ball, and gaze of mork. Nothing else. He even got a lucky drive damage on turn one so it never moved more than 18" over the course of the game. And I nearly tabled the guy, losing about a dozen Orks and a battlewagon to his 1900+ points of dead space wolves.

Granted, the stompa didn't do all the work, and a big part of it was terrible base deployment by my opponent (I was deff rollin him turn one), but the stompa pushed a victory into the overkill zone. I'm going to have to be very, very careful in how I field this thing in the future.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Maybe you should look into the spearhead expansion for this. It was made for fielding a single super-heavy in a regular game.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in nz
Disguised Speculo





That sounds right up my ally man. If I can't find a way to use this reasonably it's going back on the shelf.
   
Made in za
Fixture of Dakka




Temple Prime

You should have it go against a BEHNBUHLAYDE, with one space marine captain modeled on top of it in a screaming position (you know who I'm talking about).

 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
 
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