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For my part I find Crushing Claws to be very useful.
The reason being that generally the Tervigon will be a priority target, she will be growing the army as long as her tubes aren't tied and will attract an awful lot of firepower. For this reason I usually keep her either out of sight or in very heavy cover meaning the enemy may be forced to try and assassinate her in CC. If her tubes do tie then you will want to use her more offensively
Also your opponent may not count her as a true combat threat and may stray within charge range. She might have 3 biomancy powers so a good chance of warp speed.
With crushing claws and warp speed on the charge she can have a serious number of attacks, a squad of terminators, a walker or a tank can often be swept away regardless of only hitting on a 4+
I reckon the extra damage potential hidden in a basically defensive unit makes it worth the gamble on the points.
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