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Made in us
World-Weary Pathfinder




HQ

Spiritseer-70

Avatar-200
fast shot

Troops

Wraithguard-305
w/shuric/sl/holofields

Wraithguard-305
w/shuric/sl/holofields

Heavy

Wraithknight-290
glaive/shield/sc/sl

Wraithlord-165
glaive/bl/sl-flamers

Wraithlord-160
bl/sl-flamers

Total-1500

Pretty simple, but looks to be pretty fun. I've got all the big guys and enough target saturation that it may foul up a few enemy plans. While not a ton I have a decent amount of fire to lay down as I advance.

I'm not sure about wraithguard armament, or whether or not to make them blades and focus on just being a cc avalanche, but I dont know if thats as solid overall as the guns.

Love to know what you think about the list, how it would fair against certain armies, and any things to change, thanks in advance.

This message was edited 2 times. Last update was at 2013/06/13 04:16:34


 
   
Made in us
Executing Exarch





The Twilight Zone

I think you have a fantastic build, but it sucks to see the avatar without fast shot for double tap of the melta guns. I know the glaive is good, but you might want to drop one from one of the lords to get fast shot. Leave him behind to shoot as a fire base, while the other one has the option to run. The +1S and one re roll in assault does not matter all that much, but an extra Bs10 melta shot is absolutely king.

The most important rule of 40K-Page XVII of the 6th edition rulebook, the figure at the top right of the page. "Shake hands with your opponent and thank them for a good battle and fun experience." Then go out for a beer.
Shine bright like Iyanden  
   
Made in us
Nurgle Veteran Marine with the Flu





Incinerating your hopes

I'd find a way to get that Knight a Sun Cannon, you're in desperate need of anti horde. It would help some, give those Lords free flamers and a scat to reroll wounds(because the scats make the flamer twin linked. . .technically. . .).
Also, I think the glaives are uneccessary. They look cool but lack meaningful function, IMO.

This message was edited 1 time. Last update was at 2013/06/13 04:02:44


W/L/D
2/0/0
W/L/D
2/0/0 
   
Made in us
World-Weary Pathfinder




Thanks for the replies! I edited most of the changes in.

Fast shot was something I just overlooked and agree completely that its worth losing a glaive on a lord, especially since thats an easy points swap.

I'd agree that the suncannon/sl combo is better than the glaive, but I just don't know where I'd find the points. While of course true horde armies are always going to counter me pretty hard, I do still have a fair amount of s6/7 shots and the lords always had flamers so there are some options.

Great suggestions, keep them coming.
   
Made in us
Nurgle Veteran Marine with the Flu





Incinerating your hopes

All you need is 10 points, as your Knight is 290 right now. You could drop a Shuriken Cannon off a Serpent. The damage ratio benefit would be significantly increased with a Sun Cannon over a SC.

Wait, now that I look at it again, you already have enough points for a Knight with sun cannon, it's only 280, if I'm correct. My preferred build is sun cannon, scatter, which is 300. Lol, just make the trade.

This message was edited 1 time. Last update was at 2013/06/13 04:32:31


W/L/D
2/0/0
W/L/D
2/0/0 
   
Made in us
Strangely Beautiful Daemonette of Slaanesh



where the wind comes sweeping down the plains

I like it for kill point games...however, against hordes during objective grabbing games, you might not win 1...

Consider dumping one of the wraithguard for 3 of any combination of...
Three windriders
6-7 rangers
6-7 dire avengers
10-11 storm guardians
10 guardians w/ turret

None of those three units will be targetted if they are held to the rear or reserve, wait until late in the game to capture objectives with them, even the objectives are in your own territory...people will naturally prioritize threats, and scorers

 
   
Made in us
Nurgle Veteran Marine with the Flu





Incinerating your hopes

^^^^^

I'm not sure I agree with that assessment. Each of this units are made of wet paper and will not be able to fight for or hold any objective. It takes very little to remove low toughness/armor models from the board. It's a bit different if they had a ride, but each of those units are unhelpful with that config. At least with the serpent/wraith combo, he can get those big guns where they need to be.

W/L/D
2/0/0
W/L/D
2/0/0 
   
Made in us
Strangely Beautiful Daemonette of Slaanesh



where the wind comes sweeping down the plains

True, but you can only hold one objective...

I'm not even talking about using these guys to fight, they shouldn't take any serious fire if they are on the back line hiding in terrain anyway...it's really inconsequential how tough they are if no one shoots at them...

Before this codex dropped I ran double force org with footdar troop spam and two 10 man wraithguard units marching across the mire, against most lists, my 5 man DA squads weren't even shot at until turn 5...at my venue, the games are typically rolle d out of the book, which means copius amounts of objective games...with only two troops, I'd be praying for "big guns" every time


Automatically Appended Next Post:
We typically play 2K pts

This message was edited 1 time. Last update was at 2013/06/13 06:04:18


 
   
Made in us
Dakka Veteran




Bay Area

I LOVE ELFZILLA!!!

but i dont think it works with wraiths....(hope you prove me wrong)

If i took a elfzilla list it would look like so!

IYANDEN CODEX


Avatar - fast shot

4x Spirit Seer

10x striking scorpons with exarch and claw

4x 3 windriders wirh cannons - avatar makes them fearless!!

wraithlord - 2 bright lances, flamers, glaive
wraithlord - 2 bright lances, flamers, glaive
wraithknight - suncannon, scatterlaser ((MAKE HIM WARLORD))

seers go with scorpions to give them 8 rolls on battle, all of which are great. You want renewal, you want the armor, you want the speed, you want the str....none of it sucks on them!

it would be cool to find the points for the relic that lets them heal wraithlords/knights too though!


   
Made in at
Horrific Howling Banshee





Austria

Theorius wrote:
I LOVE ELFZILLA!!!

but i dont think it works with wraiths....(hope you prove me wrong)

If i took a elfzilla list it would look like so!

IYANDEN CODEX


Avatar - fast shot

4x Spirit Seer

10x striking scorpons with exarch and claw

4x 3 windriders wirh cannons - avatar makes them fearless!!

wraithlord - 2 bright lances, flamers, glaive
wraithlord - 2 bright lances, flamers, glaive
wraithknight - suncannon, scatterlaser ((MAKE HIM WARLORD))

seers go with scorpions to give them 8 rolls on battle, all of which are great. You want renewal, you want the armor, you want the speed, you want the str....none of it sucks on them!

it would be cool to find the points for the relic that lets them heal wraithlords/knights too though!



I don´t think that this list would work.

First of all, you can´t deploy your spiritseers with the scorpions (because they are infiltrators BRB p36)

Secondly, 4 squads of 3 jetbikes will die so fast to any amount of firepower, that you won´t have any troops left by (at best) turn 2 or 3.

Also having an avatar to make jetbikes fearless is not a good combination imo, because it forces the bikes to stay within 12" of him. Which pretty much makes them loose their biggest advantage they have over other troops. Their speed.

This message was edited 1 time. Last update was at 2013/06/13 07:35:58


- ~4000 points  
   
Made in us
Screaming Shining Spear





Central Pennsylvania

Seems like a very nice list. As some have said, you may find some struggles versus hordes with the Serpents being your best bet against them...and blobs able to easily tarpit your Lords.

 Grim Smasha wrote:
I'd find a way to get that Knight a Sun Cannon, you're in desperate need of anti horde. It would help some, give those Lords free flamers and a scat to reroll wounds(because the scats make the flamer twin linked. . .technically. . .).
Also, I think the glaives are uneccessary. They look cool but lack meaningful function, IMO.


But this means he fires the Scatter and a Twin-linked Flamer over two Flamers. If things are in Flamer range and susceptible to the flamer...I usually want to use two flamers as he can only fire two weapons. The scatter is typically better when paired with the other heavy weapon in utility.

Farseer Faenyin
7,100 pts Yme-Loc Eldar(Apoc Included) / 5,700 pts (Non-Apoc)
Record for 6th Edition- Eldar: 25-4-2
Record for 7th Edition -
Eldar: 0-0-0 (Yes, I feel it is that bad)

Battlefleet Gothic: 2,750 pts of Craftworld Eldar
X-wing(Focusing on Imperials): CR90, 6 TIE Fighters, 4 TIE Interceptors, TIE Bomber, TIE Advanced, 4 X-wings, 3 A-wings, 3 B-wings, Y-wing, Z-95
Battletech: Battlion and Command Lance of 3025 Mechs(painted as 21st Rim Worlds) 
   
Made in us
Veteran Wolf Guard Squad Leader





Massachusetts

How many wraithguard models are in this

Wraithguard-305
w/shuric/sl/holofields


squad?

2500 pts

Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.



 
   
Made in us
World-Weary Pathfinder




Thanks for the replies.

I agree that the suncannon/sl load out on the knight is probably the best, and ill definitely try dropping the shuricannon on one waveserpent to try that out. I do, however, just like the idea of the glaives.

I'm gonna have to disagree with the other list, A: because its not as MC heavy, but mainly B: because you lose the lists main strength, which is target priority. The original list has nothing really for small arms to target which cuts what a lot of lists spend points on and forces the opponent to choose what to expend his high str or antivehicle shots at. Once you add scorpions and other non-MCs your opponent has a clear choice of what to fire at.

Both wraith units are barebones 5 each, one with the seer.

This message was edited 1 time. Last update was at 2013/06/13 16:17:03


 
   
Made in us
Veteran Wolf Guard Squad Leader





Massachusetts

Ok...I like the general Idea. Only problem I see is too few troops. It would be nice to have another unit of troops in there somewhere so that you can score.

2500 pts

Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.



 
   
Made in us
Dakka Veteran




Bay Area

 Khe-Loc wrote:
Theorius wrote:
I LOVE ELFZILLA!!!

but i dont think it works with wraiths....(hope you prove me wrong)

If i took a elfzilla list it would look like so!

IYANDEN CODEX


Avatar - fast shot

4x Spirit Seer

10x striking scorpons with exarch and claw

4x 3 windriders wirh cannons - avatar makes them fearless!!

wraithlord - 2 bright lances, flamers, glaive
wraithlord - 2 bright lances, flamers, glaive
wraithknight - suncannon, scatterlaser ((MAKE HIM WARLORD))

seers go with scorpions to give them 8 rolls on battle, all of which are great. You want renewal, you want the armor, you want the speed, you want the str....none of it sucks on them!

it would be cool to find the points for the relic that lets them heal wraithlords/knights too though!



I don´t think that this list would work.

First of all, you can´t deploy your spiritseers with the scorpions (because they are infiltrators BRB p36)

Secondly, 4 squads of 3 jetbikes will die so fast to any amount of firepower, that you won´t have any troops left by (at best) turn 2 or 3.

Also having an avatar to make jetbikes fearless is not a good combination imo, because it forces the bikes to stay within 12" of him. Which pretty much makes them loose their biggest advantage they have over other troops. Their speed.



You can to deploy the seers with the scorpions, they just don't infilitrate....

3 t4 3+ armor models are space marines, and they are not that easy to drop.....ive played 3 games with them and they do just fine, ESPECIALLY since if people want to get rid of my scorers they cant hope for flee checks as I am fearless, they need to kill off each and every squad, which is hard to do.

the bikes can jet forward then jet back dude, ive played it 3 times, it works just fine...the avatar is running anyways until he gets in melta range so he isn't THAT far back.


Automatically Appended Next Post:
Colgado wrote:
Thanks for the replies.

I agree that the suncannon/sl load out on the knight is probably the best, and ill definitely try dropping the shuricannon on one waveserpent to try that out. I do, however, just like the idea of the glaives.

I'm gonna have to disagree with the other list, A: because its not as MC heavy, but mainly B: because you lose the lists main strength, which is target priority. The original list has nothing really for small arms to target which cuts what a lot of lists spend points on and forces the opponent to choose what to expend his high str or antivehicle shots at. Once you add scorpions and other non-MCs your opponent has a clear choice of what to fire at.

Both wraith units are barebones 5 each, one with the seer.


How is it not MC heavy? it has the same amount as yours, which is the max amount you can take bar using a wraithseer.

I do agree on your goal of target saturation, I don't agree that scorpions do not fill that role.

They will be 2+armor(most likely) with stealth and they will be BEHIND the monster line keeping the seers safe to heal them up and provide counter charge for any tarpitted Monsters.

Sure they can be a small arms target IF you get past the big gribblies and even if you do they can take the shots.

The bikes are super mobile with 24" range cannons (hardly ever go closer) and then can JSJ back 2d6. I play tau, I know they can be kept alive rather well in most cases with reserve deployment or dancing the razor edge (which is very eldar)

This message was edited 1 time. Last update was at 2013/06/13 19:24:09


   
Made in us
World-Weary Pathfinder




After looking again and taking into account what you said, I semi-retract what I said.

Thats a good list and may even be more TAC, but it definitely functions in a different way and relies a lot on good psychic rolls and your enemy not having any flyers. Its also far less mobile considering that while the jetbikes can go all over (and score which is the biggest plus of that list) they cant pressure an area the way the waveserpent wraiths can. So again, good list, but I'm personally not sold, or would personally rather stick to more wraiths.
   
Made in us
Dakka Veteran




Bay Area

Colgado wrote:
After looking again and taking into account what you said, I semi-retract what I said.

Thats a good list and may even be more TAC, but it definitely functions in a different way and relies a lot on good psychic rolls and your enemy not having any flyers. Its also far less mobile considering that while the jetbikes can go all over (and score which is the biggest plus of that list) they cant pressure an area the way the waveserpent wraiths can. So again, good list, but I'm personally not sold, or would personally rather stick to more wraiths.


I AGREE wraiths are far better at wiping threats out to take points and are very alpha strike in that way. I was counting on ignoring air. Helldrakes are ap 3 and I am praying for +1 armor in those games and the jetbikes I spread out more/reserve and try to be under his flight path so it is hard for him to hit them, same with croissant spam which I face a lot my brother is very good and uses 4 of them. Other air don't both me so much.

My 1850 list looks EXACTLY like yours with the jetbikes added and more seers.

I am still experimenting though only played 2 games. I really want seer with the helm that makes wraithguard 100% LOS and accept chaqllenges, the spirit stone to heal lords/knights AND the helm that makes warp charges cheaper so I can use the iyanden primaris power with a unit of 10 wraiths on foot and 2 units of 5 that all run/battlefocus across the board.

I am also thinking of the wraithseer over the avatar in this case as he gets a dcannon and lots of good buffs for the boys.

   
 
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