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Made in au
Road-Raging Blood Angel Biker







'lo to all
I'm very new to 40k and haven't got my own codex at the mo, so I was wondering what are the rules about what your limits are in an army, besides points? I know about needing 1 hq and 2 troops, but is there a limit to things like elites, heavy support and fast attack?

Thanks

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Made in us
Aspirant Tech-Adept





Yes there are limits to the other categories as well. Also, new to this edition is the ability to take an allied force from another codex as well.

With allies you will likely run out of points long before you run out of slots in your Force Organization Chart.

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Made in us
Novice Knight Errant Pilot





Baltimore

You don't need the codex for those, as the force organization chart in the rulebook lays out all of that for you.

 
   
Made in gb
Chalice-Wielding Sanguinary High Priest





Stevenage, UK

 Portugal Jones wrote:
You don't need the codex for those, as the force organization chart in the rulebook lays out all of that for you.


This. The Force Organisation Chart (page 109, was it? somewhere near there) tells you how many of each slot you can take total.
The Codex then breaks down what units fit where, and what their points costs are. Be aware, though, some choices can be "free" in terms of FOC slots (for instance, if you take a Space Marine Captain, you can also take a Command Squad that is an HQ unit you still have to pay points for, but doesn't use up an FOC slot).

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Made in gb
Yellin' Yoof




London, England

And that certain characters/units can cause other units to change which FOC slot they are in eg. Chaos Lord with a mark unlocking their respective cult troops, or a land raider moving from heavy support to dedicated transport with terminators

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Made in us
Member of the Malleus





WI

There are also some codex's that allow you to take more than one HQ, Space Wolves being one and I think Daemons have something similar (haven't gotten a good look at it).

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Made in us
Heroic Senior Officer





Western Kentucky

Basic force org is

Required:
1 HQ

2 Troops

Optional:
1 more HQ
up to 4 more troops
0-3 Fast attack
0-3 Elites
0-3 Heavy Support

Certain characters and upgrades can change how your force org works, or move units from one slot to another. For example, a Warboss lets you take a single unit of Nobs or Meganobs as a troop (usually they're an elite)

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Made in us
Shas'la with Pulse Carbine





Also if you are playing at 2000pts the whole force chart doubles

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Made in us
Longtime Dakkanaut





Saratoga Springs, NY

Wolfnid420 wrote:
Also if you are playing at 2000pts the whole force chart doubles


Which explains why I've seen so many "1999+1" point lists. I always thought that was weird.

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BrianDavion wrote:
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Made in gb
Lord of the Fleet






Wolfnid420 wrote:
Also if you are playing at 2000pts the whole force chart doubles

Optionally.
You aren't required to use two force orgs at 2000+ points.
   
 
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