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As the title states is 4 troops enough for a large point game like 2000 pts?

 
   
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I think it depends on what army you are using and how effective/durable your troop selections are. Bringing 4 x 5 man Wyche squads wont last out the game yet 4 x 10 man Tactical Squads is usually way too much.

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That is a very good point. I will specifically say Eldar, are 4 troops enough? or should I bring 5 to make sure I have enough

 
   
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toocool61 wrote:
That is a very good point. I will specifically say Eldar, are 4 troops enough? or should I bring 5 to make sure I have enough

4 troops in Waveserpents should be plenty.

4 troops on foot... depends.

If they're wraithguard, then yeah that may work.

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Big difference between 4 units of 3 jetbikes and 20 wraithguard in serpents

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More or less as others have said, it depends on the troops, and the rest of your army. There is only 1 book mission that has lots of objectives and only troops score, that said if you lack heavies or fast, you may want more troops
   
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Like 4 troops for cultist or SM in rhinos?

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In general, yes, but depends on what kind. The one troop per 500 points is the general rule of thumb, but is just a vague guideline. Another one would be to take about a third of your army in scoring units.

For a 2k eldar army, I'd probably take 3 wave serpents full of troops, plus an extra smaller squad (probably rangers, or some DAs in the back of a falcon). A medium squad of jetbikes could replace a WS full of troops, or a full sized squad on foot, rather then the size you can cram into a transport.

This is theorycrafting, as my eldar are still in the assembling stage. YMMV

   
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The Twilight Zone

For Eldar at 2k, I would take at least 4 troop choices, maybe even 5 or 6.

Eldar troops are all pretty good and affordable. Since you are probably going to end up using some of your scoring units to fight(paritcularly avengers and wraithguard) it is best to have a couple extra units that can be a bit more dedicated to scoring.

Most eldar scoring units are vunlerable to template weapons, and helldrakes kill them all with ease, so good to have extras.

I usually run 2 squads guardians, 2 squads of wraithguard, a squad of jetbikes at 2k.

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In general, short of Space Marines or other expensive, elite armies, you want 1 troops choice per 500 points. That being said, weaker armies like Guard or Nids will want more.

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For tournaments I think it almost always makes sense to take more than four. Five or six will ensure you have a chance at max points per round in games with five objectives.

My LGS runs tournaments mostly out of the BRB, so there are random objectives, and rolling five does happen. It sucks to roll five objectives, start with four scoring troops, and know you have absolutely zero chance at max points.

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 washout77 wrote:
In general, short of Space Marines or other expensive, elite armies, you want 1 troops choice per 500 points. That being said, weaker armies like Guard or Nids will want more.


I think this will Vary.
Firstly IG with 4 platoons would be fine.

Secondly, Nids with 2 Troop Tervigons and 2 large gant squads will be fine as the Terv's are amazing MC scoring units that create more scoring units.

For the OP

I like having 4+ at 1999+1pts. it all depends on the troops survivability/durability

At 2k with Double FOC I like 5+

This message was edited 1 time. Last update was at 2013/06/16 16:01:37


   
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jdjamesdean@mail.com wrote:
 washout77 wrote:
In general, short of Space Marines or other expensive, elite armies, you want 1 troops choice per 500 points. That being said, weaker armies like Guard or Nids will want more.


I think this will Vary.
Firstly IG with 4 platoons would be fine.

Secondly, Nids with 2 Troop Tervigons and 2 large gant squads will be fine as the Terv's are amazing MC scoring units that create more scoring units.

For the OP

I like having 4+ at 1999+1pts. it all depends on the troops survivability/durability

At 2k with Double FOC I like 5+


Okay, I guess by troops I meant actual choices. Platoons are a single choice that is made up of multiple units. A Terv is a single choice, that can create more units. Sorry about the bit of confusion

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Regular Dakkanaut





How do you guys feels 2 10 man rangers squads, a 10 man dire squad and a 20 man guardian squad would hold up? And the big thing I am worried about is if they will survive long enough to capture objectives. WIth double FOC shenanigans, those four troops will have to wither a lot and I'm not sure they are durable enough. Any other thoughts? Also, the tourney in question has 6 objective based missions, 3 of which are crusade with 3 objectives already decided to be on the field. the other three are two big guns never tire and one scouring.

This message was edited 1 time. Last update was at 2013/06/16 16:55:25


 
   
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I would shoot for 5 personally. Depends on what you're using though. I have 4 at 1500 (3 fire warriors with ethereal and some kroot) and would personally buy more battlesuits before I got more troops.

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Rangers are good in squads of 10 (those AP1s with no saves is awesome) dire avengers are fine and the guardians in a squad of 20 are good too.

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2000

 
   
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But do you think they are durable enough to survive a 2000 pt game? I was thinking about dropping the Avengers and maybe adding another squad of guardians but I am not sure.

 
   
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If i'm running less than 5 i feel uncomfortable, but then i play Orks..

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why not split the ranger squads into 4x5 instead of 2x10? the DA benifit from big groups if you're using an exarch (this is the old book I'm assuming they are relatiively the same) but the rangers benifit great from being in min squads due to the ability to split fire, more pinning checks, less damage from templates, and an enemy is just plain less likely to shoot at 5 rangers than 10. especially at long range. Furthermore they Ares less vulnerable to assaults as you will only loose half as many in a sweep and there's less chance your unit will survive the first round and be locked in combat. this is assuming your opponent even finds 5 rangers worth charging. at any rate this would likely fix your lack of scoring units problem.

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I will echo the idea that it depends on the army. My GK usually has 3-4 at 2000, but Grand Strategy lets me have more when necessary.
My Daemons have three, from 1500-2000, although I can take the Portalglyph to spawn more when necessary. And my Horror squad usually gets a re-rollable 2++, meaning it NEVER dies.

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toocool61 wrote:As the title states is 4 troops enough for a large point game like 2000 pts?

Yes.

6th ed is much more about trying to table your opponent and going for secondaries than trying to eke out a small advantage on scoring units for those small minority of cases where it might actually matter. You can try and squeeze as much killing power into those 4 troops as you can, but unless they're dead killy troops choices (like nob bikers, or whatever), then don't bother spending many more points on them than you have to.



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Split the Rangers into 5 man units. You gain little to no advantage from large units.

The DA gain nothing from having large units but also loose nothing. Are they going into a transport?

The guardian squad is fine if you have a farseer or warlock to stick with them but overall big units usually loose more than they gain.

Eldar troops are pretty good in the new book but there is no magic number to hit. Take enough fire power to kill the enemies troops and stop the enemy from killing yours. Then take enough troops to claim #objectives +1 but if you have enough killing power they can be wet tissue paper as far as durability goes.
   
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Split the Rangers into 5 man units. You gain little to no advantage from large units.

The DA gain nothing from having large units but also loose nothing. Are they going into a transport?

The guardian squad is fine if you have a farseer or warlock to stick with them but overall big units usually loose more than they gain.

Eldar troops are pretty good in the new book but there is no magic number to hit. Take enough fire power to kill the enemies troops and stop the enemy from killing yours. Then take enough troops to claim #objectives +1 but if you have enough killing power they can be wet tissue paper as far as durability goes.


I can see why breaking the 5 man squads would not be a terrible idea, but that does not make them any more reliable. I would think that makes them easier to pick off to be honest. and no I am playing footdar. so no vehicles short of war walkers

 
   
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McKenzie, TN

The thing is that rangers are never almost killed they are usually shot at with ignore cover weapons that remove them en mas. Running 10 of them in a unit just means that opponent can kill all ten as a single target rather than overkilling one unit and leaving you with a scoring unit.

The DA may be better as 10 on foot but they can be focused down easier that way.

As you are running large squads are you running a farseer to buff them? If so and you have some plans you can make better use of powers with large squads. (rangers don't really have enough damage output for most buffs to matter)
   
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Yea I'm running two. I can pm you my list if it would help you

 
   
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 Ailaros wrote:
toocool61 wrote:As the title states is 4 troops enough for a large point game like 2000 pts?

Yes.

6th ed is much more about trying to table your opponent and going for secondaries than trying to eke out a small advantage on scoring units for those small minority of cases where it might actually matter. You can try and squeeze as much killing power into those 4 troops as you can, but unless they're dead killy troops choices (like nob bikers, or whatever), then don't bother spending many more points on them than you have to.

I haven't tabled a single opponent yet. Maybe it's a play style difference but I've been really successful using my non-scoring stuff to distract my opponent/kill his scoring stuff and grab objectives. Even if the only secondary I get is Linebreaker I win more often than not.

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 Elric Greywolf wrote:
I will echo the idea that it depends on the army. My GK usually has 3-4 at 2000, but Grand Strategy lets me have more when necessary.
My Daemons have three, from 1500-2000, although I can take the Portalglyph to spawn more when necessary. And my Horror squad usually gets a re-rollable 2++, meaning it NEVER dies.


Pretty sure i watched you muder some orks like a week or 2 ago, those horrors held him up sooooo freakin long!

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