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![[Post New]](/s/i/i.gif) 2013/06/18 03:15:19
Subject: Playing a character your heart isn't in
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Been Around the Block
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I am a Dark Heresy player and I play a Feral World Guardsmen. It was cool at the begging, but I soon realized that I wanted a more radical character than this one could lend itself to. I also wanted more money and better available skills. How do I adapt my character to this situation? Should I keep playing this character, even though I lost my interest in him or should I start over?
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![[Post New]](/s/i/i.gif) 2013/06/18 14:02:13
Subject: Playing a character your heart isn't in
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Decrepit Dakkanaut
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Talk to your GM first and see what (s)he says
They may let you change (they might want you to die/leave in a specific way to advance the plot)
It would also be good to talk to your group too, depending on it's makeup you may find they'd object to you changing characters
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![[Post New]](/s/i/i.gif) 2013/06/18 14:04:57
Subject: Playing a character your heart isn't in
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Old Sourpuss
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OrlandotheTechnicoloured wrote:Talk to your GM first and see what (s)he says
They may let you change (they might want you to die/leave in a specific way to advance the plot)
It would also be good to talk to your group too, depending on it's makeup you may find they'd object to you changing characters
This is the best advice that you can get on this situation.
As someone that is feeling burnout from a character I had previously enjoyed, you also have to be prepared to receive a "no" from your GM. While no good GM should say no to a player's request without giving a good reason why, it's pretty disheartening to hear, "I like how your character fits with the group, so I think we should keep him around." (I was told this about a month ago when I wanted to retire a character because he had become useless)
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DR:80+S++G+M+B+I+Pwmhd11#++D++A++++/sWD-R++++T(S)DM+

Ask me about Brushfire or Endless: Fantasy Tactics |
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![[Post New]](/s/i/i.gif) 2013/06/18 14:40:27
Subject: Playing a character your heart isn't in
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[MOD]
Solahma
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Forcing a player to stick with a character they don't like is a sure sign of inexperienced/dickish GMing (barring some extreme form of player OCD, like they want to start a new character every five minutes). OP, remember -- this is a game. It's only worthwhile if the people playing it are having fun.
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![[Post New]](/s/i/i.gif) 2013/06/19 22:07:35
Subject: Re:Playing a character your heart isn't in
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Pauper with Promise
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As was already mentioned, talking to your GM is the best thing you can do.
Let them know how you're feeling about the situation and what you are looking for in a character. It could be a simple adjustment to how a scenario plays out, that makes you feel more radical/useful/skillful etc.
As a GM I've never told a player to stick with a character they weren't jiving with. In my experience, bored players can quickly become destructive players (my wife encited the wholesale slaughter of a 'friendly' infantry squad because she didn't like the sergeant's 'tone'  )).
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This message was edited 1 time. Last update was at 2013/06/19 22:08:25
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![[Post New]](/s/i/i.gif) 2013/06/20 07:35:43
Subject: Playing a character your heart isn't in
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Assume for a second that you keep the same character. Is there no way that character could develop into a more radical character as opposed to making a new one from scratch?
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![[Post New]](/s/i/i.gif) 2013/06/20 08:26:12
Subject: Re:Playing a character your heart isn't in
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Hangin' with Gork & Mork
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I hit them with the DM stick until they get in line.
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Amidst the mists and coldest frosts he thrusts his fists against the posts and still insists he sees the ghosts.
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![[Post New]](/s/i/i.gif) 2013/06/20 21:59:23
Subject: Playing a character your heart isn't in
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Servoarm Flailing Magos
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What is meant by 'radical' in this context?
If it's mechanical (you like the background, but the character isn't good at the stuff he's supposed to be good at/isn't a good fit for the group/etc.) you and the GM can also just restat the character to fit better.
For example, I've seen characters created that assumed the game was one style (E.G. a sneaky game) and it turns out the game is more about a different style (say, heavy combat). it might make sense to looka t the rules and keep the core idea the same, but restat the character to lose a few never-used skills (Maybe our sneak has a bunch of skills to defeat alarm gear or con NPCs) in favor of more useful skills (maybe pick up some skills at sneaking around a battlefield, add demolitions, etc).
It's still the same core concept (a sneaky guy), but now it's a more useful to the group. (It goes from a sneaky infiltrator who can talk his way out of trouble to a sneaky guy who maneuvers around the edge of battlefields and sets explosives).
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Working on someting you'll either love or hate. Hopefully to be revealed by November.
Play the games that make you happy. |
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