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Made in se
On a Canoptek Spyder's Waiting List



Sweden

what do you think is the best Necrons have to come up with against NIDS?

what are your experiences? what usually works well for you?
   
Made in za
Fixture of Dakka




Temple Prime

Tesla weapons everywhere, and I do mean everywhere. They are perhaps the greatest source of grief for Tyranids. Deathmarks with a Harbinger of despair are also mean to us since we have such poor leadership for nonsynapse units and the deathmarks can pile on wounds on things that matter.

We're also really, really bad at handling massed fliers, and all your fliers bring, that's right TESLA WEAPONS! For fast attack either use wraiths or tomb blades, while heavy support should definitely either be annihilation barges or doom scythes depending on how many points you have to spend.

 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in se
On a Canoptek Spyder's Waiting List



Sweden

okey thanks,

is a bit afraid to play immortals with tesla but you think it's a good choice against NIDS? my experience is things that go on foot usually die fast.
   
Made in za
Fixture of Dakka




Temple Prime

Nids do not like large numbers of high strength shots. Tesla provides that in bountiful amounts.

 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in se
On a Canoptek Spyder's Waiting List



Sweden

I will try this to day and see in it works

3 immortals squad tesla
3 night scythes with warriors
3 A- barge
tomb blades
   
Made in za
Fixture of Dakka




Temple Prime

Good luck.

 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in se
On a Canoptek Spyder's Waiting List



Sweden

any one else that have some tips and tricks?
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Doomsday arks makes hoards and warriors very sad.

I'm not sure if nids have anything that can reliably deal with AV14 either.

This message was edited 1 time. Last update was at 2013/06/20 11:01:27


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in se
On a Canoptek Spyder's Waiting List



Sweden

zoanthrope can doit with the lance rule
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, I made good experience with my Necrons vs Nids. They always got murdered.
My typical Necron army contains 2 full units of Wraiths, one Destroyer Lord, 3 Annihilation Barges, and several troop units in Night Scythes.
The tactics is to keep them first at range between 18 to 24 inches. Then the tesla weapons expand to full effect while Nids often only shine at 18 inches or below. Then I go for the kill blow with the Wraiths taking on everything.

Former moderator 40kOnline

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Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Perkf wrote:
zoanthrope can doit with the lance rule


Oh right, I forgot nids have lances. Well, so much for the mono then.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in za
Fixture of Dakka




Temple Prime

 CthuluIsSpy wrote:
Perkf wrote:
zoanthrope can doit with the lance rule


Oh right, I forgot nids have lances. Well, so much for the mono then.

And virtually every competetive nid list fields Monstrous creatures who can use smash to take away your metal boxes.

 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in se
On a Canoptek Spyder's Waiting List



Sweden

i have two lists which one do you think will do the job ?

first

Hq (160pts)
Destroyer lord: sempiternal weave, mindshackle scarabs 160pts
TROOPS
3x 5 Warriors in night scyhte 495pts
2x 10 immortals (tesla) 340pts
Fast attack (410pts)
5 wraiths 3x coils 205pts
5 wraiths 3x coils 205pts
5 tomb blades: ps 150pts

Heavy attack (270pts)
3x Annihilation barge 90pts

second

Hq (160pts)
overlord: sempiternal weave, mindshackle scarabs, res.orb warscythe 160pts
despairtek: a-staff, vod 60pts
TROOPS
3x 5 (6) Warriors in night scyhte 508pts
3x 10 Immortals: tesla 510pts
Elite
10 deathmarks 190pts
Fast attack (150pts)
5 Tomb blades w. pc 150pts
Heavy attack (270pts)
3x Annihilation barge 270pts

This message was edited 2 times. Last update was at 2013/06/20 17:25:38


 
   
Made in us
The Hive Mind





As a Nid player I'm more afraid of the Wraith list.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in us
Sneaky Lictor





Louisville, KY

I play both armies and I would run the first list, if I were running it vs my Nids. First time I played my own crons vs my nids( sons first game, he had my crons) he tabled me by t3... was a sad moment. ( It was a small game and I kind of stacked it for him but still, didn't think it would happen)

Also, some people have better luck than I do, but VoD and and D&D just never works well for me. It scatters to far and I end up either way off course or only nabbing a few models because of the distance. If I were to run that, I would use a scythe to drop them off right next to what ever needed to die.

It is common for you to see two flyrants at these points levels, just use fire from multiple units to ground them then assault them with wraiths. A dlord and wraiths on the assault should shred a flyrant ( unless its IA and s/t9) Even if you can't kill it on the charge it won't last more than a few rounds ( or shouldn't)

This message was edited 1 time. Last update was at 2013/06/20 17:34:39


- 4500pts: Shinzon Dynasty
3000pts: Hive Fleet Empusa
- 3000pts Rampagers 
   
Made in se
On a Canoptek Spyder's Waiting List



Sweden

thanks Roci, i will play my game in a minute or two
i will play the first one, thanks for the help.
   
Made in us
Foolproof Falcon Pilot





As a nid player, i will break down what works and doesnt. Nids are a pretty hard counter to crons, but they arent unbeatable:

To start, nids have very poor shooting. Hive guard and zoans are the only thing that nids have, and neither are used often anymore. Zoans often swap their powers too, so they probably wont have warp lance. Lack of a lot of S7-8 shooting means quantum shielding doesnt matter if it goes down. Kiting is the name of the game. Tervigons have a deceptively long range, and FHT are pretty fast, but beyond that the whole nid army is slow.

Nids do not have grenades. The whole army strikes at I1 when going through cover. USE THIS. Tremor staff crypteks or even running the diviner can really slow the army since MCs lost move through cover this edition.

Nids want to be in melee to win. To stop this, throw lords with MSS in each squad. Nids dont have characters beyond MCs so challenges should always be grabbing a MC if its part of combat. MSS should be there to speed bump the MCs more than kill them. If you can put 3 wounds on a tyrant in one round of combat, you will often kill him soon after.


Good units vs nids:
Lychguard in cover make a pretty tough wall for nids. They will be coming to you. Lychguard rip tervigons/fexes apart with either weapon loadout. I would recommend warscythes simply because of Iron Arm however.

A barges, as always, are cost effective and really work to slow nids down.

Immortals do a good job of gunning down gaunt units, hive guard, warriors, zoans, and most of the low-mid quality units in the nid codex.

Tomb Stalkers(forgeworld) are tough for nids to deal with. Poison only wounds on 6+, and he strikes before tervigons meaning he kills both gaunt swarms and tervigons quite well.

Scarabs can deal with both gaunts and MCs. They kill neither incredibly well, but stripping the save off a MC or breaking your squads out of melee is very useful. Also can tie up things like dakka carnifexes or such can win games. Even better if you are running the IA12 scarabs that have shred and rending.

Spyders work wonders vs nids. Not only are they cheaper than any nid MC, even with 3, but they also have more wounds, A, and can smash at only -1A to remove the threat of Iron arm.


Hardest list i could think to face:
1999+1

Trazyn 175

2x transmog crypteks 50

Lychguard w warscythes+ Lord with MSS and warscythe 260

10x Immortals +lord with MSS 215
10x Immortals +lord with MSS 215
10x Immortals with tesla +lord with MSS 215
10x Immortals with tesla 170

3x scarabs 45
3x scarabs 45
5 wraiths 3x coils 205pts

2x Spyders
2x Spyders
A barge

ADL+Quad 100


"Ask not the Eldar a question, for they will give you three answers, all of which are true and terrifying to know."
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Made in us
Dakka Veteran




 zephoid wrote:
As a nid player, i will break down what works and doesnt. Nids are a pretty hard counter to crons, but they arent unbeatable:

To start, nids have very poor shooting. Hive guard and zoans are the only thing that nids have,



That's not entirely true; flying hive tyrants with 2 twinlinked brainleech worm devourers are still common and can be very effective.
   
Made in us
One Canoptek Scarab in a Swarm




topeka ks

also dont forget that flrants can also take lashwhipand bonesword in additione to the blw devourer meaning youll be goin inti 1 right there with them but the mss will prolly counter this

and they call me cj 
   
Made in us
Wicked Canoptek Wraith





An outside the box option is a C'tan shard with times arrow and gaze of death. Times arrow will 1 shot a tervigon, and gaze of death can take out and hordes you face.

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