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Made in us
Foolproof Falcon Pilot





I was just wondering what people thought about spamming Spiritseers in an Iyanden list? This seems to be a sort of hidden bonus in that you can spam rolls on the Telepathy chart and hope for Invisibility, Horrify or Hallucination...Something regular Eldar can't do (max 2 Spiritseers per detachment). Probably not news to anyone but for me, not having auto-access to Conceal really put me off of the Iyanden supplement but with such widespread access to Telepathy, this might not be a problem after all. What do you guys think?

A Sample list might include 1 Farseer for buffs and 1 Spiritseer with the -1 Warp Charge item to cast the Iyanden Primaris power and then 4 more Spiritseers all with rolls on Telepathy. Your chances to get some good powers are pretty high and those powers can really be game-changing IMO. Spam Wraith units for taste and you can even take a large Seer council and hope for multiple Renewer to heal Wraithlords/Knights.


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Made in us
Fresh-Faced New User




If you really wanted to have a high chance at those specific powers it may be a fair plan, but that''s like 280 points spent on hoping you roll the right powers. I'm sure in some games you'd love the outcomes you get but in others you could be frustrated to not get anything you want.
   
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Longtime Dakkanaut




That is pretty much a stock 'nid tactic. Works well for us, don't see why it would not the food.
   
Made in us
Dakka Veteran




Bay Area

I am running a list using this.

Farseer on bike

7 warlocks on bikes

4 spiritseers - 1 with the special helm for 100% look out sir, the other with the 3+ healing stone for the knight.

Wraithknight - stock (gets guided) and he is the warlord (try and get slay the warlord I dare you)

Hemlock fighter - dunno if he is really needed but his rerolling leadership was built for this army since my army is fearless and do not take leadership or pin tests.

1 unit of 10 wraithguard

2x 5 man units of wraithguard

Gives me 20 psychic powers - 13 of which can be telepathy.

Here is my plan for rolling powers. Warlocks first to see how many embolden/terrifies I can get to lower enemy leadership by 3.

Then the spiritseers rolling on war for +1 armor and quicken (plus the primaris in iyanden giving them battlefocus) then the rest telepathy going for any of them really including the primaris which is pure win if I lower their leadership by 3.

Farseer last trying for fortune, prescience, doom, guide....or more telepathy.

This message was edited 1 time. Last update was at 2013/06/24 22:54:43


   
Made in gb
Chalice-Wielding Sanguinary High Priest





Stevenage, UK

It's too expensive for me. For every roll that gets you a power pair you want, you get another that you don't. For me, the Battle Focus bubble is much more valuable - I'll be taking two, but also a Farseer for other buffs as I have non-Wraith foot units too.

"Hard pressed on my right. My centre is yielding. Impossible to manoeuvre. Situation excellent. I am attacking." - General Ferdinand Foch  
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, its too expensive and too unreliable. Spiritseers can buff or debuff but generally they don't win you the game.

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Made in us
Dakka Veteran




Bay Area

whats unreliable failing a psychic check? and your a 20+ game 6th edition elder veteran to say with such matter of fact what wins games? (not saying I am just setting a bar for eldar veteran)

furthermore my spiritseers will be doing minor buffing and debuffing, mostly they will be killing dudes with mind bullets, or making them crap themselves. (See telepathy) I like to think of them as a 70pt heavy weapon/support upgrade for wraith units that come with a lot of other bells and whistles as well.

getting good powers is not a problem and I think its refreshing each game is a little different (or can be) based on what you go for and what you ultimately get.

All 7 warlocks roll war (obviously)

Farseer goes for fortune once

then 2 rolls on telepathy (unless your seers got really good rolls then keep on fortune/doom)

Spiritseers go for armor/quicken until you get one or both or until you have used 4 rolls. The other 6 go telepathy.

Even if you don't get a seer with +1 armor, you got a good chance for invisibility with 8+ rolls in telepathy all of which are awesome.

This message was edited 3 times. Last update was at 2013/06/25 17:35:59


   
 
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