Koski wrote:
IMO all the plasma on your
CCS would be better spend on
CSM beefcake or different loadouts.
I like the platoons with Autocannon+launcher but have you thought about taking meltabombs on anything?
My ideal platoon (completely my opinion) if a squad of 10 (not combining squads)
PCS, x4 launchers
infantry A
Flamer+meltabombs
Infantry B
Flamer+Meltabombs
Infantry C
Meltagun+meltabombs
Infantry D
Meltagun+Meltabombs
That's only 300 points for 45 troops and it's a good start for
IG imo
If you ever want/need to as well you can combine squads into x20 each with x2 flamer/meltaguns
I can't say for certain but having a HVY weapon team on the infantry squads is probably going to slow them down, they should be taking objectives / shooting things with their flashlights.
I'm pretty sure it's the HVY weapons teams (x3 heavy guys in one squad) with auto cannons is the most point efficient way to get Anti-air/ anti-transports.
Firstly, thanks for the comment ^.^
Second, this may seem kinda harsh, but are you trolling me? If your not then sorry, but it just seems like you might be x.x
First Everything Ive ever seen has said you want to use your
CCS and
PCS as your special wep squad because you need the things anyway and of the two the
CCS is the better platform. The reason I went with plasma over melta is because I think the double range on the Plasma, and double the shot count in the meltas range is just a far better use of the points. Due to my 2 leman russes and my heldrake I shouldnt have many issues with main battle tanks, and all my str6 and str7 shots will deal any lighter tanks and transports, so I really dont see a pressing need to have a forth dedicated anti-tank unit(yes I know the lemans and the drake arent really dedicated, but they can handle most any tanks I expect to see)
Second Melta bombs just seem like a waste of points on standard platoons. If a tank has gotten that close to my squad Im dead anyway. Ive got 7 str6 shots, 25 str7 at 24+ and 30 at 12 and under, and 2 str8 ordnance pie plates. I really dont think I need anymore options for knocking out tanks. The only thing those meltas would help me with is av14, other then landraiders(which are going to be really rare as marines are not popular at my
LGS) or monoliths I can just reposition and ignore the av14.
Third Im not sure im reading this right, but are you saying not to combine squads? If so I know your trolling me.
IG is defined by orders, I have 4, having 6 separate infantry squads, plus the 2 PCSs and
CCS is just soooo inefficient its not funny. If your not saying that then I apologize and Im fairly sure your not trolling x.x As to my weapon load out, I like grenades cause for 10 points less then a plasma I lose 1
str, 2ap and no chance of my gunner ganking himself. I gain a str3 small blast and 10 points to put into something else =p As Ive said a couple times now Marines dont appear to be very common at my
LGS(I do all my painting and modeling there, havent actually played a game, but I spend 2 or 3 hours there every day
40k is scheduled) so Plasmas
TEQ effectiveness doesnt seem as necessary. I dont like meltas because I dont think a str8 12" gun is really useful on standard
IG dudes. At that kind of range their very likely to be assaulted next turn, thus removing their effectiveness. I dont take flamers as standard because from what I understand their primary purpose is to deter people from charging your
IG, thats why Ive got the
CSM =p I cant see a purpose for sniper rifles >.<
As to your comments at my
ACs in squads, at bs3 their statistically only going to hit every other shot, with snap shooting they will statistically hit every 3rd shot. Thats really not all that large a difference. They also gain at minimum 10 wounds, a nade launcher, and a feth ton of lasgun shots. I get all this for 10 points per
AC. The
AC team gives my
ACs 4 more
AC shots and the ability to put a wound on ANOTHER
AC. I get all that for 25 points per
AC. Your best argument would be so I could shoot at tanks and people, well the only tank I would shoot at with my
ACs is a transport. If the transport goes boom, unless I really fethed up my reading of the rules my squad can then shoot what comes out. Whats more the
ACs range means my squads can be useful pretty much anywhere on the table.
As to your anti-flyer stuff, I think its kinda a house rule, but Ive yet to see someone field more then 2 flyers in any army, most dont have more then 1. The heldrakes vector strike+flamer will deal with any flyer I ever run into, well, except another drake, but I havent actually seen any at my
LGS x.x
At the guy who said replace Icon of Vengeance with Wrath, I actually have the points earmarked for melee upgrades for my 2
CSM characters. Boons seem all very useful, well except the
BS one on my lord, what with his flamer, but other then that they all seem really good =p Also, being forced to always challenge when its possible, might as well be okish at it? I was gonna take a power wep on my lord, model it as an axe, and a chain axe on my Sarge.