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Made in us
Fresh-Faced New User




Hello,
Kinda new to 40k and was wondering if yall wouldnt mind critiquing my all comers list? Its kinda a lost and the damnd theme list =p Oh, and its 1505, not sure if thats really an issue or not x.x

(main)
HQ
CCS
Officer of the Fleet
4 Plasma
Chimera

Troops
PCS
Commissar
Platoon
Grenade
AC
Platoon
Grenade
AC
Platoon
Plasma
AC

PCS
Commissar
Platoon
Grenade
AC
Platoon
Grenade
AC
Platoon
Plasma
AC

Heavy
LRBT

LRBT

(ally)
HQ
Chaos Lord
Mark of Khrone
Burning Brand of Skalathrax

Troop
CSM
5 CSM
Melee Wep Free(no boltgun)
2 Flamer
Mark of Khrone
Icon of Vengeance

Fast
Heldrake
Baleflamer Free

My thinking:
The Officer of the Fleet is to deal with the guys at my LGS who like using reserves, there arent many, but they always seem to win. I have the Commissars in the PCS for ease of accounting. They go into either the blob squad, or the one I expect to face the most fire. The Nade Launchers are my preferred general purpose special, they just seem really useful, tho I have flamer models all ready to go if I go up against someone my CSM wont be able to keep off. ACs seem like zee best heavy for guard. 2 shots at str7 seem better for anti tank then 1 str8 when the guys gonna miss half the time, and with my tanks and grenade launchers Im rarely hurting for blasts against horde armys. Ive only seen 1 marine player at my LGS, so I figured the CCS doing plasma drive bys and the one in each platoon would be enough. Im actually a little concerned it might not be x.x Due to my theme I didnt want to do Vendettes, so my tank of choice is the stock leman. Mmmm battlecannons =p

The CSM are mostly there for a melee beat stick and to let me haz dragon =p I tried to kit them out as such without going to overboard. I figured Id just stick the lord in the CSM squad and sit them right in front of my platoons then walk across the board with the marines keeping charges off my squish gunline. I wasnt too sure of the rules if the lord gave my CSM squad fearless or not, if he does the baner gets turned into a power axe for the lord and a chain axe for the champ. I took the Heldrake cause I need a way to deal with flyers(seems like every army Ive seen at my LGS has at least one) and to clear troops off objectives towards the end of the game.

This message was edited 1 time. Last update was at 2013/06/25 04:33:07


 
   
Made in gb
Malicious Mutant Scum




UK

you need to have 10 csm to unlock the extra special weapon unless they are chosen csm

 
   
Made in us
Fresh-Faced New User




 muleyyy wrote:
you need to have 10 csm to unlock the extra special weapon unless they are chosen csm

Ok, guess my accounting style isn't as clear as I thought it was. The 5 CSM listed are 5 additional. I never put the starting numbers in my lists x.x
   
Made in us
Dakka Veteran





No need for Icon of Vengeance if you have the Lord with them.

Replace with Icon of Wrath.

This message was edited 1 time. Last update was at 2013/06/25 17:17:05


 
   
Made in us
Possessed Khorne Marine Covered in Spikes





IMO all the plasma on your CCS would be better spend on CSM beefcake or different loadouts.

I like the platoons with Autocannon+launcher but have you thought about taking meltabombs on anything?

My ideal platoon (completely my opinion) if a squad of 10 (not combining squads)

PCS, x4 launchers

infantry A
Flamer+meltabombs
Infantry B
Flamer+Meltabombs
Infantry C
Meltagun+meltabombs
Infantry D
Meltagun+Meltabombs

That's only 300 points for 45 troops and it's a good start for IG imo

If you ever want/need to as well you can combine squads into x20 each with x2 flamer/meltaguns

I can't say for certain but having a HVY weapon team on the infantry squads is probably going to slow them down, they should be taking objectives / shooting things with their flashlights.

I'm pretty sure it's the HVY weapons teams (x3 heavy guys in one squad) with auto cannons is the most point efficient way to get Anti-air/ anti-transports.


The purpose of argument is informative discourse, not to see who finishes in front.


 
   
Made in us
Fresh-Faced New User




 Koski wrote:

IMO all the plasma on your CCS would be better spend on CSM beefcake or different loadouts.

I like the platoons with Autocannon+launcher but have you thought about taking meltabombs on anything?

My ideal platoon (completely my opinion) if a squad of 10 (not combining squads)

PCS, x4 launchers

infantry A
Flamer+meltabombs
Infantry B
Flamer+Meltabombs
Infantry C
Meltagun+meltabombs
Infantry D
Meltagun+Meltabombs

That's only 300 points for 45 troops and it's a good start for IG imo

If you ever want/need to as well you can combine squads into x20 each with x2 flamer/meltaguns

I can't say for certain but having a HVY weapon team on the infantry squads is probably going to slow them down, they should be taking objectives / shooting things with their flashlights.

I'm pretty sure it's the HVY weapons teams (x3 heavy guys in one squad) with auto cannons is the most point efficient way to get Anti-air/ anti-transports.


Firstly, thanks for the comment ^.^
Second, this may seem kinda harsh, but are you trolling me? If your not then sorry, but it just seems like you might be x.x

First Everything Ive ever seen has said you want to use your CCS and PCS as your special wep squad because you need the things anyway and of the two the CCS is the better platform. The reason I went with plasma over melta is because I think the double range on the Plasma, and double the shot count in the meltas range is just a far better use of the points. Due to my 2 leman russes and my heldrake I shouldnt have many issues with main battle tanks, and all my str6 and str7 shots will deal any lighter tanks and transports, so I really dont see a pressing need to have a forth dedicated anti-tank unit(yes I know the lemans and the drake arent really dedicated, but they can handle most any tanks I expect to see)

Second Melta bombs just seem like a waste of points on standard platoons. If a tank has gotten that close to my squad Im dead anyway. Ive got 7 str6 shots, 25 str7 at 24+ and 30 at 12 and under, and 2 str8 ordnance pie plates. I really dont think I need anymore options for knocking out tanks. The only thing those meltas would help me with is av14, other then landraiders(which are going to be really rare as marines are not popular at my LGS) or monoliths I can just reposition and ignore the av14.

Third Im not sure im reading this right, but are you saying not to combine squads? If so I know your trolling me. IG is defined by orders, I have 4, having 6 separate infantry squads, plus the 2 PCSs and CCS is just soooo inefficient its not funny. If your not saying that then I apologize and Im fairly sure your not trolling x.x As to my weapon load out, I like grenades cause for 10 points less then a plasma I lose 1 str, 2ap and no chance of my gunner ganking himself. I gain a str3 small blast and 10 points to put into something else =p As Ive said a couple times now Marines dont appear to be very common at my LGS(I do all my painting and modeling there, havent actually played a game, but I spend 2 or 3 hours there every day 40k is scheduled) so Plasmas TEQ effectiveness doesnt seem as necessary. I dont like meltas because I dont think a str8 12" gun is really useful on standard IG dudes. At that kind of range their very likely to be assaulted next turn, thus removing their effectiveness. I dont take flamers as standard because from what I understand their primary purpose is to deter people from charging your IG, thats why Ive got the CSM =p I cant see a purpose for sniper rifles >.<

As to your comments at my ACs in squads, at bs3 their statistically only going to hit every other shot, with snap shooting they will statistically hit every 3rd shot. Thats really not all that large a difference. They also gain at minimum 10 wounds, a nade launcher, and a feth ton of lasgun shots. I get all this for 10 points per AC. The AC team gives my ACs 4 more AC shots and the ability to put a wound on ANOTHER AC. I get all that for 25 points per AC. Your best argument would be so I could shoot at tanks and people, well the only tank I would shoot at with my ACs is a transport. If the transport goes boom, unless I really fethed up my reading of the rules my squad can then shoot what comes out. Whats more the ACs range means my squads can be useful pretty much anywhere on the table.

As to your anti-flyer stuff, I think its kinda a house rule, but Ive yet to see someone field more then 2 flyers in any army, most dont have more then 1. The heldrakes vector strike+flamer will deal with any flyer I ever run into, well, except another drake, but I havent actually seen any at my LGS x.x


At the guy who said replace Icon of Vengeance with Wrath, I actually have the points earmarked for melee upgrades for my 2 CSM characters. Boons seem all very useful, well except the BS one on my lord, what with his flamer, but other then that they all seem really good =p Also, being forced to always challenge when its possible, might as well be okish at it? I was gonna take a power wep on my lord, model it as an axe, and a chain axe on my Sarge.
   
Made in us
Painlord Titan Princeps of Slaanesh





Kurnoc wrote:
 muleyyy wrote:
you need to have 10 csm to unlock the extra special weapon unless they are chosen csm

Ok, guess my accounting style isn't as clear as I thought it was. The 5 CSM listed are 5 additional. I never put the starting numbers in my lists x.x


U need to write +5 to indicate an additional 5.

Do not confuse 5+ which is 5 up armor save. 5++ would mean 5 up invul save.
   
Made in us
Fresh-Faced New User




 Filch wrote:
Kurnoc wrote:
 muleyyy wrote:
you need to have 10 csm to unlock the extra special weapon unless they are chosen csm

Ok, guess my accounting style isn't as clear as I thought it was. The 5 CSM listed are 5 additional. I never put the starting numbers in my lists x.x


U need to write +5 to indicate an additional 5.

Do not confuse 5+ which is 5 up armor save. 5++ would mean 5 up invul save.

Why? I don't put the base number of a unit in non-game lists(ala the ones where I'm fooling around with what is going to be in the list) so putting something like 5 csm would mean add 5 CSM. I figured that would be kinda self explanatory since I didn't list the base number of units in any of the rest of my list. And in my play lists(the ones I actually use) I don't have base unit numbers either, I just have the total unit and what's in it with the stats.
   
Made in us
Jealous that Horus is Warmaster



Boston

This is a totally fluffy objection, but I have a hard time with commissars in an IG list with CSM allies -- that seems OTT wrong to me (I think the only thing worse I could think of would be Grey Knights/Inquisitors with _any_ non-Imperial ally -- it may not be technically forbidden though I would be surprised if not -- don't have my allies matrix handy).

Also, have you checked out the Imperial Armor Renegades & heretics roster (IA5) ... it has some distinct trade offs (all your guard units are LD D6+4 ... not sure if that's once per army or per each unit, I suspect the latter)... but you can take an alpha legion (CSM) squad or two in your main list (plus some interesting special characters as HQs) ... Off-board artillery strikes that look better than the Officer of the Fleet (though more expensive and take up a heavy slot)... and it makes your CSM allies feel a lot more appropriate/fluffy.

Full, (official FW rules) here (from the FW site).
   
Made in us
Fresh-Faced New User




Apostasus wrote:
This is a totally fluffy objection, but I have a hard time with commissars in an IG list with CSM allies -- that seems OTT wrong to me (I think the only thing worse I could think of would be Grey Knights/Inquisitors with _any_ non-Imperial ally -- it may not be technically forbidden though I would be surprised if not -- don't have my allies matrix handy).

Also, have you checked out the Imperial Armor Renegades & heretics roster (IA5) ... it has some distinct trade offs (all your guard units are LD D6+4 ... not sure if that's once per army or per each unit, I suspect the latter)... but you can take an alpha legion (CSM) squad or two in your main list (plus some interesting special characters as HQs) ... Off-board artillery strikes that look better than the Officer of the Fleet (though more expensive and take up a heavy slot)... and it makes your CSM allies feel a lot more appropriate/fluffy.

Full, (official FW rules) here (from the FW site).


Nah, Sons of Set and Blood Pact have commissars. Dont you read your Ghosts?? They do the exact same thing as imperial commissars, but with more bitches being had and more whips, cause you know, bitches love whips =p

As for the inquisition not allying with Xenos or Heretics, yeah, thats all over the friggen fluff. Hell GK has Jakaroo, semi-sentient simians thought up by the old ones to build more dakka during their war with the Necrons(Ive yet to read the new necron codex, but the fluff from the old one is still awesome imho) Or read the fluffy bits about the black library. Eldars data archive that has Malleus inquisitors in it frequently enough. Hell almost all of Ravenor an Ordo Xenos dude is basically noming a Farseer =p

Wow, now that is a fluffy army =p I cant see it working out all that well in actual use, but 15pt psykers, 10pts to get lvl2 and Id just assume they get the same powers table as CSM sorcerers =p Add to that turning into psuedo melee beat sticks when they screw a power roll, thats just not nice =p Other then that I think most stuff in theres just slightly over costed. Enforcers are 5 points more then Commissars but dont give stubborn, tho they do get the old summary execution rules. Alpha Legion squad costs as much as doing the same thing with normal CSM, but I dont get boons or marks or banners. The renegade PCS doesnt give out orders, and with the random lead the leadership rule seems kinda iffy to begin with. I also REALLY dont like half of the heavy support being immobile, that just doesnt seem smart to me. And I wouldnt get anything adding CSM for draggy that I dont get already, well, Id get scoring MEQs but with the swarm of GEQs that would be required to make that list semi-competitive Im not sure Id really need scoring MEQs. And Im thinking that list would need a ton of infantry just like last edition guard did.
   
 
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