Switch Theme:

Dark Eldar ONLY answers to flyers/ Ravager loadouts in 6th  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Rampaging Carnifex





Los Angeles, CA

So, starting DE, and have a few debacles I am attempting to work out. First is how to be equipping ravagers in 6th. I understand tripple lances are good, I have used them, and enjoy the gak out of them. But with more and more infantry being used, and high access to low armor saves, I have been taking a long look at desintegrators. 9 S5 ap2 shots is nothing to laugh at and allows it to still engage light vehicles. As well, being able to throw grenades now, wyches in venoms with thrown haywires seems to be a far more reliable way to strip hull points than 3 lances.

In any case, I am considering going tripple D-grater ravagers or double D-grater and 1 lance ravager. Thoughts?

As well, I dont use fliers, have never really liked fliers and likely wont ever use them... so what is Deldar's answer to flyers? massed shots? Ignore them? Quad gun?

In any case would appreciate any thoughts.

This message was edited 1 time. Last update was at 2013/06/25 22:30:03


Armies I play:
-5000 pts
-2500 pts
Mechanicus -1850 pts 
   
Made in us
Tunneling Trygon





The House that Peterbilt

The biggest obstacle to DE in 6ed (or at least one of several) is anti-flier. They have no reliable answer outside of their own fliers and even then its lackluster. Taking some eldar allies can help a little: rerolling the snap shots via farseer helps, waveserpents and warp spiders can be pretty good at tagging rear armor with S6, dark reapers and war walkers can help a bit also and the crimson hunter, although fragile, can kill a flier the turn it comes in more often then not.

Outside of eldar allies and a quad gun you are kinda stuck with the De fliers or trying to ignore enemy fliers.

snoogums: "Just because something is not relavant doesn't mean it goes away completely."

Iorek: "Snoogums, you're right. Your arguments are irrelevant, and they sure as heck aren't going away." 
   
Made in gb
Secret Inquisitorial Eldar Xenexecutor





Leeds, UK

Sadly I can't think of any.

MIght be worth looking at spearhead formations, see if there's anything that gives you a useable bonus there, such as re-rolls to hit. Even then though, you can't use them on the majority of your shots fired, as they have no effect vs armour values.

Aegis with a quad cannon, our own fliers, or ally buffs seem to be the order of the day!

   
Made in gb
Towering Hierophant Bio-Titan



UK

 gameandwatch wrote:
As well, being able to throw grenades now, wyches in venoms with thrown haywires seems to be a far more reliable way to strip hull points than 3 lances.
FYI I believe you may only throw a single grenade per squad.

 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in gb
Assassin with Black Lotus Poison





Bristol

Razerous wrote:
 gameandwatch wrote:
As well, being able to throw grenades now, wyches in venoms with thrown haywires seems to be a far more reliable way to strip hull points than 3 lances.
FYI I believe you may only throw a single grenade per squad.


This is true.

However, as passengers can only fire snapshots if the vehicle moved above combat speed you're only going to be moving 6" with that Venom if you want to be able to use that grenade effectively. In which case get out of the venom, lob a haywire grenade, fire a blast pistol if you've got one and then assault to hit it with more Haywires in CC. With transports hit it with two units of five and surround it. If it gets wrecked and the opponent cannot place a base touching the hull which isn't within 1" of an enemy then the unit inside is destroyed as they cannot complete the disembark move.

The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.

Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me.
 
   
Made in us
Stone Bonkers Fabricator General





Beijing, China

 gameandwatch wrote:
So, starting DE, and have a few debacles I am attempting to work out. First is how to be equipping ravagers in 6th. I understand tripple lances are good, I have used them, and enjoy the gak out of them. But with more and more infantry being used, and high access to low armor saves, I have been taking a long look at desintegrators. 9 S5 ap2 shots is nothing to laugh at and allows it to still engage light vehicles. As well, being able to throw grenades now, wyches in venoms with thrown haywires seems to be a far more reliable way to strip hull points than 3 lances.

In any case, I am considering going tripple D-grater ravagers or double D-grater and 1 lance ravager. Thoughts?

As well, I dont use fliers, have never really liked fliers and likely wont ever use them... so what is Deldar's answer to flyers? massed shots? Ignore them? Quad gun?

In any case would appreciate any thoughts.


it is never worth mixing and matching weapons on a Ravager and it is almost never worth taking Dgraters at all.

DE's answer to a single flyer is a quad gun and massed shots. DE answer to massed flyers is to ignore them/ move out of their fire arc.

Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in us
Rampaging Carnifex





Los Angeles, CA

Well mixing and matching on one ravager was never my intention, and I dont see how 9 S5 ap 2 shots is so easily written off. Fliers I understand and will likely just ignore them most of the time.

I think likely a 2:1 ratio will be best, like 2 lancers, one degrater or vice versa

Armies I play:
-5000 pts
-2500 pts
Mechanicus -1850 pts 
   
Made in za
Fixture of Dakka




Temple Prime

Don't the DEldar have some of their own fliers?

 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in us
Fixture of Dakka





Runnin up on ya.

1. Ally with Tau
2. Take min kroot and broadsides
3. ???
4. profit

Six mistakes mankind keeps making century after century: Believing that personal gain is made by crushing others; Worrying about things that cannot be changed or corrected; Insisting that a thing is impossible because we cannot accomplish it; Refusing to set aside trivial preferences; Neglecting development and refinement of the mind; Attempting to compel others to believe and live as we do 
   
Made in ca
Sinewy Scourge






 agnosto wrote:
1. Ally with Tau
2. Take min kroot and broadsides
3. ???
4. profit


Why not just play Tau then?

40K:
5000+ points W/D/L: 10/0/6
4000+ points W/D/L: 7/0/4
1500+ points W/D/L: 16/1/4

Fantasy
4000+ points W/D/L: 1/1/2
2500+ points W/D/L: 0/0/3
Legends 2013 Doubles Tournament Champion  
   
Made in us
Battleship Captain




Oregon

Isn't the Void Raven a fairly solid AA unit? S9 lances and AV11.
   
Made in us
Longtime Dakkanaut




It is, and you can take it without upgrades to keep it cheap-ish. Although I like it suped up a bit, at least with two missiles so it can Alpha Strike your number one threat regardless of what it might be.
   
Made in us
Rampaging Carnifex





Los Angeles, CA

Yeah the raven bomber is really good....problem is unlike all newer 6th flyers, they are heavy not fast choices and eat up ravager space.

I dont want to do allies, I am not a big fan of the allies rule in general (just not my thing, I feel armies should be good enough to not NEED allies, and most of the possible allies make no sense fluffwise [why would necrons EVER ally with chaos?]) and funny enough I already play Tau, so I know the joy of b-sides.

Only sad part to lance weapons on flyers as well, is that as far as the anti flyer platform is in general, lance isn't necessary since almost no flyers are over av12

In any case it is lookin like ignoring them and killing everything else or just snap shots to oblivion is the way to go.


Automatically Appended Next Post:
But seriously, anyone have much experience with d-graters in 6th? Havin a hard time not likin the 9 shots of S5 ap2...

This message was edited 1 time. Last update was at 2013/06/26 00:40:57


Armies I play:
-5000 pts
-2500 pts
Mechanicus -1850 pts 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

The Void Raven is a very good anti-flyer flyer.

At the very worst, its going to need 3s to glance even the heaviest armored flyer. And it can do double duty as anti-tank.

Sure, it competes with Ravagers, but I think its pretty favorable.

Ravagers have 3 regular str 8 lances. The Void Raven has 2 Str9 lances that can shoot at flyers without penalty. A favorable trade IMO.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Battleship Captain




Oregon

I'd rather take the Dissies on Raiders, mostly because if I only have one gun I'd rather it have three shots instead of one.
   
Made in ca
Been Around the Block




My unpopular opinion is that if you want to take dissies, then it is better to take them on Raiders because they are likely to be shooting at infantry or MC already and the extra S5 AP2 shots can really help against most targets, or are at least more useful due to the volume of fire. But I don't like them on Ravagers as much because I would rather take more gunboats to deal with infantry or add Trueborn Venoms or anything. I don't think I'd want to field a list without some kind of ranged AT in case you play against DK GK or something where charging a vehicle is not likely to end well. At least with BL Ravagers you can play the mobility game and try to strip hull points and thin the vehicles before engaging. You might also suffer against any semi-mechanized list if you don't have the Ravagers. Overall just a safer pick

 Grey Templar wrote:
The Void Raven is a very good anti-flyer flyer.

At the very worst, its going to need 3s to glance even the heaviest armored flyer. And it can do double duty as anti-tank.

Sure, it competes with Ravagers, but I think its pretty favorable.

Ravagers have 3 regular str 8 lances. The Void Raven has 2 Str9 lances that can shoot at flyers without penalty. A favorable trade IMO.


My biggest gripe with the Void Raven is that you have to put it in reserves so you lose the early round of shooting if you're playing one less Ravager. I think the first round or two are often the most decisive with DE and not having the Void Raven on the board could be painful. OTOH, you might come out on top if the enemy does bring a flyer but it's not exactly guaranteed and I think I'd rather have a quad gun or something than bring the Void Raven. That's just my opinion though, I'm sure you could make the Void Raven work.
   
 
Forum Index » 40K General Discussion
Go to: