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![[Post New]](/s/i/i.gif) 2013/06/25 22:18:17
Subject: Dark Eldar ONLY answers to flyers/ Ravager loadouts in 6th
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Rampaging Carnifex
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So, starting DE, and have a few debacles I am attempting to work out. First is how to be equipping ravagers in 6th. I understand tripple lances are good, I have used them, and enjoy the gak out of them. But with more and more infantry being used, and high access to low armor saves, I have been taking a long look at desintegrators. 9 S5 ap2 shots is nothing to laugh at and allows it to still engage light vehicles. As well, being able to throw grenades now, wyches in venoms with thrown haywires seems to be a far more reliable way to strip hull points than 3 lances.
In any case, I am considering going tripple D-grater ravagers or double D-grater and 1 lance ravager. Thoughts?
As well, I dont use fliers, have never really liked fliers and likely wont ever use them... so what is Deldar's answer to flyers? massed shots? Ignore them? Quad gun?
In any case would appreciate any thoughts.
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This message was edited 1 time. Last update was at 2013/06/25 22:30:03
Armies I play:
-5000 pts
-2500 pts
Mechanicus -1850 pts |
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![[Post New]](/s/i/i.gif) 2013/06/25 22:27:45
Subject: Dark Eldar ONLY answers to flyers and Ravagers in 6th
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Tunneling Trygon
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The biggest obstacle to DE in 6ed (or at least one of several) is anti-flier. They have no reliable answer outside of their own fliers and even then its lackluster. Taking some eldar allies can help a little: rerolling the snap shots via farseer helps, waveserpents and warp spiders can be pretty good at tagging rear armor with S6, dark reapers and war walkers can help a bit also and the crimson hunter, although fragile, can kill a flier the turn it comes in more often then not.
Outside of eldar allies and a quad gun you are kinda stuck with the De fliers or trying to ignore enemy fliers.
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snoogums: "Just because something is not relavant doesn't mean it goes away completely."
Iorek: "Snoogums, you're right. Your arguments are irrelevant, and they sure as heck aren't going away." |
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![[Post New]](/s/i/i.gif) 2013/06/25 22:35:57
Subject: Dark Eldar ONLY answers to flyers/ Ravager loadouts in 6th
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Secret Inquisitorial Eldar Xenexecutor
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Sadly I can't think of any.
MIght be worth looking at spearhead formations, see if there's anything that gives you a useable bonus there, such as re-rolls to hit. Even then though, you can't use them on the majority of your shots fired, as they have no effect vs armour values.
Aegis with a quad cannon, our own fliers, or ally buffs seem to be the order of the day!
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![[Post New]](/s/i/i.gif) 2013/06/25 22:38:10
Subject: Dark Eldar ONLY answers to flyers/ Ravager loadouts in 6th
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Towering Hierophant Bio-Titan
UK
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gameandwatch wrote:As well, being able to throw grenades now, wyches in venoms with thrown haywires seems to be a far more reliable way to strip hull points than 3 lances. FYI I believe you may only throw a single grenade per squad.
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H.B.M.C. wrote:Friend of mine just sent me this:
"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ." Too be fair.. it's all worked out quite well!
Heh. |
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![[Post New]](/s/i/i.gif) 2013/06/25 22:52:21
Subject: Dark Eldar ONLY answers to flyers/ Ravager loadouts in 6th
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Assassin with Black Lotus Poison
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Razerous wrote: gameandwatch wrote:As well, being able to throw grenades now, wyches in venoms with thrown haywires seems to be a far more reliable way to strip hull points than 3 lances. FYI I believe you may only throw a single grenade per squad.
This is true.
However, as passengers can only fire snapshots if the vehicle moved above combat speed you're only going to be moving 6" with that Venom if you want to be able to use that grenade effectively. In which case get out of the venom, lob a haywire grenade, fire a blast pistol if you've got one and then assault to hit it with more Haywires in CC. With transports hit it with two units of five and surround it. If it gets wrecked and the opponent cannot place a base touching the hull which isn't within 1" of an enemy then the unit inside is destroyed as they cannot complete the disembark move.
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The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.
Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me. |
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![[Post New]](/s/i/i.gif) 2013/06/25 23:00:19
Subject: Dark Eldar ONLY answers to flyers/ Ravager loadouts in 6th
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Stone Bonkers Fabricator General
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gameandwatch wrote:So, starting DE, and have a few debacles I am attempting to work out. First is how to be equipping ravagers in 6th. I understand tripple lances are good, I have used them, and enjoy the gak out of them. But with more and more infantry being used, and high access to low armor saves, I have been taking a long look at desintegrators. 9 S5 ap2 shots is nothing to laugh at and allows it to still engage light vehicles. As well, being able to throw grenades now, wyches in venoms with thrown haywires seems to be a far more reliable way to strip hull points than 3 lances.
In any case, I am considering going tripple D-grater ravagers or double D-grater and 1 lance ravager. Thoughts?
As well, I dont use fliers, have never really liked fliers and likely wont ever use them... so what is Deldar's answer to flyers? massed shots? Ignore them? Quad gun?
In any case would appreciate any thoughts.
it is never worth mixing and matching weapons on a Ravager and it is almost never worth taking Dgraters at all.
DE's answer to a single flyer is a quad gun and massed shots. DE answer to massed flyers is to ignore them/ move out of their fire arc.
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2013/06/26 00:03:14
Subject: Dark Eldar ONLY answers to flyers/ Ravager loadouts in 6th
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Rampaging Carnifex
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Well mixing and matching on one ravager was never my intention, and I dont see how 9 S5 ap 2 shots is so easily written off. Fliers I understand and will likely just ignore them most of the time.
I think likely a 2:1 ratio will be best, like 2 lancers, one degrater or vice versa
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Armies I play:
-5000 pts
-2500 pts
Mechanicus -1850 pts |
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![[Post New]](/s/i/i.gif) 2013/06/26 00:12:19
Subject: Dark Eldar ONLY answers to flyers/ Ravager loadouts in 6th
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Fixture of Dakka
Temple Prime
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Don't the DEldar have some of their own fliers?
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Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
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![[Post New]](/s/i/i.gif) 2013/06/26 00:12:36
Subject: Dark Eldar ONLY answers to flyers/ Ravager loadouts in 6th
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Fixture of Dakka
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1. Ally with Tau
2. Take min kroot and broadsides
3. ???
4. profit
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Six mistakes mankind keeps making century after century: Believing that personal gain is made by crushing others; Worrying about things that cannot be changed or corrected; Insisting that a thing is impossible because we cannot accomplish it; Refusing to set aside trivial preferences; Neglecting development and refinement of the mind; Attempting to compel others to believe and live as we do |
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![[Post New]](/s/i/i.gif) 2013/06/26 00:22:23
Subject: Dark Eldar ONLY answers to flyers/ Ravager loadouts in 6th
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Sinewy Scourge
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agnosto wrote:1. Ally with Tau
2. Take min kroot and broadsides
3. ???
4. profit
Why not just play Tau then?
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40K:
5000+ points W/D/L: 10/0/6
4000+ points W/D/L: 7/0/4
1500+ points W/D/L: 16/1/4
Fantasy
4000+ points W/D/L: 1/1/2
2500+ points W/D/L: 0/0/3
Legends 2013 Doubles Tournament Champion |
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![[Post New]](/s/i/i.gif) 2013/06/26 00:32:24
Subject: Dark Eldar ONLY answers to flyers/ Ravager loadouts in 6th
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Battleship Captain
Oregon
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Isn't the Void Raven a fairly solid AA unit? S9 lances and AV11.
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![[Post New]](/s/i/i.gif) 2013/06/26 00:00:29
Subject: Re:Dark Eldar ONLY answers to flyers/ Ravager loadouts in 6th
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Longtime Dakkanaut
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It is, and you can take it without upgrades to keep it cheap-ish. Although I like it suped up a bit, at least with two missiles so it can Alpha Strike your number one threat regardless of what it might be.
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![[Post New]](/s/i/i.gif) 2013/06/26 00:39:37
Subject: Dark Eldar ONLY answers to flyers/ Ravager loadouts in 6th
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Rampaging Carnifex
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Yeah the raven bomber is really good....problem is unlike all newer 6th flyers, they are heavy not fast choices and eat up ravager space.
I dont want to do allies, I am not a big fan of the allies rule in general (just not my thing, I feel armies should be good enough to not NEED allies, and most of the possible allies make no sense fluffwise [why would necrons EVER ally with chaos?]) and funny enough I already play Tau, so I know the joy of b-sides.
Only sad part to lance weapons on flyers as well, is that as far as the anti flyer platform is in general, lance isn't necessary since almost no flyers are over av12
In any case it is lookin like ignoring them and killing everything else or just snap shots to oblivion is the way to go. Automatically Appended Next Post: But seriously, anyone have much experience with d-graters in 6th? Havin a hard time not likin the 9 shots of S5 ap2...
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This message was edited 1 time. Last update was at 2013/06/26 00:40:57
Armies I play:
-5000 pts
-2500 pts
Mechanicus -1850 pts |
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![[Post New]](/s/i/i.gif) 2013/06/26 00:49:11
Subject: Re:Dark Eldar ONLY answers to flyers/ Ravager loadouts in 6th
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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The Void Raven is a very good anti-flyer flyer.
At the very worst, its going to need 3s to glance even the heaviest armored flyer. And it can do double duty as anti-tank.
Sure, it competes with Ravagers, but I think its pretty favorable.
Ravagers have 3 regular str 8 lances. The Void Raven has 2 Str9 lances that can shoot at flyers without penalty. A favorable trade IMO.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2013/06/26 01:02:52
Subject: Dark Eldar ONLY answers to flyers/ Ravager loadouts in 6th
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Battleship Captain
Oregon
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I'd rather take the Dissies on Raiders, mostly because if I only have one gun I'd rather it have three shots instead of one.
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![[Post New]](/s/i/i.gif) 2013/06/26 02:21:38
Subject: Re:Dark Eldar ONLY answers to flyers/ Ravager loadouts in 6th
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Been Around the Block
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My unpopular opinion is that if you want to take dissies, then it is better to take them on Raiders because they are likely to be shooting at infantry or MC already and the extra S5 AP2 shots can really help against most targets, or are at least more useful due to the volume of fire. But I don't like them on Ravagers as much because I would rather take more gunboats to deal with infantry or add Trueborn Venoms or anything. I don't think I'd want to field a list without some kind of ranged AT in case you play against DK GK or something where charging a vehicle is not likely to end well. At least with BL Ravagers you can play the mobility game and try to strip hull points and thin the vehicles before engaging. You might also suffer against any semi-mechanized list if you don't have the Ravagers. Overall just a safer pick
Grey Templar wrote:The Void Raven is a very good anti-flyer flyer.
At the very worst, its going to need 3s to glance even the heaviest armored flyer. And it can do double duty as anti-tank.
Sure, it competes with Ravagers, but I think its pretty favorable.
Ravagers have 3 regular str 8 lances. The Void Raven has 2 Str9 lances that can shoot at flyers without penalty. A favorable trade IMO.
My biggest gripe with the Void Raven is that you have to put it in reserves so you lose the early round of shooting if you're playing one less Ravager. I think the first round or two are often the most decisive with DE and not having the Void Raven on the board could be painful. OTOH, you might come out on top if the enemy does bring a flyer but it's not exactly guaranteed and I think I'd rather have a quad gun or something than bring the Void Raven. That's just my opinion though, I'm sure you could make the Void Raven work.
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