hotsauceman1 wrote:So I noticed that my armies biggest problem is it has to go first or it dies easily.
SO i was thinking about doing this. Aunva with his trait of all units can not be grounded anymore.
Going to ground adds +2 to your cover save with and
ADL that gives you a 2+ cover.
So if i dont get to go first, any unit that is being shot at can
GTG, get a 2+, then be safe for the next turn with aunvas trait.
How exactly does this work hotsauce? I can see that you have the 2+ cover save with your guys when they
GTG on your turn.. but what is it for Aunva that makes all units not be "grounded" anymore? Because that has huge implications about any shooting they do the following turn. Are you talking about using both his stubborn and
FnP invocations at the same time? Or did you have something else in mind? And does that work if they go first, I thought you decide the invocations at the top of the user's turn.
Grey
Automatically Appended Next Post: Ah nm! Just realized you're using the warlord trait to accomplish it.