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So, I'm a bit slow on the uptake and it turns out Orks are one of the big biker armies. So I've started toying around with the things myself and loving every minute of it.
I've found they play exactly how I want to play my games of 40k - fast, hard hitting, low model count, highly convertible, 'tricky', close combat/short range... they tick every box except that they don't gel all that well (though not terribly) with my favourite clan, the Bad Moons.
But I don't know the best way to use them. So I figured, I'd ask dakka.
I've taken to running MSU, units of five bikers and a Nob leader, backed up by cheap and effective units like Skorcha Wartraks, Grot Bomms, and Lobbas. It's worked very well sofar, but only in a casual environment. I haven't yet put my Nob Bikers on the table in this list, nor have I got much experience with the biker characters - so any advice reguarding these units especially would be great
So yeah, Ork Biker appreciation thread. Got any questions or any answers regarding bikes, post 'em up!
This message was edited 1 time. Last update was at 2013/07/06 01:56:43
I've been running a deathstar unit of 5 nob bikers lead by a biker warboss. They usually draw a lot of fire and can shake almost everything off. These guys are the star of my army.
I usually back them up with either a couple of battlewagons and boyz or trukks with boyz. If I have two BWs of boyz, I use one to charge the threat not issued by the bikers and the other to go for an objective. I lay down covering fire with lootas.
I havent tried the MSU, but the few times I have tried the bikers are regular warbikers and not nob bikers, they got obliterated.
I've been thinking of running them with Slugga Trukks myself. Wanna pop the trukks? Thats gonna cost you a whole lot of small arms fire that could of hurt my bikers. I reckon there would be great synergy between my old favourite unit (the trukks) and the new (bikers).
Weren't you the guy who ran ten naked Biker Nobs? I remember that because it was such a different way of using them compared to what I usually heard.
Theres something I'm hoping for a bit of clarification on. Warbikers have a slugga and choppa. However, I heard (but cannot verify) that bikes have some rule wherein they cannot benefit from P+CW (they need one hand for steering). Can anyone confirm or bust this?
This message was edited 1 time. Last update was at 2013/07/06 02:22:56
I run a pretty nasty 2k list with bikers and nobz as 2 different death stars.
Warboss on bike klaw trimmings
warboss on foot
6 biker nobz, painboy, 2x klaws, some other stuff
7 nobz painboy, 2x klaws with the foot warboss
20 shoota boyz nob, p klaw
14 burna boyz
10 lootas
10 lootas
dakka jet
3x battlewagons
Honestly its pretty nasty, Warboss and nobz in center battlewagon, flanked by 2 others with 14 burnas and 20 boyz respectively the only 2 things im not trying to actively cram down the enemies throat turn 1 are the 2 loota squads, in cover if possible. And since I have 2 warbosses and no mek both nobz squads count as troops. People tell me that the mek with the KFF is a must include, but since 6th I disagree. Almost everything is optimized to be killy, and while some tell me to drop the 3rd wagon and the burnas for lootas and some koptas for linebreaker or what have you, you haven't lived till you hit a super pricey deathwing squad with leader with 30 some flamer wounds to try and save. Note however that your vehicles are open topped, so if you get hit by ordnance, your losing big chunks of stuff.
Im thinking about making a deffwing/rave un wing army with bikers and mega nobz in battlewagons only. If they come out with half decent mega nob models Ill be all over that.
This message was edited 1 time. Last update was at 2013/07/06 03:37:41
warhammer 40k mmo. If I can drive an ork trukk into the back of a space marine dread and explode in a fireball of epic, I can die happy!
It surprised me by hitting like a fething TRUKK for two of the three games that day, but getting ownianated by Necrons for the other. MSS are annoying :(
Nob bikers hit a good deal harder, but there's something to be said for a wall of 60+ bikes with perpetual cover saves turboing towards the enemy...
The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
Icculus wrote: I've been running a deathstar unit of 5 nob bikers lead by a biker warboss. They usually draw a lot of fire and can shake almost everything off. These guys are the star of my army.
I usually back them up with either a couple of battlewagons and boyz or trukks with boyz. If I have two BWs of boyz, I use one to charge the threat not issued by the bikers and the other to go for an objective. I lay down covering fire with lootas.
I havent tried the MSU, but the few times I have tried the bikers are regular warbikers and not nob bikers, they got obliterated.
Hey git, we got a lot in common; this is pretty much how I enjoyed using Biker Nobz:
List is here:
Spoiler:
Warboss w/ bike, pk, cybork-135
10 lootas-150
10 lootas-150
4 Nobz, painboy w/ 2 pks, bosspole-285
17 Shootaboys, nob w/ bosspole, big choppa-128
17 Shootaboys, nob w/ bosspole, big choppa-128
Dakkajet w/ extra shoota-120
x2 Battlewagons w/ deffrollas, 3 Big Shootas-250
Lootedwagon w/ boomgun-105
11 Gretchin, Runtherd-43
=1494
Now bear with me, this is a list I have yet to update to 6th edition rulings I plan on bringing the green back to 6th, just give me some time ...
Target Saturation being my focal point in any 40k List, this was one that slightly deviated. A "Rush 'Em" List that relies on fire support to cover the flaming advance of a deathstar and its convoy of shootas. The lack of saturation was made up by the fact that the fewer saturating units were just tougher to crack. Every unit has about equal potential in securing victory, from the objective snatching grots to the tank busting nobz.
I also am interested in an all bike list (with deffkopta support) for some sort of Snakebike Cyboar army. So if anyone has input, that would be swell.
I am assuming this is all on topic as this is a biker thread, sorry if I am mistaken
That list looks pretty mint man. But if 60 bikes hit hard... I wonder how hard you'll hit with another hundred on top of that (all FA, dread mob allies with Zhardsnark)?
Dakkamite wrote: Lol, GW has solved the air issue with that new fortification they brought out. First time I've actually liked the idea of using a fort.
That list looks pretty mint man. But if 60 bikes hit hard... I wonder how hard you'll hit with another hundred on top of that (all FA, dread mob allies with Zhardsnark)?
You will hit like 2 and 2/3 Trukks.
Celesticon 2013 Warhammer 40k Tournament- Best General
Sydney August 2014 Warhammer 40k Tournament-Best General
Dakkamite wrote: Lol, GW has solved the air issue with that new fortification they brought out. First time I've actually liked the idea of using a fort.
That list looks pretty mint man. But if 60 bikes hit hard... I wonder how hard you'll hit with another hundred on top of that (all FA, dread mob allies with Zhardsnark)?
Yeah, but who has 160 bikes??
I have 66 (plus 2 bikerbosses and Wazzy) and that wasn't easy to come by
buying another 100 would make my wallet cry bitter tears for several years...
Also the PV for that game would be pretty high I usually run at 2000.
This message was edited 2 times. Last update was at 2013/07/06 05:06:10
The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
Bikernobz are fething scary....regular Warbikers are meh.
A biker force at around 1500-1750pts is close to ~25 or so bikes and still has a little loota support. But it goes against the root of the Orks - boyz before toyz - so i dont like it. Without invul and FNP, bikers arent as scary as people think. Average strength, T5 is nice but not end-all-be-all powerful, and 12" is cool...but random Scorcha or any AP4+ melee weapon will own them without invuls or FNP. Hellturkeys for instance are annoying as hell to bikernobz, but not a solid counter as it usually only does 4 wounds and 5++/fnp and multi-wound models saves them most the time. Regular bikers will just vaporize, and he'd be an idiot to shoot that at the bikernobz instead of warbikers if theres both on the table.
The must take nob list i run is scary even without the biker boss, ive contemplated taking it since i usually have a spare Elite slot (3 loota groups is overkill to me, and my other elite "choice" is troop now)
5 nobz with 1 pk, 3 Bigchoppa, painboy giving cyborks, and 4 Kombi Scorchas is 355pts. Thats 5 very deadly, hard to kill, and counter-charging models. Unless you get charged by a huge power armor blob or termies (unlikely for either), heavy flamers will deal a lot of damage to whoever charges you, and honestly thats bikernobz biggest weakness is getting charged first.
Without the boss, it wont be a scoring unit but now its a very deadly and high priority throwaway unit. Send it in first so the group with the warboss is behind for follow-up charges. Even if they shoot over it to get the bikerboss group, you now have 5 virtually unscathed nobz about to charge. Not a pretty sight lol.
You CAN cut the bigchoppas to save 15points, but i find too many situations where im glad i have it (excellent against vehicles, walkers, higher toughness models). I would advise against removing the kombi scorchas, that has saved my butt so many times it isnt even funny.
This message was edited 1 time. Last update was at 2013/07/08 00:23:11
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys
Gutsmek
Warboss biker
Biker Nobs x4 w/ Biker Painboy
Biker Da Boss Nobz x4 Biker Painboy so they are troop too
Biker x10 w/ Nob biker these guys three times over
All Nobz with PK Also all Biker Nobz have twin-linked shootas except for two which have Combi Skorchas, one for each Nob unit.
Not as many bikers but death stars that are that much harder to kill mixed in I think is ideal. To bad I don't have the cash to try this. it comes to around 2000 pts, I might even give up my lore list to run these guys.
This message was edited 1 time. Last update was at 2013/07/08 01:02:45
"We have all and none. Death better come to the other bastard first." - SSG Alton, 19th Valerian Light Infantry Regiment
"With iron and fire the beast shall be lain low at the hands of the Hunters whose home is under the Bloodmoon." - Bloodmoon Hunters Chapter
"Bring on the Angels of Blood and Darkness as thy descend from the heavens to smite our enemies. Let the Wolves of war rend and tear our foes to pieces. And we of the Bloodmoon Hunters shall bring the iron and fire as our vehicles crush all that oppose us under our treads." - Tech-Captain of the Bloodmoon Hunters
My 40k Armies:
Bloodmoon Hunters (Iron Hands Successors)
Lunar Venatorii Regiments (Astra Miltarium)
Mjior Prime Expediton (Skitarii/Admech)
Ordo Machinum (Inquisition)
Gutsmek
Warboss biker
Biker Nobs x4 w/ Biker Painboy
Biker Da Boss Nobz x4 Biker Painboy so they are troop too
Biker x10 w/ Nob biker these guys three times over
All Nobz with PK Also all Biker Nobz have twin-linked shootas except for two which have Combi Skorchas, one for each Nob unit.
Not as many bikers but death stars that are that much harder to kill mixed in I think is ideal. To bad I don't have the cash to try this. it comes to around 2000 pts, I might even give up my lore list to run these guys.
Why would you take TL shootas when thr bike has a built in TL dakkacanon?
The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.
Youre paying 5pts for nothing buddy lol. Shootas give no melee benefits and take away the slugga/choppa so it actually HURTS you to take them lol. I only take the combi skorcha because i already have pk's/bigchoppas...so i already lost that bonus attack anyway.
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys
I don't like BikerBoyz with Nob is 6th for one reason: the Nob can be taken out way too easily and you're left with Ld 7 Boyz who run very easily. They were better in 6th and need to regain Fearless like they had in the previous codex before I run them again. The may a MSU Bikers with Nob upgrade, BP and BC could be useful again. Still need a drop in price though.