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![[Post New]](/s/i/i.gif) 2013/07/12 23:15:44
Subject: 1850 Tyranids - Compettative
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Tunneling Trygon
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Flyrant
Flyrant
Tervigon with Sacs, Glands and Catalyst
Tervigon with Sacs, Glands and Catalyst
10 Termagants
10 Termagants
Trygon with Sacs
Trygon with Sacs
6 Ymgarls
6 Ymgarls
Firestorm Redoubt
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Grimtuff wrote: GW want the full wrath of their Gestapo to come down on this new fangled Internet and it's free speech.
A Town Called Malus wrote: Draigo is a Mat Ward creation. They don't follow the same rules as everyone else. |
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![[Post New]](/s/i/i.gif) 2013/07/13 14:33:49
Subject: 1850 Tyranids - Compettative
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Longtime Dakkanaut
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Why the firestorm redoubt? I am going to assume it just some really high shot count auto guns since 'nids can't pull triggers.
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![[Post New]](/s/i/i.gif) 2013/07/13 17:20:54
Subject: 1850 Tyranids - Compettative
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Tunneling Trygon
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It has 2 guns on it.
Each one firing 2 strength 9 ap 2 twinlinked skyfire and interceptor shots at the nearest Flyer or Flying MC or the nearest target if there is no flyers or flying mc to target. And seeing as its Automated weaponry at BS2, it means i'm fine to use it  !
Hooray for bs2 and twinlinked!!!
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Grimtuff wrote: GW want the full wrath of their Gestapo to come down on this new fangled Internet and it's free speech.
A Town Called Malus wrote: Draigo is a Mat Ward creation. They don't follow the same rules as everyone else. |
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![[Post New]](/s/i/i.gif) 2013/07/13 17:51:53
Subject: 1850 Tyranids - Compettative
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Longtime Dakkanaut
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Bloodhorror wrote:It has 2 guns on it.
Each one firing 2 strength 9 ap 2 twinlinked skyfire and interceptor shots at the nearest Flyer or Flying MC or the nearest target if there is no flyers or flying mc to target. And seeing as its Automated weaponry at BS2, it means i'm fine to use it  !
Hooray for bs2 and twinlinked!!!
Cool, finally some useful fort. for nids. What is the point cost on that beast?
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![[Post New]](/s/i/i.gif) 2013/07/13 18:05:02
Subject: 1850 Tyranids - Compettative
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Tunneling Trygon
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200
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Grimtuff wrote: GW want the full wrath of their Gestapo to come down on this new fangled Internet and it's free speech.
A Town Called Malus wrote: Draigo is a Mat Ward creation. They don't follow the same rules as everyone else. |
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![[Post New]](/s/i/i.gif) 2013/07/13 23:24:15
Subject: 1850 Tyranids - Compettative
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Lurking Gaunt
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Bloodhorror wrote:Flyrant
Flyrant
Tervigon with Sacs, Glands and Catalyst
Tervigon with Sacs, Glands and Catalyst
10 Termagants
10 Termagants
Trygon with Sacs
Trygon with Sacs
6 Ymgarls
6 Ymgarls
Firestorm Redoubt
In my opinion, don't give Trygons Toxin Sacs, yeah the wound on 4+ with re-rolls but 2+ is preferably, yet again in my opinion. I would suggest at least 20 or 30 Termagants in a competitive list because 10 will get destroyed in one round of shooting. I know Tervigons spawn more, but 10 are easy victory points and if its objectives they aren't great objective holders. Ymgarls are a brilliant choice seeing as they can charge when they jump out of terrain and scare the living  out of any shooting unit or Leman Russ! Viewing myself as a rather 'strict' Tyranid player I like to stick to Tyranid themes. I wouldn't go for the Firestorm Redoubt, instead consider a couple of Zoanthropes and just have 1 Ymgarl Unit? Or if you want have 2 broods of 6 Ymgarls and a unit of 2-3 Zoanthropes, the first option is preferable I think! Zoanthropes anti-tank may be 18" range but they have a 3+ invuln to save them and with a Flyrant about, they may want to shoot at that  Zoanthropes are also effective marine killers with Warp Blast. Tervigons are amazing and defo deep them with Catalyst, to make your gaunts or Flyrant(or anything in your list!) slightly harder to kill. Flyers may be a problem but your Flyrants should be able to deal with that. To be a bit of an  the DoM in a Mycetic Spore is incredibly funny and a gret distraction that should survive most things! Hope to be of help  ~ Deathmaster Snikch
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This message was edited 2 times. Last update was at 2013/07/13 23:27:33
They are coming! I feel them scratching inside my mind, scratching, screaming, running, so many...so, so many voices. They're coming for us - flesh, body and soul!
What do you get if you attach a laser sight to a Lasgun? Twin-linked!
'Yes, yes, yes have you got any Warp Dust?' ~ Kaldor Draigo |
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![[Post New]](/s/i/i.gif) 2013/07/14 01:57:10
Subject: 1850 Tyranids - Compettative
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Tunneling Trygon
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Very good list, except that the Tervigons should get Onslaught for the 3 Biomancy powers, IMHO.
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![[Post New]](/s/i/i.gif) 2013/07/14 12:38:00
Subject: 1850 Tyranids - Compettative
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Longtime Dakkanaut
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Deathmaster Snikch wrote:
In my opinion, don't give Trygons Toxin Sacs, yeah the wound on 4+ with re-rolls but 2+ is preferably, yet again in my opinion. I would suggest at least 20 or 30 Termagants in a competitive list because 10 will get destroyed in one round of shooting. I know Tervigons spawn more, but 10 are easy victory points and if its objectives they aren't great objective holders. Ymgarls are a brilliant choice seeing as they can charge when they jump out of terrain and scare the living  out of any shooting unit or Leman Russ! Viewing myself as a rather 'strict' Tyranid player I like to stick to Tyranid themes. I wouldn't go for the Firestorm Redoubt, instead consider a couple of Zoanthropes and just have 1 Ymgarl Unit? Or if you want have 2 broods of 6 Ymgarls and a unit of 2-3 Zoanthropes, the first option is preferable I think! Zoanthropes anti-tank may be 18" range but they have a 3+ invuln to save them and with a Flyrant about, they may want to shoot at that  Zoanthropes are also effective marine killers with Warp Blast. Tervigons are amazing and defo deep them with Catalyst, to make your gaunts or Flyrant(or anything in your list!) slightly harder to kill. Flyers may be a problem but your Flyrants should be able to deal with that. To be a bit of an  the DoM in a Mycetic Spore is incredibly funny and a gret distraction that should survive most things! Hope to be of help  ~ Deathmaster Snikch
You might want to reread the poison rules, it is now 4+ or you Str vs T, which ever is better to wound with re-rolls if S is equal or greater. So a trygon wounds on 2+ with re-rolls.
Most comp. lists run 10 packs of gaunts with the trevigon.
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![[Post New]](/s/i/i.gif) 2013/07/14 19:34:56
Subject: 1850 Tyranids - Compettative
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Ultramarine Land Raider Pilot on Cruise Control
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Toxin sacs is THE upgrade to get on trygons.
On another note, if you're running more than ten gants, you're wasting points that could be spent on something better. Gants are freebies. Why pay for something you can get for free? They serve the same purpose regardless of size. If you find yourself running out by the end of the game, you're playing them wrong.
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![[Post New]](/s/i/i.gif) 2013/07/14 19:57:05
Subject: 1850 Tyranids - Compettative
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Longtime Dakkanaut
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Saythings wrote:Toxin sacs is THE upgrade to get on trygons.
On another note, if you're running more than ten gants, you're wasting points that could be spent on something better. Gants are freebies. Why pay for something you can get for free? They serve the same purpose regardless of size. If you find yourself running out by the end of the game, you're playing them wrong.
Or your not running Trevigons.
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