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Made in us
Freaky Flayed One






Texas DFW

+ HQ + (320pts)

* Destroyer Lord (160pts)
Mindshackle Scarabs, Sempiternal Weave, Warscythe


* Destroyer Lord (160pts)
Mindshackle Scarabs, Sempiternal Weave, Warscythe


+ Troops + (720pts)

* Necron Warriors (245pts)
* Ghost Ark
* 10x Necron Warrior


* Necron Warriors (245pts)
* Ghost Ark
* 10x Necron Warrior


* Necron Warriors (230pts)
* 10x Necron Warrior
* Night Scythe
Twin-Linked Tesla Destructor


+ Fast Attack + (630pts)

* Canoptek Scarabs (150pts)
10x Canoptek Scarab Base


* 6x Canoptek Wraiths (240pts)
* 3x Canoptek Wraith
* Canoptek Wraith
Whip Coils (*)
* Canoptek Wraith
Whip Coils (*)
* Canoptek Wraith
Whip Coils (*)


* 6x Canoptek Wraiths (240pts)
* 3x Canoptek Wraith,

* Canoptek Wraith
Whip Coils
* Canoptek Wraith
Whip Coils
* Canoptek Wraith
Whip Coils


+ Heavy Support + (330pts)

* Annihilation Barge (90pts)
Tesla Cannon, Twin-Linked Tesla Destructor


* Annihilation Barge (90pts)
Tesla Cannon, Twin-Linked Tesla Destructor


* Canoptek Spyders (150pts)
* Canoptek Spyder
Scarab Hive
* Canoptek Spyder
Scarab Hive
* Canoptek Spyde
Scarab Hive



The Destroyer Lords go with the Wraith squads. The Warriors stay in or around the Arks. and the Scarabs, accompanied by the two spyders, march up the field spawning more scarabs and attacking mechanized units.

This message was edited 2 times. Last update was at 2013/07/16 08:57:39


Ain't no kill like overkill.
48,500+

 
   
Made in se
Longtime Dakkanaut





Perth, Australia

Interesting list.

I like the HS slot, 2xAB with Spyders and Scarabs is a personal favourite, although I usually use three Spyders. With the Spyders, I personally don't equip with the guns (maybe a gloom prism) because they have limited use and you have to stand still to use them. I prefer to have an extra spyder, but YMMV.

Not so keen on the FA slot though. I haven't had much luck with units of 3 Wraiths myself so I wouldn't run 2 squads of three (although destrolord support would make a difference to survivability). However, I definitely think that 1 or 2 coils is enough. As you have spyders, if you drop a couple of scarab bases and 2 coils, you'd have enough for the 3rd spyder, plus you would still have 11 bases end of T1 (assuming you don't roll 1's!)

For your nightscythe troop unit, perhaps 5 immortals instead of 10 warriors? Particularly tesla immortals. Depends how you plan to use the squad inside - if you are going to dump them out early, presumably they won't be near the GAs (otherwise, take an extra GA instead of the scythe so you don't lose a turn of shooting). So, assuming this squad is going to get dropped off on it's lonesome for a late game objective, immortals may be better (or even just 5 warriors). Basically, try and minimise the loss of shooting while the unit is in the scythe.

hth

   
Made in ca
Fresh-Faced New User




I think i would drop one of the warriors outta of the ghostark and just have them walk beside it. the repair function will hopefullly help keep there numbers up and you can spend the saved points to upgrade the warriors in the scythe to tesla immortals.

id also consider droppin one wraith and combining them into one squad of 5 and gettin that 3rd spyder
   
Made in gb
Fresh-Faced New User




This is the standard netlist with Spyder/scarab flavour and ghostarks instead of nightscythes.

With reference to Marks post Spyders are MCs and as such are relentless so they can always move and shoot. Also they always spawn scarabs, its only on the roll of a 1 they lose a wound. Guessing he doesnt use spyders much.

As to the list i really am not a big fan of arks, you pay a massive premium for the warrior spawn rule and if you aren't taking advantage of that then you are missing out. arks need to support a 20 strong blob to come close to paying for themselves. Thus if you want to stick to the list and just have some minor tweaks take all your warrior squads down to x5, take the 15 warriors left and run them on foot, get rid of the particle beamers and get another spyder. Maybe consider shaving points from whips/scarabs to bring your warrior unit upto 20. Or you can go oldschool and with the smallest amount of jiggering (drop all the vehicles) just run 60 warriors. less resilience, more dakka?
   
Made in se
Longtime Dakkanaut





Perth, Australia

Poor wording on my part re the Spyders.

I find that I am always running my spyders to (try!) to keep them in range of the scarabs, so, having a gun is really only useful in limited circumstances.

Another thing about the Particle Beamers is that they are Heavy, so you can't assault after you shoot with them. So, considering the above, plus the fact that the spyder is BS3, plus the weapon is expensive - hence I think they have limited use.

Re the 1's thing, I always get that wrong! Even during games.... Then I look it up and do it again.


Automatically Appended Next Post:
Tumbleweed wrote:
This is the standard netlist with Spyder/scarab flavour and ghostarks instead of nightscythes.

With reference to Marks post Spyders are MCs and as such are relentless so they can always move and shoot. Also they always spawn scarabs, its only on the roll of a 1 they lose a wound. Guessing he doesnt use spyders much.

As to the list i really am not a big fan of arks, you pay a massive premium for the warrior spawn rule and if you aren't taking advantage of that then you are missing out. arks need to support a 20 strong blob to come close to paying for themselves. Thus if you want to stick to the list and just have some minor tweaks take all your warrior squads down to x5, take the 15 warriors left and run them on foot, get rid of the particle beamers and get another spyder. Maybe consider shaving points from whips/scarabs to bring your warrior unit upto 20. Or you can go oldschool and with the smallest amount of jiggering (drop all the vehicles) just run 60 warriors. less resilience, more dakka?


I'm not sure I agree that this is anything like a netlist, assuming you mean wraithwing or CronAir.

If anything this is more an AV13/MC/Silvertide combo. Good point re the best use for them (supporting a 20 man), but they can be equally useful for their AV13, plus the additional shots they bring. In this case you could set up an effective anvil between the GA plus the AB, then hammer with the wraiths, scarabs and spyders.

This message was edited 2 times. Last update was at 2013/07/15 14:20:58


   
Made in gb
Fresh-Faced New User




Agree on the ghost arks. I should have made it clear this is purely personal opinion... If all the guns just pointed in the same direction then that would be all i need to love them.
Re spyders, I never use the guns as they are pretty expensive and i too run my spyders...but doesn't relentless allow you to shoot heavy and still charge? I thought it did?
   
Made in se
Longtime Dakkanaut





Perth, Australia

Holy c..p. I knew relentless allowed full bs shooting of heavy weapons after movement but didn't think it allowed assault. I'll have to check that when I get near my book


Automatically Appended Next Post:
Tumbleweed, you are correct! Can assault. Course, with BS3 and a small blast template, still not convinced the guns are worth it. However, its a pity you can't give a Destro Lord Phaeron. Relentless wraiths with Transdimensional beamers would be quite funny!

This message was edited 2 times. Last update was at 2013/07/15 19:27:18


   
Made in us
Freaky Flayed One






Texas DFW

MarkCron wrote:
Interesting list.

I like the HS slot, 2xAB with Spyders and Scarabs is a personal favourite, although I usually use three Spyders. With the Spyders, I personally don't equip with the guns (maybe a gloom prism) because they have limited use and you have to stand still to use them. I prefer to have an extra spyder, but YMMV.

Not so keen on the FA slot though. I haven't had much luck with units of 3 Wraiths myself so I wouldn't run 2 squads of three (although destrolord support would make a difference to survivability). However, I definitely think that 1 or 2 coils is enough. As you have spyders, if you drop a couple of scarab bases and 2 coils, you'd have enough for the 3rd spyder, plus you would still have 11 bases end of T1 (assuming you don't roll 1's!)

For your nightscythe troop unit, perhaps 5 immortals instead of 10 warriors? Particularly tesla immortals. Depends how you plan to use the squad inside - if you are going to dump them out early, presumably they won't be near the GAs (otherwise, take an extra GA instead of the scythe so you don't lose a turn of shooting). So, assuming this squad is going to get dropped off on it's lonesome for a late game objective, immortals may be better (or even just 5 warriors). Basically, try and minimise the loss of shooting while the unit is in the scythe.

hth


Actually it's two squads of Six Wraiths

Ain't no kill like overkill.
48,500+

 
   
Made in se
Longtime Dakkanaut





Perth, Australia

Wow - my bad. Got caught by the 3xWraiths but should have seen it from the points cost. So 6 wraiths with 3 coils then?

In which case, Tumbleweed is entirely correct. Basically, you have a wraithwing with a scarab/spyder replacement (No more wraith models? just trying to avoid wraithwing?) so why go with Ghost arks instead of Scythes?

Tumbleweed's suggestion for the warriors makes sense. Or, as a slight tweak, ditch the scythe and use the points for more warriors (keeping 5 in each GA). That should give you a blob, plus 2 sets of 5 in each GA.


question, Is this supposed to be a semi-competitive or competitive list?


   
Made in us
Freaky Flayed One






Texas DFW

im trying to make it as competitive as possible. The Troops in the NS are meant to drop in at the end and contest/claim objectives. I don't want more wraiths cause they're freaking expensive and cant claim objectives.

Ain't no kill like overkill.
48,500+

 
   
Made in gb
Fresh-Faced New User




Going back to it then, you really don't need 10 warriors in the scythe. That's 65 points that will ever do anything in game, bringing us back to why not have 15 crons on foot...these will draw smallarms fire from the wraiths and let you spread fire over more targets as you require.

Finally mark, back on the particle beamers on the Spyders, they're also twin linked so the part about them being BS 3 isn't really the issue. What makes them difficult to include is the cost for the damage. If they were AP 2/3 or only 15 points then I would auto take but right now they are plasma cannon priced for heavy bolter damage.
   
Made in se
Longtime Dakkanaut





Perth, Australia

Tumbleweed wrote:

Finally mark, back on the particle beamers on the Spyders, they're also twin linked so the part about them being BS 3 isn't really the issue. What makes them difficult to include is the cost for the damage. If they were AP 2/3 or only 15 points then I would auto take but right now they are plasma cannon priced for heavy bolter damage.

+1

Also, my dice have the ability to roll low numbers alarmingly often TL is good though. If I had 75pts spare in a list (which I probably will never have) it will now cross my mind to put guns on the spyders. Briefly.

   
Made in us
Regular Dakkanaut





Would this list be for any tournament in particular?

 
   
Made in us
Discriminating Deathmark Assassin






Have you given any thought to the deathmarks? I run them in NS with a despairtek in my 1850 list and they just kick butt. I run 3 units of them and usually send two units after an enemy troop unit. With the despairteks flamer and you roll a six on wounding from the deathmarks and viola - one less scoring unit. Then hop back into your night scythe and rinse/repeat another scoring unit.

I used to run wraiths. Lots of wraiths. And destroyer lords with the wraiths. You know what happened? I got shot up a lot. God help you if you were running the hammer and anvil deployment. Now I run a straight shooty list with lots of NS and 2 DS. Most tournament lists aren't geared for it because Necrons are the only ones who can really spam flyers well.
   
Made in us
Freaky Flayed One






Texas DFW

 necron99 wrote:
Have you given any thought to the deathmarks? I run them in NS with a despairtek in my 1850 list and they just kick butt. I run 3 units of them and usually send two units after an enemy troop unit. With the despairteks flamer and you roll a six on wounding from the deathmarks and viola - one less scoring unit. Then hop back into your night scythe and rinse/repeat another scoring unit.

I used to run wraiths. Lots of wraiths. And destroyer lords with the wraiths. You know what happened? I got shot up a lot. God help you if you were running the hammer and anvil deployment. Now I run a straight shooty list with lots of NS and 2 DS. Most tournament lists aren't geared for it because Necrons are the only ones who can really spam flyers well.


In the meta i play in, the deathmarks don't fare very well. my Main opponents run heavy overwatch and (interceptor?) whatever the tau thing is where they shoot at me when i deepstrike.

Ain't no kill like overkill.
48,500+

 
   
 
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