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The hex tiles look very good. It creates a much more "organic" look that better represents a real cave. I just hope the tiles are large enough to allow the players to manuever. Those one-hex bottlenecks will slow the game down.
I also like the omnidirectional hex tiles. The first batch had too many tiles devoted to "wall space." Also, placing all of male connectors on one nd prevents the players from rotating it. Omnidirectional, rotatable tiles are a good thing.
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