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Curse of the Skinwalker Playtest Rules  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Regular Dakkanaut






The game works better with larger battlefields. The more room the models have to maneuver, the better.
Made in us
Regular Dakkanaut






Not a big fan of the 1 inch squares. My 30mm bases didn't fit at all. I agree this could be a good time to introduce new professions, as long as they are still compatible with the tabletop BWG game. Tabletop gaming is still my bread and butter, even if Game Salute isn't big on it.
Made in us
Regular Dakkanaut






Based on my play testing, its better to have strong heroes fighting challenging monsters. Henchmen w/ 1HP and 1DP get destroyed, and fighting large groups of minions is boring. A strong group fighting a mix of fiends and minions makes for an exciting game.
Made in us
Regular Dakkanaut






The hex tiles look very good. It creates a much more "organic" look that better represents a real cave. I just hope the tiles are large enough to allow the players to manuever. Those one-hex bottlenecks will slow the game down.

I also like the omnidirectional hex tiles. The first batch had too many tiles devoted to "wall space." Also, placing all of male connectors on one nd prevents the players from rotating it. Omnidirectional, rotatable tiles are a good thing.
Made in us
Regular Dakkanaut






I love the hex boards. The finished "big board" you showed looks great.

Not so keen on the hex bases. I understand their utility for a hex-based game. Problem is my entire collection is based on 30mm rounds, and I am averse to introducing a new type of base. I think the base serves a very important purpose in visually unifying groups of models.
 
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