Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
No adverts like this in the forums anymore.
Times and dates in your local timezone.
Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
Email notifications for threads you want to watch closely.
Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.
But I think it'd be neat if we saw a CoH: Tales of Valor-type DLC where you can swap out certain units for a different one (so long as it doesn't include something as totally game-breaking as the 'Roo tanks were for the British faction).
For example, for the Eldar you can choose to build a squad of Harlequins instead of an Avatar that functions as a counter against Assault Terminators and Nobs (a role the Eldar in the game are sorely lacking in, but this would take away all the great buffs to infantry the Avatar grants). Or swapping out Wraithguard for Fire Dragons that are fantastic against vehicles but don't quite have the same anti-infantry punch, as one of the biggest complaints about the Eldar in DoWII was the fact that the Aspects were seriously under-represented.
Or for the Space Marines you could bench the Librarian in favour of the Chaplain (which would make a hell of a lot more sense if you were playing as, say, the Black Templars).
This message was edited 2 times. Last update was at 2011/04/01 09:41:21
Agiel wrote:But I think it'd be neat if we saw a CoH: Tales of Valor-type DLC where you can swap out certain units for a different one (so long as it doesn't include something as totally game-breaking as the 'Roo tanks were for the British faction).
For example, for the Eldar you can choose to build a squad of Harlequins instead of an Avatar that functions as a counter against Assault Terminators and Nobs (a role the Eldar in the game are sorely lacking in, but this would take away all the great buffs to infantry the Avatar grants).
Or for the Space Marines you could bench the Librarian in favour of the Chaplain (which would make a hell of a lot more sense if you were playing as, say, the Black Templars).
Yeah I would like to able to specialise my army as I did in COH.
I also wished the battle doctrine system was the same as COH as just picking a heroe with some abilities isnt as fun as being abele to select diffrent upgrades in the upgrade tree and having more exclusive units to that doctorine.
Has anyone had any problems with the achievements not registering. I completed the single player with the orcs on Normal, I got the Orc achivement but not the normal. And when i completed it with Tyranids on Hard i did not get either achievement? :S
M0rdain wrote:Has anyone had any problems with the achievements not registering. I completed the single player with the orcs on Normal, I got the Orc achivement but not the normal. And when i completed it with Tyranids on Hard i did not get either achievement? :S
How abnormal.
'Fraid I can't help you there, buddy. But I do know sometimes that the achievements have a small registry delay, however usually it's only about 20-30 seconds.
M0rdain wrote:Has anyone had any problems with the achievements not registering. I completed the single player with the orcs on Normal, I got the Orc achivement but not the normal. And when i completed it with Tyranids on Hard i did not get either achievement? :S
You didn't get the "normal" achievement because it's not for simply completing the campaign, once, on any difficulty.
It's vague, but "Complete" campaign implies that all races' campaign has to be completed.
M0rdain wrote:Has anyone had any problems with the achievements not registering. I completed the single player with the orcs on Normal, I got the Orc achivement but not the normal. And when i completed it with Tyranids on Hard i did not get either achievement? :S
You didn't get the "normal" achievement because it's not for simply completing the campaign, once, on any difficulty.
It's vague, but "Complete" campaign implies that all races' campaign has to be completed.
That is odd, because when i played it through as the IG on easy, i did get the "Easy Campaign Complete" achievement. I had there fore assumed that i only needed to compelte it with one race to earn each "level" achievement.
That's just the way I figured it would be, because there's an achievement for completing each race's campaign and the overall campaign progress has its own achievements not linked to race played.
For what it's worth though, maybe you'd already finished enough of the campaigns on Normal(which usually also awards an 'Easy Campaign Completion' flag) that when you finished on Guard for Easy, that it flagged you for the Easy Campaign completion?
Yeah, I had some weird problems with achievements. But they seem to be sorted out for me now, as I have no problems with them anymore.
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
Actually, I started all the campaigns on Hard (completed the SM one on that, some others are in various stages in completion) - that automatically gives me the "easy + normal" campaign completed on the campaigns, which while expected, is unusual that it automatically happens at the beginning.
Then again, I haven't played Retribution for the better part of awhile, so I may not have a clue what I'm on about anymore. /ramble
1) How do Orks talk without opening their mouths? 2) Why is the Inquisitor so pitifully weak that she can't even stand up to the Warboss? I thought she was supposed to be a powerful Psyker.
3) How can a massive, 10ft tall Ork Warboss get the drop on an Inquisitor exactly? Is she blind and deaf as well as dumb?
4) How did she manage to survive being punched by a Warboss that could've broken her in half completely unscathed?
Somewhere, doing somthing, of very little intrest for others!
Its a shame on the cutscenes. In DOW2 and CR the cutsences were amazing. Maybe they were compensating for Space Marine maybe.
Oh and at Darko for 4). He does not actually punch her. He stops and nicks her hat. Which is pointless cause we all know he can't wear it.
Darkvoidof40k wrote:Hm, this video actually confused me.
1) How do Orks talk without opening their mouths? 2) Why is the Inquisitor so pitifully weak that she can't even stand up to the Warboss? I thought she was supposed to be a powerful Psyker.
3) How can a massive, 10ft tall Ork Warboss get the drop on an Inquisitor exactly? Is she blind and deaf as well as dumb?
4) How did she manage to survive being punched by a Warboss that could've broken her in half completely unscathed?
1: Because ORKS!
2: She is a psyker, and a powerful one. But she was ambushed.
3: You've never heard of Kommandoz I suspect? Kommando Nobz do this all the time. Don't EVER underestimate an Ork.
4: She didn't get punched.
This message was edited 1 time. Last update was at 2011/04/13 21:36:46
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
Darkvoidof40k wrote:She did, when he knocked her down. And da boss ain't a kommando .
No, but one of his best advisors is, and he can easily take hints from Spookumz.
Also, notice he stopped his hand short.
After all, he didn't want to ruin the hat.
This message was edited 1 time. Last update was at 2011/04/13 21:45:49
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
0:06 - he hits her. Second punch, he stops, I know that, so he can get his hat.
Anyway, I think we've discussed that video enough. They really must've run out of money by the end of Retribution, because it honestly war terrible. But it's the last game in the DoW II series, they know that, and they also know that they were going to get lots of sales, regardless of whether it was good or not. The majority of their WH40k funding is probably directed at Space Marine right now, which is looking like it could be one of the best games of the year.
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog