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Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

To be fair, in the cinematics Battlecruisers are the size of 40K warships whereas in-game they're the size of a Chimera, if that.

I should think of a new signature... In the meantime, have a  
   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

 CthuluIsSpy wrote:
 Asherian Command wrote:
 CthuluIsSpy wrote:
 Hybrid Son Of Oxayotl wrote:
Yeah but White Walkers can turn the dead orks into zombies that will fight for them. Maybe those zombies create zombie ork spores!


If an Ork can resist demonic possession to some degree, I'm sure a glorified zombie wouldn't have that much success.
The zombie orks are still susceptible to fire, and the orks will surely figure out that zombies who do the burny-burny dance don't get up again.

Don't Battlecruisers absolutely devastate infantry in SC2? I recall them having some sort of rapid fire laser thing.


The Hyperion and many of the ships do have that, but it would be massively unfair if all battlecruisers had the power of the hyperion in game. So in order to ensure that does not happen they have to decrease weapon speed on the battle cruisers.

Also because for balance reasons battle cruisers and carriers will not be as good as their cinematic or lore compatriots. It would be really unfair if they did have those abilities.


Yeh, I think I remember carriers having some sort of main cannon in the cinematics. It's been like a decade since I last played SC. I usually play C&C now.


That they do. In starcraft carriers have a central beam at their center that they use, Hence why Char is a molten planet. It once was not a molten planet, until the protoss came along and blew it up.

Carriers have forward mounted energy weapons used for purification[3][4]; they lack other armament beyond interceptors. The computer-controlled Interceptors are unleashed in swarms against other ships in battle.[1] The hangers may also carry other craft such as scouts and arbiters. Carriers possess psychic boosters for communication.[5]


The energy weapons basically annihilate entire planets. The terran lack this but they do have...

Battlecruisers stem as far back as the early days of the Terran Confederacy.[4] While there are many classes of battlecruisers, all are armed with lasers and protected by neosteel armor.[5] These laser weapons consist of multiple twin-cannon laser batteries for aerial defense and surface bombardment, located across the battlecruiser's hull. Its air-to-air guns—not as powerful as its air-to-ground ones—are equipped with advanced optics and sensors to deal with fast moving targets. The vessel’s air-to-ground guns make use of electromagnetic coils to increase the potency of their shots.[6]

Battlecruisers were employed during the Guild Wars when space engagements were fought by capital ships and medium-sized gunships. The development of anti-capital ship starfighters, such as Wraiths, did not spell the end of battlecruisers. The large warships adapted to carry strike craft which augmented and complemented the combat value of both. Battlecruisers continue to be an integral part of terran space forces as general purpose warships[7] and command ships during extended campaigns.[8]

Gravity accelerators are also found on all battlecruisers.[9] Warp drives are also fixed on battlecruisers, allowing it to achieve FTL travel. Besides the standard set of safety features, some battlecruisers have a secondary, short range warp drive to reduce wear and tear on the main one. It also serves as backup in emergency situations, such as the need to effect a blind jump, which is a very risky endeavor, to retreat from a hot zone. The shorter range reduces the likelihood that vessel and crew will end up stranded for years in a remote location.[6]

Battlecruisers are not unlike self-contained cities, and house crews ranging in size from 4000 to 7000. Besides the standard facilities required by a warship, battlecruisers boast an assortment of cantinas and rec rooms.[6]

Battlecruisers use force fields for protection, but because they consume vast amounts of energy, these are only used when a battlecruiser is vulnerable, such as leaving warp space or entering an atmosphere. Otherwise the battlecruiser relies on its heavy armor for protection.[10]

Battlecruisers are sometimes referred to as "battleships".[1]

Known Classes
Leviathan-class
The Leviathan-class was uncommon at the start of the 26th century, having largely been supplanted by the Behemoth-class. The Leviathan could travel in warp space. Auxiliary craft docked at hydraulic ports. The ports were perilously close to the bridge, making the class vulnerable to enemy boarding actions.[11]

Behemoth-class
"Only the finest officers are chosen to serve aboard the pride of the Confederate fleet-- do you have what it takes?"
- Colonial Fleet advertisement for the Behemoth-class battlecruiser(src)

Battlecruiser SC1 Art1
A Behemoth-class battlecruiser orbiting Tarsonis
The Behemoth-class was the most common type during the Great War, representing a noticeable improvement over the Leviathan. It can travel through warp space[7], operate within atmospheres and land on planetary surfaces.[12] The Hyperion, a souped-up Behemoth, can make warp jumps from within planetary atmospheres.[13] Second Great War-era Behemoths had crews of 6000.[1]

The class is armed with burst laser batteries[13] and nuclear warheads.[14] Older ships did not have side firing arcs for the laser batteries.[9] The batteries were also vulnerable to interceptors.[15] The warheads were reserved for orbital bombardment rather than for space combat.[12] The Yamato cannon entered service aboard the Behemoth before the Great War. Battlecruisers received the Colossus reactor to better meet the cannon's enormous energy requirements.[8]

Battlecruiser SC-G Art1
A flight of Behemoth-class battlecruisers
Brood War-era Terran Dominion Behemoths required access to physics labs to power up their weapon systems. The loss of these labs could cripple a fleet.[16]

The Behemoth-class is protected by standard neosteel armor[8] and energy shields,[9][7] It is less vulnerable to enemy boarding actions.[17] A hit from a Yamato cannon can cripple a Behemoth.[1] Behemoths are powered by fusion reactors, but these are regarded as outdated when compared to the fusion technology utilized by the Minotaur-class. Efforts are being made to retrofit old vessels. To this day, many battlecruisers belonging to the old ex-Confederate guard still use antiquated reactors—poorly maintained or jury-rigged to yield higher energy outputs—that have a tendency to leak.[6]

The Behemoth includes force field-enclosed[18] docking bays.[19] A strike group can include Wraiths and scoutships.[7]

A Behemoth can carry hundreds[9] to thousands[7] of troops and their equipment.[9], deployed by dropships and shuttles[7] carried in the docking bays,[20] along with up to two dozen starfighters.[7]

Other equipment includes searchlights.[21][22]

The Behemoth has proven be an enduring design and continued to serve into the Second Great War.[17][1] It received periodic upgrades and its hammerhead design inspired succeeding types.[5]

Hercules-class
The following section contains information from StarCraft II that is ambiguously canonical.
The Hercules-class entered service after the Brood War. The Hercules can be equipped with plasma torpedoes for saturation ground bombardment. Like the Yamato cannon, the plasma torpedo system also had a large energy requirement.[5]

Minotaur-class
Battlecruiser SC2 Cncpt1
A Minotaur-class battlecruiser
The Minotaur-class was in service with the Terran Dominion by 2502.[23][24]

Minotaurs can be upgraded with a variety of tactical systems. This includes the Type-V Yamato cannon[25], energy shields[26], anti-aerospace missile pods, and a defensive matrix.[15] By the war against Amon, terran engineers had been able to devise new technology for the ship, allowing it to teleport across great distances.[27]

These battlecruisers have personnel quarters, a brig, a mess hall[23] and a bridge.[28] Their fusion reactors are cleaner and more efficient than the outdated reactors of the Behemoth-class. This includes the lack of leakage.[6]

In 2503,[29] Dominion Minotaurs were suddenly withdrawn to be refitted for interatmospheric combat at Korhal IV. The battlecruisers were ordered to abandon their current assignments, disembark passengers and cargo on nearby habitable worlds, and proceed immediately to the Dominion capital.[30]


They have multiple classes. The ones we see in game are not Minotaur but are Behemoth Class. Which are much older but still do quite a bit of damage. The ones in the campagin are Minotaurs as they begin to become upgraded.



Automatically Appended Next Post:
 Ashiraya wrote:
To be fair, in the cinematics Battlecruisers are the size of 40K warships whereas in-game they're the size of a Chimera, if that.


Well they are according to the wiki: 560 metres/1,827 feet (Gorgon-class) in length and 82.4 metres/240 feet (Gorgon-class) in width. (The Gorgon being the largest one)



This message was edited 1 time. Last update was at 2015/01/12 14:09:43


From whom are unforgiven we bring the mercy of war. 
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

Which is approx the size of an Imperial escort?

Much bigger than the MBT-size they are in the game.

I should think of a new signature... In the meantime, have a  
   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

 Ashiraya wrote:
Which is approx the size of an Imperial escort?

Much bigger than the MBT-size they are in the game.

The Escort is Approximately 1.6 kilometres long, 0.3 kilometres abeam at fins.

TThey aren't even as powerful as an Imperial Escort.

This message was edited 2 times. Last update was at 2015/01/12 14:21:42


From whom are unforgiven we bring the mercy of war. 
   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

While 40k ships are big, keep in mind they're really more analogous to Age of Sail ships than most Scifi starships, sporting things like impressed slave crews manning massive gears to turn turrets onto targets and the like.

IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
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on the forum. Obviously

 Vaktathi wrote:
While 40k ships are big, keep in mind they're really more analogous to Age of Sail ships than most Scifi starships, sporting things like impressed slave crews manning massive gears to turn turrets onto targets and the like.


Is that from BFG? Don't the ship's method of operation change per edition?
Prior to the 5th ed codex, necron monoliths did not have a crew. Now they do.
Still not sure I like that...

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

 CthuluIsSpy wrote:
 Vaktathi wrote:
While 40k ships are big, keep in mind they're really more analogous to Age of Sail ships than most Scifi starships, sporting things like impressed slave crews manning massive gears to turn turrets onto targets and the like.


Is that from BFG? Don't the ship's method of operation change per edition?
Prior to the 5th ed codex, necron monoliths did not have a crew. Now they do.
Still not sure I like that...


I think that is quite terrifying XD.

Having a ship that acts independently. damn. That just sounds creepy.

From whom are unforgiven we bring the mercy of war. 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 Asherian Command wrote:
 CthuluIsSpy wrote:
 Vaktathi wrote:
While 40k ships are big, keep in mind they're really more analogous to Age of Sail ships than most Scifi starships, sporting things like impressed slave crews manning massive gears to turn turrets onto targets and the like.


Is that from BFG? Don't the ship's method of operation change per edition?
Prior to the 5th ed codex, necron monoliths did not have a crew. Now they do.
Still not sure I like that...


I think that is quite terrifying XD.

Having a ship that acts independently. damn. That just sounds creepy.


That's the necrons I started with and know. Creepy as feth.
Now they aren't really creepy :/

There was some pretty sweet nightmare fuel in the 3rd ed book. My favorite is that one story about a techpriest who discovered the truth and ripped out all of his implants out of sheer madness.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

 CthuluIsSpy wrote:
 Asherian Command wrote:
 CthuluIsSpy wrote:
 Vaktathi wrote:
While 40k ships are big, keep in mind they're really more analogous to Age of Sail ships than most Scifi starships, sporting things like impressed slave crews manning massive gears to turn turrets onto targets and the like.


Is that from BFG? Don't the ship's method of operation change per edition?
Prior to the 5th ed codex, necron monoliths did not have a crew. Now they do.
Still not sure I like that...


I think that is quite terrifying XD.

Having a ship that acts independently. damn. That just sounds creepy.


That's the necrons I started with and know. Creepy as feth.
Now they aren't really creepy :/

There was some pretty sweet nightmare fuel in the 3rd ed book. My favorite is that one story about a techpriest who discovered the truth and ripped out all of his implants out of sheer madness.


Or the bit of old fluff about the Human Necrons. That bit was extremely terrifying. Where they took psychic blanks and turned them into necrons. I miss those days.

Back when GW was very creative.

From whom are unforgiven we bring the mercy of war. 
   
Made in dk
Unhealthy Competition With Other Legions





 Asherian Command wrote:
Those are actually wrong. Those are the bullets fired by c-14's. But they do not increase the damage output, only the range of the c-14.

In a sense, they do increase the damage output. Longer range means more bullets can be fired before the enemy gets in range to return fire. More bullets fired = more damage.

 Asherian Command wrote:
These are less effective because they only pierce and do not have the explosive bolt inside the 40k universe.

A space marine with his organs full of spikes will die, and die quickly. No explosives are required.

 Asherian Command wrote:
Their armor piercing seems interesting but again this does not change the fact they do not have what it takes to defeat a space marine

Of course they have what it takes to kill a space marine. Anything can kill a space marine. Yes even cavemen with wooden spears can do it.

 Asherian Command wrote:
they maybe be able to pierce a space marine's power armor but the raw power of the bolter would explode inside of the Terran Marines armor and kill them instantly.

What makes you think a shot from a bolter can pierce CMC armor? Nothing about the bolter says it fires piercing rounds. For all we know bolter-rounds may not even be able to do anything to a Terran marine.

 Asherian Command wrote:
The terran marine's weapon is meant to stop hordes, The Space Marine Bolter is meant to take out single targets

That’s bad for the space marines, since number wise Terrans are effectively a horde army.

 Asherian Command wrote:
AS space marines go into battle with different types of weaponry not just the bolter. The Terran Marines are stuck with the c-14. Allowing the Space Marines to have more tactical flexibility.

The C-14 rifle gets the job done. No need to switch it out with such a crude weapon as a flamer. Only space marines would do something as nonsensical as switching out a rifle with a close range weapon.

Meh, Terrans have a better version of what space marines got. Firebats are terminators with dual heavy-flamers and Marauders are cyclone terminators with homing rockets. There’s no real contest as to who of the two got the better arsenal of weapons.


 amanita wrote:
So dare I ask what happens if he farts? Could it blow the seals on the lower portion of his armor? Or is a space marine's system immune to such mundane fluctuations of bodily conduct?

 Moktor wrote:
No one should be complaining about this codex. It gave regular Eldar a much needed buff by allowing us to drop Fire Dragons and D-Scythe Wraithguard wherever we want, without scatter. Without this, I almost lost a game once. It was scary. I almost took to buying fixed dice to ensure it never happened again.
 
   
Made in fr
Hallowed Canoness





 CthuluIsSpy wrote:
The zombie orks are still susceptible to fire, and the orks will surely figure out that zombies who do the burny-burny dance don't get up again.

Well, the zombie ork can use fire too!
 CthuluIsSpy wrote:
Don't Battlecruisers absolutely devastate infantry in SC2? I recall them having some sort of rapid fire laser thing.

Depends on what infantry. And numbers. Numbers matter a lot. And whether or not there are medivacs. Fully upgraded marines with medivacs, if numerous enough, can quickly destroy battle cruisers. Marines are pretty good against aerial targets if they can get into shooting range, in general.

"Our fantasy settings are grim and dark, but that is not a reflection of who we are or how we feel the real world should be. [...] We will continue to diversify the cast of characters we portray [...] so everyone can find representation and heroes they can relate to. [...] If [you don't feel the same way], you will not be missed"
https://twitter.com/WarComTeam/status/1268665798467432449/photo/1 
   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

 Redcruisair wrote:
 Asherian Command wrote:
Those are actually wrong. Those are the bullets fired by c-14's. But they do not increase the damage output, only the range of the c-14.

In a sense, they do increase the damage output. Longer range means more bullets can be fired before the enemy gets in range to return fire. More bullets fired = more damage.


Not exactly. Space Marines also have a bullet that is far more damaging. That frame of mind of yours is incorrect especially when it comes to sniper rifles in the modern day sense. A Single sniper bullet is meant to down the target and kill them. An Assualt rifle though effective is not deadlier or more powerful than say a sniper rifle. It is meant to be an assault rifle, but it does not make it better or more deadlier than a sniper rifle. A Space Marine also can reload. Unlike a C-14, which relies on the marine's capacity. Which is 500 rounds. Without reloading. But C-14s Can still jam and are for short bursts. But they do not reach as far as a bolter, which can fire up to 10 kilometres and the C-14 can fire up to 5 kilometres.

The Space Marine Bolter Round is meant to kill better and down targets alot quicker than a normal imperial weapon. But they are more expensive, but are not hard to maintain like most of 40k's weapons. The Bolter also does not require substantial power to maintain. Unlike the c-14 which does require constant powerfeed for the terran power armor equailvent.

 Asherian Command wrote:
These are less effective because they only pierce and do not have the explosive bolt inside the 40k universe.

A space marine with his organs full of spikes will die, and die quickly. No explosives are required.


Space Marines have autorepairing suits that prevent sharpnel from entering. Even if they break through there is still another lair. Yes they can pierce the breast plate, but that will mean very little if that sharpnel does not pierce the secondary layer. Even with the stopping power the c-14 has it is uninferior to a space marine bolter round and bolter in general. As a Space Marine bolter is by all accounts superior.

Space Power armor is also superior due to the fact it is not made out of steel or one element. Cermite is a combination of metals and minerals that protect the wearer from extreme radiation, heat, small arms fire and even high powered weaponry.

 Asherian Command wrote:
Their armor piercing seems interesting but again this does not change the fact they do not have what it takes to defeat a space marine

Of course they have what it takes to kill a space marine. Anything can kill a space marine. Yes even cavemen with wooden spears can do it.


Incorrect that part of the fluff did not have space marines getting killed by spears. Remember this debate a few pages back? No? Because if you bring that up. We will bring up other parts of the fluff that have marines killing people with a glance. Do not bring this up. You will lose.


 Asherian Command wrote:
they maybe be able to pierce a space marine's power armor but the raw power of the bolter would explode inside of the Terran Marines armor and kill them instantly.

What makes you think a shot from a bolter can pierce CMC armor? Nothing about the bolter says it fires piercing rounds. For all we know bolter-rounds may not even be able to do anything to a Terran marine.


A Bolter Round is made of Adamantium (fictional metal) and Depleted Uranium, it is also fitted to pierce then explode. The Bullet is a .75 Calber, Traveling at Hyper Supersonic speeds. That has enough force to explode like a javelin missile. Terran Marines wear Steel Fitted Armor. Which is still steel, not a fictional metal. Anything can pierce steel if shot at high enough velocity. A bullet fired from a bolter will not only pierce but explode when it burrows into the target and the explodes.

With that amount of velocity and speed, even if we do not know what material is adamantium, but we do know what depleted uranium is. That is standard issue on space marine bullets. (Also the fact that space marines also have access to different types of bullets that are far more damaging)

 Asherian Command wrote:
The terran marine's weapon is meant to stop hordes, The Space Marine Bolter is meant to take out single targets

That’s bad for the space marines, since number wise Terrans are effectively a horde army.


Not really. Space marines also carry other weapons to help manage that. Such as the heavy bolter, or the plasma cannon or even flamers. Space Marines are tactically superior in that regard still. Terran Marines have to rely on other types of soldiers, not their own.

 Asherian Command wrote:
AS space marines go into battle with different types of weaponry not just the bolter. The Terran Marines are stuck with the c-14. Allowing the Space Marines to have more tactical flexibility.

The C-14 rifle gets the job done. No need to switch it out with such a crude weapon as a flamer. Only space marines would do something as nonsensical as switching out a rifle with a close range weapon.


Sadly that is where you are wrong as they are often slaughtered by large numbers of foes. Where space marines have held worlds against larger threats and limited numbers and supplies.

Meh, Terrans have a better version of what space marines got. Firebats are terminators with dual heavy-flamers and Marauders are cyclone terminators with homing rockets. There’s no real contest as to who of the two got the better arsenal of weapons.


Incorrect again. Space Marines have heavy flamers and combi-flamers and flamers to deal with foes. Heavy Flamers fire promethium which is a real life material but it is highly radioactive and flamable. The Terrans use an inferior flame agent (Napalm)

This message was edited 1 time. Last update was at 2015/01/12 17:08:06


From whom are unforgiven we bring the mercy of war. 
   
Made in fr
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on the forum. Obviously

 Hybrid Son Of Oxayotl wrote:
 CthuluIsSpy wrote:
The zombie orks are still susceptible to fire, and the orks will surely figure out that zombies who do the burny-burny dance don't get up again.

Well, the zombie ork can use fire too!


Nope. White Walkers and their minions cannot stand heat. Fire is the best weapon against them.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in fr
Hallowed Canoness





Yes, but orks weapons are so meticulously crafted that you will barely feel any heat while handling even their most rushed out burna.
Kidding, of course. The White Walkers seems toasted!

"Our fantasy settings are grim and dark, but that is not a reflection of who we are or how we feel the real world should be. [...] We will continue to diversify the cast of characters we portray [...] so everyone can find representation and heroes they can relate to. [...] If [you don't feel the same way], you will not be missed"
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 Asherian Command wrote:
 Ashiraya wrote:
In HotS, Raynor has the exact same stats in and outside of armour.

Using game mechanics for this kind of debate is pointless since I can bring in my 278,000 hp WoW Death Knight to fight your 55 hp Marines. Seems fighting with mundane armour and melee weapons is not so bad after all, eh?

My character can also tank a 150 ft giant's melee attacks without even losing more than 4-5 health per hit. Can Starcraft Marines do that?

Hey, all is fair in love and game mechanics!

For something a bit less ridiculous, if you want to compare games, compare Starcraft II to Dawn of War II.

A Starcraft Marine has 55ish hp and does what, 7 ish dps?

A basic Tactical Marine in DoWII has 350 hp, and deals 14.58 ranged and 19 melee dps.

GG



Also according to gameplay A Space Marine regains health by killing people and can take bullets to the face and survive, they also stop time when executing a kill move on someone.


Automatically Appended Next Post:
 Peregrine wrote:
 Asherian Command wrote:
The culture is largely ignored by general sci fi fans because its not enjoyable and too over the top for its own good.


Trying to win the "most hilariously wrong post of the year" award already?


No more of It doesn't matter in this thread, why are you even talking about it here when there is another thread that allows you to do that....


Because The Culture is so powerful it can come into any thread it likes.

You ought to know that no-one feths with The Culture.

I'm writing a load of fiction. My latest story starts here... This is the index of all the stories...

We're not very big on official rules. Rules lead to people looking for loopholes. What's here is about it. 
   
Made in dk
Unhealthy Competition With Other Legions





 Asherian Command wrote:
Not exactly. Space Marines also have a bullet that is far more damaging.

And they’re a rare ammo type, extremely hard to come by and dangerous to transport due to their explosive nature.

Meanwhile, the ammo a c-14 rifle uses is cheap, easy to produce and always come in spades.

 Asherian Command wrote:
That frame of mind of yours is incorrect especially when it comes to sniper rifles in the modern day sense. A Single sniper bullet is meant to down the target and kill them. An Assualt rifle though effective is not deadlier or more powerful than say a sniper rifle. It is meant to be an assault rifle, but it does not make it better or more deadlier than a sniper rifle.

What are you even going on about? You make no bloody sense.

 Asherian Command wrote:
A Space Marine also can reload.

Yes, and? Terran marines can reload their guns too, though I fail to see what this has to do with anything.

 Asherian Command wrote:
But C-14s Can still jam and are for short bursts.

I have yet to see/read about a c-14 rifle jamming. Quote or it didn’t happen.

 Asherian Command wrote:
But they do not reach as far as a bolter, which can fire up to 10 kilometres and the C-14 can fire up to 5 kilometres.

I’ll like to see quotes for all of that. Fanficion won’t do Ash.

 Asherian Command wrote:
The Bolter also does not require substantial power to maintain. Unlike the c-14 which does require constant powerfeed for the terran power armor equailvent.

It does not require a constant powerfeed.

The Impaler is fully automatic with a fire rate of 30 rounds per second, although fully automatic fire is discouraged under most circumstances. A capacitor system is used to fire the weapon in short bursts, conserving ammunition and minimizing power requirements. Due to this, the C-14 rifle has high recoil; CMC armor is designed to suppress this. The armor can also supplement the rifle's power supply.

 Asherian Command wrote:
Space Marines have autorepairing suits that prevent sharpnel from entering. Even if they break through there is still another lair. Yes they can pierce the breast plate, but that will mean very little if that sharpnel does not pierce the secondary layer.

I’m not talking about shrapnel. I’m talking about spike-like bullets entering the space marine’s body and shredding his internal organs.

 Asherian Command wrote:
Even with the stopping power the c-14 has it is uninferior to a space marine bolter round and bolter in general. As a Space Marine bolter is by all accounts superior.

Why is it superior? You have not listed numbers as to why it is superior. Note: you can’t do it.

 Asherian Command wrote:
Space Power armor is also superior due to the fact it is not made out of steel or one element. Cermite is a combination of metals and minerals that protect the wearer from extreme radiation, heat, small arms fire and even high powered weaponry.

But it doesn’t protect the wearer towards wooden spears. Go figure.

 Asherian Command wrote:
Incorrect that part of the fluff did not have space marines getting killed by spears.

Ahh but it did. It did have a space marine dyeing to a primitive caveman armed with a wooden spear. His comrades even commented on how unfortunate it was to have their chaplain killed by a savage.

 Asherian Command wrote:
Remember this debate a few pages back? No? Because if you bring that up. We will bring up other parts of the fluff that have marines killing people with a glance. Do not bring this up. You will lose.

Stop talking like a 9 year-old. You’re an adult, so start acting like it.

 Asherian Command wrote:
The Bullet is a .75 Calber, Traveling at Hyper Supersonic speeds.

Hyper supersonic speed??? More of your ridicules fanfiction I take?

 Asherian Command wrote:
That has enough force to explode like a javelin missile.

HAHAHAA NO. Please provide a quote for that my friend.

 Asherian Command wrote:
Terran Marines wear Steel Fitted Armor. Which is still steel, not a fictional metal.

Quote please.

 Asherian Command wrote:
(Also the fact that space marines also have access to different types of bullets that are far more damaging)

Yeah they have access to kraken rounds that finally enables them to do real damage to their own armor type, too bad only Sternguard gets them, and the fact that the rounds are lethal to themselves. How embarrassing. Terran marines only need one type of round to get the job done.

 Asherian Command wrote:
Not really. Space marines also carry other weapons to help manage that. Such as the heavy bolter,

The Heavy bolter is one of the worst weapons in all of 40K. Impressed I am not.

 Asherian Command wrote:
or the plasma cannon

Yes, a super rare weapon that kills both the target and the wielder. A couple of plasma guns will certainly turn the tide of the battle! Or not.

 Asherian Command wrote:
or even flamers.

Using a short ranged flamer against an army with long reaching guns, is pure madness.

 Asherian Command wrote:
Terran Marines have to rely on other types of soldiers, not their own.

That’s a plus. One of the weaknesses space marines suffer from is their lack of focus. They‘re constantly outgunned by gun focused troops and outfought by more close-combat specialized units. Being alright at most things makes space marines bad overall.

 Asherian Command wrote:
Sadly that is where you are wrong as they are often slaughtered by large numbers of foes. Where space marines have held worlds against larger threats and limited numbers and supplies.

That’s because the author of those stories wills it. The ultramarines (my favorite chapter) should in all fairness have been more or less eradicated by Hive Fleet Behemoth. Yet they won that fight because space marines are cool and stuff. Snore.

You say "larger threats", but really, how do you even consider them "threats" when all they do is die so that the space marines can look awesome in comparison. Disgusting I say. Blizzard would never treat the Zerg the same horrible way GW did with the Tyranids. I weep for my alien brethren.


 Asherian Command wrote:
Incorrect again. Space Marines have heavy flamers and combi-flamers and flamers to deal with foes. Heavy Flamers fire promethium which is a real life material but it is highly radioactive and flamable. The Terrans use an inferior flame agent (Napalm)

How do you conclude that promethium, a fictional material, is superior to napalm, a material we know for a fact to be incredibly dangerous? If you have numbers to compare the two, then I would very much like to see them.


 amanita wrote:
So dare I ask what happens if he farts? Could it blow the seals on the lower portion of his armor? Or is a space marine's system immune to such mundane fluctuations of bodily conduct?

 Moktor wrote:
No one should be complaining about this codex. It gave regular Eldar a much needed buff by allowing us to drop Fire Dragons and D-Scythe Wraithguard wherever we want, without scatter. Without this, I almost lost a game once. It was scary. I almost took to buying fixed dice to ensure it never happened again.
 
   
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 Redcruisair wrote:
How do you conclude that promethium, a fictional material, is superior to napalm, a material we know for a fact to be incredibly dangerous? If you have numbers to compare the two, then I would very much like to see them.


The same way he concludes that fictional armor materials must be better than real-world ones: by assuming that space marines are awesome, therefore they must be better at everything.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
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Krieg! What a hole...

Yeah, but my daddy has a crippling back problem and crippling problems to his legs, so that's no- oh wait :(

Member of 40k Montreal There is only war in Montreal
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Snookie gives birth to Heavy Gun drone squad. Someone says they are overpowered. World ends.

 
   
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Chicago, Illinois

How do you conclude that promethium, a fictional material, is superior to napalm, a material we know for a fact to be incredibly dangerous? If you have numbers to compare the two, then I would very much like to see them.

Fictional? hahahaha. Oh god. You don't know your Elements on the periodic table.

Quick Google Search:
http://en.wikipedia.org/wiki/Promethium

Promethium, originally prometheum, is a chemical element with symbol Pm and atomic number 61. All of its isotopes are radioactive; it is one of only two such elements that are followed in the periodic table by elements with stable forms, a distinction shared with technetium. Chemically, promethium is a lanthanide, which forms salts when combined with other elements. Promethium shows only one stable oxidation state of +3; however, a few +2 compounds may exist.

This message was edited 1 time. Last update was at 2015/01/13 00:24:14


From whom are unforgiven we bring the mercy of war. 
   
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Krieg! What a hole...

It also melts at 1k+ degrees, so its CLEARLY not 40k promomethium, way to shoot yourself in the foot

Member of 40k Montreal There is only war in Montreal
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DKoK Blog:http://www.dakkadakka.com/dakkaforum/posts/list/419263.page Have a look, I guarantee you will not see greyer armies, EVER! Now with at least 4 shades of grey

Savageconvoy wrote:
Snookie gives birth to Heavy Gun drone squad. Someone says they are overpowered. World ends.

 
   
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You’re purposefully trying to avoid answering my questions.
I’ll just go ahead and take that as a confirmation on you not having a single clue as to what you’re talking about.

 amanita wrote:
So dare I ask what happens if he farts? Could it blow the seals on the lower portion of his armor? Or is a space marine's system immune to such mundane fluctuations of bodily conduct?

 Moktor wrote:
No one should be complaining about this codex. It gave regular Eldar a much needed buff by allowing us to drop Fire Dragons and D-Scythe Wraithguard wherever we want, without scatter. Without this, I almost lost a game once. It was scary. I almost took to buying fixed dice to ensure it never happened again.
 
   
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Chicago, Illinois

 Redcruisair wrote:
You’re purposefully trying to avoid answering my questions.
I’ll just go ahead and take that as a confirmation on you not having a single clue as to what you’re talking about.


No I was in class. I only saw that one. Which made me laugh. But yes Promethium is real but it is not the 40k version that we know and love.

Plus why would I need to? All you are trying to do is trying to piss me off and troll me. All you have done is insult me this entire thread. Why would I reply to someone that shows me no respect.

If I wanted to I would. But for this I won't.

I won't reply to you. I have quoted it and sourced it several times in this thread, multiple threads about these issues that you are having.

If you continue to act unreasonably and ignore my posts and the posts of others. Then you shouldn't even post. As you cherry pick conversations to make it seem like it doesn't make any sense. You take my anecdotes and don't understand them without asking for clarification. Clarifying what I am saying is probably best.

I have posted several threads. If you have not read them while I made my point and the overall agreeing that Space Marine Bolters are far superior to C-14s that is your own loss and you should bow out. You are comparing a science fiction world where reality still has hold. 40k does not have these rules.

Space Marines in that lore are incredibly powerful.

You keep mentioning a caveman killed a space marine.

A Molotov cocktail killed a Terran marine. If beverages that are flamable CAN KILL A Terran marine. Then what hope is there for them. You are only digging yourself into a hole here.

If it happens once in the lore (40k) It is confirmed not to happen then in the rest of the lore.

As we have examples of it throughout.

Terrans get killed very often, from handheld pistols and revolvers.

We know they are not advanced, they are powerful but not to the degree of a space marine.

Its like comparing a civilian jeep to a hover tank.

Or a Terran marine to a Space Marine.

One is a super human one is not.

Super human conditioning gives them a further bonus that puts down the terran marines below a space marine, even more below a Spartan. A Spartan has a shield. A Spartan can take any weapon they want and not be hindered by it.

Automatically Appended Next Post:
 Bobthehero wrote:
It also melts at 1k+ degrees, so its CLEARLY not 40k promomethium, way to shoot yourself in the foot


I was pointing out that it was real not that it made any sense or canocially was truthful to the actual elements.

Sci-fi writings make things that sound cool but are in real life terrible and don't make any sense.

Because The Culture is so powerful it can come into any thread it likes.

You ought to know that no-one feths with The Culture.


Yeah I do. There are quite a few threads about it. And I remember when a bunch of people started having a yelling match over who would win.

VS threads in general are terrible for your health. As it pits who ever is the biggest fan against another biggest fan.

Except in this case. Where someone who is sick and tired of seeing people come in with Space Marine hate, that is completely out of proportion of what the fluff states.

Hence why I take all lore with a grain of salt.

We have to question constantly if the lore is true or not.

to me the culture is like someone bringing up the Q from star trek or the ancients from stargate in a star trek vs Stargate thread. Both are extremely unfair as they basically have limitless power and to the confines of what ever the writer wants to happen happens.

A space marine at least has limits in what they can do.

A Terran marine has the limits of a human being. No matter what you do to buff them up it will be temporary until you make them a super human...

This message was edited 5 times. Last update was at 2015/01/13 02:37:40


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AL

Asherian Command wrote:
How do you conclude that promethium, a fictional material, is superior to napalm, a material we know for a fact to be incredibly dangerous? If you have numbers to compare the two, then I would very much like to see them.

Fictional? hahahaha. Oh god. You don't know your Elements on the periodic table.
Quick Google Search:
http://en.wikipedia.org/wiki/Promethium

Promethium, originally prometheum, is a chemical element with symbol Pm and atomic number 61. All of its isotopes are radioactive; it is one of only two such elements that are followed in the periodic table by elements with stable forms, a distinction shared with technetium. Chemically, promethium is a lanthanide, which forms salts when combined with other elements. Promethium shows only one stable oxidation state of +3; however, a few +2 compounds may exist.


Asherian Command wrote:
 Redcruisair wrote:
You’re purposefully trying to avoid answering my questions.
I’ll just go ahead and take that as a confirmation on you not having a single clue as to what you’re talking about.


No I was in class. I only saw that one. Which made me laugh. But yes Promethium is real but it is not the 40k version that we know and love.


How does one state that Promethium of 40k is better than Napalm including pointing out its elemental radioactive properties and then turn around and say that the Promethium of 40k is not actually the element Promethium?

Gotta remember that Promethium is also commonly used to describe completely fictional alloys, metals, compounds, etc. that have in no shape or form similar properties to the actual element Promethium.

A well known example of such a case is Deathstroke

I think you're completely assuming that 40k's Promethium shares any of the characteristics of the actual element. Hell, I've never seen fluff to support this claim.


This message was edited 1 time. Last update was at 2015/01/13 03:38:34


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Chicago, Illinois

How does one state that Promethium of 40k is better than Napalm including pointing out its elemental radioactive properties and then turn around and say that the Promethium of 40k is not actually the element Promethium?

Gotta remember that Promethium is also commonly used to describe completely fictional alloys, metals, compounds, etc. that have in no shape or form similar properties to the actual element Promethium.

A well known example of such a case is Deathstroke

I think you're completely assuming that 40k's Promethium shares any of the characteristics of the actual element. Hell, I've never seen fluff to support this claim.


The same reasoning people have been using this whole thread when talking about terran marines and talking about things that don't exist the entire time.

If you can't tell that this thread is delving into chaos then yes.

We only know that promethium is comparable to napalm but we have no idea how it works. As the fluff for it is different.

But I didn't say anywhere that it was the same thing as the real thing.

I didn't make that comparision anywhere.

If they cherry pick my arguments. So can I.

I took their argument and took it into another direction. By distracting the main point.

This is what they have been doing to me the whole thread.

Its a sickening thing that I rather not lower myself too.

This message was edited 1 time. Last update was at 2015/01/13 03:45:08


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Krieg! What a hole...

The promethium in 40k is a liquid, the IRL promethium is a solid, they can't be the same thing unless the IOM vehicles run on molten metal.

Although that would be pretty metal

This message was edited 1 time. Last update was at 2015/01/13 04:03:06


Member of 40k Montreal There is only war in Montreal
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DKoK Blog:http://www.dakkadakka.com/dakkaforum/posts/list/419263.page Have a look, I guarantee you will not see greyer armies, EVER! Now with at least 4 shades of grey

Savageconvoy wrote:
Snookie gives birth to Heavy Gun drone squad. Someone says they are overpowered. World ends.

 
   
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Chicago, Illinois

 Bobthehero wrote:
The promethium in 40k is a liquid, the IRL promethium is a solid, they can't be the same thing unless the IOM vehicles run on molten metal.

Although that would be pretty metal



Knowing 40k though. They probably do.

OR DO THEY?!?!

From whom are unforgiven we bring the mercy of war. 
   
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 Asherian Command wrote:
But I didn't say anywhere that it was the same thing as the real thing.

I didn't make that comparision anywhere.


Yes you did. Read your own post:

 Asherian Command wrote:
How do you conclude that promethium, a fictional material, is superior to napalm, a material we know for a fact to be incredibly dangerous? If you have numbers to compare the two, then I would very much like to see them.

Fictional? hahahaha. Oh god. You don't know your Elements on the periodic table.

Quick Google Search:
http://en.wikipedia.org/wiki/Promethium

Promethium, originally prometheum, is a chemical element with symbol Pm and atomic number 61. All of its isotopes are radioactive; it is one of only two such elements that are followed in the periodic table by elements with stable forms, a distinction shared with technetium. Chemically, promethium is a lanthanide, which forms salts when combined with other elements. Promethium shows only one stable oxidation state of +3; however, a few +2 compounds may exist.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
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Chicago, Illinois

 Peregrine wrote:
 Asherian Command wrote:
But I didn't say anywhere that it was the same thing as the real thing.

I didn't make that comparision anywhere.


Yes you did. Read your own post:

 Asherian Command wrote:
How do you conclude that promethium, a fictional material, is superior to napalm, a material we know for a fact to be incredibly dangerous? If you have numbers to compare the two, then I would very much like to see them.

Fictional? hahahaha. Oh god. You don't know your Elements on the periodic table.

Quick Google Search:
http://en.wikipedia.org/wiki/Promethium

Promethium, originally prometheum, is a chemical element with symbol Pm and atomic number 61. All of its isotopes are radioactive; it is one of only two such elements that are followed in the periodic table by elements with stable forms, a distinction shared with technetium. Chemically, promethium is a lanthanide, which forms salts when combined with other elements. Promethium shows only one stable oxidation state of +3; however, a few +2 compounds may exist.


No I did not say it exactly like that. I did not imply it in terms of 40k. You are implying that is for your own measures. If you think I am, then I am not, especially after I say that I wasn't comparing the two. Meaning you are taking one of my statements and supersceding it over the other as more important. Instead of listening to what I am actually saying and clarifying what I am saying. I rarely go back to edit my posts unless I find it necessary, if even I find it hard to read or understand.

If you take away from it that I was comparing it to 40k. (Hint: which I wasn't) IS totally on you. Not on me. Where I didn't even mention 40k in the whole thing. The other user might of. But I was not directly or indirectly mentioning it in terms of 40k.

If you say that I am wrong in this regard I could point to my other post.

I was merely pointing out to a user that there is actually something Called Promethium on the Periodic Table of Elements. Not that it actually had any weight on the conversation as I even said later on
I am not partaking in further conversations with you. (This is summed up)

This message was edited 1 time. Last update was at 2015/01/13 04:20:32


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