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Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

Hi Dakka. Over the last couple of days I have taken time to rewrite the basic Space Marine Codex for a 6th Ed update, just as a project.


Now, before you get your hopes up- Chapter Tactics characters still exists, Chapter Traits don’t, and the codex is still mostly the same, just updated with new rules, or slight changes for simplicity and to morph them into 6th Ed. This is also to make it a lot more fluffy, as I prefer units to be designed after fluff.

As a lot of the Fandex is identical to the Codex, I will not be posting the entire thing (far too long anyway). Also, my ancient computer's Mircosoft programmes is the old Work's, not the Office currently in use and so most comoputers don't recognise it. Instead, I will just spoiler tag the units, and list the changes to them, or not as the case may be.

For some units with drastic changes I will quote the whole entry.

Anyway, enjoy!



Army Wise Special Rules

Spoiler:

All unchanged

Combat Tactics
Combat Squads
And They Shall Know No Fear



Warlord Traits

Spoiler:

No Quarter Given!
1 Crusader for Warlord+Squad

2- Death to Heretics!
6” Hatred (Chaos Space Marine) bubble.

3- Warrior of the shadows
Gives Shrouded to Warlord and his unit

4- Champion Duelist
Allows reroll of any roll of 1 in a challenge, but does not stack with Get ‘im Boss!

5- Siege Expert
Gives the unit Tank Hunters

6- Hero of the Imperium
6” +1 Ld bubble, but does not affect the Warlord himself




Armoury

Spoiler:

Hurricane Bolters are now Salvo 6/3, Twin-Linked, instead of 3 TL Bolters.
Dragonfire Bolts are now classed as Flamer Weapons (for purposes of the Eldar Avatar)
Stalker Pattern Bolters are the same as Telion’s in the current codex (Rg 36”, Str 4, AP 5, Heavy 2, Rending, Pinning) and now give the shooter Precision shots.
Plasma Cutters (in Servo-harnesses) are now Assault 1, Gets Hot!, Twin-Linked (really no change)
Plasma Blasters- Rg 24”, Str 7, AP 2, Assault 2, Gets Hot!

Ceramite plating now removes Armourbane from Meltabombs as well as the melta Rule from weapons.

Bionics!

The BIG change, but again, don’t be hoping for full blown rules for metal arms and bionic eyes. There are three variants, which replace any bionics the model has already if purchased, and so do not stack. A model with bionics as standard has stat changes already put into their base profile but special rules are not listed.

Bionics give +1 Str and T.

Extensive Bionics give +1 Str and T, and FNP.

More Machine Than Man gives +1 Str and T, FNP and EW




Special Issue Ammunition
Spoiler:

SIA now works with Bolt Pistols and stormbolters too (thus making the 5pts Stormbolter in a Sternguard squad a plausible option)

Dragonfire bolts give the weapon Ignores Cover
Hellfire rounds makes them Str 1, but Poisoned 2+
Kraken Bolts gives +6” of range and AP 4
Vengeance rounds give AP 3, but your range is -6” and has Gets Hot!



HQ Units

Chapter Master
Spoiler:

Must now be the Warlord. If you have multiple Chapter Masters including Calgar and Kantor you can choose.
Terminator Masters can take the new Plasma Blaster in exchange for his Stormbolter +20pts
Can now take Bionics 15pts
And Extensive Bionics 25pts
Can take any type of Special Ammunition (+10pts per ammo type)





Honour Guard
Spoiler:

Chapter Champions now reroll To-Wound in a Challenge if the enemy is the Warlord. While some may have problems with this, take into account that Chatper Champions used to be able to reroll hits and wounds against all Ics.
Any model can now take Special issue Ammunition (15ppm) and Iron Halos (15ppm)
Chapter banners now cost 30pts instead of 25, but make the Bearer Fearless if he is on his own.
Chapter Champion has a Bolt Pistol standard anyway, so I removed they option for Combat Blade. Although this technically invalidates the model that has it, no one will really mind as it won’t give him any bonus.



Captains
Spoiler:


Captains have gotten the most change out of all the units

Captains must take a specific Company Title or “trait” that gives bonuses to represent the company they lead, but these traits are free. While some may say some are OP, bear in mind it does give a reason to take Captains over a Librarian.

1st Company “Regent of the Chapter”
Allows Terminators and Sternguard as troops if he is in your Primary detachment

2nd Company “Master of the Watch”
Based off the concept that other, real-life military forces have used Master of the Watch as the title for the man in charge of discipline, it is possible to assuming the 2nd Captain is similar. He grants his unit reroll to Morale and Pinning Tests

3rd Company “Master of the Arsenal”
The Captain and unit he joins in deployment have Master Crafted weapons for the game, showing that his Title gives him pick of the weapons. This applies even if he dies or leaves the unit.

4th Company “Master of the Fleet”
Has Orbital Bombardment, which can now be fired on the move if you are SNP or Relentless, and allows you to either fire another weapon or assault, but not both. This means he can be a cheaper version of a Chapter master, but also measn you lose out on other traits for the price of 25pts

5th Company “Master of the Marches”
As the man in charge of logistics and deployment, he allows you to redeploy D3 units after all deployment, infiltration and scout moves are done, inside your deployment zone. These can be used to put a unit back in reserve but not take one out of it.

6th Company “Master of the Rites”
Allows Tactical Squads as Troops, Elites and Heavy Support, and they are always scoring units in addition to their FOC slot. If he is on a Bike he allows Bike Squads of any size as Troops. This is now the only way to get Bikes as troops, other than Kor’sarro Khan on Moondrakken.

7th Captain “Chief Victualler”
Allows Tactical Squads as Troops, Elites and Heavy Support, and they are always scoring units in addition to their FOC slot. Also has access to a Captain’s land Speeder as a Dedicated Transport.

8th Company “Lord Executioner”
Has Instant death for all attacks in a challenge. Taking him with a Jump Pack allows Assault Marines as Troops, and has Heroic Intervention! Has access to a Captain’s Land Speeder.

9th Company “Master of Relics”
Allows Devastators as Troops and has a Signum as standard.

10th Company “Master of Recruits”
Allows an army to take Scouts as Troops and Elites, and Scout Bikers as Fast Attack and Heavy Support. If riding a Bike, he also allows Scout Bikers to be taken as Troops. He may also exchange his Power Armour for Scout Armour and a Camo Cloak for free, and if in Scout Armour, can swap any weapon for a Stalker pattern Bolter for free.

Can buy type of Special Issue Ammunition for 10pts each. Terminator Captains can swap their Stormbolter for a Plasma Blaster for 20pts
Can take Bionics for 15pts



Command Squads

Spoiler:

Space Marine Command Squad………………………115pts
You may include 1 Command Squad for each Captain in the army, including Cato Sicarius, Darath Lysander, Kayven Shrike and Kor’sarro Khan. Command squads do not use up a Force Organisation Chart slot but otherwise count as an HQ unit and do not count as a compulsory choice.



4 Veterans
1 Apothecary (Ch)

Veteran or Apothecary
WS 4
BS 4
S 4
T 4
W 1
I 4
A 2
Ld 9
Sv 3+

Company Champion
WS 5
BS 4
S 4
T 4
W 1
I 4
A 2
Ld 9
Sv 3+


Special Rules
And They Shall Know No Fear
Combat Tactics

Wargear
Power Armour
Chainsword
Frag and Krak Grenades
Bolter or Bolt Pistol
Narthecium (Apothecary only)

Dedicated Transport

A Command Squad may take a Drop Pod as a dedicated Transport. If the unit does not have Terminator Armour, it may instead take a Rhino or Razorback. If the Squad has Scout Armour, it may instead take a Land Speeder Storm.


Options

Company Upgrades

If the Captain the unit was chosen for is a Regent of the Chapter, the squad may take the following
Special Issue Ammunition………………………………....2pts per model
Terminator Armour………………………………..............................90pts
A unit selecting Terminator Armour must exchange all their weapons and grenades for a Power Weapon and Stormbolter. The Apothecary retains his Narthecium but may only have either a Power Weapon or a Stormbolter.

If the Captain is a Master of Rites the squad may take Bikes……….90pts

If the Captain is a Lord Executioner, the Squad may have Jump Packs or Bikes………………………………....................................................90pts

If the Captain is a Master of Recruits, the squad may exchange their power armour and one weapon for Scout Armour, a Camo Cloak and Stalker Pattern Boltgun……………......................................................free

Unit Upgrades

One model may be upgraded to a Company Champion, gaining a power weapon and Combat Shield (he retains his other wargear)………….15pts
One model may carry the Company Standard……………………….15pts


Weapons and Equipment

Any model may exchange his Bolt Pistol and/or Chainsword with
Stormbolter………………………………............................................3pts
Flamer………………………………....................................................5pts
Meltagun, Combi-flamer, -melta or -plasma…………………….…..10pts
Power Weapon, Plasma Gun, Lightning Claw…………………..…..15pts
Power Fist………………………………............................................25pts
Thunder Hammer……………………………….................................30pts
Any model may replace his Bolt Pistol with
Plasma Pistol………………………………........................................15pts
Any model may take
Melta Bombs………………………………..........................................5pts
Storm Shield………………………………........................................25pts
Terminator Options
These may only be selected by models wearing Terminator Armour
Any model may exchange their Power Weapon for
Lightning Claw………………………………......................................5pts
Power Fist or Storm Shield………………………………..................10pts
Thunder Hammer……………………………….................................15pts
Any model may exchange his Stormbolter for
Combi-flamer, -melta, -plasma………………………………..............5pts
Lightning Claw, or Plasma Blaster………………..…………………10pts
Thunder Hammer……………………………….................................20pts
One veteran may exchange his Stormbolter with
Heavy Flamer……………………………….........................................5pts
Assault Cannon………………………………....................................30pts
Or take a Cyclone Missile Launcher, keeping the Stormbolter..….…30pts
Narthecium

Any model in the same squad as the Apothecary has the Feel no Pain Special Rule. If the model leaves the unit or the Apothecary dies, the effect is lost immediately.

Company Standard

The Company Standard grants any friendly unit (not counting allies) a reroll to both morale and Pinning tests. The Command Squad adds 1 to its Combat Resolution while the Bearer lives. This does not apply to challenges. In addition, the Standard Bearer is fearless if he is the only surviving model in the unit.




Librarians
Spoiler:


Librarians have been given a complete overhaul. They now have 3 ranks, which have various perks as you increase rank

Base Librarians, Codicers, are Ld 9 and Mastery level 1.
For 50pts you can upgrade to Epistolary, which gives Ld 10 and mastery Lvl 2
Another 50pts gives you Chief Librarian. This gives Ld 10, Mastery Level 3 and reroll on failed psychic tests or Perils of the Warp by discarding a Warp charge point.

Librarians generate 2 powers from the Biomancy, Pyromancy, Telekinesis, Telepathy and Space Marine tables, and Chief Librarians generate 3.


To reprent the vast range of different powers a Librarian has access to depending on his personal prowess, chapter or teaching, there are 13 powers to choose from, and the primaries power. Codicers roll 2D6 and generate, but Epistolaries and Chief Libbies roll 2D6 and may add 1 to their roll if they get 12 to get the 13th power.

Primaris Power: Force Dome
Warp Charge 1
Force Dome is a Blessing that affects the Librarian and his unit. It grants a 5+ Invulnerable save until the end of the following player turn.

2- Smite
Warp charge 1, Witchfire
Rg 12”
Str 4
AP 2
Assault 4


3- Machine Curse
Warp Charge 1, Malediction
Machine Curse can only be used against vehicles and must roll to hit. If it hits, the vehicle’s weapons have Gets Hot! Until the end of the following player turn.

4- Quickening
Warp Charge 1, Blessing
Quickening is a Blessing used at the start of the shooting phasethat affects only the caster. The caster gains Fleet and strikes at Initiative Step 10 until the end of your turn.




5- Shatter Senses
Warp Charge 1, Malediction
Shatter senses is a Malediction with a range of 18”. Randomly select 1 model in the target unit. It has WS, BS and I1 until the end of the following player turn.

6- Presience
Warp Charge 1, Blessing
This targets 1 friendly unit within 12”. While in effect, that unit can reroll failed To-Hit rolls when shooting.

7- The Avenger
Warp charge 1, Witchfire
Rg Template
Str 5
AP 3
Assault 1, Soul Blaze

8- Null Zone
Warp Charge 2, Malediction
This power affects all enemy units within 6”. Units affected must reroll successful invulnerable saves.

9- Might of the Ancients
Warp Charge 2, Blessing
This affects the caster. During this turn, the caster gains +2 Str, Armourbane, and his close combat attacks ignore armour saves.

10- Mind Crush
Warp Charge 2, Focussed Witchfire
A model hit by this must pass a Ld test on 3D6 or suffer 1 wound with no saves of any kind allowed. It does not affect vehicles.

11- Gate of Infinity
Warp Charge 2, Blessing

See the Telekinesis Psychic Discipline for details.

Alternatively, you may remove a unit within 24” from the board and deep strike it within 6” of the Librarian, using the rules referenced above.

12- Spear of Righteousness
Warp Charge 2, Beam
Rg 18”
Str 8
AP 3
Heavy 1, Lance



13- Vortex of Doom
Warp charge 2, Witchfire

Rg 12”
Str 10
AP 1
Heavy 1, Blast
*If the psychic test is failed centre the blast marker over the caster and resolve from there. If it was failed with a perils of the Warp, use the large Blast Marker. In both cases it will not scatter.



Chaplains
Spoiler:

Have lost the old Honour of the Chapter and Liturgies of Battle has changed. LoB now extends Zealot to his unit, and the Chaplian himself has Zealot.
Crozius Arcanum is no more, it is now just a Power Maul
Can upgrade to a Reclusiarch for 25pts, which gives him Adamantium Will and a 6” bubble giving Zealot.




Master of the Forge
Spoiler:

Now has Bionics as standard, so has Str and T 5 base. He can upgrade to Extensive Bionics for 15pts, or More Machine Than Man for 30pts. He is the only model capable of getting MMTM.
Can now get Signum for 10pts
Can Master-craft any weapon for 5pts per weapon.
Can still get Power Axe for 15pts, but not a maul, Spear or Sword.
Due to being T5 base, Bikes now cost 40pts rather than 35pts.







Tactical Squad
Spoiler:

Still require 10 models for Special and Heavy weapons and still one of each per squad, but
Special weapons now include Stormbolter for 5pts
Heavy weapons
Heavy Flamer or Missile Launcher is free
Heavy Bolter +5pts
Multimelta +10pts
Plasma Cannon +15pts
Lascannon +25pts
Sergeant can now take Teleport Homer for 10pts, or Locator beacon for 20pts


Scout Squad
Spoiler:

Can now take a Land Speeder Storm as a Dedicated Transport
Sergeant can now:
Take Teleport Homer for 10pts, or Locator beacon for 20pts
Exchange a weapon for stalker Pattern Bolter 10pts



[size=20]Dedicated Transports


Rhinos
Spoiler:

The Fire Point “Top hatch” now specifically references the hatch over the troop’s area.
Transport restrictions changed to read “cannot Transport models with Bulky, Very Bulky or Extremely bulky rules” to match the Chaos Rhino ruling.


Razorbacks
Spoiler:

TL Heavy Flamer is now free. It never made sense to have it at 25pts, that was a big red flag never to take HF
Can now take TL Multimelta for 35pts
Transport restrictions changed to read “cannot Transport models with Bulky, Very Bulky or Extremely bulky rules” to match the Chaos Rhino ruling.


Drop Pod
Spoiler:

Now counts as Stationary for purposes of shooting, so can fire the Deathwind when it arrives, and fire the SB normally.
Clarification on the doors, which are now ignored for all purposes
Can no longer transport a Thunderfire Cannon
Can now transport Jump Infantry


Land Speeder Storm
Spoiler:

Is now solely a Dedicated Transport, but is unchanged otherwise.
Transport ruling changed to read “Models in Scout Armour” rather than “Scouts” which prohibits Scout captains, Command squads and Scout sergeants from entering.








Captain’s land Speeder
Spoiler:


NOTE THIS IS NOT A CHARIOT


Captain’s Land Speeder……………………………….....50pts
Vehicle (Transport, Fast, Skimmer)

BS 5
Front 12
Side 10
Rear 10
HP 2

Special Rules
Deep Strike

Wargear
Heavy Bolter

Transport Capacity
1 Captain (Lord Executioner) or (Chief Victualler)

Access/Fire Points
Treated as Open Topped for purposes of embarking/disembarking, but has no fire points and does not suffer +1 on damage chart

Options

Replace Heavy Bolter with
Heavy Flamer………………………………...........................free
Multi-Melta………………………………............................10pts
Take one of the following
Typhoon Missile Launcher………………………………....40pts
Tornado Pattern;
Heavy Flamer or Heavy Bolter…………………..................10pts
Multi-Melta………………………………............................20pts
Assault Cannon……………………………….....................40pts




Elites




Terminators and Assault Terminators
Spoiler:

Are now rolled into a single unit. They start as regular Termies, but the entire unit can swap their Stormbolter, Powerfists (and Weapon in case of the Sgt) for a pair of Lightning Claws for free, or TH/SS for 5ppm.
Sergeants can swap Storm Bolter for Plasma Blaster for 20pts
Can take Special Issue Ammuntion for 10ppm


Sternguard Veterans
Spoiler:

Minor changes on points for heavy weapons as follows
Any two veterans may replace their Boltgun with
Flamer, Meltagun, Missile Launcher, Multimelta or Heavy Bolter……………………………….......................................5pts
Plasma Gun, Plasma cannon or Heavy Flamer……………..10pts
Lascannon………………………………..............................15pts


Dreadnoughts and Venerable Dreadnoughts
Spoiler:

Unchanged for the most part. Venerable is now simply a 60pts upgrade for regular Dreads but for the most part this make no difference


Ironclad Dreadnoughts
Spoiler:

Unchanged
Seismic Hammers are now Str X2, AP 1, and Dreadnought Chainfists are Str X2, AP 2, Armourbane. In function, they have no changed, just now a profile than written words.



Techmarines
Spoiler:

Now Str and T 5 base due to Bionics
Can upgrade to Extensive Bionics for 20pts
Bikes now cost 40pts instead of 35pts for the added T5
Signums for 10pts
Only Power weapon allowed is the Axe.
Blessing of the Omnissiah gets +1 to your roll for each servo-Arm in the unit after the first, not just Servitor Armed models and if the Techmarines has a harness.


Servitors
Spoiler:

Unchanged except for Servitor Body, which gives them the 4+ armour they already have. Also prevents letting them into LSS. Note that Scout Armour is a separate armour, but also gives a 4+ save only.
Techmarines bought as part of a Thunderfire Cannons do not allow a unit of Servitors.
mind lock is now a leadership test, but they now have leadership 6 rather than 8.


Legion of the Damned
Spoiler:

Now ignore any and all effects of terrain (but still cannot move through Impassable Terrain, or end their move voluntarily in Lethal Terrain
Their bolters and Pistols now have Soul Blaze
Special and heavy weapons recosting
One Damned Legionnaire may replace his Boltgun with
Flamer………………………………......................................5pts
Meltagun………………………………................................15pts
Plasmagun………………………………..............................20pts
One Damned Legionnaire may replace his Boltgun with
Heavy Bolter or Heavy Flamer……………………………..10pts
Missile Launcher………………………………...................15pts
Plasma Cannon or Multi-Melta…………………………….20pts
Lascannon………………………………..............................30pts
In addition, LotD are not affected by unit wargear and special rules that mess up their deep Strike except for psychic powers. On the downside they cannot claim the benefits of Locator beacons, and cannot reroll the 2D6 when scattering, but can still reroll the scatter die itself.
As they have no armour, their profile now reads Sv -, but they still have a 3++.


Fast Attack units


Assault Squads
Spoiler:

Two SM can swap their Chainsword for Power Weapons (15pts each)
Sgts can no longer take a “pair of Lightning Claws.” They can still have them, but must replace both pistol and sword for 1 LC each. This gets rid of cheesy, and wierd looking, Dual LC and TH, SS or PP combos.
Can still remove their Jump packs to get a Rhino or Razroback for free, but can now keep their packs and get a Drop pod, if there is 6 of less models.


Vanguard Veterans
Spoiler:

Are now 25ppm instead of 20, but get Power weapons as standard. This essentially cuts they total cost by 10
When swapping out their Power weapon, the costs of weapons is 15pts less than if they swap the pistol.
Have Special Issue Ammunition too, but as they have no Stormbolters, Bolters or Combiweapons, it only affects their Bolt Pistols.
Heroic intervention has been changed. The restriction on ICs does not apply if the IC has Heroic Intervention and a Jump pack, but if these conditions are not met they unit may not charge.
NO RULE TO REDUCE SCATTER.
Can take a Drop Pod if they have jump Packs but must be 6 models or less. Can take Rhino, razorbacks or Drop pods if they do not have Packs, regardless of squad size.



Bike Squadrons
Spoiler:

Can now take up to 7 extra bikers instead of just 5, but can swap 2 Bikers for an Attack bike for free. Theoretically you could thus make a squad of just the Attack Bike and a Sgt. Essentially this makes a Bike Squad Attack bike 50pts, but call it tax for the ablative wounds in the unit.
Attack Bikes can now take Plasma Cannons (15pts) or Assault cannons (20pts)


Attack Bike Squad
Spoiler:

Attack Bikes can now take Plasma Cannons (15pts) or Assault cannons (20pts). Unlike their Bike Squad counterparts, they are still at 40ppm


Scout Bikers
Spoiler:

Unchanged


Land Speeder Squadron
Spoiler:

Unchanged


Stormtalon Gunship
Spoiler:

Unchanged from the entry in Death from the Skies








Heavy Support


Devastator squads
Spoiler:

MISSILE LAUNCHERS in a Devastator squad come preset with all 3 missiles, Frag, Krak and Flakk. They are the only units with Flakk missiles!
May only take a Drop Pod for a squad of 10, to match the Tactical Squad
Recosting of Heavy weapons
Up to 4 Space Marines may exchange their Boltgun for
Heavy Flamer or Heavy Bolter……………………..………………...........................10pts
Multimelta……………………………….............................15pts
Missile Launcher………………………………...................15pts
Plasma Cannon………………………………......................20pts
Lascannon………………………………..............................30pts


Thunderfire Cannon
Spoiler:

Can now take up to 4 servitors as crew. They still have Mindlock but automatically pass if the Techmarines gunner is alive, or another Techmarine or MotF is joined to them.
Can no longer take Drop Pods.
BIG CHANGE TO AIRBURST ROUNDS
Airburst rounds still have the same profile but can now choose whether or not to have SKYFIRE before they fire. If they do, you place the Blast markers as if the Flyer or FMC was a normal model, scatter and resolve, but the markers can only hit Zooming Flyers and Swooping FMCs, not models “on the ground.”



Land Raiders
Spoiler:

Unchanged, but are all rolled into one entry for simplicity



Predators
Spoiler:

Unchanged





Vindicators
Spoiler:

No longer have access to Dozer Blades, only Siege Shields


Whirlwind
Spoiler:

Incendiary Castellan Missiles are now classed as Flamer Weapons (for purposes of Eldar Avatar)
Can now purchase Hyperios Anti-Air Missiles for 25pts, which do not remove the Vengeance and Incendiary Castellan missiles.
Rg 48”
Str 7
AP 4
Ordnance 1, Skyfire



Stormraven Gunships
Spoiler:

Skies of Fury now allows models to disembark from a Zooming Stormraven (as is my interpretation of RAI).
Models with a Jump pack no longer take a Dangerous terrain test for scattering when using Skies of Fury, but other models do, as was the original ruling.
Can now take Heavy Bolters (30pts) and Lascannons (45pts) for sponsors instead of Hurricane Bolters. This is due to the size of the side doors being the same size as rhinos (and thus the Predator sponsors) and would probably be awesome looking.
The access points on the side are lost if you take sponsorns, so a SR with sponsons has 2 access points, front and back.


Special Characters

Ultramarine Special Characters

Marneus Calgar, Lord Macragge
Spoiler:

Same cost, same Terminator Armour with Teleport Homer, same Power Armour, but now comes stock with Frag and Krak Grenades
His God of war rule still allows models with Combat tactics to pass or fail morale tests at their leisure. However, he also removes the compulsory clause on Chapter Tactics, meaning that if you have Calgar, you are not obligated to take the chapter tactics, UNLESS that model with Chapter tactics is your Warlord. He may also pick his Warlord Trait freely from the Space Marine table.
Calgar also has God Amongst Men now, along with regular CMs and Kantor, which means he or another model with the rule must be your Warlord.
You may still take 3 Honour Guard squads, however, the restriction on having 1 Chapter banner has been clarified. It now only limit’s the 3 squads to a Chapter banner between them. The current ruling means that taking Calgar and an Honour Guard squad means that any other CM’s Guard cannot have it either. Now they can.
In addition, only 1 of Calgar’s squads can have a Chapter Champion. The others exchange their CC for an extra Honour Guard for free, so have a size of 3-10 Honour Guard. The other squad must have the Champion though.


Cato Sicarius, Captain of the Ultramarines 2nd Company, Master of the Watch, High Suzerain of Ultramar, Knight Champion of Macragge and Grand Duke of Talassar
Spoiler:

Same cost and pretty much the same except for;
Surprise Attack! now lets you Steal the Initiative on a 5+, rather than reroll the die.
He now has Rapid Reaction to symbolise his ability to rapidly adapt to situations. It allows him to reroll his Warlord Trait but only at the start of your turn 4.
Also has Master of the Watch, because he is, and so allows his squad to reroll Morale and Pinning tests.


Varro Tigurius, Ultramarines’ Chief Librarian
Spoiler:

Keeps the same cost of 230, but has changed drastically.
Hood of Hellfire is gone but still has a Psychic hood.
Is a Chief Librarian, so can discard a warp Charge point to reroll a failed Psychic test or Perils.
His Staff of Tigurius is the same but now allows 2 Witchfires per turn.
He DOES NOT HAVE ALL THE SPACE MARINE POWERS but does generate 4 powers from Biomancy, Pyromancy, Telepathy, Telekinesis, Divination and Space marine disciplines, and always has Force Dome (SM Primaris Power).
He is still only Mastery level 3. He is powerful, but just not Ahriman or Eldrad powerful.


Ortan Cassius, Ultramarines’ Master of Sanctity
Spoiler:

Cassius has actually increased in cost by 20pts to 145, but is still a massive bargain compared to regular Chaplains.
He has downgraded to T5, but has Extensive Bionics standard so is back to T6, and also Str 5. He also gets FNP through this too.
His Combi-Flamer still has Hellfire rounds, but his Pistol doesn’t.
The combination of Reclusiarch and Liturgies of Battle gives him and any unit within 6” of him, including his own, Zealot.
His Crozius is now Master-crafted.
Cassius is a tough old b*****d, and so now has It will Not Die! (but still only 2 Wounds).
Cassius has a cool new gimick for all you fluffy players and those who love the Battle for Macragge or hate Tyranids. He allows any Sternguard or Vanguard veterans squad to become Tyrannic War Veterans at +5ppm, who have Hatred (Tyranids), as long as they have some sort of visible modifcation such as Nid skulls or freehand.



Brother-Scout-Sergeant Torias Telion of the Ultramarine’s 10th Company
Spoiler:

Characters must reroll successful LOS! Rolls against Telion’s shots.


Brother-Sergeant Antaro Chronos of the Ultramarine’s Armoury, Spear of Macragge
Spoiler:

Unchanged, but now clarified. He counts as the same FOC as the unit his tank was bought for, or the unit it was bought as a transport for, but never counts as a Scoring unit, and does not yield a VP for slaying him in missions where slaying him would (like Big Guns Never Tire if he was bought for a HS tank like a predator).




Non-Ultramarine Special Characters

Chapter Tactics
Spoiler:

If a Character has Chapter Tactics, you still exchange Combat Tactics for other rules, but as mentioned previously, having Calgar means you are not forced to use a Character’s Chapter Tactics, unless you want to. However, if a Character is your Warlord you must use their version of Chapter Tactics, regardless if Calgar is in your army or not.


Lord Pedro Kantor, Chapter Master of the Crimson Fists, Saviour of Rynn’s World
Spoiler:

Now costs a mighty 190pts, can upgrade to Artificer Armour for 10pts.
Has Hatred (Orks)
His +1A bonus now stacks with Chapter Banners.
Sternguard Squads are scoring even if his Chapter Tactics are not in effect, but not if they are Tyrannic War Veterans (they are Ultramarines!).
Has the Hero of the Imperium Warlord Trait , so has a 6” +1 LD bonus that does not apply to him.


Darnath Lysander, First Captain of the Imperial Fists, The Hammer of Dorn, Bane of the Iron Warriors, Regent of the Imperial Fists
Spoiler:

Lysander has been upcosted substantially, now at 250pts! However, he now has new toys to bring to the table.
As a First Captain, he has Regent of the Chapter and so allows Sternguard and terminators as Troops if he is in your Primary detachment!
He also has Hatred (Iron Warriors), in case there is ever an Iron Warriors supplement.
Bolter drill extends to Stalker Pattern Bolters.
His warlord trait is Siege Expert and so his unit has Tank Hunters


Shadow Captain Kayven Shrike of the Raven Guard 3rd Company, Hero of Targus, Terror of the Greenskin
Spoiler:

Has Heroic Intervention for a start!
See, But remain Unseen, still the unit gives Infiltrate but also gives Stealth. It also allows his unit to charge on the turn they enter by Outflank or Turn 1 if they Infiltrate!
His new Terror of the Greenskin rule means that all Ork units, except Kommandos, Warbosses, Special Characters and units lead by Warbosses or Special Characters, must take Fear tests if in base contact with Shrike. Kinda situational, but fluffy and nifty.
His Warlord trait is Warrior of the Shadows, and so gives him and his unit Shrouded!


Vulkan He’stan, Forgefather of the Salamanders
Spoiler:

Vulkan has a major change, his points cost is now 215pts!
Not only that, his Chapter Tactics no longer Twin-Links all Flamers, heavy Flamers and melta weapons. Instead, all weapons that are classed as Flamer Weapons or have the melta rule are master Crafted, meaning he also affects Flamestorm Cannons, Whirlwind Incendiary Castellan Missiles and Dragonfire Bolts. Thunder Hammers too, but they were that way before.
His Spear of Vulkan and Gauntlet of the Forge now have Soul Blaze, and his Gauntlet is now Master-Crafted.
His Warlord Trait is No Quarter Given!, giving him Crusader.


Kor’sarro Khan, Captain of the White Scars 4th Company and Master of the Hunt
Spoiler:

Master of the Hunt still gives Furious Charge and Hit and Run but does another cool thing. It now allows you to select (openly) a Character in your opponent’s army, and if Kor’sarro kills him in a challenge you score a Victory Point! BUT if the model dies by any other method or is alive when the game ends your opponent scores a VP.
Moondrakken no longer lets him run, as Running is subpar to turbo-Boost and both are done in lieu of shooting, in the shooting phase.
HOWEVER, Moondrakken still lets you take Bike squads as Troops and Fast Attack, now of any size, and still gives him Fleet. Also, it now gives him the ability to either shoot, or make a disordered charge if joined to a Bike unit, but not both.




Hopefully I can get some feedback, comments and criticisms so i can help readjust this adjustment to the Codex. Thanks.

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Stone Bonkers Fabricator General





Beijing, China

why are heavy bolters more expensive than missile launchers? Shouldnt it be the other way around?

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Courageous Space Marine Captain






Glasgow, Scotland

Which entry are you refering to?

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Beijing, China

 Deadshot wrote:
Which entry are you refering to?



Tactical Squad
Spoiler:

Still require 10 models for Special and Heavy weapons and still one of each per squad, but
Special weapons now include Stormbolter for 5pts
Heavy weapons
Heavy Flamer or Missile Launcher is free
Heavy Bolter +5pts
Multimelta +10pts
Plasma Cannon +15pts
Lascannon +25pts
Sergeant can now take Teleport Homer for 10pts, or Locator beacon for 20pts

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Courageous Space Marine Captain






Glasgow, Scotland

I my opinion, the Missile Launcher is a jack of all trades. Average at both AT and Anti-infantry but not particularly effective at either. Thus, and to keep in line with the current codex's line of thought, make it free, as it has not drastically changed. As a plus, being so versatile matches the Tactical Squad itself as something that can do everything but nothing particularly well.

On the other hand the Heavy Bolter is no longer the same as in 5th. Now its only drawback is it must snapfire on the move but otherwise increases Str and AP of the firer, as well as having ROF 3. In just makes sense to me to make it a.little more expensive as a dedicated anti-infantry weapon.


Now, if you wonder about the relation to these with the Devastator Squad, which has HF and HB at 5pts and ML at 15pts, there is also a trail of thought. For a start, all of their weapons are 5pts more expensive to make up for the new Captain traits and the ability to take 4 weapons, as a tax. Thus putting all three at 5pts. However, as they come standard with flakk missiles, and Havocs pay 10pts for those, well, same deal.

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Omaha, NE

Tactical squads need Split fire...


Automatically Appended Next Post:
Being tactical genius' they should be able to trust Brother Sluggo to target the BIG SCARY TANK with his LASCANNON, rather than scorching that ONE ork...

This message was edited 1 time. Last update was at 2013/07/22 22:10:26


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Courageous Space Marine Captain






Glasgow, Scotland

By that logic I could give every unit in the game split fire for having a different weapon. The HWT in a Guard squad, Devasatators, Most vehicles. Tyrannofexes with Rupture Cannons.

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Lesser Daemon of Chaos




The deck of the Widower

I like this, i'd play it if this was official. Not sure about the added sponson options on the Stormraven, but you said that was just for looks. Your rules for making captains a real option instead of librarians all the time look great! Really gives you a lot of customization for your army.

This message was edited 1 time. Last update was at 2013/07/22 23:25:07


 
   
Made in us
Swift Swooping Hawk





Omaha, NE

 Deadshot wrote:
By that logic I could give every unit in the game split fire for having a different weapon. The HWT in a Guard squad, Devasatators, Most vehicles. Tyrannofexes with Rupture Cannons.


Not at all bro..

A Tactical Marine has been around for AT LEAST 100 years of continuous warfare.

I think the average lifespan of an Imperial Guardsman is about 3 days.

Fresh recruit Smith has no idea what to do except for "Fire on my Target", "Move, Move, Move!" etc....

A Tactical squad knows its weaponry, and how to use it.

You will notice that in the new 40K, shooting is governed by movement on a MODEL FOR MODEL basis....You think Matt Ward threw that rule in there cuz he likes diversity? -- My guess is probably not. Im willing to speculate that he had just had it up to his neck with the crying done by Marine players...

Give your Tactical Squads Split Fire...its alot easier to believe than the ThunderFire Cannon being able to use a Blast on a Flyer.....

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Made in ca
Lord of the Fleet






Halifornia, Nova Scotia

 FarseerAndyMan wrote:
 Deadshot wrote:
By that logic I could give every unit in the game split fire for having a different weapon. The HWT in a Guard squad, Devasatators, Most vehicles. Tyrannofexes with Rupture Cannons.


Not at all bro..

A Tactical Marine has been around for AT LEAST 100 years of continuous warfare.

I think the average lifespan of an Imperial Guardsman is about 3 days.

Fresh recruit Smith has no idea what to do except for "Fire on my Target", "Move, Move, Move!" etc....

A Tactical squad knows its weaponry, and how to use it.

You will notice that in the new 40K, shooting is governed by movement on a MODEL FOR MODEL basis....You think Matt Ward threw that rule in there cuz he likes diversity? -- My guess is probably not. Im willing to speculate that he had just had it up to his neck with the crying done by Marine players...

Give your Tactical Squads Split Fire...its alot easier to believe than the ThunderFire Cannon being able to use a Blast on a Flyer.....


Your fluff logic is incredibly poor.

The overwhelming vast majority of guardsmen are far better trained and equipped than any modern military force. If you sincerely believe Guardsmen are some sort of brain dead slaves that only react to yelling, you couldn't be further from the truth.

Tactical squads have the same ability to 'split fire' as every single unit in this game with two different weapons. Think about it for just one second. Eldar are incredibly long lived and trained to a similar level to marines (higher even [for the aspect warriors]); Tau Fire caste are born and bred from day one to fight; Guard are similar to Tau on millions of worlds across as many regiments; Tyranids are genetically designed for warfare and would have natural biological targeting abilities; Dark Eldar spend every day perfecting their preferred art of slaughter, and become experts beyond compare in whatever makes them click. Necrons and Orkz are just about the only exception; the former being largely mindless at the lower levels, and the latter being inclined to shoot at whatever makes the biggest bang.

So no, Tac squads don't deserve split fire any more than most factions.

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Slippery Scout Biker




Plymouth England

so you increase the points of Lysander to more than calgar but give him less, make calgar even harder and think this is justified?

the reason Lysander sits at 200 and imho should actually cost less is because he gets no ranged weaponry and his abilities sit around ranged units and buffing them (with the exception of stubborn) and their defences thus making them in 99% of cases useless.

Though allowing termies and sternguard as troops justifies the points staying the same.

Sternguard should be BS5, i mean come on ffs they are veterans and ranged veterans at that. SIA Hellfire only being S1 you are kidding right? it is still a solid bolter slug hitting a vehicle, and all that will do when shooting a vehicle is make me pick other rounds.

Blast at Fliers... lol is all I am going to say

Adding Flame rule (for Avatars) lol Can tell your an eldar player

The Cassius Tyranid thing, WYSIYG barely gets enforced these days so if people want it they will just pay for it and ignore that bit about free hand or other indications

I think the ONLY thing I liked/agreed with was the whole Company Captain giving certain rights to units

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Looking rather decent - in a good way, but I'd still reduce the cost of the majority, as I am expecting from the coming 6th Ed C:SM. I still wonder why you wouldn't give the Divination discipline to regular Librarians? It'd be more logical and fluff-wise for them to have it, since many Astartes Librarians are KNOWN for their divination skills. Tigurius and Space Wolves aren't the only ones.

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Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

Chris Lysander wrote:
so you increase the points of Lysander to more than calgar but give him less, make calgar even harder and think this is justified?

the reason Lysander sits at 200 and imho should actually cost less is because he gets no ranged weaponry and his abilities sit around ranged units and buffing them (with the exception of stubborn) and their defences thus making them in 99% of cases useless.

Though allowing termies and sternguard as troops justifies the points staying the same.

Sternguard should be BS5, i mean come on ffs they are veterans and ranged veterans at that. SIA Hellfire only being S1 you are kidding right? it is still a solid bolter slug hitting a vehicle, and all that will do when shooting a vehicle is make me pick other rounds.

Blast at Fliers... lol is all I am going to say

Adding Flame rule (for Avatars) lol Can tell your an eldar player

The Cassius Tyranid thing, WYSIYG barely gets enforced these days so if people want it they will just pay for it and ignore that bit about free hand or other indications

I think the ONLY thing I liked/agreed with was the whole Company Captain giving certain rights to units



Calgar is widely renowned as overcosted and so I provided a few buffs to make him somewhat worth it whilst retaining utility for him. In fact, his only real buff is that he allows you to ignore a non-Warlord's Chapter Tactics. Other than that, he just gets grenades to help when he uses his sword. The other changes limit the Chapter Champions of his 3 Honour Guard and clarifying the Chapter Banner.

Lysander, however, is already excellent for his points at being a beatstick and supporting Sternguard. Now he allows you to fill you troops with 2+/3++ models with Land Raiser transports. If that's not worth 50pts I don't know what it.


Sternguard will not get BS, I will positively draw the line there. Othrwise, we have a serious problem of spammimg a Regent of the Chapter Captain with possibly Vulkan or Cassius, at BS 5. They are quite perfect for their role as it is. As for Hellfire being Str 1, that is what HW has put in their FAQs across the board. Poisoned is Str 1. Also, hellfire is a fragile ceramic case that bleeds mutagenic acid into the target. Completely useless against vehicles.


I added that rule because IMO and on fluff basis, that is however Airburst rounds should work, and in fact all blasts should be able to hit flyers firing at BS 1 as normal, but GW made it otherwise to avoid flyers seeming weak and going down under IG pie plate.

Your dead wrong on the Eldar thing Marines, GK, Nids and Chaos Marines. Its a fluffy fandex and Dragonfire and Incendiary have the same superheated gas that the Avatar should be immune to.

As for Cassius, that's their choice but I put it in for fun sake.


@ Tigraman

I didn't give it because GW didn't. I realise that many Librarians does have Divination type powers, like the Blood Ravens who I myself play. However, I thought I'd leave it out.

If however, enough people post and say they think Divination should be there I will add it. Bear in mind they already have Prescience in their own table, which is the main reason you go for Divinaion. Also because Prescience is listed on 2 seperate tables, if they were to roll Prescince and default toit as a Primaris on Div, they wouldn't get to reroll.

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Lord of the Fleet






London

I don't get any of the fuss about the Airburst round hitting Flyers. Yes it's a bit iffy when it comes to the rules but it's a perfectly reasonable fluff explanation behind it. Whoever said that Tac Squads need Split Fire, well done sir, I knew Space Marines were missing something. GW really needs to give these guys some more attention, how could they miss such an obvious error?(!)
   
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Slippery Scout Biker




Plymouth England

 Deadshot wrote:
Calgar is widely renowned as overcosted and so I provided a few buffs to make him somewhat worth it whilst retaining utility for him. In fact, his only real buff is that he allows you to ignore a non-Warlord's Chapter Tactics. Other than that, he just gets grenades to help when he uses his sword. The other changes limit the Chapter Champions of his 3 Honour Guard and clarifying the Chapter Banner.

Lysander, however, is already excellent for his points at being a beatstick and supporting Sternguard. Now he allows you to fill you troops with 2+/3++ models with Land Raiser transports. If that's not worth 50pts I don't know what it.


Sternguard will not get BS, I will positively draw the line there. Othrwise, we have a serious problem of spammimg a Regent of the Chapter Captain with possibly Vulkan or Cassius, at BS 5. They are quite perfect for their role as it is. As for Hellfire being Str 1, that is what HW has put in their FAQs across the board. Poisoned is Str 1. Also, hellfire is a fragile ceramic case that bleeds mutagenic acid into the target. Completely useless against vehicles.


I added that rule because IMO and on fluff basis, that is however Airburst rounds should work, and in fact all blasts should be able to hit flyers firing at BS 1 as normal, but GW made it otherwise to avoid flyers seeming weak and going down under IG pie plate.

Your dead wrong on the Eldar thing Marines, GK, Nids and Chaos Marines. Its a fluffy fandex and Dragonfire and Incendiary have the same superheated gas that the Avatar should be immune to.

As for Cassius, that's their choice but I put it in for fun sake.


@ Tigraman

I didn't give it because GW didn't. I realise that many Librarians does have Divination type powers, like the Blood Ravens who I myself play. However, I thought I'd leave it out.

If however, enough people post and say they think Divination should be there I will add it. Bear in mind they already have Prescience in their own table, which is the main reason you go for Divinaion. Also because Prescience is listed on 2 seperate tables, if they were to roll Prescince and default toit as a Primaris on Div, they wouldn't get to reroll.


Caaalgar is far to UNDERCOSTED choosing to pass or fail any morale check your army is called to make.... yh ok 235 points for that combined with 2 PF in 6th ed giving him the bonus, plus ranged weapons AND Orbital Bombardment plus 3 units of Honour Guard. 4 wounds 4 attacks before bonuses (if i recall him rightly) eternal warrior yh ok he is under pointed (hope you get my sarcasm) and 2+4+
Now lets take lysander, 200 points, 4 wound eternal warrior, 3 attacks basic no addition cqb, 2+3+ BUT no ranged weaponry, making his range rule useless, a ruin at +1 in my deployment (which can be useless especially at tournaments)

Then you claim this to be a fluffy fandex BUT refuse to give sternguard BS5 well then this ain't fluff it shows you play erldar and don't like your high toughness being negated by a 2+ to wound. to point out fluff wise the szternguard have perfected ranged combat especially with bolters but most ranged weapons in general they have access to. marines are better than guard and sternguard are better than marines fluff wise next youd be claiming catan shards should be immune to dragonfire as they are poisoned rounds and all sorts

So I'm glad this would never come to bare as there is so many glaringly bad things wrong with this, it could take me a month to pick it apart.

like i said originally good effort with the captains but other than that oh dear god no

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Courageous Space Marine Captain






Glasgow, Scotland

There are a couple.of glaring falsehoods in your arguement that makes me hesitant to take your opinion into account.

First off, Calgar is 250.in PA, 265 with TDA and Teleport Homer. Meaning he and Lysander are tied for the most expensive HQ before upgrades, and the most expensive model before upgrades with the Land Raider and LRC.

Lysander has only 3 attacks yes, 4 on the charge. But those attacks are striking at Str 10, AP1 with Concussive. That's a hell of a lot of bang for your buck for 200pts. Added to that he makes Sternguard in a Drop Pod obscenely good even now. Coupled with Vulkan, even with my proposed changes, he is excellent. As for tournaments not having ruins, not my concern. Like GW I didn't make this for tournament use. Unlike them, I wrote it for fun. It designed for casual play, and for a bit of "craic" which is local slang for fun and amusement. Also, your name doesn't help your case.


Dragonfire Rounds are the Ignores Cover Rounds,.not Hellfire,.if you had read both the section.in my OP and the codex, and I do not play Eldar. Fact.

Secondly, Sternguard have not perfected bolter combat any.more than Dark Reapers have perfected theirs, or Tau, or Tyranids have perfected evolution. The marksmanship a new recruit learns is shown by changing a Scout's BS 3 to BS 4 when he reaches Devastator, if anything, more ranged combat orientated than Sternguard.


This message was edited 2 times. Last update was at 2013/07/24 07:26:56


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