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My current meta has a lot of necron players and I have taken a passing interest in them. The players at my store pretty much run cron air lists with ghost arc and annihilation barge support. Honestly I hate running more than one flyer in an army. I decided to run a rather unique list for my meta. The idea behind my list is to actually get into close combat quickly to shut down threats to my scoring units and barges. Being necrons I didn't worry about a great deal of dedicated anti tank weapons and instead focused on volume of fire. Please tell me what you think. Any suggestions will be welcome. Thanks in advance.
2000 Pts - Necrons Roster
HQ: Destroyer Lord (1#, 140 pts)
1 Destroyer Lord, 140 pts ((C:NE, pg. 31); Jump Units; Warscythe; Sempiternal Weave; Ever-Living; Independent Character; Preferred Enemy; Reanimation Protocols; Bulky; Deep Strike; Warlord)
Troops: Warriors (11#, 245 pts)
10 Warriors, 245 pts ((C:NE, pg. 33); Infantry; Gauss Flayer; Reanimation Protocols)
1 Ghost Ark ((C:NE, pg. 53); Gauss Flayer Array (each side); Quantum Shielding; Living Metal; Repair Barge; Jink; Vehicle (Open-topped, Skimmer))
Troops: Warriors (16#, 295 pts)
15 Warriors, 295 pts ((C:NE, pg. 33); Infantry; Gauss Flayer; Reanimation Protocols)
1 Night Scythe ((C:NE, pg. 51); Skyfire; (DFTS, pgs. 61 & 70); Vehicle (Transport); 1 Access Point; 15 model capacity; TL Tesla Destructor; Deep Strike; Invasion Beams; Living Metal; Supersonic)
Troops: Warriors (11#, 245 pts)
10 Warriors, 245 pts ((C:NE, pg. 33); Infantry; Gauss Flayer; Reanimation Protocols)
1 Ghost Ark ((C:NE, pg. 53); Gauss Flayer Array (each side); Quantum Shielding; Living Metal; Repair Barge; Jink; Vehicle (Open-topped, Skimmer))
Elite: C'Tan Shard (1#, 265 pts)
1 C'Tan Shard, 265 pts ((C:NE, pg. 40); Monstrous Creature; Eternal Warrior; Fearless; Immune to Natural Law; Writhing Worldscape; Transdimensional Thunderbolt; Fear; Hammer of Wrath; Move Through Cover; Relentless; Smash)
Fast Attack: Canoptek Wraiths (6#, 240 pts)
6 Canoptek Wraiths, 240 pts ((C:NE, pg. 44); Jump Units; Particle Caster x6; Phase Shifter; Fearless; Phase Attacks; Wraithflight; Bulky; Deep Strike)
Fast Attack: Canoptek Scarabs (10#, 150 pts)
10 Canoptek Scarabs, 150 pts ((C:NE, pg. 45); Beasts; Entropic Strike; Fearless; Swarms; Fleet; Move Through Cover)
Fast Attack: Canoptek Scarabs (10#, 150 pts)
10 Canoptek Scarabs, 150 pts ((C:NE, pg. 45); Beasts; Entropic Strike; Fearless; Swarms; Fleet; Move Through Cover)
Heavy Support: Annihilation Barge (1#, 90 pts)
1 Annihilation Barge, 90 pts ((C:NE, pg. 49); Tesla Cannon; TL Tesla Destructor; Quantum Shielding; Living Metal; Jink; Vehicle (Open-topped, Skimmer))
Heavy Support: Annihilation Barge (1#, 90 pts)
1 Annihilation Barge, 90 pts ((C:NE, pg. 49); Tesla Cannon; TL Tesla Destructor; Quantum Shielding; Living Metal; Jink; Vehicle (Open-topped, Skimmer))
Heavy Support: Annihilation Barge (1#, 90 pts)
1 Annihilation Barge, 90 pts ((C:NE, pg. 49); Tesla Cannon; TL Tesla Destructor; Quantum Shielding; Living Metal; Jink; Vehicle (Open-topped, Skimmer))
I think that the list provides a great deal of targets right off the bat to make the opponent have to worry about not being able to handle everything coming at once. The D-Lord join the wraiths to form a rock hard, fast close combat unit. The scarabs will be on the enemy in turn two pinning down squads or eating vehicles. The barges provide a lot of fire support and the C'tan can take squads by himself but is also hard to kill at range. Plus his special abilities make him a threat to tanks and makes the enemy moving through cover a pain.
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