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Made in us
Stone Bonkers Fabricator General





Beijing, China

PalmerC wrote:
Thanks. Well for the Mechanicum I was hoping of incorporating a FW Thallax Cohort and other mechaicum models as they come out. In addition to tech priest etc.


I think in your fluff you really need to decide if the SM are a detachment serving the Mechanicus or the Mechanicus are a detachment serving the SM chapter.
Made in us
Stone Bonkers Fabricator General





Beijing, China

PalmerC wrote:
 Exergy wrote:
PalmerC wrote:
Thanks. Well for the Mechanicum I was hoping of incorporating a FW Thallax Cohort and other mechaicum models as they come out. In addition to tech priest etc.


I think in your fluff you really need to decide if the SM are a detachment serving the Mechanicus or the Mechanicus are a detachment serving the SM chapter.


Thanks that is a great point and I am looking for more comments/observations like this.

I had envisioned it first as an astartes army and the idea of the mechanicus was a recent thought. I think from a model count perspective I am planning on having more space marines so I think I would be going for the mechanicum serving the Knights of Gryphoone. I wonder if the initial introduction of the two could be based on common circumstances (i.e. fall of Gryphon) but the long term alliance would be the mechanicum benefiting from lost technology discovered while a part of the space fairing fleet?

Cheers


Well that certainly works. Either way you cannot have 2 equal sized forces with 2 masters going about their merry way.

I would think of it this way:
The mechanicus from the forge world fled(to somewhere, probably nearby) and started to settle/build a new forge world. Because of their limited resources they can not afford to fund/deploy an Explorator fleet to explore this still somewhat uncharted territory looking for old tech.
The Chapter responded to the loss of their homeworld by becoming semi nomadic, recruiting from a number of systems in the area and keeping most of their resources mobile(to protect them, remembering all to well how the loss of their homewold reduced their fighting strength)
So the marines are always out moving and exploring things, often running in to things that interest them but that they cannot truly understand while the mechanicus devotes most of their resources to building a new forge world, so they cannot explore like they would like to. This then leaves many of the more adventurous tech priests bored and the general mech population unhappy with the pursuit of truth and knowledge being unfulfilled. MATCH MADE IN HEAVEN. The Marines agree to transport around a detachment of younger techpriests to let them explore whenever possible. The techpriests help to service the marines gear and ships as they are in constant need of maintenance without a homeworld to service them. These on the run enhancements wouldnt nessessarily fit standard codex patterns, each might be different giving the marines a kind of admech feel to them.


I do almost the exact opposite with a bunch of fallen Iron Hands worshiping some Dark Mechanicus in a almost Word Bearer fashion, but with the marines being smaller and definitely subservient to the Dark Mech
Made in us
Stone Bonkers Fabricator General





Beijing, China

PalmerC wrote:
I like this line of thinking.

I also wanted there to be a theme of "against the Tyranids" as they destroyed Gryphone and was planning on doing some minor conversions showing some Tyranid bits on some of the bases etc. I haven't read "Mechanicum" yet. I am not sur ehow emotional the Adeptus Mechanicum would be about the loss of their forgeworld and whether they would seek revenge or harbor a grudge etc.


there is a whole line of mechanicus that studies biology, bioenhancements, genetics. They could also be around searching for tyranid specimans to undersatnd them or to try and find weaknesses in them to ultimately try and get revenge.

But remember, the machine is cold and calculating. Most of them would be risk adverse and more interested in rebuilding than going out on a blind quest for vengence.
Made in us
Stone Bonkers Fabricator General





Beijing, China

PalmerC wrote:
Yes I read in the lexicanum about the different sects of the mechanicum and I could incorporate the biomancy as well. What units have you brought into your dark mechanicum? Forge world I hear is going to be bringing more mechanicum so there appears to be more options coming.


you are somewhat hamstrung by what codex you are using for primary / allies

I run CSM+IG or SW+IG with the admech giving me
Chaos Spawn, Oblits, cultists, dreads, daemon engines, sentinals, IG squads, Heavy Weapon Squads, Marbo, roughriders, and TANKS.
Thunderwolf Cav, direwolves, dreads, sentinals, IG squads, Heavy Weapon Squads, Marbo, roughriders, and TANKS.

I can see you could make some cool biomancy ogryns, roughriders, TWC, or Chaos spawn; they just need to be hulking bio constructs with a bit of mech thrown in. I have some DE grotesques that are rather similar.
Made in us
Stone Bonkers Fabricator General





Beijing, China

PalmerC wrote:
I guess I will have to write something to explain that. Like the mechanicum repairing it. As I understand it some of the heresy era technology was the peak of Imperial tech. So I am guessing where you still may have it would be highly valued. I am mainly wanting a squad of the heresy jetbikes and possibly some of the terminator armor.


Automatically Appended Next Post:
Looks like the legio gryphonicus survived the tyranid invasion according to this info. They took part in defending Caria in the 13th black crusade. Hmm the plot thickens

http://warhammer40k.wikia.com/wiki/Legio_Gryphonicus


how about the admech learning about the hiveminds tactics and strategy and understanding that it targets organic material. Thus when the chapters homeworld and the forgeworld were destroyed a few transports could have made it out, if they were carrying no organic or minimal organic material. Perhaps they noted what happened after 1 evacuation and used what they learned on the second evac leaving them with considerable amounts of material.
Made in us
Stone Bonkers Fabricator General





Beijing, China

PalmerC wrote:
 Exergy wrote:
PalmerC wrote:
I guess I will have to write something to explain that. Like the mechanicum repairing it. As I understand it some of the heresy era technology was the peak of Imperial tech. So I am guessing where you still may have it would be highly valued. I am mainly wanting a squad of the heresy jetbikes and possibly some of the terminator armor.


Automatically Appended Next Post:
Looks like the legio gryphonicus survived the tyranid invasion according to this info. They took part in defending Caria in the 13th black crusade. Hmm the plot thickens

http://warhammer40k.wikia.com/wiki/Legio_Gryphonicus


how about the admech learning about the hiveminds tactics and strategy and understanding that it targets organic material. Thus when the chapters homeworld and the forgeworld were destroyed a few transports could have made it out, if they were carrying no organic or minimal organic material. Perhaps they noted what happened after 1 evacuation and used what they learned on the second evac leaving them with considerable amounts of material.


Very creative! I just may need to borrow some of that! So i do not have a good grasp on Tyranid fluff. Tyranids sense and target organic matter? Not to digress but does that mean the Necrons are pretty much free of Tyranid threat?

'Nids consume organic matter(biomass) on a planet and convert it into the additional nids/fleet. when they leave a world, they have completely consumed all organic material on the world leaving it dead.
The hivemind is highly intelligent and often strikes at what is most valueable to the enemy, regardless of it's value later on but the number of minions direclty linked to the hivemind is limited. It is likely that many of the lesser 'Nids when undirected by higher intelligence only go on simple instincts (like presence of biomass)

So assume 2 transports are fleeing in opposite directions and there are only enough 'nids to stop and destroy one. One is a small slow transport full of powered down titan parts while the other is a larger faster transport full of rotting potatoes.
-if a intelligent 'nid was present, the nid fleet would probably pursue the titan parts, as they are clearly of more value to the enemy
-if only simpler less intelligent 'nids were there the 'nid fleet would pursue the potatoes, drawn to it's size, speed, or biomass signature.

now if there was an all out evacuation of a developed planet there would be hundreds if not thousands of ships fleeing in just about every direction. Some would probably make it while others would not. Later the survivors would be cataloged by a intelligence like the AdMech. Every detail would be collected, size of the ship, trajectory, speed, cargo, number of crew. They would analyse and note patterns. In a second evacuation strategies would be devised to fool the enemy and more high value cargo would escape at the expense of total cargo.
It might involve deception, telling a crew of a starship that they carry an incredibly valuable artifact from the dark age of technology, providing a fake escort, while actually packing the ship with defective old grain havesters while telling another ship they are carrying out of date steam engines while actually putting stores of turbo lasers on board.
It might involve removing or killing the organic components of certain cybernetic systems to allow them to pass the hiveminds keen eye.

Of course the hivemind is highly adaptive, so if the same idea was tried again against the same hivefleet the 'nids might deploy more intelligent hivemind linked nids to search out the high value targets.

It's your fluff, think desperate and be creative. Think about how in a long string of defeats against the 'nid invasion personal action led to small victories in men and material.

Tactical defeat but strategic victory

This message was edited 1 time. Last update was at 2013/07/31 16:06:18


 
Made in us
Stone Bonkers Fabricator General





Beijing, China

http://www.dakkadakka.com/dakkaforum/posts/list/545019.page#5930650

title pretty much explains it
 
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