pantsonhead wrote:Guide has no effect on template weapons. It gives you re-rolls; it does not twin-link.
The Nightspinner's gun is nowhere near as good as the Heldrake's against MEQs. The Heldrake inflicts .83 wounds on every T4 3+ model hit, regardless of cover. The Nightspinner's torrent inflicts .39 wounds on every T4 3+ model hit, regardless of cover. The Spinner isn't even better against Crisis Suits, though it comes close unless some wounds are allocated to drones.
Araenion wrote:Gosh, you're right. I totally mixed it up because in the last codex I always used Guide and Doom and for a second there thought it was Guide that twin-links the templates, but it was actually Doom that made them re-roll failed wounds.
BGB, page 33, Blast & Large Blast, Blast weapons and re-rolls
"If a model has the ability to re-roll its To Hit and chooses to do so after firing a blast weapon, the player must re-roll both the scatter dice and
2d6"
So you don't need
TL, just reoll to hits.
Fire prism bring versatility its the same as a missile launcher you can do any of its jobs cheaper with other unit but it gives you options. Which competatively is always nice when you don't know what your facing.