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![[Post New]](/s/i/i.gif) 2013/07/27 23:58:03
Subject: 2k Deathwing .... Up Againist Orkz
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Revving Ravenwing Biker
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Belial (Terminator Armor, Dual Lighting Claws) – 190 {Attached to the Unit of Deathwing Knights}
Deathwing Command Squad (5 Deathwing Terminators, Cyclone Missile Launcher, Banner of Fortitude) – 330
Deathwing Terminators (Sergeant with Power Sword & Storm Bolter, 4 Deathwing Terminators, Cyclone Missile Launcher) – 245
Deathwing Terminators (Sergeant with Power Sword & Storm Bolter, 4 Deathwing Terminators, Cyclone Missile Launcher) – 245
Deathwing Terminators (Sergeant with Power Sword & Storm Bolter, 4 Deathwing Terminators, Chain Fist, Assault Cannon) – 245
Deathwing Terminators (Sergeant with Power Sword & Storm Bolter, 4 Deathwing Terminators, Chain Fist, Assault Cannon) – 245
Deathwing Knights (Knight-Master, 4 Deathwing Knights) – 235 {Deployed inside the Land Raider Crusader}
Land Raider Crusader (Multi-Melta) – 260
= 1995
I'm thinking castle up and maybe put the land raider into reserve - I would take Belial with a TH/SS ... but since he already has Iron Halo and T5 from the Knights I dont think it should be an issue taking DLC's over TH/SS, and he gets to attack on initiative and shred some boyz.
Thoughts?
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![[Post New]](/s/i/i.gif) 2013/07/28 01:59:13
Subject: 2k Deathwing .... Up Againist Orkz
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Bounding Dark Angels Assault Marine
Memphis,TN
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More missles less auto cannons more th/as and add a th/as to Belial(adds that str 8 hit so you don't have to smite as soon you hit a high toughness unit) other than that list looks solid
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![[Post New]](/s/i/i.gif) 2013/07/28 02:21:35
Subject: Re:2k Deathwing .... Up Againist Orkz
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Revving Ravenwing Biker
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assault cannons (rending) are there for AV 14 threat if he takes battle wagons or to shred kanz
if the terminators make it into combat with orkz and need the TH/SS the game has already gone wrong - and sadly all my TH/SS guys are being used for Deathwing Knights (opponent is fine with it)
.... is the STR 8 really a better trade-off than striking at initiative & +1 attack when hes in a unit of deathwing knights giving him 5+ toughness?
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![[Post New]](/s/i/i.gif) 2013/07/28 02:27:11
Subject: Re:2k Deathwing .... Up Againist Orkz
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Bounding Dark Angels Assault Marine
Memphis,TN
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Whereswaldo wrote:assault cannons (rending) are there for AV 14 threat if he takes battle wagons or to shred kanz
if the terminators make it into combat with orkz and need the TH/ SS the game has already gone wrong - and sadly all my TH/ SS guys are being used for Deathwing Knights (opponent is fine with it)
.... is the STR 8 really a better trade-off than striking at initiative & +1 attack when hes in a unit of deathwing knights giving him 5+ toughness?
Understand on the autocannons, IMO the 3+ is better the whole point is the str 8. You could assault anything and not need to smite to kill it smite would be used for tougher targets
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![[Post New]](/s/i/i.gif) 2013/07/28 04:18:22
Subject: 2k Deathwing .... Up Againist Orkz
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Regular Dakkanaut
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Are you expecting mega armor nobs, if so, maybe a chaplain with the knights will be useful for the turn of admitting to make sure you are fully effective on the assault.
And it'll be generally useful for maximizing any assault damage.
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![[Post New]](/s/i/i.gif) 2013/07/28 04:51:47
Subject: Re:2k Deathwing .... Up Againist Orkz
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Revving Ravenwing Biker
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Na there shouldnt be any armored mega nobs ... i thought about adding a tda libby with divination or a tda chaplain, but to do that i have to drop the fortitude banner and i'm not sure if its worth losing feel no pain
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This message was edited 1 time. Last update was at 2013/07/28 06:52:41
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![[Post New]](/s/i/i.gif) 2013/07/28 16:19:30
Subject: 2k Deathwing .... Up Againist Orkz
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Rough Rider with Boomstick
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I think LC would be better on Belial in this one situation.
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My blog! 1,500 Points II 1,500 Points II 125
Have a nice day. |
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![[Post New]](/s/i/i.gif) 2013/07/28 17:35:08
Subject: Re:2k Deathwing .... Up Againist Orkz
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Revving Ravenwing Biker
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I'm thinking just with Orkz the LC would be better, only a few models are above Toughness 4 the ones being Toughness 5 are HQ's, Bikes, Deffchopters ... and if the unit hits something with it in there they can smite mode and precise strikes instant death HQ's. Against other armies it would be different .... the Belial / Knight unit is really there to screen for the Tactical Deathwing Squads (more than likely assaulting boyz or bikes). The unit is not intended to be a deathstar but bubble wrap. Automatically Appended Next Post: Actually looking at the three weapon options, the sword might come out better than the LC's ..... not sure though Sword & Storm Bolter - 3 S4 Melee Attacks, Master-Crated, Fleshbane, Striking at Int & 2 Ranged S4 precise shots, 4+ Invu Save Dual Lighting Claws - 4 S4 Melee Attacks, Shred, Striking at Int, 4+ Inuv Save Thunderhammer & Storm Shield - 3 S8 Melee Attacks, Concussive, Striking at Int 1, 3+ Inuv Save Between the Sword & Lighting Claws - the storm bolter and extra attack would even out (maybe in the LC s favor slighly) - fleshbane and shred would even out (maybe in the Sword's favor) - so I guess the sword is mastercrafted over the claws ... but i'm not sure how clutch the 1 reroll per round is. Automatically Appended Next Post: although ... adding in a int chaplain or divination libby would make that unit really nasty - any thoughts on if its worth dropping the fortitude banner for one? Automatically Appended Next Post: I am kind of thinking about dropping one of the terminator squads for 2 Dreadnoughts MM / DCCW with HF .... I would lose a scoring unit but the dreads could be pretty useful
thoughts anyone?
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This message was edited 4 times. Last update was at 2013/07/28 23:16:07
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