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Hello Everybody! I've finally caved and have assembled a sizable CSM army after many years of playing the WH games and reading the books. I've tried to do as much research as I can into a good army composition and I wanted some feedback on the current list I have assembled. It is my understanding that the 6th codex has put a heavier focus on shooting than assault so I gone for slightly more ranged units, please correct me if I am mistaken in this. My intent is to have both squads of 10 CSM's carry two plasmas and a combi-plas but also give them all a close combat weapon, is that a waste of points? I wanted to either run the third unit of 10 CSM's as either another all plasma outfit or proxy them as a unit of 10 plague marines equip with plasma. It is also my understanding that Obliterators are the most cost effective heavy support option so I have purchased five of them and intend to run them in a squad of three and two or as five individual units, thoughts? I am also toying with the idea of replacing my Chaos Lord with Typhus so I can make the cultists into plague zombies, but I'm not sure if he is cost effective. Generally unsure of what upgrades to give all of my squads as well. Please reply with as much feedback and possible tactics as you can. Thanks very much!
HQ:
Chaos Space Marine Lord (From Dark Vengeance) - Unsure of how to run him
Chaos Raptor Lord (Converted from DV Chosen Squad) - Twin lightning claws and not sure what else. Might not use him
Heavy Support:
x5 Obliterators - Was either going to take MoN or MoT on each one
Elites: (Maybe)
x10 Plague Marines w/ two plasma guns and an asp with a plasma pistol and a powersword
Fast Attack:
x10 Raptors w/ two meltas and an asp with a bolt-pistol and a powersword
Troops:
x10 CSM w/ two plasma guns and an asp with a combi plas, all models have cc weps
x10 CSM w/ two plasma guns and an asp with a combi plas, all models have cc weps
x10 Cultists, CC models
x10 Cultists, ranged models
Dedicated Transport:
x2 Rhinos, not sure what else to give them
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