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![[Post New]](/s/i/i.gif) 2013/07/31 01:57:54
Subject: new proposed 40K game type "the gauntlet"
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Savage Khorne Berserker Biker
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I was bored at work today and though of a fun way to use that super heavy, apocalypse unit in a different way.
Player 1 gets 1 apocalypse super heavy of their choice (baneblade, lord of skulls, etc.)
Player 2 gets to make a regular 40K list, with no FOC restrictions, with their own army of equal points value to player one's model.
Using a standard 4 X 6 table, with terrain placed, player 1 positions his super heavy at one of the short ends of the table.
Player 2 then deploys his army as he sees fit.
No need to roll to see who goes first, player 1 always goes first.
The object of the game is for player 1 to reach the opposite table edge and back to it's original table edge with out being destroyed, player two's obvious objective is to destroy the super heavy.
I think this would be a fun way to use those HUGE models instead of playing a regular game of apocalypse.
You could even team up with 2 players controlling a super heavy each and the other team teaming up to take them out!
Give it a try and post a battle report here.
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It is the 3rd Millennium. For more than a hundred months Games Workshop has sat immobile on the Golden Throne of Nottingham. It is the foremost of wargames by the will of the neckbeards, and master of a million tabletops by the might of their inexhaustible wallets. It is a rotting carcass writhing invisibly with business strategies from the early Industrial Revolution Age. It is the Carrion Lord of the wargaming scene for whom a thousand veteran players are sacrificed every day, so that it may never truly die. Yet even in its deathless state, GW continues its eternal vigilance. Mighty battleforce starter-sets cross the online-store-infested miasma of the internet, the only route between distant countries, their way lit by a draconian retail trade-agreement, the legal manifestation of the GW's will. Vast armies of lawyers give battle in GW's name on uncounted websites. Greatest amongst its soldiers are the Guardians of the IP, the Legal Team, bio-engineered super-donkey-caves. Their comrades in arms are legion: the writing team and countless untested rulebooks, the ever vigilant redshirts, and the writers of White Dwarf, to name only a few. But for all their multitudes, they are barely enough to hold off the ever-present threat from other games, their own incompetence, Based Chinaman - and worse. To support Games Workshop in such times is to spend untold billions. It is to support the cruelest and most dickish company imaginable. These are the tales of those times. Forget the power of sales discounts and Warhammer Fantasy Battle, for so much has been dropped, never to be re-published again. Forget the promise of cheaper digital content and caring about the fanbase, for in the GW HQ there is only profit-seeking, Space Marines and Sigmarines. There is no fun amongst the hobby shops, only an eternity of raging and spending, and the laughter of former employees who left GW to join better companies. |
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![[Post New]](/s/i/i.gif) 2013/07/31 02:18:05
Subject: new proposed 40K game type "the gauntlet"
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Member of the Ethereal Council
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Sounds like it would be a blast. Sounds like something they would do at the friday events for tournaments. but then you get guys that brings nothing but melta guns
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![[Post New]](/s/i/i.gif) 2013/07/31 02:25:04
Subject: Re:new proposed 40K game type "the gauntlet"
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Longtime Dakkanaut
Houston, Texas
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This sounds awesome.:.if my local gamestore didn't already do it. It gives me a way to use my Dark Age Warlord Titan other than 6000 point apocalypse games.
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Finally found my quote from a gym buddy born and raised in South Korea:
"It is the soldier, not the reporter who has given us the freedom of the press.
"It is the soldier, not the poet, who has given us the freedom of speech.
"It is the soldier, not the campus organizer, who gives us the freedom to demonstrate.
"It is the soldier who salutes the flag, who serves beneath the flag, and whose coffin is draped by the flag, who allows the protester to burn the flag." |
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![[Post New]](/s/i/i.gif) 2013/07/31 02:28:41
Subject: new proposed 40K game type "the gauntlet"
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Screamin' Stormboy
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This sounds cool, good oppochunity to use your big toys with out having to plan an all dayer
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Wakatipu40k
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![[Post New]](/s/i/i.gif) 2013/07/31 02:35:51
Subject: new proposed 40K game type "the gauntlet"
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Decrepit Dakkanaut
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Wasn't this mission in a White Dwarf? Only it was centered around a Stompa and not just any Super-Heavy.
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This message was edited 1 time. Last update was at 2013/07/31 02:36:01
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![[Post New]](/s/i/i.gif) 2013/07/31 03:26:45
Subject: new proposed 40K game type "the gauntlet"
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Homicidal Veteran Blood Angel Assault Marine
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That'd certainly be interesting. I may have to suggest it to my group.
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![[Post New]](/s/i/i.gif) 2013/07/31 03:29:05
Subject: Re:new proposed 40K game type "the gauntlet"
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Douglas Bader
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This sounds boring as hell. The superheavy has to move 130" (depending on how long it is) at the rate of 6" per turn. So there's pretty much no chance that the game will ever end with the tanks successfully making the trip, one side will always be killed long before that happens (especially since you're talking about a 500 point army). And TBH it's always going to be resolved in the first turn when the drop pod melta either kills the superheavy and wins or fails to kill it and loses.
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There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2013/07/31 04:50:19
Subject: new proposed 40K game type "the gauntlet"
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Executing Exarch
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I think it would take some ironing out. As peregrine noted most super heavy vehicles would take 24 turns to manage to move that distance. This would also be resolved fairly quickly if the army side brings any form of serious melta.
Perhaps don't allow reserves/DS and only make the super heavy move to a relic in the center of the board and then off the board. That sounds more fun in my estimate and could be a great diversion from rule book missions.
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![[Post New]](/s/i/i.gif) 2013/07/31 05:13:24
Subject: new proposed 40K game type "the gauntlet"
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Ragin' Ork Dreadnought
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Meh. Either the enemy list easily counters the Super Heavy, or the Super Heavy blows them off the board. It also heavily depends on the heavy, a Warhound for example will demolish everything in its path without destroyer weapons or deep striking meltas to counter it, but the more support-role Stompa will struggle against any long range squads in cover and especially against vehicles.
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![[Post New]](/s/i/i.gif) 2013/07/31 14:08:22
Subject: new proposed 40K game type "the gauntlet"
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Drew_Riggio
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Why would you need to make a return trip? What would be the purpose of such a mission? To move one place and come back? The mission should be modelled as a 'breakthrough'.
The super heavy needs to get across the board, either to escape enemy territory or to reinforce friendlies in some other part of the battlefield. The super heavy player should get a super heave + 1000 points, the attack should get the same amount of points. This way the super heavy player has some bubble wrap. It should lead to a more dynamic game.
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This message was edited 1 time. Last update was at 2013/07/31 14:10:40
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![[Post New]](/s/i/i.gif) 2013/07/31 14:10:20
Subject: new proposed 40K game type "the gauntlet"
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Ultramarine Master with Gauntlets of Macragge
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Sounds like Ogre, basically. Could be fun, I'm just wary of any game type where 90% of my infantry's weaponry isn't going to do anything.
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Check out my Youtube channel!
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![[Post New]](/s/i/i.gif) 2013/07/31 15:49:09
Subject: new proposed 40K game type "the gauntlet"
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Stealthy Warhound Titan Princeps
Phoenix, AZ, USA
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I was a master at defeating the "6 Tower Defense" in Ogre, and bought my first Armorcast Baneblade so I could play 40k scale Ogre back in the day. As such, I'd recommend the Superheavy's goal is to contest one objective on the opposite side of the board for one turn. The defender must retain control of the objective at all times, or loses after one full turn not in control of that objective. Within those constraints, players can feel free to set their own point limits and unit restrictions.
SJ
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“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
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![[Post New]](/s/i/i.gif) 2013/07/31 15:55:05
Subject: new proposed 40K game type "the gauntlet"
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Legendary Master of the Chapter
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Id figure a bane blade or super heavy would have at least a support convoy with it.
defending super should have some units as well (maybe only troops) as it would be all too easy to have a ton of troops with melta bombs bumb rush the thing and close combat it every turn.
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Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2013/07/31 21:25:36
Subject: new proposed 40K game type "the gauntlet"
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Longtime Dakkanaut
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the problem here is that every army can bring things that guarantee that superheavy dies. as an ork i can bring PK-bikers, and turn-1 assault him. most other armies will bring melta. one tank, however big, will never stand up to a tailored list.
if the defenders had less points to play with, this could work, also (to speed things up) if the defenders were emplaced, so can't move or assault, it could work with most armies (not nids or orks though) and speed it up a lot; superheavy moves and shoots, defenders shoot, next turn.
i could see a superheavy drag race working, forcing them to move as fast as they can forwards and shoot all their guns that can fire sideways at each other. the player that reaches the end with the least damage wins?
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![[Post New]](/s/i/i.gif) 2013/08/02 21:56:16
Subject: new proposed 40K game type "the gauntlet"
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Horrific Howling Banshee
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i agree it took only 1 squad of sternguard to kill a bane hammer in one turn
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