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Made in nz
Planespotter




My friend brought the ork stompa model a couple of years ago just as a cool model to paint but seeing as the new apocalypse rules have just come out I thought I might pick them so we give it a go in some games.

If we use it in normal size games will it be unbalanced to play against, are there any rules you would change to make it work better and how much anti tank will I need to take something like this down?
   
Made in nl
Loyal Necron Lychguard



Netherlands

Not sure where to begin. It's quite expensive in points, so that's a bonus..
But he brings way too much dakka to the table; he could easily wipe out almost two Tactical Squads each turn.
He has tons of AP3 weapons, even S10-blasts and more stuff to shoot everything down within one turn.

My suggestion would be to lower the blast-radius and take a look at the AP of his weapons.
And you can always play games till you find a statline that works for you.
   
Made in us
Douglas Bader






The only thing you need to do is warn your opponent that it's coming so they can be sure to bring appropriate counters. A Stompa really isn't that scary if you know it's coming, combi-melta sternguard in drop pods will probably kill it on the first turn before it ever gets to do anything.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in us
Death-Dealing Dark Angels Devastator



Rapid City SD

A friend of mine has one and I've played several normal games with it included. It really was not as impressive on the table as it is on paper, I'm not saying it sucked but it definitly didnt make the game unbalanced.

This message was edited 1 time. Last update was at 2013/07/31 04:05:48


"Power armour for your power armour so you can power in your armour"
5K points Blood Angels
1.5K Dark eldar
1K Dark Angels 
   
Made in us
Dark Angels Librarian with Book of Secrets






Again, another no.

Apocalypse units are for Apocalypse games. The Ork player is going to be pretty bored if that's the only model he has on the table.
   
Made in us
Executing Exarch





McKenzie, TN

It should be fine. I recommend taking stuff that plays quickly so your friend won't get bored waiting.
   
Made in us
Painlord Titan Princeps of Slaanesh






Dallas, TX

Stompas are hella fun.

It can also be locked in combat though, so use some thunder hammer terminators and lock him down!

Or scouts. Just dump 20 scouts on it.

40k Armies I play:


Glory for Slaanesh!

 
   
Made in ca
Heroic Senior Officer





Krieg! What a hole...

 Peregrine wrote:
The only thing you need to do is warn your opponent that it's coming so they can be sure to bring appropriate counters. A Stompa really isn't that scary if you know it's coming, combi-melta sternguard in drop pods will probably kill it on the first turn before it ever gets to do anything.


Not so sure anymore, as any pen on a SH is now practically a glance and even if you hit 6 on damage die, the best you can do is 4 hull points of damage

Member of 40k Montreal There is only war in Montreal
Primarchs are a mistake
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Savageconvoy wrote:
Snookie gives birth to Heavy Gun drone squad. Someone says they are overpowered. World ends.

 
   
Made in kr
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

wouldnt that be like half your army right there? im not sure what a stompa is worth exactly but i know it isnt cheap.

1 Stompa plus ~100 boyz would be about it. Shoot the stompa, it dies, now its a weak green tide to deal with

An ork with an idea tends to end with a bang.

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Made in us
Douglas Bader






 Bobthehero wrote:
 Peregrine wrote:
The only thing you need to do is warn your opponent that it's coming so they can be sure to bring appropriate counters. A Stompa really isn't that scary if you know it's coming, combi-melta sternguard in drop pods will probably kill it on the first turn before it ever gets to do anything.


Not so sure anymore, as any pen on a SH is now practically a glance and even if you hit 6 on damage die, the best you can do is 4 hull points of damage


But remember, melta still does that extra D3 HP on a 4+. Drop 500 points worth of suicide melta sternguard next to one and you're averaging 10 HP gone. That's a dead Baneblade, and a pretty big dent in anything short of the biggest titans.

This message was edited 1 time. Last update was at 2013/07/31 06:54:31


There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in ca
Heroic Senior Officer





Krieg! What a hole...

Now 500 pts, yeah sure.

10 hp is still not a dead stompa tho

Member of 40k Montreal There is only war in Montreal
Primarchs are a mistake
DKoK Blog:http://www.dakkadakka.com/dakkaforum/posts/list/419263.page Have a look, I guarantee you will not see greyer armies, EVER! Now with at least 4 shades of grey

Savageconvoy wrote:
Snookie gives birth to Heavy Gun drone squad. Someone says they are overpowered. World ends.

 
   
Made in kr
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Didnt all the bonuses to the pen results go away after the first roll? Otherwise an AP1 would have a good chance of just insta-gibbing any super heavy since 50-50 would be an "explode" and keep on going till nothing is left.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Painlord Titan Princeps of Slaanesh






Dallas, TX

So those 100 boyz are spread out around the stompa to prevent a drop pod landing by it aaaaand that strategy doesn't work at all anymore!

40k Armies I play:


Glory for Slaanesh!

 
   
Made in de
Decrepit Dakkanaut





 SoloFalcon1138 wrote:
Again, another no.

Apocalypse units are for Apocalypse games. The Ork player is going to be pretty bored if that's the only model he has on the table.

   
Made in ca
Heroic Senior Officer





Krieg! What a hole...

 Vineheart01 wrote:
Didnt all the bonuses to the pen results go away after the first roll? Otherwise an AP1 would have a good chance of just insta-gibbing any super heavy since 50-50 would be an "explode" and keep on going till nothing is left.


No, if you pen a hit a 6, you do d3 hip of damage and that's it.

Every other results are simply ignored

Member of 40k Montreal There is only war in Montreal
Primarchs are a mistake
DKoK Blog:http://www.dakkadakka.com/dakkaforum/posts/list/419263.page Have a look, I guarantee you will not see greyer armies, EVER! Now with at least 4 shades of grey

Savageconvoy wrote:
Snookie gives birth to Heavy Gun drone squad. Someone says they are overpowered. World ends.

 
   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

A Stompa won't be too much of an issue in a normal game, especially at their new costs. As long as you know its coming, you should be able to handle it without too much issue.

IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

 Vaktathi wrote:
A Stompa won't be too much of an issue in a normal game, especially at their new costs. As long as you know its coming, you should be able to handle it without too much issue.

Pretty much, Stompas are pretty manageable. Now if you were fighting something with a D-weapon or the Stompa had a Lifta-droppa...

   
Made in us
Decrepit Dakkanaut






New Orleans, LA

I'm not a fan of mixing superheavies in normal games, unless you're doing a one-off scenario for your campaign or something.

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Made in us
Novice Knight Errant Pilot





Baltimore

I want to say that the spearhead expansion had an interesting scenario for a super heavy called 'Stop the Stompa' where the goal was to prevent the stompa from crossing to one side of the board to the other.

 
   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

 Andilus Greatsword wrote:
 Vaktathi wrote:
A Stompa won't be too much of an issue in a normal game, especially at their new costs. As long as you know its coming, you should be able to handle it without too much issue.

Pretty much, Stompas are pretty manageable. Now if you were fighting something with a D-weapon or the Stompa had a Lifta-droppa...
Exactly, stompas and baneblades aren't too much of an issue really, D weapons and some of the crazier Apoc rules however just can't be made to work well in normal games (even in Apoc they get unmanageable quickly )

IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in us
Trustworthy Shas'vre




DFW area Texas - Rarely

Play several, and let us know how it goes.

As many people said, it all depends on what it goes up against.

DavePak
"Remember, in life, the only thing you absolutely control is your own attitude - do not squander that power."
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Actor, Gamer, Comic, Corporate Nerd
 
   
Made in nz
Planespotter




So I've bought the rule book, and I have to say the stompa doesn't look to scary.

Its got heaps of hull points to protect it, but the amount of ranged damage it can put out drops alot after the first couple of turns it might be in combat by then though.

Gonna try it out this weekend with 2000pts a side and see how it goes.
   
Made in us
Member of the Ethereal Council






at my local FLGS we have a format call "Lords of war" In 2500 point games you can bring a single super heavy.

5000pts 6000pts 3000pts
 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Yeah, I agree. If you've brought enough anti-tank, you've brought enough to handle most superheavies.

If you can't handle a baneblade, for example, that means you can't handle 3 russes, and you should work on that before getting too feisty about baneblades.

They're not a part of 40k of course, but that doesn't mean they're necessarily so unbalanced that opponents should auto-disinclude them without at least considering it first.


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

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Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

And unlike the 3 russes that baneblade is going to be in perfect sight for all your anti tank. Russes occationally due to positioning are safe for a turn or two because of multiple reasons, baneblade is kinda forced to be out in the open saying HIT ME PLZ!

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in id
Fixture of Dakka




Temple Prime

Anyone who fields a Baneblade in a regular game is practically required to have three extra models in their collection.

Creed to outflank with them.

Vance Stubbs to lose them by the truckload.

And Diomedes to declare "EET IS DA BEHNBUHLAAAYDE".

 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

lol, yes. Baneblades actually cost +90 points than what you think they do, due to the mandatory "creed tax".


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in id
Fixture of Dakka




Temple Prime

 Ailaros wrote:
lol, yes. Baneblades actually cost +90 points than what you think they do, due to the mandatory "creed tax".


But hey, a max dakka baneblade up a weak flank is mean.

Well, until fire dragons pile out of a wave serpent that sneers at it's guns (damn shields and damn cover save) and turn it to slag.

God damn Eldar and their god damn skimmers.


 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
 
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