| Author |
Message |
 |
|
|
 |
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2013/08/02 15:54:11
Subject: Dark Angel Kill Team
|
 |
Torture Victim in the Bowels of the Rock
Rock Hill, SC
|
Not sure if this belongs here, this is my first post..
My local store just recently discovered the kill team rules so I've been playing around with a vet squad. I win much more than I lose, but I feel it's pretty rigid in what it can do. Any thoughts to improve it?
1 Vet- Plasma Cannon
1 Vet- Plasma Gun
3 Vet- Plasma Pistol, Chain sword
2 Vet- Bolters
201 points
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/08/02 16:17:27
Subject: Dark Angel Kill Team
|
 |
Dark Angels Librarian with Book of Secrets
|
yup. remove the plasma. one bad round and you can cause yourself to take a break check. plus, you're one point over.
look into a tricked out tactical squad and a rhino. that's what I used and it worked very well for me.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/08/02 18:16:54
Subject: Dark Angel Kill Team
|
 |
Lone Wolf Sentinel Pilot
|
SoloFalcon1138 wrote:yup. remove the plasma. one bad round and you can cause yourself to take a break check. plus, you're one point over.
look into a tricked out tactical squad and a rhino. that's what I used and it worked very well for me.
There's a 5% chance of a Marine killing himself with each plasma shot. Even if you somehow do have a ridiculous bout of bad luck, you've got LD9.
Bearing in mind that melta is near worthless in kill team and flamers are pretty redundant as well due to the lack of hordes, I'd always take plasma, which is insurance against monstrous creatures and that one TFG that decides to bring 5 Terminators, as well as being very effective against other Marines. The odds of having a massive advantage against any of those 3 opponents far outstrip the potential and extremely unlikely disaster scenario you describe.
|
|
This message was edited 1 time. Last update was at 2013/08/02 18:18:43
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/08/02 19:16:52
Subject: Dark Angel Kill Team
|
 |
Torture Victim in the Bowels of the Rock
Rock Hill, SC
|
I have to agree with Mr.Omega.
I've almost always taken quite a bit of plasma and almost never get hot.
the one extra point has been ok'ed by pretty much everyone in my gaming group. We really don't tournament play. Almost exclusively friendly games.
There are 3 tyranid, 1 chaos demon, and 3 CSM players that I have to face. The S7 is really great against all the MCs and the AP2 has been awesome against CSM
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/08/03 00:04:32
Subject: Dark Angel Kill Team
|
 |
Dark Angels Librarian with Book of Secrets
|
everyone's mileage varies on plasma, but it is a risky move with a small number of models. melta would be better, even being shorter ranged, it is stronger and doesn't explode.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/08/03 02:15:29
Subject: Dark Angel Kill Team
|
 |
Veteran Knight Baron in a Crusader
|
I thought MCs weren't allowed in Killteam? Or is that Combat Patrol?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/08/03 05:44:47
Subject: Dark Angel Kill Team
|
 |
Torture Victim in the Bowels of the Rock
Rock Hill, SC
|
Melta is stronger and doesn't explode.. but it is worth giving up all the extra shots and extra range I get from plasma?
I've heard a lot of people say that MCs aren't allowed in kill team but i've never personally read any rules that say that.. so until I find some that do and it passes with my gaming group I'm still ok with anyone playing them..
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/08/03 05:50:28
Subject: Dark Angel Kill Team
|
 |
Dark Angels Librarian with Book of Secrets
|
according to the GW kill team rules, you may field a model with no more than 3 wounds, which eliminates most monstrous creatures. either way, a meltagun with eat most models with ease.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/08/03 07:08:25
Subject: Dark Angel Kill Team
|
 |
Torture Victim in the Bowels of the Rock
Rock Hill, SC
|
Where is this rule? I'm not trying to be difficult, but I can't find it in the Battle Missions book, or the Heralds of Ruin blog, or pdf for the 2013 Kill Team Pack from the GW site..
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/08/03 12:01:04
Subject: Dark Angel Kill Team
|
 |
Fresh-Faced New User
|
Here is a link to the rule published by GW updated in 2013 for their kill team event:
http://www.games-workshop.com/MEDIA_CustomProductCatalog/m2860630a_40K_Kill_Team_Pack_2013_(6).pdf
In addition they published this errata/ FAQ:
http://www.games-workshop.com/MEDIA_CustomProductCatalog/m3170054a_Kill_Team_Update_April_2013.pdf
basically the no models with more than three wounds i think was specifically designed to keep out riptides as single kill teams and there are other units which have accidentally been nerfed such as razorwing flocks, clawed fiends and (annoyingly IMO since killteams were really my only use for them) harpies for 'nids :(
Edit: oh and of course to get rid of the brokenness that is the doom of malantai
|
|
This message was edited 2 times. Last update was at 2013/08/23 20:58:16
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/08/03 16:11:13
Subject: Dark Angel Kill Team
|
 |
Torture Victim in the Bowels of the Rock
Rock Hill, SC
|
Well I had no idea there was an errata.. This certainly clears uo quite a bit, Thank you
|
|
|
 |
 |
|
|