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Made in us
Torture Victim in the Bowels of the Rock



Rock Hill, SC

Not sure if this belongs here, this is my first post..
My local store just recently discovered the kill team rules so I've been playing around with a vet squad. I win much more than I lose, but I feel it's pretty rigid in what it can do. Any thoughts to improve it?

1 Vet- Plasma Cannon
1 Vet- Plasma Gun
3 Vet- Plasma Pistol, Chain sword
2 Vet- Bolters

201 points
   
Made in us
Dark Angels Librarian with Book of Secrets






yup. remove the plasma. one bad round and you can cause yourself to take a break check. plus, you're one point over.

look into a tricked out tactical squad and a rhino. that's what I used and it worked very well for me.
   
Made in gb
Lone Wolf Sentinel Pilot





UK

 SoloFalcon1138 wrote:
yup. remove the plasma. one bad round and you can cause yourself to take a break check. plus, you're one point over.

look into a tricked out tactical squad and a rhino. that's what I used and it worked very well for me.


There's a 5% chance of a Marine killing himself with each plasma shot. Even if you somehow do have a ridiculous bout of bad luck, you've got LD9.

Bearing in mind that melta is near worthless in kill team and flamers are pretty redundant as well due to the lack of hordes, I'd always take plasma, which is insurance against monstrous creatures and that one TFG that decides to bring 5 Terminators, as well as being very effective against other Marines. The odds of having a massive advantage against any of those 3 opponents far outstrip the potential and extremely unlikely disaster scenario you describe.

This message was edited 1 time. Last update was at 2013/08/02 18:18:43


 
   
Made in us
Torture Victim in the Bowels of the Rock



Rock Hill, SC

I have to agree with Mr.Omega.
I've almost always taken quite a bit of plasma and almost never get hot.
the one extra point has been ok'ed by pretty much everyone in my gaming group. We really don't tournament play. Almost exclusively friendly games.
There are 3 tyranid, 1 chaos demon, and 3 CSM players that I have to face. The S7 is really great against all the MCs and the AP2 has been awesome against CSM
   
Made in us
Dark Angels Librarian with Book of Secrets






everyone's mileage varies on plasma, but it is a risky move with a small number of models. melta would be better, even being shorter ranged, it is stronger and doesn't explode.
   
Made in us
Veteran Knight Baron in a Crusader





Albuquerque,, NM

I thought MCs weren't allowed in Killteam? Or is that Combat Patrol?
   
Made in us
Torture Victim in the Bowels of the Rock



Rock Hill, SC

Melta is stronger and doesn't explode.. but it is worth giving up all the extra shots and extra range I get from plasma?

I've heard a lot of people say that MCs aren't allowed in kill team but i've never personally read any rules that say that.. so until I find some that do and it passes with my gaming group I'm still ok with anyone playing them..
   
Made in us
Dark Angels Librarian with Book of Secrets






according to the GW kill team rules, you may field a model with no more than 3 wounds, which eliminates most monstrous creatures. either way, a meltagun with eat most models with ease.
   
Made in us
Torture Victim in the Bowels of the Rock



Rock Hill, SC

Where is this rule? I'm not trying to be difficult, but I can't find it in the Battle Missions book, or the Heralds of Ruin blog, or pdf for the 2013 Kill Team Pack from the GW site..
   
Made in ch
Fresh-Faced New User





Here is a link to the rule published by GW updated in 2013 for their kill team event:
http://www.games-workshop.com/MEDIA_CustomProductCatalog/m2860630a_40K_Kill_Team_Pack_2013_(6).pdf

In addition they published this errata/FAQ:

http://www.games-workshop.com/MEDIA_CustomProductCatalog/m3170054a_Kill_Team_Update_April_2013.pdf

basically the no models with more than three wounds i think was specifically designed to keep out riptides as single kill teams and there are other units which have accidentally been nerfed such as razorwing flocks, clawed fiends and (annoyingly IMO since killteams were really my only use for them) harpies for 'nids :(

Edit: oh and of course to get rid of the brokenness that is the doom of malantai

This message was edited 2 times. Last update was at 2013/08/23 20:58:16


 
   
Made in us
Torture Victim in the Bowels of the Rock



Rock Hill, SC

Well I had no idea there was an errata.. This certainly clears uo quite a bit, Thank you
   
 
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