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![[Post New]](/s/i/i.gif) 2013/08/07 20:56:15
Subject: Codex: Space Marines
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Foxy Wildborne
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The "main" army of 40k having to suffer Cruddace rules for an edition could kill the game, I think.
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![[Post New]](/s/i/i.gif) 2013/08/09 06:39:48
Subject: Codex: Space Marines.first pics page 21
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Foxy Wildborne
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Finally had time to look at all the pics.
I don't mind the Centurions. Yeah, they don't work anatomically at all, but they fit the imperial aesthetic well, I think.
The Hunter is nothing exceptional, but of course few things on the Rhino chassis could be.
Vanguard box looks lovely.
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![[Post New]](/s/i/i.gif) 2013/08/09 08:00:13
Subject: Codex: Space Marines.first pics page 21
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Foxy Wildborne
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Oh, that is one sexy cannon.
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![[Post New]](/s/i/i.gif) 2013/08/10 11:35:40
Subject: Codex: Space Marines.first post updated
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Foxy Wildborne
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H.B.M.C. wrote: Yodhrin wrote:They already make 50mm round bases for one of the Hobbit characters,
I guess that means "50 is the new Oval!". Now everyone will get a 50mm release. Next up? Ork MANZ!
You say that like it's a bad thing!
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![[Post New]](/s/i/i.gif) 2013/08/10 13:18:39
Subject: Codex: Space Marines.first post updated
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Foxy Wildborne
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I actually like the Centurions well enough to regret that they don't fit with my army (White Scars)
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![[Post New]](/s/i/i.gif) 2013/08/10 18:16:36
Subject: Codex: Space Marines.first post updated
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Foxy Wildborne
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Nut's Chiropractor wrote:I'm interested in how the chapter-specific chapter tactics are gunna work. How do ya signify what chapter you're using? Are they gunna be HQ upgrades, like a 'Seal of the Imperial Fists' does x, y and z etc?
I imagine the same way you signify you're using Farsight Enclave or Iyanden.
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![[Post New]](/s/i/i.gif) 2013/08/10 18:30:02
Subject: Codex: Space Marines.first post updated
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Foxy Wildborne
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AlmightyWalrus wrote: whigwam wrote:but then it could also be silly to allow a book to ally with itself and effectively gain a 4th HS, Elite, or FA slot.
Tell that to the Farsight Supplement...
Also works for Orks, Necrons and IG with Forgeworld alternate lists.
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![[Post New]](/s/i/i.gif) 2013/08/11 13:02:25
Subject: Codex: Space Marines.first post updated
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Foxy Wildborne
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Well, the Tau supplement says something like "you can only use 1 supplement at a time," implying there will be multiples for the same Codex eventually.
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![[Post New]](/s/i/i.gif) 2013/08/11 15:35:55
Subject: Codex: Space Marines.first post updated
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Foxy Wildborne
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Imperial Deceit wrote:I doubt GW is going to go to all the trouble of making new vet kits just to screw them on the rules. I don't think GW is going to break it's trend of the news models being the best, although it would be a hell of a time for them to decide to write a balanced codex.
The "trend" is closer to the opposite. Riptide aside, a lot of the new shiny toys have subpar rules.
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![[Post New]](/s/i/i.gif) 2013/08/11 18:56:53
Subject: Codex: Space Marines.first post updated
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Foxy Wildborne
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Does anyone have the BT pic saved to repost? When will people learn you can't hotlink 4chan...
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This message was edited 2 times. Last update was at 2013/08/11 18:57:23
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![[Post New]](/s/i/i.gif) 2013/08/12 08:46:34
Subject: Codex: Space Marines.first post updated
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Foxy Wildborne
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Why does everyone assume grav weapons need a Strength value? It could just be "target's armour save = what you need to roll to wound".
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![[Post New]](/s/i/i.gif) 2013/08/12 11:01:26
Subject: Codex: Space Marines.first post updated
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Foxy Wildborne
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Kangodo wrote:
lord_blackfang wrote:Why does everyone assume grav weapons need a Strength value? It could just be "target's armour save = what you need to roll to wound".
Can you type out the full ruling for that ability?
Because making them S4 and "To Wound rolls from weapons with the Grav-rule are made against the target's Armour Save, rather than Toughness." has the same result but is less wordy and more intuitive.
I don't think there's anything particularly intuitive by trying to shoehorn armour saves into the Strength vs Toughness table. Saves and Toughness values don't even follow the same format.
Grav: This weapon has no strength value. The score required to wound a target is equal to the target's armour save.
Then some addendum about AS - and vehicles, which would be required either way.
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![[Post New]](/s/i/i.gif) 2013/08/12 19:56:21
Subject: Codex: Space Marines.first post updated
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Foxy Wildborne
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I really, really hope 1 unit of Bikes as Troops per HQ isn't all White Scars get without taking the special character.
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![[Post New]](/s/i/i.gif) 2013/08/13 08:20:06
Subject: Codex: Space Marines.first post updated
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Foxy Wildborne
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l0k1 wrote:UNIT CHANGES
-Command Squads may take bikes, and a bike-equipped Commander makes a SM Biker unit troops.
CHAPTER ABILITIES
- White Scars bike equipped Captain makes 1 bike squad troops
So what is the WS ability then? Redundant (I wouldn't be surprised) Or is it two squads per HQ guy then?
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![[Post New]](/s/i/i.gif) 2013/08/13 11:57:40
Subject: Codex: Space Marines.first post updated
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Foxy Wildborne
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Crazyterran wrote: Godless-Mimicry wrote: insaniak wrote: SickSix wrote: (Is it possible for White Scars to run an all bike army) Yes but you have to take 2 captains so you can get two bike squads to be troops.
This is total crap. So WS players have their entire collection invalidated (those that did build bike armies). So now they will have to run C  A to run a 'fluffy' army.
Having to add in an extra HQ doesn't invalidate your entire colection. It just requires a re-jig of your army list. Something that pretty much everyone has to do every single time any codex is revised.
Wrong. I have 7 units of Bikes. They could be fielded legally in the current book. You can get at most 5 in the new Codex, and requires me going and making another Captain to do so. Are you telling me that the money and effort I put on those 20 Bikes is no reason for me to be pissed off about this?
Well, 18 bikes, and I'm sure by the time you are at 50 Bikes/Attack Bikes + Biker Captain, you are in double Force Org chart at that point anyways.
So, no, not really.
EDIT: Well, I did some of the math, and if you went exclusively bikes, no other support, I suppose that might screw you over.
Never mind that we also had other Fast Attack units that we can throw in the garbage now because our old Troops suddenly eat up all the FA slots.
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![[Post New]](/s/i/i.gif) 2013/08/13 15:04:41
Subject: Codex: Space Marines.first post updated
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Foxy Wildborne
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So WS apparently get a lot of goodies after all, but it doesn't change the fact that large portions of existing armies are being rendered unplayable (I used to run 2 squadrons of Speeders and a squadron of Attack Bikes... I can chuck them all now to make room in FA for my bikes that used to be Troops... and I can spend the points (and cash) to buy a second useless Captain and some Tacticals so I actually have some scoring bodies.
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![[Post New]](/s/i/i.gif) 2013/08/15 09:54:39
Subject: Codex: Space Marines.first post updated
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Foxy Wildborne
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Can someone please copy/paste that stuff from Heresy Online? NOD32 does not like that webpage and I don't know how to get around it...
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![[Post New]](/s/i/i.gif) 2013/08/15 15:05:36
Subject: Codex: Space Marines.first post updated
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Foxy Wildborne
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Thanks for that
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![[Post New]](/s/i/i.gif) 2013/08/15 15:44:07
Subject: Codex: Space Marines.first post updated
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Foxy Wildborne
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Godless-Mimicry wrote:The new QnA has made White Scars fears go away for the most part. Looks like the poster a few pages back that speculated the 5 man Bike Troops thing was a minimum was right. And with Khan at only 125pts and the Captain at 90pts, taking both might be worth it for reasons other than making those Bikes Troops. Happy days 
We're still paying about 300 points of "character tax" to get our scoring units back and aren't left with any room in HQ for a psyker, which does hurt.
But I will enjoy having better bikers than the Ravenwing at long last. Scouts, H&R, 4+ Jink, ignore dangerous terrain, bonus to impact hits... Automatically Appended Next Post: Yodhrin wrote: Medium of Death wrote:I quite like the idea of certain heroes only really being used with the Chapters they are from. Enforced fluff.
Didn't see this on looking through originally, but has there been any chatter about Sternguard being made troops through an HQ? (Probably Kantor)
And those of us with no special characters just have to lump it?
No, sorry, not on. If they want a super-special ability limited to a particular chapter, put it in their traits. If it's not super-special enough to be part of the chapter's traits, then either let people counts-as, or give generic HQ's access to those abilities for a points cost that would make them equivalent to the SCs.
I would be happy if I didn't have to field a SC to get all the proper rules to represent my army. You complain about the opposite
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This message was edited 1 time. Last update was at 2013/08/15 15:45:47
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![[Post New]](/s/i/i.gif) 2013/08/17 12:19:21
Subject: Re:Codex: Space Marines.first post updated
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Foxy Wildborne
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ClockworkZion wrote:
Also I'm willing to bet his re-rolls for choosing powers only work on whatever charts he's rolling on, so I doubt he'll get to choose to roll on one chart to get a power and then roll on another chart so he can secure a different one.
Powers are rolled on a time, so no, I don't think he'll be able to go back and re-roll powers he's already chosen to keep, if that's what you're saying.
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![[Post New]](/s/i/i.gif) 2013/08/17 19:05:59
Subject: Codex: Space Marines.first post updated
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Foxy Wildborne
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ClockworkZion wrote:
I was actually referring to something I was sure I read where the idea of rolling on one chart, keeping one of those powers (from Divination) and then using your re-rolls on a different chart was proposed. I'm going to bet you can't do that.
EDIT: I think I see what you mean now and I agree, he won't do that, because you roll powers one at a time, not all at once.
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This message was edited 1 time. Last update was at 2013/08/17 19:07:15
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![[Post New]](/s/i/i.gif) 2013/08/18 17:05:01
Subject: Codex: Space Marines.first post updated
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Foxy Wildborne
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Red Corsair wrote:
I also disagree with your review of the IF and RG chapter tactics. As it stands there is no reason to ever field IF over Ultras
Well, having an army painted as IF would be a pretty good reason not to run them as UM, I would think.
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![[Post New]](/s/i/i.gif) 2013/08/20 13:47:36
Subject: Codex: Space Marines.first post updated
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Foxy Wildborne
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d-usa wrote:Complaining that you can't take UM Special Characters with WS Special Rules is really about as silly as complaining that you can't take Space Wolves Special Characters in your Deathwing Army.
Bad example since, to my knowledge, no Whits Scars player has complained about that. Other chapters' characters don't really do anything meaningful for an all-bike force
Honestly it seems to be mostly down to Iron Hands (who lack any special character of their own) and Imperial Fists (whose chapter tactics are an inferior version of Ultramarine chapter tactics).
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![[Post New]](/s/i/i.gif) 2013/08/20 22:16:26
Subject: Codex: Space Marines.first post updated
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Foxy Wildborne
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I wonder how the Allies thing will be worded. Hoping you'll be able to ally two chapters with the same Traits.
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![[Post New]](/s/i/i.gif) 2013/08/20 23:01:55
Subject: Codex: Space Marines.first post updated
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Foxy Wildborne
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Exergy wrote: lord_blackfang wrote:I wonder how the Allies thing will be worded. Hoping you'll be able to ally two chapters with the same Traits.
just to get 4 HS choices 4 Elites and 4 Fast Attack slots?
or to take Calgar, Sicarius and Tigurius in a 1500 point game?
I dont see the point
I honestly just want that 4th Fast Attack. Marines are allowed 4 slots anyway through mixing chapters, so I could just ally some DA or whatever, but I'd feel better if I could just field more of the chapter that I actually play.
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![[Post New]](/s/i/i.gif) 2013/08/21 16:30:31
Subject: Codex: Space Marines.first post updated
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Foxy Wildborne
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Yodhrin wrote:They realised that if they kept answering questions on Facebook, they wouldn't be able to hold their knowledge over people to force them to listen to their podcast, so they won't speak again until they upload that around the 1st. Hey, it's Romeo, what were you expecting?
Entitlement much (why am I even asking)?
They have the Codex, it's their choice how to use it. I think whoever leaked it to 40k Radio made a poor call if he wanted to get it out to the whole community, but what can you do.
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![[Post New]](/s/i/i.gif) 2013/08/21 18:48:03
Subject: Codex: Space Marines.first post updated
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Foxy Wildborne
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Chaos can ally with Black Legion!
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![[Post New]](/s/i/i.gif) 2013/08/21 22:18:40
Subject: Codex: Space Marines.first post updated
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Foxy Wildborne
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tomjoad wrote:I can't believe I'm actually going to listen to the next episode of 40K Radio...
Yeah, tell me about it
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![[Post New]](/s/i/i.gif) 2013/08/22 12:58:57
Subject: Re:Codex: Space Marines.first post updated
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Foxy Wildborne
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Pyriel- wrote:
And while I see the logic in it, restricting AA tanks to ONLY AA makes them a gamble if you come across someone who isn't running a flyer for some reason(rare in the current game it would seem, but a risk nonetheless).
Exactly, not having interceptor is moronic at best. Hellturkeys dont come situational, they dont care if you have fliers or not, tehy can always whack things whereas their counters, the aaa tanks loose out if there are no fliers on the opponents side.
Against a force with no fliers you still get 8 snap-firing autocannon shots on an AV12 platform for 70 pts, netting you almost the same hits as a BS4 autocannon predator, which costs the same points. You're essentially trading 1 point of front AV for the ability to murderize two fliers a turn without honestly losing much against non-flyers. Looks pretty fair to me.
Adding Interceptor would pretty much double its points worth, IMHO. But I guess Marines must have the best of everything for the lowest price or they aren't happy.
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![[Post New]](/s/i/i.gif) 2013/08/22 13:21:05
Subject: Codex: Space Marines [First post updated 22-08-2013 - 40k Radio Q&A added]
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Foxy Wildborne
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Godless-Mimicry wrote:I'm interested that Bikes can now get Grav Weapons (handy since they are Relentless) and Chapter Masters can make them Troops as well as Captains. With 4A and 4W they might be a better bet (depending on points).
I already dread to think how much a grav gun will cost on bitz sites.
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