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![[Post New]](/s/i/i.gif) 2013/08/06 16:19:13
Subject: Las-SAW Special Weapon
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Pyromaniac Hellhound Pilot
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weird idea for a new special weapon (plasma, grenade launcher etc)
a Las-SAW or Squad Automatic Weapon.
while a lasgun is supposedly able to be full-auto what about a light machine gun version? used to lay down suppressing fire or simply put more rounds down range then a standard las-gun.
able to be taken like a grenade launcher (special weapon) in a squad of guardsmen or vets its in essence a lasgun on steroids (in terms of volume of fire)
St3 AP
24 inch range
3 shots at 24 inches or at rapid fire range 6.
5 points
its general appearance would be a lasgun with an extended barrel with attached bipod (or not) and a large drum or box magazine battery on its bottom along with additional bulk in the body.
Im not sure if it should be affected by first rank-second rank since it is a lasgun based weapon but its also a special weapon. if it was affected it would fire 4 shots at 24 and 8 at rapid fire.
could be changed to fire additional shots if only to make it a more solid, cheap option for some additional las shots.
edit: got terms mixed up. fixed.
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This message was edited 4 times. Last update was at 2013/08/18 21:24:33
Regiment: 91st Schrott Experimental Regiment
Regiment Planet: Schrott
Specialization: Salvaged, Heavily Modified, and/or Experimental Mechanized Units.
"SIR! Are you sure this will work!?"
"I HAVE NO IDEA, PULL THE TRIGGER!!!" 91st comms chatter. |
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![[Post New]](/s/i/i.gif) 2013/08/06 16:41:01
Subject: Las-Saw heavy weapon.
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Confessor Of Sins
WA, USA
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If this is a heavy weapon, shouldn't it belong with the heavy weapons teams? And what role in the game is this fulfilling that other heavy weapons cannot fill?
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Ouze wrote:
Afterward, Curran killed a guy in the parking lot with a trident.
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![[Post New]](/s/i/i.gif) 2013/08/06 16:44:06
Subject: Las-Saw heavy weapon.
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Fixture of Dakka
Temple Prime
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I am uncertain of why anyone would need or want 3-6 more lasgun shots from a heavy weapons team.
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Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
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![[Post New]](/s/i/i.gif) 2013/08/06 17:46:16
Subject: Las-Saw heavy weapon.
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Rough Rider with Boomstick
Places
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Actually it would make sense for Elysians in being able to be used longer then bolters in the field
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Motto of the Imperial Guard " If its worth bringing one its worth bringing three"
y
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![[Post New]](/s/i/i.gif) 2013/08/06 17:49:11
Subject: Re:Las-Saw.
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Pyromaniac Hellhound Pilot
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Got the terms wrong. thought plasma guns, grenade launchers etc had a name attached (heavy).
its meant to be taken like a grenade launcher, plasma gun, melta, heavy flamer etc. for 5 points. not a heavy weapons team weapon.
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Regiment: 91st Schrott Experimental Regiment
Regiment Planet: Schrott
Specialization: Salvaged, Heavily Modified, and/or Experimental Mechanized Units.
"SIR! Are you sure this will work!?"
"I HAVE NO IDEA, PULL THE TRIGGER!!!" 91st comms chatter. |
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![[Post New]](/s/i/i.gif) 2013/08/06 23:56:00
Subject: Las-SAW.
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Shas'ui with Bonding Knife
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To be honest, I'd take a souped-up version on HW teams too just for the luls.
Las-Gat
S3 AP- Heavy 12 24"
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Pit your chainsword against my chainsw- wait that's Heresy. |
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![[Post New]](/s/i/i.gif) 2013/08/07 00:00:49
Subject: Las-SAW.
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Disguised Speculo
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"Squad Automatic Weapon" just doesn't sound very Imperial.
Call it an "Emperor's Fury Multi-Las" and then we'll talk
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![[Post New]](/s/i/i.gif) 2013/08/07 21:32:58
Subject: Re:Las-SAW.
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Pyromaniac Hellhound Pilot
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Call it the Las-Blaster for all I care. call it whatever.
The Mark 3 "Fury" Las-Blaster
there you go....
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Regiment: 91st Schrott Experimental Regiment
Regiment Planet: Schrott
Specialization: Salvaged, Heavily Modified, and/or Experimental Mechanized Units.
"SIR! Are you sure this will work!?"
"I HAVE NO IDEA, PULL THE TRIGGER!!!" 91st comms chatter. |
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![[Post New]](/s/i/i.gif) 2013/08/07 22:10:33
Subject: Las-SAW.
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Fireknife Shas'el
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When IG spend too much time fighting orks, they'll eventually just start taping a bunch of lasguns together.
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I'm expecting an Imperial Knights supplement dedicated to GW's loyalist apologetics. Codex: White Knights "In the grim dark future, everything is fine."
"The argument is that we have to do this or we will, bit by bit,
lose everything that we hold dear, everything that keeps the business going. Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky."
-Tom Kirby |
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![[Post New]](/s/i/i.gif) 2013/08/07 22:30:20
Subject: Las-SAW.
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Trustworthy Shas'vre
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Maybe a las version of the Heavy Stubber that's Salvo instead of Heavy so you get some shots on the move but at a penalty to range.
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Tau and Space Wolves since 5th Edition. |
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![[Post New]](/s/i/i.gif) 2013/08/07 23:04:52
Subject: Las-SAW.
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Sure Space Wolves Land Raider Pilot
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multi laser on a heavy weapon team anyone?
The Heavy stubber is essentially a 40k version of a .30 cal machine gun anyways
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~ Krieg 6k
~ Necrons 2.5k
~ Space Wolves 5K
~ :Khorne CSM 2k
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![[Post New]](/s/i/i.gif) 2013/08/07 23:22:12
Subject: Las-SAW.
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Pyromaniac Hellhound Pilot
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DOOMONYOU wrote:multi laser on a heavy weapon team anyone?
The Heavy stubber is essentially a 40k version of a .30 cal machine gun anyways
Stubber is based on M2 browning. the big 50.
as for "taped together lasguns" I already have that, its a "Multi Turret" with 4 lasguns straped together on a pintle mount plays as a emplaced weapon.
but on topic. The Las-Saw, blaster, or whatever it should be called would be a weapon that's great for laying down lots of las-shots, effectively making 1 guy worth about 3 or 4 (or more) troops with standard lasguns.
with a squad of 10 putting out 20 shots (at rapid fire), adding a Las-Blaster would increase it to 26 or more. Vet teams carrying them could have even more las rounds flying everywhere with the increased vet BS, more rounds on target more kills.
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Regiment: 91st Schrott Experimental Regiment
Regiment Planet: Schrott
Specialization: Salvaged, Heavily Modified, and/or Experimental Mechanized Units.
"SIR! Are you sure this will work!?"
"I HAVE NO IDEA, PULL THE TRIGGER!!!" 91st comms chatter. |
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![[Post New]](/s/i/i.gif) 2013/08/08 02:56:56
Subject: Las-SAW.
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Shas'ui with Bonding Knife
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Remember that a vet with a lasgun shot is worth ~7.5% of a marine kill. 10 Veterans in Rapidfire with a HWT 12-shot and 3 Special Weapons 6-shots is 40 shots, or roughly 3 marines. Costed at 5 points for all options, this gives us a 90-point squad that can kill 3 marines within 12" if it hasn't moved that turn. It's slightly more effective against Orks, at 7.
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This message was edited 1 time. Last update was at 2013/08/08 02:57:11
Pit your chainsword against my chainsw- wait that's Heresy. |
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![[Post New]](/s/i/i.gif) 2013/08/08 03:45:52
Subject: Re:Las-SAW.
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Shrieking Guardian Jetbiker
Essex :|
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Engine of War wrote:Call it the Las-Blaster for all I care. call it whatever.
The Mark 3 "Fury" Las-Blaster
there you go....
Oi lasblasters are for my luvly Hawks!
C.S.Goto approves
As for the lasSAW, Lasrifle?
Rg24 S3 AP- Assault 4 for 5 points seems legit.
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This message was edited 1 time. Last update was at 2013/08/08 03:49:49
650
 <- armour save
 <- invulnerable save
 <- cover save
 <- scatter
 <- morale check
 <- psychic test |
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![[Post New]](/s/i/i.gif) 2013/08/09 17:12:37
Subject: Las-SAW.
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Shrieking Traitor Sentinel Pilot
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For HWT maybe a dismounted version of the multi-las?
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![[Post New]](/s/i/i.gif) 2013/08/09 17:26:53
Subject: Re:Las-Saw.
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Lone Wolf Sentinel Pilot
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Engine of War wrote:
its meant to be taken like a grenade launcher, plasma gun, melta, heavy flamer etc. for 5 points. not a heavy weapons team weapon.
Honestly this is what I would suggest for stats if you go the special weapon route.
Heavy Lasgun (or whatever you want to call it): 5 Points
S:3 AP:- Range:24" Type: Salvo 2/6
Allows it to act more like a support weapon, if you move you can still fire it, just not doing much more than a regular lasgun, but if you stand still and set up the bipod or whatever you can unleash a lot of fire. It being a heavy weapon would be hard to implement without increasing the shots to insane levels or increasing the S or AP. I mean there is no point in switching 2 guardsmen for a weapon that can only fire 6 shots, within 12" with orders the guardsmen could also fire 6 shots.
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![[Post New]](/s/i/i.gif) 2013/08/10 02:08:44
Subject: Re:Las-Saw.
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Possessed Khorne Marine Covered in Spikes
Ohio
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Buttons wrote: Engine of War wrote:
its meant to be taken like a grenade launcher, plasma gun, melta, heavy flamer etc. for 5 points. not a heavy weapons team weapon.
Honestly this is what I would suggest for stats if you go the special weapon route.
Heavy Lasgun (or whatever you want to call it): 5 Points
S:3 AP:- Range:24" Type: Salvo 2/6
Allows it to act more like a support weapon, if you move you can still fire it, just not doing much more than a regular lasgun, but if you stand still and set up the bipod or whatever you can unleash a lot of fire. It being a heavy weapon would be hard to implement without increasing the shots to insane levels or increasing the S or AP. I mean there is no point in switching 2 guardsmen for a weapon that can only fire 6 shots, within 12" with orders the guardsmen could also fire 6 shots.
I like this rule set best. salvo uses the smaller number for snapshots correct?
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The Black Hand
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![[Post New]](/s/i/i.gif) 2013/08/10 02:20:51
Subject: Las-SAW.
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Trustworthy Shas'vre
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Salvo uses the smaller number and halves the range when you move, but you have full BS
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Tau and Space Wolves since 5th Edition. |
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![[Post New]](/s/i/i.gif) 2013/08/16 01:57:36
Subject: Las-SAW.
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Longtime Dakkanaut
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Salvo is pretty much perfect for something like this.
24" 3/6 sounds about right for 5 pts, though even then it's not much better than a grenade launcher. Throw in pinning or a hotshot option to up it to str4 but gets hot, and it might be more juicy.
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![[Post New]](/s/i/i.gif) 2013/08/18 17:27:12
Subject: Re:Las-Saw.
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Stalwart Veteran Guard Sergeant
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Engine of War wrote:Got the terms wrong. thought plasma guns, grenade launchers etc had a name attached (heavy).
its meant to be taken like a grenade launcher, plasma gun, melta, heavy flamer etc. for 5 points. not a heavy weapons team weapon.
Special weapons is what you're going for
This makes sense to throw in with the "Special Weapons Category" as they ALWAYS appear together.
That'd mean Regular Guardsman squads could take 1 (I think? I never use Guardsman squads because I never use platoons), the platoon's Special Weapons Squad could take 3, the CCS could take 3, and Vets could take 3. Not sure on PCS, as I said I never use platoons.
I could see that, there's never been a very shooty option for special weapons, meaning Vets don't often get high volume of shots to work with their higher ballistics. The closest thing to a "firing line" vet squad you could get was adding an autocannon/heavy bolter and plasma guns and hoping they don't blow up on you. It'd be killer fluff-wise and gamewise (though not OP in my opinion) to have Vet squads upped to having some 30 shots able to be used on the move. That'd be interesting to throw in with Harker...
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Praise be to the Omnissiah
IG/"Legion of the Damned" - 5000 points (Cripes, when did that happen?)
Vampire Counts: 1000 points? Maybe? Either way... Welcome to the Jungle |
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![[Post New]](/s/i/i.gif) 2013/08/19 16:40:05
Subject: Las-SAW Special Weapon
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Guard Heavy Weapon Crewman
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Why not keep it simple & use the rules for a Storm Bolter? 2 shots giving it a higher rof, slightly higher strength & ap. This also works if you fancied giving a squad an "Urdeshie assault cannon" as used in Gaunts Ghosts.
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![[Post New]](/s/i/i.gif) 2013/08/21 16:12:36
Subject: Re:Las-Saw.
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Lone Wolf Sentinel Pilot
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Yipyioh wrote: Engine of War wrote:Got the terms wrong. thought plasma guns, grenade launchers etc had a name attached (heavy).
its meant to be taken like a grenade launcher, plasma gun, melta, heavy flamer etc. for 5 points. not a heavy weapons team weapon.
Special weapons is what you're going for
This makes sense to throw in with the "Special Weapons Category" as they ALWAYS appear together.
That'd mean Regular Guardsman squads could take 1 (I think? I never use Guardsman squads because I never use platoons), the platoon's Special Weapons Squad could take 3, the CCS could take 3, and Vets could take 3. Not sure on PCS, as I said I never use platoons.
I could see that, there's never been a very shooty option for special weapons, meaning Vets don't often get high volume of shots to work with their higher ballistics. The closest thing to a "firing line" vet squad you could get was adding an autocannon/heavy bolter and plasma guns and hoping they don't blow up on you. It'd be killer fluff-wise and gamewise (though not OP in my opinion) to have Vet squads upped to having some 30 shots able to be used on the move. That'd be interesting to throw in with Harker...
PCS and CCS can give everyone except the platoon or company commander a special weapon.
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