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![[Post New]](/s/i/i.gif) 2013/08/06 20:25:49
Subject: Eldar 1000 Points - Modified FOC - 1HQ, Elite, Heavy, Fast Attack, 1-3 Troops
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Swift Swooping Hawk
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These lists are for an upcoming team game, in which I will be allied with Tau, to fight off the green skins. Can't decide which to use, go ahead tell me what's wrong.
List #1 -
HQ -
Autarch
Troops -
5 Dire Avengers -
Wave Serpent - SL, SC, Holofields
5 Dire Avengers -
Wave Serpent - SL, SC, Holofields
5 Dire Avengers -
Wave Serpent - SL, SC, Holofields
Fast Attack -
Crimson Hunter -
Heavy -
Fire Prism -
--------------------------------------
List #2 -
HQ -
Spiritseer
Troops -
5 Wraithguard -
Wave Serpent - SL, SC, Holofields, Ghostwalk Matrix
5 Wraithguard -
Wave Serpent - SL, SC, Holofields, Ghostwalk Matrix
Fast attack -
Vyper - dual SC
Heavy -
Wraithknight
They both have their pro's and con's but I feel like maybe the second one does not have enough dakka, and the first one has plenty. I suppose a lot of the decision has to do with me just getting my wraithknight the other day and I'm jonesing to use it.
thoughts? comments?
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"What we do in life, echoes in eternity" - Maximus Meridius
Check out Veterans of the Long War Podcast -
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![[Post New]](/s/i/i.gif) 2013/08/06 21:11:09
Subject: Eldar 1000 Points - Modified FOC - 1HQ, Elite, Heavy, Fast Attack, 1-3 Troops
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Water-Caste Negotiator
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It all depends on what your Tau friend is bringing, If he is providing the Overwhelming application of firepower, then the second list would be batter as it gives you some very survivable, mobile scoring units. However if that is not the style of your partners Tau army then the first list would be better as it simply provides the firepower needed to kill enough of the orks to claim objectives. Anti-Air should probably be covered by the Tau but I feel like your first list does help in that department but the second one does not. Do you know what your partner might be fielding as this will help us figure out what your duo needs.
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Goat wrote:
Khorne. Khorne always gets first blood. Always...
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![[Post New]](/s/i/i.gif) 2013/08/07 02:45:24
Subject: Re:Eldar 1000 Points - Modified FOC - 1HQ, Elite, Heavy, Fast Attack, 1-3 Troops
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Land Raider Pilot on Cruise Control
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From what i see, i like the first list. Wave Serpents are amazing so, the more the merrier, and the top list has more dakka. If your friend is bringing a lot of FW and BC Suits, then I'd be leaning towards the second.
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Grey Templar wrote:
The Riptide can't be a giant death robot, its completely lacking a sword or massive chainsaw. All giant death robots have swords or massive chainsaws. |
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![[Post New]](/s/i/i.gif) 2013/08/07 05:03:41
Subject: Eldar 1000 Points - Modified FOC - 1HQ, Elite, Heavy, Fast Attack, 1-3 Troops
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Agile Revenant Titan
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I agree with everything said above. I prefer first list, but it really depends on your buddies list.
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I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. |
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![[Post New]](/s/i/i.gif) 2013/08/07 07:46:32
Subject: Re:Eldar 1000 Points - Modified FOC - 1HQ, Elite, Heavy, Fast Attack, 1-3 Troops
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Shrieking Guardian Jetbiker
Essex :|
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I'd probably drop the CH and the Prism for two Night Spinners, vs. Orks.
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650
 <- armour save
 <- invulnerable save
 <- cover save
 <- scatter
 <- morale check
 <- psychic test |
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![[Post New]](/s/i/i.gif) 2013/08/07 15:13:49
Subject: Re:Eldar 1000 Points - Modified FOC - 1HQ, Elite, Heavy, Fast Attack, 1-3 Troops
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Land Raider Pilot on Cruise Control
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Autarchs are pretty bad, even if you are only doing it for reserves Id still be leaving to a farseer
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Grey Templar wrote:
The Riptide can't be a giant death robot, its completely lacking a sword or massive chainsaw. All giant death robots have swords or massive chainsaws. |
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![[Post New]](/s/i/i.gif) 2013/08/07 15:15:55
Subject: Re:Eldar 1000 Points - Modified FOC - 1HQ, Elite, Heavy, Fast Attack, 1-3 Troops
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Shrieking Guardian Jetbiker
Essex :|
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Feasible wrote:Autarchs are pretty bad, even if you are only doing it for reserves Id still be leaving to a farseer
^ This....A Farseer's versatility with the chance for some devestating psychic powers is enough to stomp Autarch's anyway, then you have the normal Guide/Prescience which makes your shooting considerably better.
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650
 <- armour save
 <- invulnerable save
 <- cover save
 <- scatter
 <- morale check
 <- psychic test |
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![[Post New]](/s/i/i.gif) 2013/08/07 15:57:11
Subject: Re:Eldar 1000 Points - Modified FOC - 1HQ, Elite, Heavy, Fast Attack, 1-3 Troops
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Swift Swooping Hawk
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I am playing this evening. Here is the list I ended on:
Farseer - jetbike
5 Dire Avengers
Wave Serpent - SC, SL, Holofields
5 Dire Avengers
Wave Serpent - SC, SL, Holofields
3 Wildrider Jetbikes
9 Warp Spiders
Wraithknight
It is essentially a hybrid of the two lists with a little modification to bring in warp spiders. The farseer will be hiding with his warlord who has iriduim armour and hiding in a bunch of markerlights. The jetbikes will hide in reserves as long as I can... and the rest will dakka. The plan is to use the farseer to guide and prescience the warp spiders and warithknight so the whole army can be twin linked.
I'm not too savvy with Tau stuff, so he gave me his list, but I don't know what most of it means. here it is:
HQ
Commander - Crisis battlesuit, Drone controller, Missile pod, Plasma rifle, Target lock, XV8-02 Crisis 'Iridium' Battlesuit
Elites
XV104 Riptide - Ion accelerator, Riptide battlesuit, Riptide Shield Generator, Stimulant injector, Twin-linked smart missile system, Velocity tracker
Troops
11x Fire Warrior Shas'la with pulse rifle, Photon grenades - Devilfish - Burst cannon, Two Gun Drones
11x Fire Warrior Shas'la with pulse rifle, Photon grenades - Devilfish - Burst cannon, Two Gun DronesFast Attack (56pts)
Drone Squadron - 4x Marker Drone, 4x Markerlight
Heavy Support
Hammerhead Gunship - Automated repair system, Disruption pod, Railgun with submunitions, Twin-linked smart missile system
Longstrike - Hammerhead Ace, Preferred Enemy (Imperial Guard), Tank Hunters
XV02 Pilot Battlesuit (Supporting Fire)
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"What we do in life, echoes in eternity" - Maximus Meridius
Check out Veterans of the Long War Podcast -
https://www.facebook.com/VeteransOfTheLongWar |
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![[Post New]](/s/i/i.gif) 2013/08/07 16:25:10
Subject: Re:Eldar 1000 Points - Modified FOC - 1HQ, Elite, Heavy, Fast Attack, 1-3 Troops
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Land Raider Pilot on Cruise Control
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Those two lists look like they'd work well. You both have enough dakka to massacre orks and enough anti tank to pop wagons. Look Good
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Grey Templar wrote:
The Riptide can't be a giant death robot, its completely lacking a sword or massive chainsaw. All giant death robots have swords or massive chainsaws. |
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![[Post New]](/s/i/i.gif) 2013/08/07 17:54:45
Subject: Eldar 1000 Points - Modified FOC - 1HQ, Elite, Heavy, Fast Attack, 1-3 Troops
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Screaming Shining Spear
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Should be a very solid combination. I love your swap out of the Crimson Hunter for Warp Spiders...a MUCH better unit for such a game.
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Farseer Faenyin
7,100 pts Yme-Loc Eldar(Apoc Included) / 5,700 pts (Non-Apoc)
Record for 6th Edition- Eldar: 25-4-2
Record for 7th Edition -
Eldar: 0-0-0 (Yes, I feel it is that bad)
Battlefleet Gothic: 2,750 pts of Craftworld Eldar
X-wing(Focusing on Imperials): CR90, 6 TIE Fighters, 4 TIE Interceptors, TIE Bomber, TIE Advanced, 4 X-wings, 3 A-wings, 3 B-wings, Y-wing, Z-95
Battletech: Battlion and Command Lance of 3025 Mechs(painted as 21st Rim Worlds) |
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![[Post New]](/s/i/i.gif) 2013/08/07 19:36:14
Subject: Eldar 1000 Points - Modified FOC - 1HQ, Elite, Heavy, Fast Attack, 1-3 Troops
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Swift Swooping Hawk
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Thanks! I'll update tonight with some results!
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"What we do in life, echoes in eternity" - Maximus Meridius
Check out Veterans of the Long War Podcast -
https://www.facebook.com/VeteransOfTheLongWar |
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![[Post New]](/s/i/i.gif) 2013/08/08 18:00:02
Subject: Eldar 1000 Points - Modified FOC - 1HQ, Elite, Heavy, Fast Attack, 1-3 Troops
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Swift Swooping Hawk
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A difficult game, as our dice were against us in the beginning, but we pulled out a victory, six turns big guns. I like my list, I think I'll try it a couple more times but i may cut the wraithknight out in favor of more units... we'll see.
He failed his first three armour saves so he was down to three wounds in the first turn, but honestly he survived until the sixth turn, so no complaints here.
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"What we do in life, echoes in eternity" - Maximus Meridius
Check out Veterans of the Long War Podcast -
https://www.facebook.com/VeteransOfTheLongWar |
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