After years of collecting and playing
40k I wanted to try something else. An army is never finished, they say, but I consider an army ready when you can play some good games with it and hits the 1500 pt mark. After that you can just add more stuff but it's ready to play in my opinion. I know you can play smaller games, but to me that's the point when you are ready to move on to other armies.
I wanted to have something small to go along with my
40k projects so I could take a break from painting tons of marines. So the prospect of having just 15 pts to get a real game on sounds good. I started asking around and got some really good advice here on dakka. I couldn't recommend more to reading the thread for anyone looking to start Warmachine.
IMHO I got some of the best advice found on these forums.
http://www.dakkadakka.com/dakkaforum/posts/list/540157.page
After some careful cosideration and contemplation, I settled on Khador mostly for the look of the models. It turns out that the
FLGS doesn't have that much Warmachine stuff so I ordered the the plastic battlebox and widowmakers online. After a long and agonizing wait, the mailman brought me the first defenders of the motherland. Sadly the widowmakers didn't come on the first package, so my Khadoran journey starts with just the battlebox. I opened the box and "HOLY SALTY BALLS OF THE GOD-EMPEROR OF MANKIND WHAT IS THIS BLASPHEMY?!". I've had completely zero experience with Privateer Press and was not ready for the contents of the box. After years of working with only
GW plastics (a little with finecast also with relatively good success) My fingers have been used to how the little plastic toy soldiers are "supposed" to feel. The cast is pretty rough, some parts were warped and the details aren't as crisp as in
GW plastics. However after a little cleaning of the mold lines, I got used to the feel of the parts and I have to admit that I quite like the weight and strength of the models. The plastic takes glue very well and the warped parts are super-easyto fix with hot water. I already dropped the other of the built jacks from the table and after my heart started beating again I found out that there were more damage on the floor than on the PLASTIC model. They said that Khador has the toughest warjacks.
There is still some cleaning to do with the models, but I think I could show what has already been done.
The focal point for Sorscha will be the magic she's throwing about. I'm not yet sure if I'm going to add a wave of magic like in this pic, or the circle-text-things around the hands and the weapon like all the warcasters have in the artwork (subtle highlights with white and glazed blue). All advice appreciated.
The warjack kits were a bit too static in my opinion. As they have ball-joints in everything waist-up, the stationary legs are just bad design
IMO. Easily fixed though. For the Juggernaut I re-positioned the toes in the left leg just a tiny bit and glued the leg a bit backwards. Simple and effective and makes a huge change to the flow of the model!
With the Destroyer I tried a bit different tactic. First I re-positioned both legs from the hip. Because all the warped parts were so easy to fix with hot water, I decided to just bend the left ankle rather than cut and glue it differently. If I messed it up, I could just repeat the process and the foot would be like it ever was. Hot water - Bend - Cold water - Success! It doesn't look awkward at all. Only the piston at the back of the foot got a little warped, but as it would probably have a ball-joint
IRL anyway, it's fine by me. This is something I will definately do again with other jacks.
Next up is some more cleaning and more waiting for the widowmakers!