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Made in us
Lurking Gaunt





I have a winged hive tyrant (lashwhip, bonesword, devourers, hive commander)
the Doom
3 Hive Guard (proxied by warriors)
Ymgrl Genestealers x5
Tervigon
Hormagaunts with toxins x24
Genestealers x10 w/ scything talons
Broodlord
termagants x10
warriors x3 (lashwhip, boneswords, deathspitters, barbed strangler).
Raveners x3 (deathspitters, rending claws)
Trygon Prime
Carnifex x2 (bio-plasma, stranglethorn cannon, twin linked deathspitters)

Sweet Biomass,
Pass another glass,
a sweet treat to beat the heat,
unless your on Macragge. -TheH!veM!nd 
   
Made in us
Foolproof Falcon Pilot





Nids vs nids essentially comes down to who brings the doom. The doom obliterates hive guard, gaunts, and anything else that isnt getting cover saves. Only thing that can kill it is hive guard and smashing MCs, but even then you have a good chance of saving vs anything but a swarmlord. If facing one, sit your ass in cover and spread your gaunts out as much as you can to make sure he can get as few squads as possible in his aura. Deny him his ability to munch on your hive guard and you stand a chance of popping him with HG.

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Made in mx
Towering Hierophant Bio-Titan




Mexico

 zephoid wrote:
Nids vs nids essentially comes down to who brings the doom. The doom obliterates hive guard, gaunts, and anything else that isnt getting cover saves. Only thing that can kill it is hive guard and smashing MCs, but even then you have a good chance of saving vs anything but a swarmlord. If facing one, sit your ass in cover and spread your gaunts out as much as you can to make sure he can get as few squads as possible in his aura. Deny him his ability to munch on your hive guard and you stand a chance of popping him with HG.


A full Hive Guard unit has a good chances of popping it, 6 shoots, 4 hits, 3 wounds, 1 failed save and it is dead.
   
Made in us
Lurking Gaunt





Thank you, i built this list based on what i've seen him play, i've seen some hive guard, and i've seen him bring carnifexes with two pairs of devourers, and gargoyles.

I'm trying to bring alot of 6 plus strength to instakill his stuff, and large template weapons like the stranglethorn. The brood lord will have implant attack too.

Sweet Biomass,
Pass another glass,
a sweet treat to beat the heat,
unless your on Macragge. -TheH!veM!nd 
   
Made in mx
Towering Hierophant Bio-Titan




Mexico

TheH!veM!nd wrote:
Thank you, i built this list based on what i've seen him play, i've seen some hive guard, and i've seen him bring carnifexes with two pairs of devourers, and gargoyles.

I'm trying to bring alot of 6 plus strength to instakill his stuff, and large template weapons like the stranglethorn. The brood lord will have implant attack too.

For anti horde the Biovore is great, and the Swarmlord will ID anything that doesn't has Iron Arm.
   
Made in us
Lurking Gaunt





Unfortunately I don't have a biovore But I plan on getting one, and won't the bonesword achieve a similar instant death effect?

Sweet Biomass,
Pass another glass,
a sweet treat to beat the heat,
unless your on Macragge. -TheH!veM!nd 
   
Made in us
Drone without a Controller





Devilgaunts could probably do a ton of damage to anything if you can get some together.
   
Made in us
Lurking Gaunt





which ones are devilgaunts? The devourers?

Sweet Biomass,
Pass another glass,
a sweet treat to beat the heat,
unless your on Macragge. -TheH!veM!nd 
   
Made in us
Drone without a Controller





Yeah, they are pretty good at taking out anything just because of the number of shots they generate.
   
Made in us
Lurking Gaunt





I considered it, I agree with your logic due to the sheer number of shots, however the fleshborer has an AP value, whereas the devourers do not. Decisions.

Sweet Biomass,
Pass another glass,
a sweet treat to beat the heat,
unless your on Macragge. -TheH!veM!nd 
   
Made in us
Drone without a Controller





Yeah but in general, most units in the army are focused on sheer number and have bad armor saves to begin with. Idk it could go better either way. I also feel like more shots would give them a better chance against monstrous creatures.
   
Made in us
Lurking Gaunt





That's true, an AP of 5 won't really matter when I have a Carnifex breathing down my guys' necks.

Sweet Biomass,
Pass another glass,
a sweet treat to beat the heat,
unless your on Macragge. -TheH!veM!nd 
   
Made in ca
Human Auxiliary to the Empire




Canada

Just kinda a note on the devilgaunts, my buddy plays Nids, and always has his devilgaunts in a drop pod. ALWAYS. They are very effective at shooting up troops especially with the leadership modifier on the weapon. But are the same toughness and save as regular gaunts (also way more pts) they WILL die before they can be effective if they dont have a reliable way of getting into the fight.
   
Made in gb
Twisted Trueborn with Blaster






TheH!veM!nd wrote:
Unfortunately I don't have a biovore But I plan on getting one, and won't the bonesword achieve a similar instant death effect?


No, the Bonsword causes ID on a failed LD test. At LD 10 for Tyrants, thats very unlikely.

Swarmy's Bonesabres just cause instant death, no LD test.


Automatically Appended Next Post:
 mh_mini wrote:
Just kinda a note on the devilgaunts, my buddy plays Nids, and always has his devilgaunts in a drop pod. ALWAYS. They are very effective at shooting up troops especially with the leadership modifier on the weapon. But are the same toughness and save as regular gaunts (also way more pts) they WILL die before they can be effective if they dont have a reliable way of getting into the fight.


Yeah, this is that best way to run them. Or if you really need to save points, you can outflank them and theyre still usually effective (if you have a Tyrant with HC).

This message was edited 1 time. Last update was at 2013/08/08 09:24:22


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Made in us
Lurking Gaunt





That's how I was going to run it, with Hive Commander, and looking on my list, it seems that I haven't designated a unit for it yet, so some devourer gaunts could be a good use.

You guys are so helpful!

Sweet Biomass,
Pass another glass,
a sweet treat to beat the heat,
unless your on Macragge. -TheH!veM!nd 
   
Made in ca
Human Auxiliary to the Empire




Canada

Based on your list on the OP, I think it needs to be streamlined, it seems a little unfocused. If you are going for purely anti nids and nothing else there are a couple things i would do.

Just my opinions though so take from it what you will

1. drop the broodlord. there are other things you can spend the points on

2. Change the flyrant: needs more focus. i suggest flyrant with TL devourers. Puts out a ridiculous amount of dakka that nids have a hard time stoping.
or
if you really want to instagib anything find the points for a swarmlord.

3. Tyrgon prime is usually not worth the points. With 6th and more recent faqs synapse isnt as big of a problem if that's what you are worried about. You should be able to get that from the Tyrant and the tervagon.

4. Unless you really want fexes (or dont have the models) it would be better to go with 2 trygons instead.

5. Less regular genestealers (like, 0) more ymarls. Regualrs lost the ability to assault from outflank in 6th, Ymarls can still do this from cover.

6. if you need more points, Raveners could go. Only 3 in the squad isnt very intimidating, they are pretty fragile, and you have to run them up the field. They are really fast though so if you decide to take them i would suggest way more in the squad.

7. As i mentioned earlier, devilgaunts. Very effective against weakly armoured infantry. IE Nids they can take out entire squads in a single volley. Especially when they land right where they want in a non-misshapping drop pod.

Also i dunno if you were planning on it or not, but never deep strike your trygons. Scattering plus being imobile for a turn is too risky. This unit is actually better to run up the field because of it's better survivability.

Anyways. this is just my two cents, take it with a grain of salt
   
Made in us
Lurking Gaunt





Lots of good tips, thank you so much! i'll go over my list again and then report back later tonight/ tomorrow on the game lol

Sweet Biomass,
Pass another glass,
a sweet treat to beat the heat,
unless your on Macragge. -TheH!veM!nd 
   
Made in ca
Human Auxiliary to the Empire




Canada

Awesome. Good luck!
   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

Honestly...toxin sacs are the key to beating bugs with bugs...play an army full of toxic hormagaunts and termagants and you're made of pure win. You don't even have to counter their MCs with your MCs

Tervigons are essential to make your termagants LD 10 against Doom

This message was edited 1 time. Last update was at 2013/08/08 14:28:26


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Made in us
Ultramarine Land Raider Pilot on Cruise Control




Southampton, New Jersey

I don't believe the Tervigon passes her leadership to the gants. It simply makes them fearless. All your units use their own personal leadership on leadership tests unless the model providing the higher leadership has a specific rule that tells them they can pass it to others. Synapse is not of the those rules.

An example of that rule is the HQ Marshal for BTs. He provides his L10 to all units on the field (as long as he is alive) for Leadership, Morale, and another test I cannot recall atm. But it specifically states use his L10 for leadership tests. Doom/Psychic Shrieks are leadership tests. IIRC

Another note, Zoanthropes' Lances can also instant death Doom. Just remember to keep them outside of SotW range of Doom when you use the lances. I don't know many competitive lists that still use Hive Guards, but I know my lists personally deal with Doom by Smash attacks or Lances.

As for how to "outplay" MC vs MC, you can always go with more dakka. I wouldn't rely on Devilgants because they need 6's to wound. I'd much rather go with Dakkafexes or Flyrants with Devourers. Psychic Shriek on Doom or Zoanthropes can also do work on L7 enemy Carnifexes. Make sure you keep your Flyrants/Tervigons (SotW providers) near your Carnifexes if you want to prevent the enemy from using the same tactic.
   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

Saythings wrote:
I don't believe the Tervigon passes her leadership to the gants. It simply makes them fearless. All your units use their own personal leadership on leadership tests unless the model providing the higher leadership has a specific rule that tells them they can pass it to others. Synapse is not of the those rules.


But "Brood Progenitor" does.

Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in mx
Towering Hierophant Bio-Titan




Mexico

Saythings wrote:

Another note, Zoanthropes' Lances can also instant death Doom. Just remember to keep them outside of SotW range of Doom when you use the lances. I don't know many competitive lists that still use Hive Guards, but I know my lists personally deal with Doom by Smash attacks or Lances.


The Hive Guards are better vs Doom than the Zoanthropes' Lances, Doom is going to get a save vs both, but HG have longer range and put more shoots at less price.
   
Made in us
Lurking Gaunt





Thanks to everyone who helped, the game went well and was fun, I got the doom out and he got up to 10 wounds, then was instakilled by hive guard.

Sweet Biomass,
Pass another glass,
a sweet treat to beat the heat,
unless your on Macragge. -TheH!veM!nd 
   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

Ha...as predicted.

Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in mx
Towering Hierophant Bio-Titan




Mexico

I remember the first time I fielded Doom, we misread the rules, changing the toughness instead of changing the strength. So there was a toughness 10 Doom tearing apart a foot IG. Then we reread the rules .

This message was edited 1 time. Last update was at 2013/08/09 17:33:30


 
   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

That reminds me of the first time I ever got iron arm...on my broodlord in a 500 point game...the broodlord swept most units after losing all of his buddies.

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Made in cn
Longtime Dakkanaut





Saratoga Springs, NY

My friend always takes the Psychic Scream power on the doom instead of his regular powers. "all you people roll leadership on 3d6, now that squad, roll it again!" Suffice it to say that almost lead to him not being my friend anymore, also leading to fusion blasters always being the secondary weapons on my riptide, no matter how effective they are on the rest of whatever I'm fighting that day.

That was the only reason I started taking Ethereals, although I have to thank him for that since the ethereal is awesome for its points cost (still not sure if their leadership bubble actually helps for that check though. I really should look that up).

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BrianDavion wrote:
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