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So the fluff for this section of the Dark Angels is basically a fallen assassination squad led by Belial, master of the deathwing. Fluff wise, the DA gets a rumor of a fallen on a planet, they quickly assemble a fortress of redemption and drop off a chunk of the 10th company (composed entirely of scouts) so locate the fallen, and when the scouts have a precise location, they inform the deathwing, who deep strikes in from the rock with a special squad of DW knights led into battle by Belial himself.
So any advice on where to set up the F.O.R.? My idea is to have a squad of snipers on/in each section of it with there 36" sniper range, then my DW termies will deepstrike in to contest/control enemy objectives, while my DW knights deep strike in near the enemy warlord so kill him (giving me an extra victory point due to belial's warlord trait "the hunt"). I don't want to be cheese and use it to block off a corner, although I do plan to have my objectives near and behind it so that during the final turns of the game my scouts can exit the building/jump off the battlement to claim the objectives.
the problem I am having is how far up to put it. near the front of my deployment zone, so that the scouts can snipe from it the whole game, although possibly exposing the minimum 18" range of the missile, or back near the rear of my deployment zone. never played with it before so i do not know what is good.
HQ 1-190
Belial-190
HQ 2-n/a
Troops 1-245
5x terminators-220
CML-25
Troops 2-245
5x terminators-220
CML-25
Troops 3-78
5x scout squad-60
camo cloaks-10
snipers-free
Heavy bolter-8
Troops 4-78
5x scout squad-60
camo cloaks-10
snipers-free
heavy bolter-8
Troops 5-78
5x scouts-60
camo cloaks-10
snipers-free
heavy bolter-8
Troops 6-78
5x scouts-60
camo claoks-10
snipers-free
heavy bolter-8
Elite 1-235
5x knights-235
Elite 2-n/a
Elite 3-n/a
Fast 1-n/a
Fast 2-n/a
Fast 3-n/a
Heavy 1-n/a
Heavy 2-n/a
Heavy 3-n/a
Fortification-270
fortress of redemption-220
krakstorm missiles-30
2x heavy bolter-20
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