A bunch of my friends from college have never done any pen and paper RPGs before, so I was going to host a short intro campaign for them (hopefully 3-5 sessions).
So basically I don't want to bog down their first game learning the rules, rolling up some characters, and creating interesting back-stories. So I will start this game handing each of them a blank character sheet, and we start playing right away.
They start as a group of young boys hanging around in a tavern late one winter night to join in on the gossip and see if they can nick some mead while they're at it. As they are just settling down, another man enters the tavern. An older man, with this wispy hair. A stranger to that town, in purple robes that were probably once very costly, but now ragged and covered in dirt. Conversation quiets briefly as eyes wander to him, but people quickly return to their merriment. The tavern being full, the man looks for a table to join, but settles on sitting next to the fire with the boys. He asks the boys how much the ale is, and then gives the one boy enough coin to get rounds for both himself and the boys. When they return with the ale, he introduces himself as so-and-so, a previous court troubadour - and now a storyteller by necessity. Being in a good mood, he offers to give them another round of ale if they will but listen to a story he has to tell them.
As he tells his story they fall deeper and deeper into sleep, from the affects of both the ale and the warm fire on a cold winter night. The players will wake up, not knowing who they are, not knowing if their bodies are their own, not knowing anything. If the players are observant, they will realize that they are actually in the story that the old man was telling, although their characters would be completely oblivious to this fact. As the players go through the game, their skills and attributes will be revealed to them, and perhaps even the story of their life if they get far enough. (Thus eliminating their hassle of creating compelling and balanced characters, as well as adding an interesting element to the game).
I have everything but the most important part, what story was the troubadour telling, and why were the players sucked into it?
The reason its so hard is because I want this game to be fairly simple, but not boorish. Something that a new group could handle, but not something that is not simple.
The guys doing this RPG are mostly very charismatic people, one of them is clever and 2 of them are devious. I'm pretty sure that all of them would appreciate a plot shrouded in intrigue and mystery, with some hack-and-slash thrown in.
Ideas?
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