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Made in ca
Regular Dakkanaut





Looking for some criticism, ideas, etc. All warlocks go with both farseers, IF I require it I can split one of them off to buff another unit or something but mostly they will all stay together. I will most likely keep one unit of warp spiders in reserve as well as one or two units of wind rider jetbikes, this depends on my opponent.

Farseer - jetbike, shard of anaris
Farseer - Jetbike, spear, spirit stones
Warlock x8 - Jetbikes, spear x6

Wind rider jetbikes x3 - Cannon
Wind rider jetbikes x3 - Cannon
Wind rider jetbikes x3 - Cannon

Dire avengers x5
Wave serpent - SL, cannon, holo fields
Dire avengers x5
Wave serpent - SL, Cannon, holo fields

Warp spiders x10
Warp spiders x10

Fire prism - Holo
Fire prism - Holo

This message was edited 1 time. Last update was at 2013/08/14 01:06:35


2000+pts
23-0-2
5-1-2
still building slaanesh army! 
   
Made in ca
Regular Dakkanaut





Nobody?

2000+pts
23-0-2
5-1-2
still building slaanesh army! 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, the Seer Council is very pricey for what it can achieve. I'd reduce the number of Jetlocks to 5 or 6. The rest looks quite standard.

Former moderator 40kOnline

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Made in gb
Tower of Power






Cannock

Not a lot of troops for a 2k list. If you do keep units in reserve that's not a lot on the field at all. Do you really need two Farseers as well?

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in ca
Regular Dakkanaut





 mercer wrote:
Not a lot of troops for a 2k list. If you do keep units in reserve that's not a lot on the field at all. Do you really need two Farseers as well?


In order for the seer council to be any good it NEEDS fortune, if you dont get fortune you mid as well pack up and leave so I have redundancy to make sure I get fortune every game! In short, YES I need two farseers haha.

I have 5 troop squads at 2000 pts, i think that is fairly standard, and reserving some of them is to keep them alive for the sole purpose of taking objectives, two of them are well protected in the wave serpent as well.

2000+pts
23-0-2
5-1-2
still building slaanesh army! 
   
Made in us
Regular Dakkanaut




The last seer list I saw allied some dark eldar to put baron in the unit to get 2+ rerollable and I think hit and run right. Might want to look into that, venoms for meq troops and the baron to attach should beef up the council/list.
   
Made in us
Scuttling Genestealer





Arvada, CO

The problem with your 5 Troop units is that they are comprised of 3 units of Jetbikes and then min squads of Avengers in Serpents. Any knowledgeable opponent is going to focus on wiping them off the board while avoiding your Seers and Prisms. If you decide to reserve the Spiders, then there is no reserve manipulation to get them in early/late depending on the opponent/battle.

Allying in Dark Eldar (the Baron) will lessen the need for Fortune and thus you can drop down to one Farseer and perhaps 5 Warlocks. This saves you about 400 pts with which to add the requisite Troops from DE and perhaps some Blasterborn.

For my your troops are just too fragile at 2000 pts. I think you'll find they get blown apart pretty quickly unfortunately.

Additionally, the Shard on a Farseer seems an odd choice given that he only has one attack. You could replace the Farseer with an Autarch with the Shard and a Fusion Gun for some better CC and similarly good shooting.

This message was edited 1 time. Last update was at 2013/08/14 23:18:50


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Made in ca
Regular Dakkanaut





Thanks both for the thoughts, I see how the baron could help me and I do like Dark eldar, however I dont really like allies, I prefer to run pure lists for the time being.

And while yes I could take an autarch I still really want that fortune, I will take into advisement about the troop choices, I could bolster the ones I have now or add one or two more units.

The shard is primarily for fearless, the ability to insta kill HQ's in challenges is always a nice advantage as well.

I will think on this and see if I cant add another unit of dire avengers or jetbikes. Sofar though this has not been an issue, ive played some games with the list and fared pretty well in that department.

This message was edited 1 time. Last update was at 2013/08/15 00:40:13


2000+pts
23-0-2
5-1-2
still building slaanesh army! 
   
Made in us
Fixture of Dakka





San Jose, CA

It's good, though I highly recommend DE allies for the Baron and Grisly Trophies on venoms.



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Made in ca
Regular Dakkanaut





 jy2 wrote:
It's good, though I highly recommend DE allies for the Baron and Grisly Trophies on venoms.



Yeah, like I said I dont want to do any allies.

2000+pts
23-0-2
5-1-2
still building slaanesh army! 
   
Made in us
Fixture of Dakka





San Jose, CA

Admiral General Aladeen wrote:
 jy2 wrote:
It's good, though I highly recommend DE allies for the Baron and Grisly Trophies on venoms.



Yeah, like I said I dont want to do any allies.

That's fine. You will have problems against certain armies that can tarpit your deathstar, however. Without the Baron, they are still usable but only 2nd tier. With the Baron, they are a top tier army.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Agile Revenant Titan




Florida

Getting tarpit will be your biggest issue with this army. You have a lot of points invested into a unit that is durable, but can get bogged down. There are ways around it through Warlock powers, but it is simply random and no way of knowing until gametime how to play it. Also double check how you play with multiple powers stacking as this makes a huge difference in how this unit plays. Locally, we play that they stack, but I've seen some contentious debates on this. (the big one is to reduce your opponent's armor saves multiple times, which would make the Seer Council hit really hard in assault.)

Allies was a huge area of contention for a lot of folks. I'm not saying whether it is right or wrong, but be aware that the Seer Council could be a LOT better with the Baron attached.

Finally, the achilles heel to this unit is a GK Stormraven. If you play against one often, I'd literally scrap this entire idea.

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Made in gb
Tower of Power






Cannock

Admiral General Aladeen wrote:
 mercer wrote:
Not a lot of troops for a 2k list. If you do keep units in reserve that's not a lot on the field at all. Do you really need two Farseers as well?


In order for the seer council to be any good it NEEDS fortune, if you dont get fortune you mid as well pack up and leave so I have redundancy to make sure I get fortune every game! In short, YES I need two farseers haha.

I have 5 troop squads at 2000 pts, i think that is fairly standard, and reserving some of them is to keep them alive for the sole purpose of taking objectives, two of them are well protected in the wave serpent as well.


That's a lot of points for a just in case.

I'll rephrase, not enough troop models. Yes you have 5 troop units, but you have like 20 ish models and majority of them are out in the open. Reserving them is the best tactic though.

Love the username as well

This message was edited 1 time. Last update was at 2013/08/15 13:19:48


warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in ca
Regular Dakkanaut





Part of the spiders job is to clear out any hordes or tar pits, evrything must work in synergy and the speed of the jetbikes should help me to prevent getting bogged down, infact part of the job of my seer council is to do that to other armies, ill charge the biggest baddest threat on the table and hold them there for the whole game while slowly winning combat.

I can see where I lack troops, im going to try and fit some more in, but I dont think making 3 man jetbike squads into 4 man ones are going to accomplish much besides wasting efficiency, so I think ill just try and add another unit of them by dropping a warlock. I can only have 6 troops, and im not double force orging because that is lame and this is technically 1999+1

Ive actually never once faced a GK storm raven, nobody in my area really plays them, the one guy that does uses land raiders and im confident I could beat that list after having watched it play. It would be a giant pain in the ass though!

The farseer isnt ONLY for fortune, it just basically guarantees i get it, almost. But his other spells will most likely be guide/prescience depending on what my other farseer rolls, he will be contributing and making his 135 pts work for the army.

Thanks on the username


2000+pts
23-0-2
5-1-2
still building slaanesh army! 
   
 
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