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![[Post New]](/s/i/i.gif) 2013/08/15 17:27:59
Subject: Suggestions for a fluffy Thousand Sons list.
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Troubled By Non-Compliant Worlds
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Howdy Dakkanauts, Today I'm looking for ideas about a Thousand Sons army I want to build using the current CSM rules. I am looking to do around a 1.5k army to start out with and I would like the army to be fluffy while still being playable so Maulerfiends and the like are out however I wouldn't be opposed to a Helldrake.
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GW 2016 is like meeting your old frigid girlfriend in a bar, and she's drunk, had a makeover, and is telling you dirty jokes. Suddenly you remember why you loved her. - Tamereth |
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![[Post New]](/s/i/i.gif) 2013/08/15 17:32:21
Subject: Suggestions for a fluffy Thousand Sons list.
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Hardened Veteran Guardsman
Sweden
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Personally I will use the cultist models as Spire Guard (IG Allies). It gives a few more fluffy options and numbers. But then again, that would not be true to use only the CSM codex
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This message was edited 1 time. Last update was at 2013/08/15 17:33:22
7002 points. Rozth 9th/9th Siege Infantry. CO: Fältöverste Karl Hagan
4000 points. Order of the true Voice. Cult Leader: Sorcerer Ziyad Un-Nefer #AvengeProspero
Praetorian Guard/ Lascari Light Brigade: 2000 points, Huzzah!
Bretonnia: 2000 points (Forever WIP)
[Hey, you! Check out ProHammer Classic] |
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![[Post New]](/s/i/i.gif) 2013/08/16 01:12:07
Subject: Re:Suggestions for a fluffy Thousand Sons list.
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Troubled By Non-Compliant Worlds
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Anybody?
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GW 2016 is like meeting your old frigid girlfriend in a bar, and she's drunk, had a makeover, and is telling you dirty jokes. Suddenly you remember why you loved her. - Tamereth |
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![[Post New]](/s/i/i.gif) 2013/08/16 01:39:48
Subject: Suggestions for a fluffy Thousand Sons list.
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Regular Dakkanaut
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HQ - Chaos Sorc - 240 points
- 2 Mastery levels
- Mark of Tzeentch
- Disc
- Scrolls of Magnus
- Sigil of dark Corruption
- Spell Familair
TR - Thousand sons - 242
- 4 Additional TS
TR - Thousand sons - 242
- 4 Additional TS
FA - Heldrake - 170
- Baleflamer
FA - Heldrake - 170
- Autocannon
HS - Havocs - 157
- 4 Autocannons
- 4 Additional Havocs
Add rhinos oblits more helldrakes more havocs as you like. but make sure to take 9 units with 9 guys to a unit!
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![[Post New]](/s/i/i.gif) 2013/08/16 13:31:09
Subject: Re:Suggestions for a fluffy Thousand Sons list.
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Beast of Nurgle
Atlanta
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Sort of a Fluffy list I have run
***
HQ:
Ahriman (230)
Sorcerer: Burning Brand of Skalathrax/Bike/Sigil of Corruption/Mark of Tzeentch (175)
Troops:
9 Thousand Sons (Rhino: Dirge Caster) 282
9 Thousand Sons (Rhino: Dirge Caster) 282
10 Space Marines: meltabomb/Melta Gun/Melta Gun/Mark of Tzeentch (Rhino: Dirge Caster)245
20 Cultists (90)
Fast
Helldrake: 170
5 Bikes: Mark of Tzeentch/Melta Gun/ Plasma Gun/Power Fist (180)
Heavy:
Predator: All Lascannons (140)
Defiler : (195) or 5 Havocs (2lascannons/2 Autocannons)
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2800 Points
Space Marines: 3000 Points
4000 Points
3000 Points
2500 Points |
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![[Post New]](/s/i/i.gif) 2013/08/16 14:25:39
Subject: Suggestions for a fluffy Thousand Sons list.
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Tower of Power
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I wrote this list on my blog a few days ago: http://www.imperiusdominatus.com/2013/08/army-lists-chaos-space-marines-thousand.html it uses Daemon allies, though you could always drop them out and that will drop the list down to about 1,500.
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2013/08/18 01:19:32
Subject: Re:Suggestions for a fluffy Thousand Sons list.
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Troubled By Non-Compliant Worlds
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This is a huge bummer for me seeing as the army is pretty expensive to get going and everything I read about Thousand Sons says they are god awful. I really want to play CSM for a change of pace from my Eldar but none of the other cult troops or legions interest me.
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GW 2016 is like meeting your old frigid girlfriend in a bar, and she's drunk, had a makeover, and is telling you dirty jokes. Suddenly you remember why you loved her. - Tamereth |
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![[Post New]](/s/i/i.gif) 2013/08/18 16:50:38
Subject: Suggestions for a fluffy Thousand Sons list.
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Thrall Wizard of Tzeentch
Baltimore, MD
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Alot of peope struggle with the 1ksons, but half of playing any army is knowing what the army can do. 1ksons are durable and excel at killing meqs/ infantry out of cover. Take advantage of these facts and build the army with those in mind. Drakes can easily be used to force the enemy forward and out of cover, where you can tear then apart with bolters. In the end pick the units you like, you won't be the tourney meta with the sons, but you'll enjoy them alot if you except what they can do, and what they cannot.
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![[Post New]](/s/i/i.gif) 2013/08/20 07:26:47
Subject: Suggestions for a fluffy Thousand Sons list.
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Decrepit Dakkanaut
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Sorcerer - MoT, lvl3 psyker, sigil
Sorcerer - MoT, lvl3 psyker, sigil
9x 1ksons
9x 1ksons
Land Raider - destroyer and dozer blades
Land Raider - destroyer and dozer blades
3x obliterators
Now just think about that for a moment. Starting out, you have two pieces of AV14 on the table, with HP4. Then, if your opponent can open one up, everything inside is 4++ or 3++. With four rolls, you've got a decent chance to get invisibility, which means even those land raiders can get a "4++". So we're starting from a position of absurd durability.
Then you go down the roster for killing power. MCs are laughable with 4 force axes (some on 3++s), not to mention TL obliterator plasma when they arrive, and TLLCs from the land raiders. Vehicles are TLLCed or rammed, and TL meltad from obliterators, and you have krak grenades and a decent chance of doom bolt. Terminators will have to face all that serious durability, with power weapons to face them. MEq has to deal with Ap3 bolters, and obliterator plasma. Fliers have to deal with TL plasma obliterators, and TLLCs from the raiders, and even if the raiders are opened, everyone's favorite helldrake is bouncing shots off of all those ++s. Hordes get destroyer bladed and twin-linked flamers, plus whatever psychic abilities you're looking for (there are lots that are good against hordes.
So you've got something with good mobility, being either in a land raider, or deepstriking, and you've got good enough killing power, and you've got fearsome durability.
And it's fluffy as all get out.
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![[Post New]](/s/i/i.gif) 2013/08/23 19:39:39
Subject: Re:Suggestions for a fluffy Thousand Sons list.
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Troubled By Non-Compliant Worlds
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Probably going to go and make some purchases for this tonight, Still trying to decide on a final list that I want to build. Any other ideas for a cool 1k sons list? I know they are bad so I am more or less looking to make a fun list, but I would still like it to be playable.
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GW 2016 is like meeting your old frigid girlfriend in a bar, and she's drunk, had a makeover, and is telling you dirty jokes. Suddenly you remember why you loved her. - Tamereth |
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![[Post New]](/s/i/i.gif) 2013/08/23 23:23:17
Subject: Re:Suggestions for a fluffy Thousand Sons list.
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Scuttling Genestealer
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Personally I like the idea of Ahriman in the list because, well, he's the chief sorcerer for 1k sons! So have him for sure.
I've always liked Tzeentch Termis. Run a Sorcerer lord with T. Armor and some other toys in a Land Raider with some bodyguards.
3 Units of 1k sons at 9 guys each. Durable, AP3 shooting.
Obliterators with the mark, 2+/4++ not too shabby
Heldrakes (2) will round that out nicely.
Half the battle with any list/army is knowing the units as was mentioned. A tactically sound general can usually tease a positive result out of just about any list against a given opponent. The rest is down to the dice gods.
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40k Armies
Hive Fleet Matenga
Palanquin of Pestilence
Hordes Army:
Troolbloods |
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