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![[Post New]](/s/i/i.gif) 2013/08/16 00:12:45
Subject: Has anyone heard of a 'Point Buy' system using 'Money' Instead?
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Dakka Veteran
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A gamer friend of mine was asking today if there were any games that used a "Money Alotment" instead of a point buy system. As in instead of a thousand points for your army, you get a thousand cash with change or something. I don't imagine they would be much different mechanically, only aesthetically. I mean your essentially moving over the decimal 2 spaces right? But for all the games I've played I couldn't think of one. Anyone ever hear of this?
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![[Post New]](/s/i/i.gif) 2013/08/16 00:16:57
Subject: Has anyone heard of a 'Point Buy' system using 'Money' Instead?
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Myrmidon Officer
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Are you talking about literally using USD and you're allowed to build whatever army you want at real-world MSRP?
Or are you just talking about using the term "dollars" or some currency instead of the term "points" in the lingo of army building? If this is the case, that Battlefoam game, Wild West Exodus, does exactly that.
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![[Post New]](/s/i/i.gif) 2013/08/16 00:18:40
Subject: Has anyone heard of a 'Point Buy' system using 'Money' Instead?
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Shadowy Grot Kommittee Memba
The Great State of New Jersey
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Also the Arkham City game
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![[Post New]](/s/i/i.gif) 2013/08/16 00:20:03
Subject: Re:Has anyone heard of a 'Point Buy' system using 'Money' Instead?
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Dakka Veteran
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Mordheim, Necromunda, and Blood Bowl all use(d) money instead of points.
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![[Post New]](/s/i/i.gif) 2013/08/16 00:25:44
Subject: Has anyone heard of a 'Point Buy' system using 'Money' Instead?
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[MOD]
Not as Good as a Minion
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Brushfire uses Gold in addition to Lumber and Food to build your army.
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I wish I had time for all the game systems I own, let alone want to own... |
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![[Post New]](/s/i/i.gif) 2013/08/16 00:44:46
Subject: Has anyone heard of a 'Point Buy' system using 'Money' Instead?
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Regular Dakkanaut
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As said above, Arkham City works exactly like that. for every 100pts you use to build your team, you get 500$ (i think) to buy weapons and upgrades for everyone. some characters such as the penguin have rules which allow them to spend extra money, because they're pimping like that.
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![[Post New]](/s/i/i.gif) 2013/08/16 02:25:53
Subject: Has anyone heard of a 'Point Buy' system using 'Money' Instead?
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Dakka Veteran
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Absolutionis wrote:Are you talking about literally using USD and you're allowed to build whatever army you want at real-world MSRP?
No but that would be neat to see wouldn't it! Have that awkward moment like "Whhoops, sorry guys, I thought the F-22 was 1.2 billion not 2.2. Hehe, guess I shouldnt have had all those javelin missiles in my Ranger squad!"
Awesome! Thanks all!
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![[Post New]](/s/i/i.gif) 2013/08/16 04:51:10
Subject: Has anyone heard of a 'Point Buy' system using 'Money' Instead?
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Zealous Knight
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Dreadball does as well. It's more than just a little label in the league (campaign) system too.
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![[Post New]](/s/i/i.gif) 2013/08/16 05:58:52
Subject: Has anyone heard of a 'Point Buy' system using 'Money' Instead?
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Speed Drybrushing
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I don't really see a distinction between "dollars" and "points". It's just terminology for the exact same thing, a "resource allotment that you are granted to build your army". Who cares what it is called?
Hell, the terms ARE being used interchangeably by the player base of an RTT I've been spending time playing (Wargame: Airland Battle). On the forums people seem to equally refer to units as costing X points and $X.
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Rokugnar Eldar (6500) - Wolves of Excess (2000) - Marines Diagnostica (2200)
tumblr - I paint on Twitch! - Also a Level 2 Magic Judge |
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![[Post New]](/s/i/i.gif) 2013/08/17 20:52:27
Subject: Has anyone heard of a 'Point Buy' system using 'Money' Instead?
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Brigadier General
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I believe the Campaign system for Battetech uses C-bills to grow your forces and you can determine the cost of a given mech and pilot if you wish rather than using the Battle Value lists.
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This message was edited 1 time. Last update was at 2013/08/17 20:53:05
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![[Post New]](/s/i/i.gif) 2013/08/18 19:43:10
Subject: Has anyone heard of a 'Point Buy' system using 'Money' Instead?
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Willing Inquisitorial Excruciator
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Heavy gear arena uses K for its currency/points allotments (i'v yet to figure out if this is just the currency or the more likely value with no currency given, especially when you consider say a knife is something like....3 currency. Seems less likely that 3000-insertcurrencyname-)
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- 1250 points
Empire of the Blazing Sun (Combined Theaters)- 1950 points
FUBAR Starship Troopers- Would you like to know more?
GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment. |
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![[Post New]](/s/i/i.gif) 2013/08/19 04:27:17
Subject: Has anyone heard of a 'Point Buy' system using 'Money' Instead?
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Posts with Authority
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Gods, Trillion Credit Squadron for Traveller, way back in the day....
I miss GDW.
The Auld Grump
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Kilkrazy wrote:When I was a young boy all my wargames were narratively based because I played with my toy soldiers and vehicles without the use of any rules.
The reason I bought rules and became a real wargamer was because I wanted a properly thought out structure to govern the action instead of just making things up as I went along. |
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![[Post New]](/s/i/i.gif) 2013/08/19 10:01:24
Subject: Has anyone heard of a 'Point Buy' system using 'Money' Instead?
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Confessor Of Sins
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Using bare 'points' is an abstraction of all those pieces of eight, gold coins, credits, dollars, flaming skulls, etc.. systems.
One is as good as the other, but at least points has the distinction of not carrying any specific connotation.
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Cratfworld Alaitoc (Gallery)
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![[Post New]](/s/i/i.gif) 2013/08/21 19:27:55
Subject: Has anyone heard of a 'Point Buy' system using 'Money' Instead?
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Fixture of Dakka
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KnuckleWolf wrote:A gamer friend of mine was asking today if there were any games that used a "Money Alotment" instead of a point buy system. As in instead of a thousand points for your army, you get a thousand cash with change or something. I don't imagine they would be much different mechanically, only aesthetically. I mean your essentially moving over the decimal 2 spaces right? But for all the games I've played I couldn't think of one. Anyone ever hear of this?
Played a campaign system like this one time. started out with a platoon of a basic HQ and a couple of squads, then as the time went on, you'd add on more units as you won or lost, based on the campaign rolls from the old "Mighty Empires" campaign system.
I'd say a cool idea would be to play on necromunda scale for a few games, as you win/ lose, you would add in the sorts of additionally gained equipment from Only War. Not necessarily "Money", but you'd get allotted forces, equipment, weaponry depending on your battles/ wins, loses. So you'd use your base platoon, win and lose loses as you add in different replacements/ squads equipment and weaponry as you go from warzone to warzone.
You could do a fairly decent army after a few weeks, or so. Officers might even have some bonuses/ negatives, based on your positive traits, negative aspects.
They don't really have "Money" as the battles move. rather you lose units, you get replacements/ requisitions, depending on your status and missions.
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![[Post New]](/s/i/i.gif) 2013/08/21 21:28:59
Subject: Has anyone heard of a 'Point Buy' system using 'Money' Instead?
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Servoarm Flailing Magos
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Magc8Ball wrote:I don't really see a distinction between "dollars" and "points". It's just terminology for the exact same thing, a "resource allotment that you are granted to build your army". Who cares what it is called?
Exactly.
Realistically, 'points' is just one term for the most common army selection control. Many games complicate this with some sort of Force Organization rules, or possibly another resource of some sort.
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Working on someting you'll either love or hate. Hopefully to be revealed by November.
Play the games that make you happy. |
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![[Post New]](/s/i/i.gif) 2013/08/21 23:16:57
Subject: Has anyone heard of a 'Point Buy' system using 'Money' Instead?
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Joined the Military for Authentic Experience
On an Express Elevator to Hell!!
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Doesn't Bushido use grains of rice as its points system?
Shandara wrote:Using bare 'points' is an abstraction of all those pieces of eight, gold coins, credits, dollars, flaming skulls, etc.. systems.
One is as good as the other, but at least points has the distinction of not carrying any specific connotation.
Yes right...
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![[Post New]](/s/i/i.gif) 2013/08/22 00:34:28
Subject: Has anyone heard of a 'Point Buy' system using 'Money' Instead?
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[DCM]
Tilter at Windmills
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Pacific wrote:Doesn't Bushido use grains of rice as its points system?
I think it uses Koku, which is actually historical.
http://en.wikipedia.org/wiki/Koku
The koku (石/石高?) is a Japanese unit of volume, equal to ten cubic shaku. In this definition, 3.5937 koku equal one cubic metre, i.e. 1 koku is approximately 278.3 litres. The koku was originally defined as a quantity of rice, historically defined as enough rice to feed one person for one year (one masu is enough rice to feed a person for one day). A koku of rice weighs about 150 kilograms (23.6 stone or 330 pounds).
In 1891, a smaller koku was defined such that one koku equalled exactly 240100⁄1331 litres, which is approximately 180.39 litres, or about 5 bushels (40 imperial or 48 US gallons).
During the Edo period (1603-1868) of Japanese history, each han (fiefdom) had an assessment of its wealth, and the koku was the unit of measurement. The smallest han was 10,000 koku and Kaga han, the largest (other than that of the Shogun), was called the "million-koku domain". (Its holdings totaled around 1,025,000 koku.) Many samurai, including hatamoto, received stipends in koku, while a few received salaries instead. In the Tōhoku and Hokkaidō domains, where rice could not be grown, the economy was still measured in koku but was not adjusted from year to year. Thus some han had larger economies than their koku indicated, which allowed them to fund development projects.
IIRC several games with a Japanese setting have used Koku.
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Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
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![[Post New]](/s/i/i.gif) 2013/08/22 02:08:29
Subject: Has anyone heard of a 'Point Buy' system using 'Money' Instead?
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Servoarm Flailing Magos
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Weirdest avoiding-points system I've ever dealt with was the Babylon 5: Call To Arms where ships were divided into 5 (or maybe 6... "Armageddon" level was added late in the game) levels by how powerful the ship was. A game was played at X points (usually 1-5) of Y level, and there were some complicated rules to convert points down. Major downsides of this system were it was fiddly to explain and sue, and the implementation encouraged taking lots of smaller ships, usually not the ones that were 'stars' in the show, instead of the big Omegas and such that were iconic. (Think a Star Trek game where the Constitution class or other 'Enterprise' classes was a poor option.)
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Working on someting you'll either love or hate. Hopefully to be revealed by November.
Play the games that make you happy. |
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![[Post New]](/s/i/i.gif) 2013/08/22 16:43:22
Subject: Has anyone heard of a 'Point Buy' system using 'Money' Instead?
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Worthiest of Warlock Engineers
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Judge Dredd and Necromunda both.
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Free from GW's tyranny and the hobby is looking better for it
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![[Post New]](/s/i/i.gif) 2013/08/25 08:26:06
Subject: Re:Has anyone heard of a 'Point Buy' system using 'Money' Instead?
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Lieutenant Colonel
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AFAIK, most narrative games tend to use some form of themed currency.
As this is less likely to focus the players on optimization and mathematical annalasys that points values seem to inspire.(IMLE)
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![[Post New]](/s/i/i.gif) 2013/08/25 09:55:38
Subject: Has anyone heard of a 'Point Buy' system using 'Money' Instead?
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Dispassionate Imperial Judge
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As people have said, a lot of the more narrative/thematic games use some form of money as points - usually games where a big part of the game is trading, earning cash, campaign systems, etc.
In something like Necromunda or Blood Bowl, there can be real benefits to holding back some of your starting points for later in the campaign, and as well as playing games, you can earn more points from Territory, Ticket Sales, etc.
In these games, it makes lots of sense to refer to your points as 'credits' or 'gold' - compared to, say, 40k, where the points have no purpose other than to balance out the armies.
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