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![[Post New]](/s/i/i.gif) 2013/08/17 03:12:09
Subject: Moving more than 6" with the Relic
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Devestating Grey Knight Dreadknight
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Just reading over the rules for the Relic here and noticed something odd that I'm not sure is an oversight or something that I just haven't noticed until now. It says a model cannot Run but specifically says run and says models and transports containing the Relic cannot move more than 6" per phase.
So am I right in saying that Jetbikes and vehicles can circumvent this, given that they do not Run? In other words, a Jetbike can move 6", turbo-boost another 6", and if Eldar assault move D6" to a maximum of 6? And that a vehicle could move 6" and then flat out another 6"?
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![[Post New]](/s/i/i.gif) 2013/08/17 03:45:10
Subject: Moving more than 6" with the Relic
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Longtime Dakkanaut
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By current RAW yes.
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![[Post New]](/s/i/i.gif) 2013/08/17 03:51:16
Subject: Moving more than 6" with the Relic
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Resolute Ultramarine Honor Guard
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Yeah, 12" a turn is pretty doable
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DO:70S++G++M+B++I+Pw40k93/f#++D++++A++++/eWD-R++++T(D)DM+
Note: Records since 2010, lists kept current (W-D-L) Blue DP Crusade 126-11-6 Biel-Tan Aspect Waves 2-0-2 Looted Green Horde smash your face in 32-7-8 Broadside/Shield Drone/Kroot blitz goodness 23-3-4 Grey Hunters galore 17-5-5 Khan Bikes Win 63-1-1 Tanith with Pardus Armor 11-0-0 Crimson Tide 59-4-0 Green/Raven/Deathwing 18-0-0 Jumping GK force with Inq. 4-0-0 BTemplars w LRs 7-1-2 IH Legion with Automata 8-0-0 RG Legion w Adepticon medal 6-0-0 Primaris and Little Buddies 7-0-0
QM Templates here, HH army builder app for both v1 and v2
One Page 40k Ruleset for Game Beginners |
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![[Post New]](/s/i/i.gif) 2013/08/17 05:18:47
Subject: Moving more than 6" with the Relic
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Regular Dakkanaut
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Fairly sure Eldar Jetbikes can't move in the assault phase after turbo boosting.
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![[Post New]](/s/i/i.gif) 2013/08/17 05:26:11
Subject: Moving more than 6" with the Relic
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Resolute Ultramarine Honor Guard
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Clarence wrote:Fairly sure Eldar Jetbikes can't move in the assault phase after turbo boosting.
Who said it could?
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DO:70S++G++M+B++I+Pw40k93/f#++D++++A++++/eWD-R++++T(D)DM+
Note: Records since 2010, lists kept current (W-D-L) Blue DP Crusade 126-11-6 Biel-Tan Aspect Waves 2-0-2 Looted Green Horde smash your face in 32-7-8 Broadside/Shield Drone/Kroot blitz goodness 23-3-4 Grey Hunters galore 17-5-5 Khan Bikes Win 63-1-1 Tanith with Pardus Armor 11-0-0 Crimson Tide 59-4-0 Green/Raven/Deathwing 18-0-0 Jumping GK force with Inq. 4-0-0 BTemplars w LRs 7-1-2 IH Legion with Automata 8-0-0 RG Legion w Adepticon medal 6-0-0 Primaris and Little Buddies 7-0-0
QM Templates here, HH army builder app for both v1 and v2
One Page 40k Ruleset for Game Beginners |
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![[Post New]](/s/i/i.gif) 2013/08/17 05:28:41
Subject: Moving more than 6" with the Relic
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The Hive Mind
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2013/08/17 07:01:10
Subject: Moving more than 6" with the Relic
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Shas'ui with Bonding Knife
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Jet Pack Infantry can also move the Relic 12" with their Jump, Shoot, Jump.
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This message was edited 1 time. Last update was at 2013/08/17 07:01:24
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![[Post New]](/s/i/i.gif) 2013/08/17 11:29:34
Subject: Moving more than 6" with the Relic
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Decrepit Dakkanaut
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GM - you CANNOT assault move after turboboosting
Assault move is also 2D6", not D6"
I would turbo, as you can g'tee the 6", unless you really need to shoot.
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![[Post New]](/s/i/i.gif) 2013/08/17 11:39:08
Subject: Moving more than 6" with the Relic
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Devestating Grey Knight Dreadknight
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nosferatu1001 wrote:GM - you CANNOT assault move after turboboosting
Assault move is also 2D6", not D6"
I would turbo, as you can g'tee the 6", unless you really need to shoot.
Sorry meant to put down 2D6". Didn't know that you couldn't do it after Boosting, so at least I learned something from this thread.
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![[Post New]](/s/i/i.gif) 2013/08/19 10:43:15
Subject: Moving more than 6" with the Relic
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Stalwart Veteran Guard Sergeant
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Models containing/holding the Relic cannot move more than 6" a turn you answered your own question. Can't check rule book off hand as its in my office n i'm in courts
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![[Post New]](/s/i/i.gif) 2013/08/19 10:46:18
Subject: Moving more than 6" with the Relic
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Decrepit Dakkanaut
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Per *phase*, not per *turn*
Please be more careful when responding, especially when the correct rules have already been given.
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![[Post New]](/s/i/i.gif) 2013/08/19 11:08:03
Subject: Moving more than 6" with the Relic
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Stalwart Veteran Guard Sergeant
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Ignore
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This message was edited 1 time. Last update was at 2013/08/19 11:09:17
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![[Post New]](/s/i/i.gif) 2013/08/19 11:09:30
Subject: Moving more than 6" with the Relic
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Dark Angels Librarian with Book of Secrets
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wargamer1985 wrote:Models containing/holding the Relic cannot move more than 6" a turn you answered your own question. Can't check rule book off hand as its in my office n i'm in courts
Per phase, not turn. Running is not an option however.
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