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2013/08/19 19:10:17
Subject: Space Wolves 1850 TAC Competitive (new army). What are its weaknesses?
I'm finishing building a list like this one. The lord and termie wolf guard ride with the ten man grey hunter squad in the LRC to jump out, use three flamers, and assault. Drop rune priests and wolf guard turn one for an alpha strike, taking out things that would hurt my LRC and long fangs. Quad gun and longs fangs for anti air and medium tank. Only real concern is having only three scoring units, so hopefully the third pod of grey hunters can hold objective along with the LRC group. I would love to hear from any SW players to see what you think about it and what its weaknesses are. It is a TAC:
HQ:
Rune Priest-100
Rune Priest, Storm bolter-100
Wolf Lord, terminator armor, wolf claw, ss, saga of bear- 205
Elites:
9x wolf guard, 6x combi melta, 2x combi plasma, 1x termie, with chainfist, heavy flamer, drop pod- 272
Looks pretty good, although I think a couple of your point values are off. Can't take a storm bolter on a priest for free, but you can make em different with different powers or a boltgun vs bolt pistol.
Would be nice to see a wolf tooth necklace on the lord and or a talisman if you had spare points.
Wg look ok, although I think your values are off a bit here too. Are you giving one of then melta WG to the 8gh in the pod? They could use 10 bodies for a 2nd melta, while mixing combi melta and plasma is a bit meh on the wg as they are largely one hit wonders. Grey hunters are the bread and butter of space wolves. 3 is a bit small, but not that bad. Plasma pistols are meh, better dropped for MOTW(great for any GH squad)
The most important rule of 40K-Page XVII of the 6th edition rulebook, the figure at the top right of the page. "Shake hands with your opponent and thank them for a good battle and fun experience." Then go out for a beer.
Shine bright like Iyanden
2013/08/20 03:49:27
Subject: Space Wolves 1850 TAC Competitive (new army). What are its weaknesses?
Oops forgot to put the three points on the rune priest. The wolf guard stay together except the one terminator one. I cut to eight because I needed points, I might try the MOTW. I'm new to space wolves but really looking forward to playing this list!!
I always press dat, if you know what I mean.
2013/08/20 15:58:00
Subject: Space Wolves 1850 TAC Competitive (new army). What are its weaknesses?
What is the point of paying 3 points for the storm bolter on the rune priest. Are you ever going to shoot it? Wouldn't you rather use your shooting phase to cast Jaws of the World Wolf? Or Living Lightning? Or Prescience? If you use any of your powers you can't shoot your 3 point gun.
Would be nice to see a wolf tooth necklace on the lord and or a talisman if you had spare points.
No. A wolf lord never needs a wolf tooth necklace - he has weapon skill 6! Look at the table an you'll see that you already hit everybody on a 3+. Why pay 10 points for something that doesn't help you?
But your wolf lord is probably over priced anyway. I assume he's going in the Land Raider, so let's do a cost benefit analysis. Given his wargear set up, he can ONLY kill stuff in close combat - which he is obviously very good at. However, it's going to take him a minimum of 1 turn and possibly as many as 3 turns to get into close combat. After that, he will spend one turn and possibly two turns in that combat. Assuming that the game isn't over by that time, he will need to repeat the process - hunting for a target, closing the distance and charging, taking another 2 to 3 turns.
So with the TERMINATOR armor on, your best case scenario is that you fight one combat with your lord, win it, and come away alive. Worst case scenario is that he never gets into combat at all. In the best case scenario, you'd better hope that the unit he goes after is worth 200 - 400 points because that's the only way to pay for the Wolf Lord AND the unit escorting him. In the worst case scenario, he's a waste of 200 points.
My recommendation is to drop the wolf lord and get 10 more grey hunters in a drop pod.
I sort of like the idea of the wolf guard squad with lots of combi-weapons, but I think you could accomplish the same thing with Grey Hunter squads led by WG. That would be a cheaper option IMO. Consider that the unit of WG can only shoot at one target, so all of those combi-weapons are going to overkill a single target when they come out of the pod. That's fine if the target is a blob of infantry, but shooting 6 meltaguns at one vehicle is a waste. It would be better to spread the combi-weapons around so that you could shoot more than one target.
On the other hand, if you keep the WG squad as is, you might consider putting them in the Land Raider as a dedicated transport. That way, you won't eat up a heavy support slot which could be used for more long fangs.
2500 pts
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.
2013/08/20 17:03:05
Subject: Space Wolves 1850 TAC Competitive (new army). What are its weaknesses?
Thanks for the suggestion. I really want the WG with combi weapons to be an alpha strike squad killing something that threatens my LR and long fangs. I also play GKS a lot and it woul be nice to kill his dreadknight turn one. The wolf lord is ridiculously expensive, swapping him for another pod of hunters would be nice, but then I would have 4 pods, which is ok but I feel like an odd number is better. I might work my up to a full pod list, but I only three at the moment.
I always press dat, if you know what I mean.
2013/08/20 19:02:07
Subject: Space Wolves 1850 TAC Competitive (new army). What are its weaknesses?
To be honest, the Land Raider doesn't really jive with the drop pods. You should decide in advance - Do you want to drive up the field or land on top of the enemy? Because it's impractical to do both at the same time.
As for the alpha strike idea and killing dreadknights, here is my $0.02.
consider the following 'Sub-Army'
Spoiler:
3 WG in power armor + 3 Combi-meltas (69)
9 GH + Meltagun, MotW, Wolf Standard, Drop Pod (195)
9 GH + Meltagun, MotW, Wolf Standard, Drop Pod (195)
9 GH + Meltagun, MotW, Wolf Standard, Drop Pod (195)
10 GH + 2x Plasmaguns, Wolf Standard, Drop Pod (205)
10 GH + 2x Plasmaguns, Wolf Standard, Drop Pod (205)
Total points = 1064
Wolf Guard join the 9 man GH units as pack leaders.
Now...the cost of your wolf guard, wolf lord and all of your grey hunters is 1007. Only about 55 points less than what I've show you here. But the list I've provided has
* 12 more bodies (all scoring)
* 2 more drop pods
* the same number of meltagun shots on turn 1 (more on turn 2)
* more plasmaguns
and while it sacrifices ONLY 2 suits of terminator armor, the chainfist, Wolf Claw and Storm Shield, it adds 3 dudes with MotW and 5 wolf standards. Furthermore, you can shoot the meltaguns at up to 3 different targets. The first 2 meltagun shots missed the Dreadknight? No problem, you can use the next unit. 4 Meltaguns still didn't do it? You've got 2 more. But if the first unit can kill the dreadknight, then your next two units are free to shoot something else. If on the other hand you put all 6 combi-meltas into one Wolf Guard unit, then you are guaranteeing that you can kill at most one thing. Because you'll have to declare that the combi's are shooting before you know if they others succeed.
This message was edited 2 times. Last update was at 2013/08/20 19:07:45
2500 pts
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.
2013/08/20 19:20:56
Subject: Space Wolves 1850 TAC Competitive (new army). What are its weaknesses?
Grugknuckle wrote: No. A wolf lord never needs a wolf tooth necklace - he has weapon skill 6! Look at the table an you'll see that you already hit everybody on a 3+. Why pay 10 points for something that doesn't help you? .
What table are you looking at? He only hits anything from WS5 down on a 3+, everything else on a 4+. Daemon Princes, Greater Deamons, new Chapter Masters, Seer Councils, Chaos Lords, other Wolf Lords; there are plenty of things out there that has WS6+; there are much worse ways to spend 10pts.
Grugknuckle wrote: No. A wolf lord never needs a wolf tooth necklace - he has weapon skill 6! Look at the table an you'll see that you already hit everybody on a 3+. Why pay 10 points for something that doesn't help you? .
What table are you looking at? He only hits anything from WS5 down on a 3+, everything else on a 4+. Daemon Princes, Greater Deamons, new Chapter Masters, Seer Councils, Chaos Lords, other Wolf Lords; there are plenty of things out there that has WS6+; there are much worse ways to spend 10pts.
I disagree.
While you are correct that there are things out there that he needs 4+ to hit, each army you are likely to face will generally have between 0 and 1 of those models. In some rare cases you will see as many as 4 or 5 WS6 models (Demon flying circus for example). That means you are paying 10 points to get a marginal increase in your chance to hit a single model in the enemy army (usually) - but only in close combat, which as I explained above constitutes at most 2 turns of usage in a typical game. In contrast, that same 10 points could be used to give a Rune Priest a chooser of the slain which effectively boosts his BS to 5 - A boost that can be used with every single shot of every single turn. For example with living lightning, you can get between 5 and 30 uses in a 5 turn game.
No. A WTN is not worth 10 points on a wolf lord.
This message was edited 2 times. Last update was at 2013/08/20 20:09:10
2500 pts
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.
2013/08/21 01:58:08
Subject: Space Wolves 1850 TAC Competitive (new army). What are its weaknesses?
Gurgknuckle, thanks for your advice. I'm definitely dropping the wolf lord, he is too expensive. I kind of disagree with your pods though, I don't really understand why you pay more for a combi melta when you van get a melta gun for free, although the leadership would be nice. I also think that a land raider is fine in this list. I like how survivable LRs are and it is a good way to keep a scoring unit safe. Also getting out using three flamers and assaulting does a lot of damage. I kind of see this unit as my mid to late game clean up and finisher. I don't have much experience with sw so maybe I'll find I was wrong, but I also don't have six pods at the moment so I'm going to try this out. Also my pods carry rune priests with JOtWW, can't do that with the full grey hunter squads.
I always press dat, if you know what I mean.
2013/08/21 17:17:58
Subject: Space Wolves 1850 TAC Competitive (new army). What are its weaknesses?
Honesly, I never use wolf guard. I always use full 10 man GH squads and take a free special weapon.
And it's not that the Land Raider is bad, it's that it doesn't mix with pods IMO.
2500 pts
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.
2013/09/23 21:00:57
Subject: Space Wolves 1850 TAC Competitive (new army). What are its weaknesses?
In my personal opinion, if you're gonna do drop pods, go all out. I have like 9 dp's in my list. I can see what you where going for. But I would drop one squad of the fangs and the LDR for more pods. Anti flier you ask? You dont need any, you are behind enemy lines and they will only get one round of shooting off on you before they fly off the board. Slap those melta's on, and the flamers, and the plasma guns. you've got some threat there
Exercise the Space Wolf way, "If there is a fight, we fight it" *Charges 2 Blood Claws into 20 Ork Boyz*