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Made in us
Focused Fire Warrior





Lexington, MA

I have a tournament to prepare for and I want to make a list that will trump all. Local meta is very diverse and competitive yet still fun. There will be Necrons, Eldar, Tau, Blood Angels, Flyers and more. I want to be prepared for anything. I named this list after the Battle of Dal'yth where Farsight and Shadowsun worked together to coordinate strikes against the Imperium.

Tau Empire 6th edition army list: 1750 points

HQ:
Commander Farsight (Warlord): With 7 Bodyguards:
3 Fire Knives: 3 Target locks
3 Helios: 3 Target locks
1 Support suit: Vectored retro thrusters, Drone controller, Iridium armor, Multi-spectrum sensor suite, Command and control node, Puretide engram neurochip, Neuroweb system jammer, 12 Gun drones= 833 points
Commander Shadowsun= 135 points
Elites:

Troops:
12 Fire Warriors: Shas’ui, Bonding knife ritual= 130 points
6 Fire Warriors: Pulse carbines, EMP grenades= 66 points
15 Kroot= 90 points
Devilfish: Disruption pod= 95 points
Fast Attack:
10 Pathfinders= 110 points
Heavy Support:
Hammerhead: Railgun, Twin-linked SMS, Submunition rounds, Longstrike, Disruption pod= 190 points
Fortification:
Aegis Defense Line: Quad-gun= 100 points

Total: 1749 points

Or alternatively there is a new experimental list that I have been thinking of running for this tourney. I call it the Adapt and Destroy list:


Tau Empire 6th edition army list: 1750 points

HQ:
Commander Farsight (Warlord): With 7 Bodyguards:
3 Fire Knives: 3 Target locks
3 Helios: 3 Target locks
1 Support suit: Positional relay, Vectored retro thrusters, Drone controller, Iridium armor, Multi-spectrum sensor suite, Command and control node, Puretide engram neurochip, Neuroweb system jammer, 12 Gun drones= 838 points
Commander Shadowsun with Drones= 195 points
Elites:
Stealth Team: 6 Stealth suits: Shas’vre, Homing beacon, 2 Fusion blasters, 4 Burst cannons, 2 Target locks, 4 Counterfire defense systems, 2 Shield drones= 264 points
Troops:
12 Fire Warriors: Shas’ui, Bonding knife ritual= 130 points
10 Kroot: 1 Hound= 65 points
Fast Attack:
7 Pathfinders= 77 points
Heavy Support:

Fortification:
Aegis Defense Line: Quad gun= 100 points

Total: 1747 points

I will be going to this tournament with only one list. Choose your favorite and let me know why.


Automatically Appended Next Post:
My mistake, please kill admins.

This message was edited 1 time. Last update was at 2013/08/19 22:01:34


FOR THE GREATER F-ING GOOD!  
   
Made in us
Fixture of Dakka





Los Angeles

List One
1. Both lists are too light on troops (scoring). One scoring unit per 500 points, plus one is a good formula. So 4 units at 1750. Maybe 5.
2. EMPs on a FW crew?
3. I'd split the 10 Pathfinders into two 5 (or 6) man units *or* just trim them down to 6 guys and spend the other points on beefing up your scoring.

List Two
Don't like it. You've got the Railhead out for Stealths? Meh. I'd toss the suits for a FW gunline. Even without an ethereal's buffage, 36+ FWs is a lot of gun. And scoring.

So much/many of the missions are securing objectives that a smart opponent will ignore the FarSun Bomb and smoke your few troops ... and then wade into the DeathStar.

"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.

"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013

Quitting Daemon Princes, Bob and Fred - a 40k webcomic 
   
Made in us
Executing Exarch





The Twilight Zone

Brothererekose wrote:
List One
1. Both lists are too light on troops (scoring). One scoring unit per 500 points, plus one is a good formula. So 4 units at 1750. Maybe 5.
2. EMPs on a FW crew?
3. I'd split the 10 Pathfinders into two 5 (or 6) man units *or* just trim them down to 6 guys and spend the other points on beefing up your scoring.


Second.

A dumbfish is a bit meh, go for missiles and have it actually do something. As for FW's with carbines and EMP's.....this is NOT deldar haywitches.....

Bonding is almost never worth it for FW's. It will only come into play if the unit is 2 or less and has lost the 'ui, then you need a 7 to save 2 bodies....get more bodies first.

Buy the kroot a puppy. Acute senses and I5 add a lot of utility for the price.

I am a believer in taking advanced repair if your taking longstrike. Since you are already spending the points, a bit more prevents some random shot from sticking you in place or taking out the railgun. That said, it is just as unlikely you will fix it. Not something to drop points for, but I add it to my longhead with any spare points I have. Granted, you need to buy a hound, and more scoring first...


The most important rule of 40K-Page XVII of the 6th edition rulebook, the figure at the top right of the page. "Shake hands with your opponent and thank them for a good battle and fun experience." Then go out for a beer.
Shine bright like Iyanden  
   
Made in us
Water-Caste Negotiator




Louisiana

Not deterred at all are you? lol.

If you're going to do this list, you should do it proper. You want to get a SM allied detachment in there and add a librarian for the GOI he can provide. I am not 100% if the rules are set up to allow the synergy it provides, so it might get corrected at the tournament itself. Basically, this makes your farsight bomb active turn 1 and right at the enemy's doorstep turn 1 as opposed to waiting for turn 2 for reserve rolls that may not even come.

I assume that you are deepstriking the bomb because i don't see why you would want to jump to the enemy player. If that's the case, the aforementioned reserve roll problems could make you lose the tournament. Your wasting a lot of points on something that isn't even on the board until turn 2+.

For troop choice. You have to few. Split up the 12 man squad so you have more scoring options. Split up your pathfinders so they can mark two targets. I don't know what you're planning on doing with the 6 with P.Carbines and EMP grenades. If you plan to flat out a devilfish to throw nades, you will be terribly disappointed. While i commend your trolltastic plan, it will not work the majority of the time.

You have almost zero counter to air. I noticed the Shas'ui in your FW squad, which i assume will be manning the quad gun. If that's your plan you need to give him a target lock so he can shoot at a flyer and the rest of his squad can shoot at something else. Otherwise you're going to have a lot of dakka going to waste. It also will not be very difficult to remove that shas'ui from the quad gun, so this list will be very weak against any army that might have a few flyers. Believe me, you'll probably see them out there.

You have little to no long range support and you seem to be putting all your hopes and dreams into the death star. As we explained in the other thread, this tactic is not going to win you very many games. You don't see farsight bombs in any real tournament because there are a lot of easy counters to it. Cover saves do not mean anything in this edition. There are MANY different types of units that can remove cover. Even if they didn't have cover save removing options, a smart commander would know how to abuse the focus fire rules and easily pick off models that have very poor cover save relative to the rest of the unit. You're operating with a unit that has a HUGE footprint, so you can not expect all the models to be able to JSJ safely. This brings me to my next point.

You're going to deep strike, shoot, and MAYBE jump to safety. You're relying on 2d6 to get to decent cover and i promise you that's not going to happen a majority of the time.

Finally, you have to remember that the other guy has 1750pts worth of stuff too. Do you think you can afford 2-3 rounds of a 1750 army shooting at you, while you only have...what...a hammer head to return fire? Even if the bomb does come down in good order, what if you can't get enough VP with it to win the match? It's not a scoring unit so you can't capture points. If you go after infantry, that's one less unit that is going to be shooting at things trying to kill you. You're asking this bomb to do more than it can possibly do, even with the target locks.

As i have always said, i would advise against ever buying models with the sole purpose of doing this list. If you want to do something for gaks and giggles, then DO this list. But don't expect much from it. If you want a tournament winning list, I'd suggest this:

http://www.dakkadakka.com/dakkaforum/posts/list/30/513415.page

A poster on here by the name of Target won this tournament and was using this list.

My army list, roughly:
3x 18 Kroot + Hound
2x 18 kroot, sniper, hound
1x 17 kroot, hound
2x ethereal
2x4 pathfinder
3x skyray, blacksun filter
3x riptide (2 burst with skyfire/interceptor, 1 ion with interceptor)

Of course, this all boils down to your meta. You might be able to win against some players, but in the long run:
   
 
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