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![[Post New]](/s/i/i.gif) 2013/08/22 10:52:41
Subject: 1000 pt Imperial Guard - Mixed
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Fresh-Faced New User
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Hey Dakka. This is my attempt at a more competitive force after my infantry heavy army took yet another defeat yesterday.
HQ
Company Command Squad - 150 Points
- Plasma gun x 3
- Chimera w/ Multi-laser + Heavy Flamer
TROOPS 1
Platoon Command Squad - 115 Points
- Meltagun x 3
- Chimera w/ Multi-laser + Heavy Flamer
Infantry Squad 1 - 55 Points
- Flamer
Infantry Squad 2 - 55 Points
- Flamer
TROOPS 2
Veteran Squad - 130 Points
- Shotguns
- Flamer x 2
- Heavy Flamer
- Demolitions Doctrine (Demolition charge + Melta bombs)
[Ride in Vendetta]
ELITES
Ratlings x 4 - 40 Points
FAST ATTACK
Vendetta Gunship Squadron - *** Points
Vendetta
- 3 twin-linked lascannons
HEAVY SUPPORT
Leman Russ Squadron 1 - *** Points
- Leman Russ Battle Tank
Leman Russ Squadron 2 - *** Points
- Leman Russ Demolisher
TOTAL: 1000 Points
In my past lists, I had 2 platoons, a melta PCS in chimera, a sit-back-and-order CCS, Lascannon HWS, 5 Ratlings, outflanking autocannon sentinels and my standard Russ. The platoons seemed to be the weak spot as they didn't seem to do much and were just a big target. Everything else performed well.
The good things about this list I think are:
+ Two Russes for pie plates, Demolisher can hurt vehicles reliably
+ BS4 plasma in a chimera
+ Meltas in chimera (I still usually get good results even with bs3)
+ Vendetta to replace my lascannon HWS for some good anti-tank
+ Flamer vets with demo charge (i know waste of bs4 but that can be a lot of damage to infantry) for late game objective clearing and taking
+ My ratlings always get their points back or attract a turn of fire, either way they are worth it imo
Bad things for me (I may be missing something)
- Not enough scoring units? (I have 4 troop choice units)
- Infantry squads too vulnerable on the ground? (Only single squads with just a flamer)
- Vet squad may not perform as I want it to?
Thanks in advance for any feedback.
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This message was edited 1 time. Last update was at 2013/08/22 21:06:22
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![[Post New]](/s/i/i.gif) 2013/08/22 16:30:17
Subject: 1000 pt Imperial Guard - Mixed
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Is 'Eavy Metal Calling?
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This looks ok, would add more troops as 40 GEQ are easy to kill over a game, I'd also drop the PCS chimera, as a it won't really help their survivability that much and you want them hanging back with the blob. Dropping this would allow you to get another PIS with flamer, to add to your numbers. I'm not much of a fan of the LRBT or demolisher, but this is really just preference.
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![[Post New]](/s/i/i.gif) 2013/08/22 16:40:56
Subject: 1000 pt Imperial Guard - Mixed
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Fresh-Faced New User
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Okay so do you think that I should drop the PCS meltaguns as well? Would you say that a Vendetta, Demolisher, Russ and 3 x Plasma are enough anti-tank/anti-light armour for 1000 points?
I would like more bodies on the table but wasn't sure if I should drop the PCS chimelta as it has performed well in the past and adds mobility to a scoring unit.
I'd also planned to keep the Infantry squads separate to give me a bit of flexibility, have them fit in cover better and split up my opponents fire rather than try to absorb their fire as a blob. Not sure though as I've played a few games now but I'm not a very experienced player.
Edit: small grammar change.
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This message was edited 1 time. Last update was at 2013/08/22 16:42:41
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![[Post New]](/s/i/i.gif) 2013/08/22 18:32:28
Subject: 1000 pt Imperial Guard - Mixed
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Is 'Eavy Metal Calling?
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If you want a chimera melta squad, then I'd sugget a squad of vets, as the added BS is really useful while keeping the mobile scoring and AT threat., and the PCS should be back with the infantry to dish out orders. That said, you probably have enough AT for this level, and if you want a bit more, swap out the demolisher for a vanquisher, which are amazing at AT.
I's say you really do need another PIS, as at the moment you just have too few guys. There is every chance a player will ignore your tanks (especially the demolisher due to the short range) and just kill the infantry, leaving you with nothing to hold objectives.
By all means keep the infantry separate, the point I was making was that you need more of them, separate or blobbed.
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![[Post New]](/s/i/i.gif) 2013/08/22 21:02:08
Subject: Re:1000 pt Imperial Guard - Mixed
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Fresh-Faced New User
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Okay I've taken your advice into consideration and have taken away the chimera and added another squad. I definitely feel more comfortable with a few more guys to hold objectives with. What do you think of the special weapon loadouts for the PCS and the Infantry Squads?
HQ
Company Command Squad - 150 Points
- Plasma gun x 3
- Chimera w/ Multi-laser + Heavy Flamer
TROOPS 1
Platoon Command Squad - 45 Points
- Grenade launcher x 3
Infantry Squad 1 - 55 Points
- Flamer
Infantry Squad 2 - 60 Points
- Meltagun
Infantry Squad 3 - 65 Points
- Plasma gun
TROOPS 2
Veteran Squad - 130 Points
- Shotguns
- Flamer x 2
- Heavy Flamer
- Demolitions Doctrine (Demolition charge + Melta bombs)
[Ride in Vendetta]
ELITES
Ratlings x 4 - 40 Points
FAST ATTACK
Vendetta Gunship Squadron - *** Points
Vendetta
- 3 twin-linked lascannons
HEAVY SUPPORT
Leman Russ Squadron 1 - *** Points
- Leman Russ Battle Tank
Leman Russ Squadron 2 - *** Points
- Leman Russ Demolisher
TOTAL: 1000 Points
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![[Post New]](/s/i/i.gif) 2013/08/22 21:09:43
Subject: 1000 pt Imperial Guard - Mixed
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Is 'Eavy Metal Calling?
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With regards to the Specials in the Infantry, I would recommend picking one and using it on all three, in case you end up playing KP or just want to blob when you see the enemy army. I'd suggest either 3x flamer or melta, for dedicated defence against infantry or vehicles, whichever you face a lot of. For the PCS, my favourite setup is 3-4 flamers, keep them behind your infantry and use them to burn anything that breaks the line.
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![[Post New]](/s/i/i.gif) 2013/08/22 21:38:01
Subject: 1000 pt Imperial Guard - Mixed
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Drop Trooper with Demo Charge
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Honestly, I find that pricier special weapons in normal squads aren't an awesome use of points or placement of special weapons. I generally put the flamers in the normal guard units to compensate for their poor BS then give the vets the real weapons, since they're more likely to hit and more likely to get close in a chimera or vendetta.
As far as the demolisher goes, I'm with Paradigm, not a huge fan. If you're looking for anti-tank, go for a vanquisher, if you're going for anti TEQ, go for an executioner. In my eyes, the demolisher just doesn't have the mobility to make up for its poor range. Most other vehicles will be able to out maneuver it fairly easily, and if you're playing against DE or something forget about it.
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![[Post New]](/s/i/i.gif) 2013/08/22 22:33:43
Subject: 1000 pt Imperial Guard - Mixed
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Rough Rider with Boomstick
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Although if you're playing DE, you should probably don't need a str 10 ap 2 pie plate.
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This message was edited 1 time. Last update was at 2013/08/22 22:34:02
My blog! 1,500 Points II 1,500 Points II 125
Have a nice day. |
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![[Post New]](/s/i/i.gif) 2013/08/24 18:03:02
Subject: 1000 pt Imperial Guard - Mixed
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Fresh-Faced New User
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Okay thanks for the replies guys.
Paradigm: Yeah good point I'll have the PCS as a 4x flamer burny unit and maybe just put flamers in the Infantry squads as well they always seem worth the small points cost.
eclipseoto: I'm actually considering just changing the Demolisher to a standard Russ now. I've read a lot that the range can be a big issue with this tank so maybe if I get another LRBT kit and don't glue the barrel, I can switch it out for the Vanquisher cannon when I want to try that out, and will still have 2 Strength 8, AP3 large blasts going around the rest of the time. Will have to think on this some more though before I commit to buying anything!
Insane Smile: I probably won't be playing DE at all but recently lost against SM so wanted some punch to tackle them
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