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Made in ca
Fresh-Faced New User




ELDAR - 715
155 - Farseer/Jetbike, Mantle (warlord)

60 - 5x Rangers
60 - 5x Rangers

120 - Wraithlord
160 - Wraithlord/2xBrightlances
160 - Wraithlord/2xBrightlances

GK - 785
100 - Coteax (Div)
125 - Henchmen/ 3x MM Servitor, 2x Jokaero, 5x Acolyte/Bolter

315 - 5 Paladins - 2x PC

245 - Dreadknight/Teleporter, Incinerator, Daemonhammer

TOTAL - 1500

Basically, the Farseer is a jerk with rerollable 2+ Jink, which means he could (potentially) tank just as well as the 3 WL and NDK. I'm expecting to lose at least one MC by turn two, two if they focus on the WL, but I'm counting on whoever's left (hopefully the NDK) and the pallies to clean up. I know I missed the WL bandwagon (that was two editions ago :), but I just got four of the buggers in an eBay deal, so I'm running the smallest eldar contingent possible (as above), and converting the fourth WL to represent the NDK (call him a Wraithseer Proper). I'm fleshing out with my grey knights because there seems to be a lot of psychic synergy going along. If this doesn't work out though, I'll run the fourth WL as a riptide, and go tau for allies.

I'm open to cutting most of the GK, if anyone can help put together a better detachment, but the 3-4 WL are the core of the list and must stay. My favourite variation swaps the pallies for a vindicare, aegis, PG on the servitores, and a secondhenchmen squad (2/5 Jokes/Acolytes). I'm having a lot of trouble putting together something that can back up the WL. Those guys can tank forever ('specially with some cover), but until they hit CC they lack the damage output I'm used to for HS slots (I'm used to a couple Russes).

Thanks!

This message was edited 1 time. Last update was at 2013/08/22 15:16:39


 
   
Made in us
Devastating Dark Reaper







Try giving your third wraithlord twin scatter lasers. That's alot of dakka. Other than that you should do just fine.

Paladins are a bit costly, but hey, that's the point right?

Death is just the beginning, for those who walk the path of Valhalla. Flesh is the stuff of the enemy, transcend it, for only in spirit are the Eldar truly eternal.  
   
Made in us
Enginseer with a Wrench





Riverside

Three wraith lords, and they call me crazy for running three. guess im not the only one =)

Imperial Fist-6k
Dark elves-4k
Dark eldar 2.5k
Warriors of chaos-4k
Dakka swap shop trades.....12 
   
Made in us
Member of the Malleus





WI

Drop the hammer on the DK. It's already strength 10 so you are only paying for concussive. Give him a sword or just leave him with the fists.

I make bad decisions and think they are good.

Team No Bueno
 
   
Made in nz
Deadly Dire Avenger



New Zealand

You dont get a 2+ jink on the farseer. Jink is different to actual cover saves


Automatically Appended Next Post:
Nvm just looked at rule book and there is nothing to say that jink is different to cover saves. Sweet now im so gonna get a autarch on jetbike

This message was edited 1 time. Last update was at 2013/08/23 07:06:24


 
   
Made in gb
Agile Revenant Titan






How about an iyanden detachment? Then you can run all four WL as WL! Defo agree on twin scatter lasers! That's a bucket load of st6 shots! And if you fire them separately you'll get laser lock from the first and therefor twin linked on the second! Take a spirit seer for your iyanden hq and suddenly the WL can run and shot in the same turn....and there's some of your mobility issues solved!

You sought to cower behind your walls, weakling? Instead, by the will of Khorne, you shall die behind them  
   
Made in us
Executing Exarch





The Twilight Zone

Second dropping the hammer and giving one lord dual scatter. The pallys are a bit expensive and don't add that much besides psy cannons. Make your henchman squad a bit bigger to provide meatshields. Plasma cannons are better on servitors than multi melta. Why take rangers when bikes are cheaper and mobile?

Singing spear for the seer if you can find points. Also swords on the Lord's help in cc and are cheap enough to consider.

This message was edited 1 time. Last update was at 2013/08/23 16:40:13


The most important rule of 40K-Page XVII of the 6th edition rulebook, the figure at the top right of the page. "Shake hands with your opponent and thank them for a good battle and fun experience." Then go out for a beer.
Shine bright like Iyanden  
   
 
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