Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
No adverts like this in the forums anymore.
Times and dates in your local timezone.
Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
Email notifications for threads you want to watch closely.
Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.
1) Tetto Eko gives a D3 units Vanguard.
2) Characters can join other characters to make a unit formed of nothing but characters.
3) Lizardmen characters are totally bad-ass.
Take:
3 Saurus Oldbloods, on coldones, with light armor, and great weapons (or cheap magic weapons) (179 points each, before weapons).
3 Saurus Scar Vets on Cold Ones, with light armor, shield and greatweapons (116 each)
1 Chief on Ripperdactyle with light armor, shield, spear, javelin. (88pts)
Tetto Eko
Join the 6 Saurus Characters into a unit, attach the chief on ripper.
Vanguard at the enemy.
Profit.
If anything charges into the unit, they are look at ~27 S7 attacks and 18 S4 attacks. All the high strength attacks have Predatory Fighter.
If nothing charges into the unit, they can break up and charge into multiple enemy units.
With 50 point core choices, you can take 12 units of 10 skinks as your core, and be sure to drop the ~1000 points of fighting characters right where you need them.
HawaiiMatt wrote: 1) Tetto Eko gives a D3 units Vanguard.
2) Characters can join other characters to make a unit formed of nothing but characters.
3) Lizardmen characters are totally bad-ass.
Take:
3 Saurus Oldbloods, on coldones, with light armor, and great weapons (or cheap magic weapons) (179 points each, before weapons).
3 Saurus Scar Vets on Cold Ones, with light armor, shield and greatweapons (116 each)
1 Chief on Ripperdactyle with light armor, shield, spear, javelin. (88pts)
Tetto Eko
Join the 6 Saurus Characters into a unit, attach the chief on ripper.
Vanguard at the enemy.
Profit.
If anything charges into the unit, they are look at ~27 S7 attacks and 18 S4 attacks. All the high strength attacks have Predatory Fighter.
If nothing charges into the unit, they can break up and charge into multiple enemy units.
With 50 point core choices, you can take 12 units of 10 skinks as your core, and be sure to drop the ~1000 points of fighting characters right where you need them.
You evil son of a........
I'm going to need more cold ones.
8000 Dark Angels (No primaris)
10000 Lizardmen (Fantasy I miss you)
3000 High Elves 4000 Kel'shan Ta'u "He attacked everything in life with a mix of extraordinary genius and naive incompetence, and it was often difficult to tell which was which." -Douglas Adams
Does sword of anti heroes only give the plus strength and attack per enemy hero or is it any hero in base contact? I think its only enemy but i may be mistaken...
Son of Landuin wrote: Does sword of anti heroes only give the plus strength and attack per enemy hero or is it any hero in base contact? I think its only enemy but i may be mistaken...
only enemies
i had the thought to snag it on a NG warboss, and pad his unit with big bosses for the +1s
it was oh so sweet in my head until I realized it didn't work that way.
Acardia wrote: Better hope no larged based character like TK on chariot is carrying the sword of anti heroes.
Not really. You're placing them last thanks to the stupid number of drops you are putting down, and you can always split up before you hit combat.
Besides, I'd rather be rolling 3 or 4 chances to pursue than just one.
And yeah, I'm an evil-son-of-a-bitch.
Get it in while you can, Expect wide spread banning of Tetto in the near future.
HoverBoy wrote: Use halberds instead of GW's that way init buffs can make them extra fun.
Buffs? Nope. No points left for another caster that could have buffs. And they are far to fast for a Bastiladon to keep up.
I think 1 lord with sword of swiftness, 1 with sword of might, and the rest of great weapons.
That gives you 2 magic weapons to deal with ethereals enemies.
HawaiiMatt wrote: 1) Tetto Eko gives a D3 units Vanguard.
2) Characters can join other characters to make a unit formed of nothing but characters.
3) Lizardmen characters are totally bad-ass.
Take:
3 Saurus Oldbloods, on coldones, with light armor, and great weapons (or cheap magic weapons) (179 points each, before weapons).
3 Saurus Scar Vets on Cold Ones, with light armor, shield and greatweapons (116 each)
1 Chief on Ripperdactyle with light armor, shield, spear, javelin. (88pts)
Tetto Eko
Join the 6 Saurus Characters into a unit, attach the chief on ripper.
Vanguard at the enemy.
Profit.
If anything charges into the unit, they are look at ~27 S7 attacks and 18 S4 attacks. All the high strength attacks have Predatory Fighter.
If nothing charges into the unit, they can break up and charge into multiple enemy units.
With 50 point core choices, you can take 12 units of 10 skinks as your core, and be sure to drop the ~1000 points of fighting characters right where you need them.
But in all seriousness, this tactic seems very good. I think one thing to watch out for would be gunline, or anti character squads.
This message was edited 1 time. Last update was at 2013/08/28 16:39:25
Dracoknight wrote: Please charge this unit into my WoC hero unit, its going to be a slaughter.
Point for point, I'd bet on the lizards.
A Scar Vet on coldone is 110 points for T5 1+ save.
An exaulted champ is 110 point with T4 and 4+ armor. @129, the exaulted gets a horse and 1+ armor, 139 for the same guy with a mark. The result of that is you're either out geared and/or outnumbered.
Chaos goes first, lizards are tougher, and get more attacks thanks to predatory fighter. Lizard mounts throw out extra attacks and cause fear.
Chaos lord is worse off. 210 base, 249 on the horse with a mark and 1+ armor.
Old Blood is 179 for 1+ armor on cold one, and he has both hands free to fight with great weapon.
It means you're at best throwing 2 chaos lords with model gear at 3 old bloods with moderate gear.
In the end, Scar Vets are about even with the Exaulted, and Old Bloods are about even with the chaos lords. But with Lizards coming in so much cheaper; they end up with an extra fighting lord, and most likely an extra fighting hero. They also get to pick the fight, due to vanguard, and aren't forced to challenge.
What's worse is that all those heroes could join a saurus cav block and charge in with ~+3 ranks behind them; after vanguarding.
What I would be worried about is chaos getting the first turn and popping off a large purple sun through the block.
Son of Landuin wrote: Does sword of anti heroes only give the plus strength and attack per enemy hero or is it any hero in base contact? I think its only enemy but i may be mistaken...
only enemies
i had the thought to snag it on a NG warboss, and pad his unit with big bosses for the +1s
it was oh so sweet in my head until I realized it didn't work that way.
Aw, and here's me getting all extra excited. I tried a similar list a few weeks back (hero unit, didn't think about Tetto'ekko), and my friend told me he wasn't playing me again til I apologized.
Son of Landuin wrote: Does sword of anti heroes only give the plus strength and attack per enemy hero or is it any hero in base contact? I think its only enemy but i may be mistaken...
only enemies
i had the thought to snag it on a NG warboss, and pad his unit with big bosses for the +1s
it was oh so sweet in my head until I realized it didn't work that way.
Aw, and here's me getting all extra excited. I tried a similar list a few weeks back (hero unit, didn't think about Tetto'ekko), and my friend told me he wasn't playing me again til I apologized.
That's a unit of (minumum!) 900 pts, you bet it's going to do well, like any other unit with the same price tag. Even 'better' when you add two skinks for 270 pts. What if you are forced to split up the unit (else you're fighting chaff all game), 2-3 combat heroes are not going to win you any major combats.
And also, why are you paying 180 points to vanguard one (!) unit? At least that's the plan. Tetto Eko has so much more potential than just the vanguard special rule.
It's a fun idea but I can see alot of counters to this unit (cannonballs, Lore of Metal, redirecting units, etc.). How about swapping those 3 Old Bloods for a unit of Cold Ones, that gives you a bucket full of attacks, while the Scar Veterans dish out some higher WS attacks.
feluca wrote: That's a unit of (minumum!) 900 pts, you bet it's going to do well, like any other unit with the same price tag. Even 'better' when you add two skinks for 270 pts. What if you are forced to split up the unit (else you're fighting chaff all game), 2-3 combat heroes are not going to win you any major combats.
And also, why are you paying 180 points to vanguard one (!) unit? At least that's the plan. Tetto Eko has so much more potential than just the vanguard special rule.
It's a fun idea but I can see alot of counters to this unit (cannonballs, Lore of Metal, redirecting units, etc.). How about swapping those 3 Old Bloods for a unit of Cold Ones, that gives you a bucket full of attacks, while the Scar Veterans dish out some higher WS attacks.
The point it, that it does better than pretty much any other bunch of 900 points of fighting characters, and with vanguard, it can largely pick it's fights.
Drop oldbloods for saurus cav? Nonesense, take saurus cav too. With heroes and lords maxed, and minimum core, you still have 600-700 points for specials and rares (I'd go for 2x2 slamanaders, and ~280 points of saurus cav, which is 7 with full command)
Vanguard lets to close range to stupidly close. With ~15 units on the table, and 7 fighting characters, one player will be fighting chaff all game, but it won't be the lizards.
A single character will clear a chaff block. Characters are much harder to block in, as they can charge out individually. If the characters break into pairs, you get 9 Predatory fighter attacks and 4 cold one attacks. That's pretty good for just 2 heroes. Break into Trios and you get 13 to 14 attacks with Predatory Fight and 6 cold one attacks. That's the melee output of a block of chaos warriors, from a 75mm frontage. If you're saying 2-3 heroes won't win a fight, then I guess chaos warriors and skullcrushers must be losing combat all the time.
True, Vanguard lets them pick their fights quite easily, I'll give you that. But remember the enemy still has one turn to react before you hit. And don't forget your chaff is 70 pts each and loses against almost any unit.
And yes, I'm saying a block of 5 wide Chaos Warriors won't win any important fights, they need support, a hero or magic. And that's why 2-3 Saurus heroes/lord won't cut it. Yes, they kill what, 8-10 models each turn? That's not impressive me thinks (for their points at least, an Old Blood + 2 Scar vets easily costs around 400 pts.) , and with steadfast and all that, you won't win any fights soon. Also, just like any other unit they can be countered by magic, lower WS, lower AS, increase my own T, etc. And without a lvl4 to dispell you will have a hard time preventing that.
Don't get me wrong, the tactics are sound, it's just that I think you went a little to far. Spending too much on Heroes and Lords where you could get more profit when not only focussing on these heroes.
Thing is, this is just 'yet another deathstar', most of those can be dealt with, normally by tarpits.
Don't be suprised if your uber units is fed zombies one file wide.
n'oublie jamais - It appears I now have to highlight this again.
It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion.
Orlanth wrote: Thing is, this is just 'yet another deathstar', most of those can be dealt with, normally by tarpits.
Don't be suprised if your uber units is fed zombies one file wide.
I don't think so... This death star has the unique option of splitting "with speed" and the combat saurus lords can deal with pretty much anything barring an uber blender vamp.
This leads to two different approaches potentially "firing" old bloods at chaff units (who they should be able to deal with) or having the unit break apart and "re"form (not reform...duhhh) before engaging at their leisure as they have high movement and as has been said you should be running tons of chaff.
May your chest inspire the hopes and dreams of millions.
May your arm girth frighten the elderly, slow moving adults and very small children.
May your gains be plentiful.
Go forth and LIFT.
I don't think I'd put so many eggs in one basket. But one thing I really like with this is the idea to take the blade of realities, vanguard multiple hero units, and try and kill his heroes/casters on suicide runs. Leaving your own casters free to rule the game. Even if he offers up a champ a round, you can likely outlast and kill something majorly important. And with multiple units you can try and get nowhere to run/hide on casters.
Blade of realities can make sure you take out just about any hero/lord. Maybe better not to challenge and just try and get into b2b.
But I do think Vanguard kamakazi is very powerful, I just would be scared about putting such a vast amount of points that far ahead. Though blade of realities isn't exactly cheap.
Orlanth wrote: Thing is, this is just 'yet another deathstar', most of those can be dealt with, normally by tarpits.
Don't be suprised if your uber units is fed zombies one file wide.
Why in the world would you charge a unit like that? Just avoid it. When the vampire reforms into a 16" long zombie conga, move past it. You're 6" to 10" faster.
As has been pointed out, a death star that can splinter without losing hitting power is a lot harder to deal with than your run of the mill death star.
Another fine example of what "can be done" with this game! I always liked the Cold One Cowboys people used last edition, so the all hero block seems kind of cool to me, personally.
Not sure how it would actually pan out, though, maybe test it and post a report? I would be worried about Purple Sun like nothing else, but then again what Lizards player isn't.
Aside from that, any stubborn match up could hold this thing in place for awhile. Ultimately they would lose, but Great Swords, White Lions, Bulls with CoC attached, etc could keep 900 points busy long enough to clean up some other points.
I think the true gem of this tactic is that it is such POINTS DENIAL, though. The fact that your 1000pt block of characters probably won't die is pretty amazing, so you can double flee all day with your chaff and kill a handful of units for the win!
This message was edited 1 time. Last update was at 2013/09/04 07:06:58