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![[Post New]](/s/i/i.gif) 2013/08/29 19:54:26
Subject: The Relic and deep strike
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Rogue Grot Kannon Gunna
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I recently played a game where I deep stuck a unit onto the relic. My opponent told me that I couldn"t pick the relic up that turn as deep strike rules prevented such actions.
I can't seem to find this restrictin anywhere in the rules. The only rules for picking up the relic seem to be that the unit must be a scorring unit and that it ends it's move, in the moving phase, in contact with the relic itself.
Does anyone else know of the deep strike restriction?
Thanks
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Meks is da best! Dey makes go fasta and mo dakka! |
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![[Post New]](/s/i/i.gif) 2013/08/29 19:58:37
Subject: The Relic and deep strike
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Dour Wolf Priest with Iron Wolf Amulet
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You should be good as long as you end your movement in contact with it...
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![[Post New]](/s/i/i.gif) 2013/08/29 20:07:43
Subject: The Relic and deep strike
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Bounding Assault Marine
Nocturne
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Agreed, you ended your movement phase with a scoring model in base contact with the relic, that model should pick up the relic.
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Sun Tzu "All warfare is based on deception"
Into the Fires of Battle! Unto The Anvil of War!
2500 pts
1500 pts
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![[Post New]](/s/i/i.gif) 2013/08/29 20:52:43
Subject: The Relic and deep strike
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Sword-Bearing Inquisitorial Crusader
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There is no such restriction, the deep strike rules give you a list of what you can't do, and I can't see the Relic mentioned anywhere,
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![[Post New]](/s/i/i.gif) 2013/08/30 04:24:39
Subject: Re:The Relic and deep strike
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Hellish Haemonculus
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I Deep Strike onto the relic all the time. It's totally legal.
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![[Post New]](/s/i/i.gif) 2013/08/30 16:40:14
Subject: The Relic and deep strike
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Big Mek in Kustom Dragster with Soopa-Gun
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Relic only states you must be in base contact with it at the end of the movement phase, so you cannot run to it and still claim it unlike normal objectives (afaik anyway).
Deepstrike happens in the movement phase. Provided you didnt scatter away from it (and it doesnt count as a physical object so landing right on it causes no mishap) its perfectly legal to DS for it.
Not sure if i'd want to though since it prevents you from running...i.e scattering out. Opponents turn = blast attacks galore time lol.
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2013/08/30 17:50:25
Subject: Re:The Relic and deep strike
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Lone Wolf Sentinel Pilot
PA Unitied States
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I can't remember if you need to be a scoring unit or not? I don't have the book in front of me, but most deep striking units aren't scoring units. I assume alienvalentine is correct about that.
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22 yrs in the hobby
:Eldar: 10K+ pts, 2500 pts
1850 pts
Vampire Counts 4000+ |
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![[Post New]](/s/i/i.gif) 2013/08/30 18:04:28
Subject: The Relic and deep strike
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Powerful Phoenix Lord
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Tac squads in Drop Pods, BA Assault Marines, GK Terminators, other GK DSers made Scoring with Grand Strategy, Sternguard in DP led by Pedro (for the moment) just to name a few.
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2013/08/30 20:46:23
Subject: The Relic and deep strike
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Hellish Haemonculus
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Vineheart01 wrote:Relic only states you must be in base contact with it at the end of the movement phase, so you cannot run to it and still claim it unlike normal objectives ( afaik anyway).
Deepstrike happens in the movement phase. Provided you didnt scatter away from it (and it doesnt count as a physical object so landing right on it causes no mishap) its perfectly legal to DS for it.
Not sure if i'd want to though since it prevents you from running...i.e scattering out. Opponents turn = blast attacks galore time lol.
Unless there's errata I'm not aware of, the Relic doesn't prevent you from running. The movement prohibition is per phase, not per turn. (Six inches per phase.) One pod to provide human shields, the second pod to Deep Strike in, snatch up the ball, and book it towards the other end of the table.
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![[Post New]](/s/i/i.gif) 2013/08/30 20:50:59
Subject: The Relic and deep strike
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Willing Inquisitorial Excruciator
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The relic prevents you from running.
"The Relic is fragile, and swift movement will likely damage
it, so the model carrying the Relic cannot Run and can never
move more than 6" in any phase." pg 131.
Although this makes me think if models who are not carrying the relic can run or not.
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![[Post New]](/s/i/i.gif) 2013/08/30 21:31:09
Subject: The Relic and deep strike
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Big Mek in Kustom Dragster with Soopa-Gun
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Technically since it says the model not the unit, the rest of the unit can run but all it would be is shuffling around loll (which has its purposes).
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2013/08/30 22:09:04
Subject: The Relic and deep strike
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Sneaky Sniper Drone
Firebase Zulu
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Jet Pack units Assault Phase Thrust Move is not a run
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![[Post New]](/s/i/i.gif) 2013/08/31 06:29:48
Subject: The Relic and deep strike
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Willing Inquisitorial Excruciator
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And so are jetbike moves and assault moves. But those are done in assault phase anyway.
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![[Post New]](/s/i/i.gif) 2013/08/31 13:05:13
Subject: The Relic and deep strike
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Big Mek in Kustom Dragster with Soopa-Gun
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Miri wrote:Jet Pack units Assault Phase Thrust Move is not a run 
Yeah i noticed that when i started playing Tau. I dont have my BRB right now (i moved, and its in the mail along with my models n such) but i think it said you cant move more than 6" period. If it just says movement then you could and ohhh man people would flip lol. Unfortunately i dont know of a single jetpack unit thats scoring, and i'd never put a bike group on the relic except last minute because now they only move 6" and i want them for their speed into assault not their durability (which isnt THAT much more than normal for most armies)
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2013/08/31 13:07:48
Subject: The Relic and deep strike
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Executing Exarch
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Pizzaguardian posted the quote earlier in the thread, it's per Phase and you can't run. So Thrust moves, Turbo-Boosts (technically not Running) etc. are fine as long as they only go 6".
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![[Post New]](/s/i/i.gif) 2013/09/01 15:58:25
Subject: The Relic and deep strike
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Hellish Haemonculus
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pizzaguardian wrote:The relic prevents you from running.
"The Relic is fragile, and swift movement will likely damage
it, so the model carrying the Relic cannot Run and can never
move more than 6" in any phase." pg 131.
Although this makes me think if models who are not carrying the relic can run or not.
Ah. My bad.
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