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![[Post New]](/s/i/i.gif) 2013/09/01 06:08:49
Subject: 1850 DA TAC to the MAX!
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Bounding Dark Angels Assault Marine
Memphis,TN
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HQ-295
Librarian 130
Auspex
PFG
Terminator armour
Command Squad 165
Banner of Devistation
Elites-490
Terminator Squad 490
x2 assault cannons
x2 chainfist
x3 LC
Troops-490
Tactical Squad(7) 98
x7 bolters
Tactical Squad(7) 98
x7 bolters
Tactical Squad(7) 98
x7 bolters
Tactical Squad(7) 98
x7 bolters
Tactical Squad(7) 98
x7 bolters
Heavy-530
Deathwing Land Raider Crusader280
Vindicator 125
Vindicator 125
Terminators deepstrike w/ the libby have a 4++ and twin linked shooting all game and if assaulted still remain strong this also provides me with a solid AA unit.
To me it pretty much sums the DA codex up and shooty army with alot of punch @ 24" away while still remaining survivable
puts me at 168 bolter shots 2 large templates and enough assault cannons to deal with AA
That leaves me 45 points shy of my goal any input on what to use it on? Also any input on what should be adjusted?.
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![[Post New]](/s/i/i.gif) 2013/09/01 07:59:56
Subject: 1850 DA TAC to the MAX!
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Torture Victim in the Bowels of the Rock
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This list will get ripped to shreds. I play DA and you cant have foot slogging marines in this edition, Tau, Eldar and so many other factions would wipe your guys off the board before you Run up and get into salvo threat range.
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13000 pts Dark Angels |
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![[Post New]](/s/i/i.gif) 2013/09/01 08:03:20
Subject: 1850 DA TAC to the MAX!
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Bounding Dark Angels Assault Marine
Memphis,TN
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VillageZach wrote:This list will get ripped to shreds. I play DA and you cant have foot slogging marines in this edition, Tau, Eldar and so many other factions would wipe your guys off the board before you Run up and get into salvo threat range.
Even with a distraction uinit for me to get into place with a shield wall for cover saves?
I have 45 points left im sure i could clear enough to add another pfg on a jump pack libby for the foot sloggers.
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This message was edited 1 time. Last update was at 2013/09/01 08:05:32
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![[Post New]](/s/i/i.gif) 2013/09/01 13:23:30
Subject: 1850 DA TAC to the MAX!
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Irked Necron Immortal
Dayton, Ohio
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While I don't share VillageZach's complete response. I do think you will need more than just tactical squads. I have a similar list but I also field some tanks and flyers, special and heavy weapons in each squad. The Salvo Bolters are nice but you'll find problems when it comes to longer range weaponry killing your marines.
Of course, YMMV, and the amount of terrain on the board will affect how this list (and any) list performs.
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![[Post New]](/s/i/i.gif) 2013/09/01 13:54:08
Subject: 1850 DA TAC to the MAX!
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Lone Wolf Sentinel Pilot
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Jpat1213 wrote:HQ-295
Librarian 130
Auspex
PFG
Terminator armour
The PFG means you have to bunch up all your Terminators so I wouldn't take it.
Command Squad 165
Banner of Devistation
Elites-490
Terminator Squad 490
x2 assault cannons
x2 chainfist
x3 LC
You want at least 3 stormshields here or an MC and concentrated shooting will rip this unit to pieces. Also, using SB/PF is preferable to LC's as until your ablative Hamernators get killed they're as good as TH/SS as far as you care.
Troops-490
Tactical Squad(7) 98
x7 bolters
Tactical Squad(7) 98
x7 bolters
Tactical Squad(7) 98
x7 bolters
Tactical Squad(7) 98
x7 bolters
Tactical Squad(7) 98
x7 bolters
Anything that won't be annihilated by 30 Tactical Marines under the SOD is probably an MC, in which case the extra shots will make little difference. You don't need anymore than that.
Heavy-530
Deathwing Land Raider Crusader280
This is really quite out of place, you can't fit all the Termies in here and there are far more efficient sources of firepower.
Vindicator 125
Vindicator 125
Naff, easy to neutralize, don't fit well with a static list and they're not Tri-Las predators. They would be a far better option, as you can tackle AT and MC's with them quite well.
Terminators deepstrike w/ the libby have a 4++ and twin linked shooting all game and if assaulted still remain strong this also provides me with a solid AA unit.
Pffft don't make me crank out the Math hammer.I can assure you that they are crap AA. Also, you are investing far too much in a mediocre unit.
To me it pretty much sums the DA codex up and shooty army with alot of punch @ 24" away while still remaining survivable
A Helldrake, Riptide spam and MC circus would have a field day with this list. You have one unit that can 'tackle' an MC, and at that only a lesser one. Your AA is abysmal and located in one unit that will be busy doing everything else.
puts me at 168 bolter shots 2 large templates and enough assault cannons to deal with AA
That leaves me 45 points shy of my goal any input on what to use it on? Also any input on what should be adjusted?.
In addition, this list would do well with two alterations:
Combi-plasma spam Company Vets in a DP or another reliable MC killer like either flavour of Knights .
An ADL, absolutely mandatory. Enough coverage to house all your marines regardless of terrain density or placement and 2+ cover saves when you GTG.
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This message was edited 1 time. Last update was at 2013/09/01 13:54:47
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![[Post New]](/s/i/i.gif) 2013/09/01 18:10:48
Subject: Re:1850 DA TAC to the MAX!
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Bounding Dark Angels Assault Marine
Memphis,TN
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The PFG means you have to bunch up all your Terminators so I wouldn't take it.
When deep striking they will already be bunched up, ive rolled this out about 100 times and literally ive got at least 1 rend every 1-2 rolls(results may very but its really not hard to roll a 6 when you roll that many dice forts aren't the best hince they can be destroyed easy and even taken over. If they concentrate firepower into my terminators they leave me enough time to get into 24" with the rest of my army
The LRC is there to hold the command squad so they don't die to cannon fodder.
I was told terminators aren't worth the points anymore but the only game ive played a 5 man squad wrecked face in a backfield for 4+ rounds before it was killed, doubling that a 10 man should be durable the pfg was simply there to protect when they deepstrike with 45 points left over I can throw a stormshield or 2 in there and still have points left then could break the libby off once the rest of the army shows up
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This message was edited 1 time. Last update was at 2013/09/01 18:18:47
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![[Post New]](/s/i/i.gif) 2013/09/01 22:06:21
Subject: Re:1850 DA TAC to the MAX!
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Lone Wolf Sentinel Pilot
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You have a 4.527% chance of destroying an AV12 flyer outright with both assault cannons and TL re-rolls, and you'll score average 0.272 hull points a turn.
You should not be getting a six between every two dice on average, BTW.
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This message was edited 1 time. Last update was at 2013/09/01 22:07:24
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![[Post New]](/s/i/i.gif) 2013/09/01 22:40:15
Subject: Re:1850 DA TAC to the MAX!
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Bounding Dark Angels Assault Marine
Memphis,TN
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Mr.Omega wrote:You have a 4.527% chance of destroying an AV12 flyer outright with both assault cannons and TL re-rolls, and you'll score average 0.272 hull points a turn.
You should not be getting a six between every two dice on average, BTW.
I rolled it out 10 times and got an average of 3-5 hits and the most i got was 6 hit
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This message was edited 2 times. Last update was at 2013/09/01 22:41:02
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![[Post New]](/s/i/i.gif) 2013/09/02 00:05:54
Subject: Re:1850 DA TAC to the MAX!
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Lone Wolf Sentinel Pilot
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Jpat1213 wrote: Mr.Omega wrote:You have a 4.527% chance of destroying an AV12 flyer outright with both assault cannons and TL re-rolls, and you'll score average 0.272 hull points a turn.
You should not be getting a six between every two dice on average, BTW.
I rolled it out 10 times and got an average of 3-5 hits and the most i got was 6 hit
You should be getting average 2.4
Considering you then need an additional 6, those aren't good odds.
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This message was edited 1 time. Last update was at 2013/09/02 00:07:19
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![[Post New]](/s/i/i.gif) 2013/09/02 00:25:23
Subject: Re:1850 DA TAC to the MAX!
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Bounding Dark Angels Assault Marine
Memphis,TN
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Mr.Omega wrote:Jpat1213 wrote: Mr.Omega wrote:You have a 4.527% chance of destroying an AV12 flyer outright with both assault cannons and TL re-rolls, and you'll score average 0.272 hull points a turn.
You should not be getting a six between every two dice on average, BTW.
I rolled it out 10 times and got an average of 3-5 hits and the most i got was 6 hit
You should be getting average 2.4
Considering you then need an additional 6, those aren't good odds.
It seems better then TL las cannons or nothing at all.
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![[Post New]](/s/i/i.gif) 2013/09/02 19:50:22
Subject: 1850 DA TAC to the MAX!
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Regular Dakkanaut
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I have a question.
You have the banner of devastation, it gives the bolter bonus to all units within 6 inches.
Would it not be better to have fewer units maxed out than many smaller units? (If they need to be within range of the banner).
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3500 pt - Angels of Light - DA successor chapter |
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![[Post New]](/s/i/i.gif) 2013/09/03 05:31:04
Subject: 1850 DA TAC to the MAX!
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Bounding Dark Angels Assault Marine
Memphis,TN
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flodihn wrote:I have a question.
You have the banner of devastation, it gives the bolter bonus to all units within 6 inches.
Would it not be better to have fewer units maxed out than many smaller units? (If they need to be within range of the banner).
I made them 7 man units for target saturation that way Im not dumping 40 bolter shots into a 5 man unit...talk about overkill
Anyway im literrly thinking about dumping this and just starting over with a DA/ IG gunline.
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![[Post New]](/s/i/i.gif) 2013/09/03 07:36:55
Subject: Re:1850 DA TAC to the MAX!
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Lone Wolf Sentinel Pilot
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HQ
Belial - TH/SS
Librarian with Lvl 2 mastery
-Command Squad with Banner of Devastation, 5x Bolters
Elites
Dreadnought with power fist and twinlinked lascannon, venerable upgrade
Dreadnought with power fist and twinlinked lascannon, venerable upgrade
Dreadnought with power fist and twinlinked lascannon, venerable upgrade
Troops
Deathwing Terminators - 5x TH/SS, 2x SB/PF, Assault Cannon, Plasma Cannon (Sarge has SB/PW because of the dumb FAQ)
Tactical Squad x10, Missile Launcher with flakk missiles
Tactical Squad x10, Missile Launcher with flakk missiles
Tactical Squad x10, Missile Launcher with flakk missiles
Fortifications
Aegis Defense Line with Quad Gun
______________________________
This was my interpretation of this kind of list. I haven't trialed yet but I expect it would do well with or without the dreadnoughts (if you were to replace them I'd take Tri Las Predators)
You've got *some* AA, cover for your infantry, and a huge distraction that if your opponent ignores will wreck parts of his army. The squad is also adept at dealing with MC's as there's five hammernators and Belial before SB/PF attacks. Dreadnoughts work as melee defense for your tactical squad fortress and further tackle MC's if your Termites struggle, which they will if you face flying circus/nidzilla lists.
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![[Post New]](/s/i/i.gif) 2013/10/09 23:19:05
Subject: 1850 DA TAC to the MAX!
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Torture Victim in the Bowels of the Rock
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HQ Libby level 2 pfg terminator armor
DW Command squad, Assault Cannon, banner of dakka
Land Raider Crusader, DWV, Mm
Razorback TL Las
Razorback TL Las
Tactical Squad, missile with flakk
Tactical Squad, missile with flakk
Tactical Squad, Plasma Cannon
Tactical Squad, Plasma Cannon
Rhino
Rhino
Vindicator
Vindicator
Should be just under 1850
Combat Squad all those tactical squads, keep a few in the back field and roll up the field and drop pie plates. Plenty of AA to deal with hell turkeys and the likes. And you've enough armor that you shouldnt have to worry too much about them anyhow.
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13000 pts Dark Angels |
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![[Post New]](/s/i/i.gif) 2013/10/10 00:02:12
Subject: Re:1850 DA TAC to the MAX!
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Bounding Dark Angels Assault Marine
Memphis,TN
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