The points values in this list are based on the rumours and the elites section clearly visible in the
WD.
Chapter Tactics : Raven Guard.
Read up on it and alternatives here:
http://pinsofwar.com/warhammer-40k-space-marines-rumors-warlord-traits/
It is vital to the success of this list, in short.
HQ
Captain with power weapon, artificer armour, storm shield.
Elites
Stern guard squad of 7, 4x Combi-grav Rhino
Troops
Tactical Squad
7 Men, Rhino
Tactical Squad
7 Men, Rhino
Tactical Squad
7 Men, Rhino
Fast Attack
Storm Talon Gunship with sky hammer missile launcher.
Storm Talon Gunship with sky hammer missile launcher.
Heavy Support
Tri-Las Predator
Tri-Las Predator
(Same cost as 3 Centurions with Grab cannons for reference)
Tactics:
Chapter Tactics Ravenguard gives all my Tactical Marines and Stern guard and their respective transports the Scout
USR. As a result:
12" deployment, 12"" scout, 12" move means you are literally sitting on the edge of the enemy deployment first turn. You have 3 options from there:
1) After scout, move 6", disembark, move men 6" and fire first turn
2) Move full distance after scout and then flat out to be 6" form their board edge by turn 1
3) Move full distance after scout, pop smoke and get a 4+ cover save. All Raven Guard models get stealth first turn, boosting the 5+.
Alternatively, outflank.
This is significant as you can be in the 12" sweet spot on the first turn regardless of circumstance with your Tactical, or take most objectives. Gun Lines may get one turn or none at all if you exploit method 1.
The Captain is an unusual choice, but has simple reasoning. No divination Libbies means there's literally no real coherent strategy to taking them and they give up STW a lot easier. The Captain absorbs fire for the Sternies, ties up units and takes on some on his own. I'd be far more likely to send a Captain against 10 Fire warriors than a Libby.
The Stern guard are
MC and heavy infantry hunters. Method 1 and outflanking allow you to snipe pesky impossible to kill units like Riptides early.
The Storm Talons provide
AA,
iirc they still have escort craft so they're compatible with the outflanking squads, and general fire support.
Tri-Las Predators unleash fire on vehicles and
MC's, finishing off what the Sternies have started or decimating something else.
What do you guys think? Is this a competitive strategy?