Switch Theme:

Far Sight Tournement List 2k  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Road-Raging Blood Angel Biker






Did a Massive Overhaul of my list.
Here is what it looks like now.

----------------HQ------------------------
Commander 199
Fusion Blades
Sheild Generator
Stimulant Injector
Shield Drone x2


Crisis Body Guard 1 71
Shield Generator
Plasma Rifle
Plasma Rifle
Bonding Knife
Shield Drone x 2

Crisis Body Guard 2 71
Talisman of Arthas Moloch
Plasma Rifle
Plasma Rifle
Bonding Knife
Shield Drone x 2

----------------------Troops--------------------------
Crisis Shas'ui x3 129
Twin Linked Fusion Blaster
Bonding Knife
PTS 43

Crisis Shas'ui x3 129
Twin linked Plasma Rifle
Bonding Knife
PTS 43

Crisis Shas'ui x3 129
Twin linked Plasma Rifle
Bonding Knife
PTS 43

Crisis Shas'ui x3 114
Twin linked Burst Cannon
Bonding Knife
PTS 38

Crisis Shas'ui x3 114
Twin linked Burst Cannon
Bonding Knife
PTS 38

Crisis Shas'ui x3 114
Twin linked Burst Cannon
Bonding Knife
PTS 38


------------ Fast Attack ------------------------
Pathfinders x 5 -60
Bonding Knife

Pathfinders x 5 -60
Bonding Knife

Pathfinders x 5 -60
Bonding Knife

--------Heavy Support-------------------
Broad side x 3 285
Bonding Knife
EWO
Missle drone x2
PTS-95

Hammer Head 190
Disruption Pod
Long Strike
Sub Munition

Hammer Head 146
Disruption Pod
Black Sun
Sub munition


--------------------Allied Detachment--------------------
--------------HQ-------------
Cadre Fireblade 60
------------Troop------------
Fire Warriors 54
-----------Heavy-------------
Hammer Head 146
Disruption Pod
Black Sun
Sub munition


---------------------------
Comes out to 2k exactly and apears to take care of all angles.
Took less Pathfindes per unit to increase the units.








This message was edited 7 times. Last update was at 2013/09/06 07:31:25


------------------------------------------------------------------
Why would you deep strike a lander raider?

Because i can and hey it worked didn't it?

BA-4k+ Gaurd 4K+
Tau 4k+ 
   
Made in us
Human Auxiliary to the Empire




I'm not a fan of running a single Piranha. They have a decent chance of missing with their 1 shot and on top of that they have a decent chance of dying before they can do anything useful. Basically You're spending 50 points on the off chance that you'll get lucky.

I'm not sure what the point of the pathfinders are. You made them 1/2 attack and 1/2 markerlight. The problem I have with this is that they are your main source of markerlights. You may benefit from rethinking your approach with them.

Is counter fire defense really necessary? You even have it for your flamer suits which won't benefit from it.

I don't know about the Mirror Codex. It's unreliable which is something you typically want to avoid at tournaments. The extra initiative steal is nice, but there's only a 1/6th chance that it will actually be useful. On top of that the main thing you want is preferred enemy(everything) which will only happen in about 1 turn a game. Is that really something you want to spend 50 points on?

There's no way that you're going to benefit from giving everyone in a unit Target Lock. At least 1 model has to shoot at the main target.

Overall I think this list is heavily reliant upon luck. It could work, all of your units has a chance of being devastating. However, wether or not you want to take that chance is up to you.
   
Made in us
Trustworthy Shas'vre






For starters your list is illegal. When you field Farsight the "Seven" replace his normal bodyguard. You are going to be better off doubling up on some of those weapons for your Crisis Suits. Fusion Blasters and Target Locks are really good to take advantage of Farsight's Warlord Trait. Also, some of your support system selections aren't very good.

If you are going to be taking Firewarriors, you may be better off taking an Allied Tau Detatchment to avoid the Bonding Knife Tax.

Those Broadsides would be better with some drones, three Broadsides without drones are easy pickings.

May want to avoid the rail rifles on your pathfinders, their Markerlights are too good of a force multiplier.

This message was edited 1 time. Last update was at 2013/09/03 20:22:00


40k is 100% Skill +/- 50% Luck

Zagman's 40k Balance Errata 
   
Made in us
Human Auxiliary to the Empire




The "Seven" CAN replace his normal bodyguards. You can have either normal bodyguards or the "Seven" but he can't have both.

Obligatory Allied HQ cost > 12 point bonding knife ritual. So spending over 49 points to save under 13 is insane.

Drones can be good, but they aren't necessarily a requirement. If the only reason you take drones is for extra wounds then you're not actually gaining any benefit. If they kill off 2 drones then you'll have to make a leadership test. Since he doesn't have an ethereal and he doesn't have a Shas'vre, this is something he should avoid. That being said, a full thing of 6 drones is something he could look into.
   
Made in us
Trustworthy Shas'vre






Terkul wrote:
The "Seven" CAN replace his normal bodyguards. You can have either normal bodyguards or the "Seven" but he can't have both.

Obligatory Allied HQ cost > 12 point bonding knife ritual. So spending over 49 points to save under 13 is insane.

Drones can be good, but they aren't necessarily a requirement. If the only reason you take drones is for extra wounds then you're not actually gaining any benefit. If they kill off 2 drones then you'll have to make a leadership test. Since he doesn't have an ethereal and he doesn't have a Shas'vre, this is something he should avoid. That being said, a full thing of 6 drones is something he could look into.


It was actually 21pts for for the Bonding Knives he can save, but for some reason I read him having two units of Fire Warriors. It was meant to have access to an effective 17pt Etherial. Your point stands, he probably shouldn't Ally Tau.

As to the "Seven", you are unfortunately wrong as it is the "Eight", it includes Farsight. It is under the rules heading "Farsight's Commander Team" of which Farsight is listed as a member. By choosing to take Farsight in a Farsight Enclaves army you are in fact choosing to take the Farsight Commander Team. You may and I stress may be right RAI, but not RAW. By choosing to include Farsight you have chosen the Farsight Commander Team and cannot choose Farsight's normal Bodyguard team.

This message was edited 1 time. Last update was at 2013/09/03 22:30:12


 
   
Made in us
Shas'la with Pulse Carbine






 Zagman wrote:
Terkul wrote:
The "Seven" CAN

As to the "Seven", you are unfortunately wrong as it is the "Eight", it includes Farsight. It is under the rules heading "Farsight's Commander Team" of which Farsight is listed as a member. By choosing to take Farsight in a Farsight Enclaves army you are in fact choosing to take the Farsight Commander Team. You may and I stress may be right RAI, but not RAW. By choosing to include Farsight you have chosen the Farsight Commander Team and cannot choose Farsight's normal Bodyguard team.


You are incorrect. The RAW wording "you may take Farsight’s Commander Team instead of Farsight’s XV8 Crisis Bodyguard Team". The key words I have bolded.

You can take a regular Bodyguard team instead of the Eight. Farsight is counted as an HQ slot choice per the Tau Codex. If you take the Commander team Farsight is not counted as a HQ slot choice but is the Warlord.

This message was edited 1 time. Last update was at 2013/09/04 00:45:18


 
   
Made in us
Road-Raging Blood Angel Biker






Ok so after looking at the Replys here i what i changed.

Body Gaurds
Removed Mirror Codex.
Added Vectored Retro thrusters x 1(i think this adds hit and run to the whole squad).
Removed Missle Pod and added Burst Cannon.(forgot about the bonding knife for the Stealth Team).

HQ
Added Darkstrider ( to be attached to the Fire Warriors).

Troops
Removed Shield Drones From All Squads.
Removed Target Lock From one of the Crisis Suit. Changed it to Vectored(i think this adds hit and run to the whole squad).
Removed Counter Fire From Crisis Suits with Flamers and twin Linked the burst cannons.
Removed Counter Fire Twin Linked the Plasma Rifles on the Plasma/missle Squads.
Removed 1 Fire warrior From the Squad(so dark strider can fit in the tank)
Added Counter fire Relay to the Devil Fish(for overwatch).

Elites
Added a 3 man stealth team.
1 W/ Fusion Blaster/target lock
2 W/ Burst cannon/ postional Relay (no scatter is what im going for)

Fast Attack
Removed Rail Rifles
Removed Paranha

Heavy Support
Added 2 missle drones to each broadside.

DarkStrider is in there to make the Firewarriors Hit Harder and keep them out of Close Combat. Also lets me outflank or scout them into postion.
The Vectored Retros are in there to get my crisis suits that have to get in close combat out of it.(IF they surive and yes i know their initative sucks but i would like the chance of them getting out)


So How does that look?

This message was edited 1 time. Last update was at 2013/09/04 05:59:21


------------------------------------------------------------------
Why would you deep strike a lander raider?

Because i can and hey it worked didn't it?

BA-4k+ Gaurd 4K+
Tau 4k+ 
   
Made in au
Terrifying Treeman






The Fallen Realm of Umbar

 Lemartes12 wrote:
Ok so i bought the new Farsight Enclave and was thinking about taking my Tau to the next tournement i go to.
Here is what i was thinking about for my list. Any sugestions?

HQ- Farsight -165
Body Gaurds-252

HQ - Dark Strider (attached to FireWarriors) Not a fan of Dark Strider, he is really good for bringing one or two gimmicks against people who haven't played against him before but that's it, he's a one trick pony and a mediocre one at that

Crisis Body Guard 1
Shield Generator
Plasma Rifle
Flamer
Bonding Knife
PTS 79

Crisis Body Guard 2
Talisman of Arthas Moloc
Air Burst Frag
Flamer
Bonding Knife
Vectored Retro Thruster
PTS 84

Crisis Body Guard 3
Cyclic Ion Blaster
Burst Cannon
Shield Generator
Bonding Knife
PTS 89
Farsight is not a good HQ in of himself, he's a tax that unlocks the bomb and that is all he is good at. His body guard, by extension, need to be maxed out to be effective, we are talking double weapons + target lock and two drones on each here, as you have not done that you should remove both Farsight and his bodyguard from your list for a generic commander and put the leftovers into other things

Elite
Stealth Team x 3
Fusion Blaster x 1
Target Lock x 1
Positional Relayx 2
Bonding Knife

Stealth teams are quite mediocre, especially compared to XV8s (which they normally compete with) and Riptides (which they are still competing with), you have bought a fair amount of rather useless equipment for the unit which overall makes it even worse because now it is trying to do three jobs at once whilst not being particularly good at any of them.

Troops
Crisis Shas'ui x3 -174
Plasma Rifle
Fusion Blaster
Target Lock x2
Vectored Retro Thrusterx1
Bonding Knife
PTS 58
Mixing weapons on a suit is a bad idea since it is far more efficient to take double of the same weapon on a suit to perform a role. Vectored Retro Thrusters are virtually wasted points as it is quite unlikely that you will get to use them and even then, it is unlikley you will pass your initiative test.
Crisis Shas'ui x3 144
Burst Cannon x 2
Flamer
Counter Fire Defense
Bonding Knife
PTS 48
I assume you are taking a Counter Fire Defense system to boost overwatch, but you realise that you can only fire one weapon on overwatch right? (And of course the flamer is the best choice for this anyway)
Crisis Shas'ui x 3 - 174
Missle Pod
Plasma Rifle
Counter Fire Defense
Bonding Knife
PTS 58
Again, don't mix weapons, no need for CFD, buy a flamer instead
Fire Warrios x11
+5 Fire warrior
EMP Gernades
Bonding Knife
Pulse Carbines
Devil Fish w/ Point defence Relay
PTS 222
Devilfish are bad, there is no other way of putting it, but it is simply the worst transport in the game. There is no reason your FW should be close enough to a vehicle to assault it and rifles are superior to carbines except in the 15" to 18" range bracket, take rifles, not carbines
Fast Attack
Path Finders x 6
Bonding Knife
+2 Pathfinders
PTS 117
I think your points are off for the pathfinder unit it should be 72 for six w/ bonding, not 117
Path Finders x 6
Bonding Knife
+2 Pathfinders
PTS 117
See above
Heavy Support
Broadside x 3
Bonding Knife
Velocity Tracker
Missle Drone x2
PTS 110
EWO is better than VT, purely because VT suffers from the shoots second problem, where as EWO shoots first and is still equivalent to hitting on 5s (due to twin-linked)
Hammer Head
Disruption Pod
Long Strike
PTS 186
May as well try and scrounge up the points for submunitions for the Railgun and I make sure you take SMS

Any suggestions?




DT:90-S++G++M++B+IPw40k07+D+A+++/cWD-R+T(T)DM+
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.

 
   
Made in us
Road-Raging Blood Angel Biker






Krellnus
Yeah i missed alot when i updated the list. i already removed the CFD and twin linked the guns. The Fusion/Plasma squads are really just tank/MC hunters for the most part. The plasma rifles are in case something gets close they can blast them and run off.
The Fire warriors have pulse carbines as more of a QRF. Sure the Rifles shoot more but i got them for pinning purposes. I may drop the EMP Gernades.

As soon as my kindle starts working again ill see if i can find anything to replace Farsight. Im not trying to make a Death Star Unit.
Refering to above i was thinking about the TL Fusion blasters Shield Gen and Stim pack. Then two body gaurds.

Ill see about the stealth team.

And i need to read the rules on EWO.(kindle won't turn on and my hard copies are in the states)

------------------------------------------------------------------
Why would you deep strike a lander raider?

Because i can and hey it worked didn't it?

BA-4k+ Gaurd 4K+
Tau 4k+ 
   
Made in us
Human Auxiliary to the Empire




 Zagman wrote:
Terkul wrote:
The "Seven" CAN replace his normal bodyguards. You can have either normal bodyguards or the "Seven" but he can't have both.

Obligatory Allied HQ cost > 12 point bonding knife ritual. So spending over 49 points to save under 13 is insane.

Drones can be good, but they aren't necessarily a requirement. If the only reason you take drones is for extra wounds then you're not actually gaining any benefit. If they kill off 2 drones then you'll have to make a leadership test. Since he doesn't have an ethereal and he doesn't have a Shas'vre, this is something he should avoid. That being said, a full thing of 6 drones is something he could look into.


It was actually 21pts for for the Bonding Knives he can save, but for some reason I read him having two units of Fire Warriors. It was meant to have access to an effective 17pt Etherial. Your point stands, he probably shouldn't Ally Tau.

As to the "Seven", you are unfortunately wrong as it is the "Eight", it includes Farsight. It is under the rules heading "Farsight's Commander Team" of which Farsight is listed as a member. By choosing to take Farsight in a Farsight Enclaves army you are in fact choosing to take the Farsight Commander Team. You may and I stress may be right RAI, but not RAW. By choosing to include Farsight you have chosen the Farsight Commander Team and cannot choose Farsight's normal Bodyguard team.


From the e-book:
"When choosing a Farsight Enclave army, you have access to a special unit called Farsight's Command Team. If you choose to take this unit, Commander Farsight does not allow you to take an XV8 Crisis Bodyguard Team as normal; he has the Command Team instead..."
This to me says you can "choose" to take one or the other. If you choose the Command Team then the rules kick in, otherwise play as normal. This seems like an additional option, not an over writing rule.

I assume you are taking a Counter Fire Defense system to boost overwatch, but you realise that you can only fire one weapon on overwatch right? (And of course the flamer is the best choice for this anyway)

Be sure to read the rules from whatever tournament you're going to. This is from a recent NOVA tournament:
"Units that may fire two weapons (i.e., Monstrous Creatures, Multi-tracker Suits) in the Shooting Phase may also do so when firing Overwatch."

Now to get back on topic and talk about your list.
  • 1 Positional Relay works just as well as 2.

  • If you're going to take Vectored Retro Thruster look into adding some shield drones. Shield drones can help save you from some devastating instant death shots and would up your initiative to 4, helping out your VRT.

  • Think about Twin linking your Burst Cannons on your Crisis suits. It's 1/2 the cost, but would be just about as good.

  • Missile Pods and Plasma Rifles serve two conflicting purposes. One is more for long range spam, and the other is close range armor negation. Think about what role you want this unit to serve and then customize the loadout to match.

  • Remember all these are just suggestions and personal opinions. No one is 100% correct.
  •    
    Made in us
    Trustworthy Shas'vre






     thejughead wrote:
     Zagman wrote:
    Terkul wrote:
    The "Seven" CAN

    As to the "Seven", you are unfortunately wrong as it is the "Eight", it includes Farsight. It is under the rules heading "Farsight's Commander Team" of which Farsight is listed as a member. By choosing to take Farsight in a Farsight Enclaves army you are in fact choosing to take the Farsight Commander Team. You may and I stress may be right RAI, but not RAW. By choosing to include Farsight you have chosen the Farsight Commander Team and cannot choose Farsight's normal Bodyguard team.


    You are incorrect. The RAW wording "you may take Farsight’s Commander Team instead of Farsight’s XV8 Crisis Bodyguard Team". The key words I have bolded.

    You can take a regular Bodyguard team instead of the Eight. Farsight is counted as an HQ slot choice per the Tau Codex. If you take the Commander team Farsight is not counted as a HQ slot choice but is the Warlord.


    Thanks for pointing out the change in language. I missed the change to their wording with the digital update. Its legal.


    Automatically Appended Next Post:
    Terkul wrote:
     Zagman wrote:
    Terkul wrote:
    The "Seven" CAN replace his normal bodyguards. You can have either normal bodyguards or the "Seven" but he can't have both.

    Obligatory Allied HQ cost > 12 point bonding knife ritual. So spending over 49 points to save under 13 is insane.

    Drones can be good, but they aren't necessarily a requirement. If the only reason you take drones is for extra wounds then you're not actually gaining any benefit. If they kill off 2 drones then you'll have to make a leadership test. Since he doesn't have an ethereal and he doesn't have a Shas'vre, this is something he should avoid. That being said, a full thing of 6 drones is something he could look into.


    It was actually 21pts for for the Bonding Knives he can save, but for some reason I read him having two units of Fire Warriors. It was meant to have access to an effective 17pt Etherial. Your point stands, he probably shouldn't Ally Tau.

    As to the "Seven", you are unfortunately wrong as it is the "Eight", it includes Farsight. It is under the rules heading "Farsight's Commander Team" of which Farsight is listed as a member. By choosing to take Farsight in a Farsight Enclaves army you are in fact choosing to take the Farsight Commander Team. You may and I stress may be right RAI, but not RAW. By choosing to include Farsight you have chosen the Farsight Commander Team and cannot choose Farsight's normal Bodyguard team.


    From the e-book:
    "When choosing a Farsight Enclave army, you have access to a special unit called Farsight's Command Team. If you choose to take this unit, Commander Farsight does not allow you to take an XV8 Crisis Bodyguard Team as normal; he has the Command Team instead..."
    This to me says you can "choose" to take one or the other. If you choose the Command Team then the rules kick in, otherwise play as normal. This seems like an additional option, not an over writing rule.

    You are still using the original text, not the updated text. Its been changed and requires Farsight to be your Warlord and uses the term "may" for choosing the Command Team. It is now perfectly legal to take his normal command team. Unfortunately it now makes it impossible to ally in two Riptides...

    This message was edited 1 time. Last update was at 2013/09/04 13:53:33


     
       
    Made in us
    Road-Raging Blood Angel Biker






    bump for list change.

    See top post

    ------------------------------------------------------------------
    Why would you deep strike a lander raider?

    Because i can and hey it worked didn't it?

    BA-4k+ Gaurd 4K+
    Tau 4k+ 
       
    Made in au
    Terrifying Treeman






    The Fallen Realm of Umbar

     Lemartes12 wrote:
    Did a Massive Overhaul of my list.
    Here is what it looks like now.

    ----------------HQ------------------------
    Commander 199
    Fusion Blades
    Sheild Generator
    Stimulant Injector
    Shield Drone x2


    Crisis Body Guard 1 71
    Shield Generator
    Plasma Rifle
    Plasma Rifle
    Bonding Knife
    Shield Drone x 2

    Crisis Body Guard 2 71
    Talisman of Arthas Moloch
    Plasma Rifle
    Plasma Rifle
    Bonding Knife
    Shield Drone x 2
    Looks a lot better than last time, I don't like Fusion Blades to be honest, but the chance they might stop working when you use them in combat stops them from being particularly useful, especially for their cost. If you are going to take drones on a suit unit, you are best off taking gun drones, since the opponent will just hit you with his small arms first and then make you take the heavier stuff on your crisis suits anyway, so may as well have ablative wounds that can at least shoot imo.

    ----------------------Troops--------------------------
    Crisis Shas'ui x3 129
    Twin Linked Fusion Blaster
    Bonding Knife
    PTS 43
    If you can try and find some points to double up on the weapons as opposed to taking a twin-linked version, its better overall

    Crisis Shas'ui x3 129
    Twin linked Plasma Rifle
    Bonding Knife
    PTS 43

    Crisis Shas'ui x3 129
    Twin linked Plasma Rifle
    Bonding Knife
    PTS 43
    Same as the fusion team above

    Crisis Shas'ui x3 114
    Twin linked Burst Cannon
    Bonding Knife
    PTS 38

    Crisis Shas'ui x3 114
    Twin linked Burst Cannon
    Bonding Knife
    PTS 38

    Crisis Shas'ui x3 114
    Twin linked Burst Cannon
    Bonding Knife
    PTS 38
    Again if possible try and get doubled up weapons, maybe drop one whole team to get the points for it

    ------------ Fast Attack ------------------------
    Pathfinders x 5 -60
    Bonding Knife

    Pathfinders x 5 -60
    Bonding Knife

    Pathfinders x 5 -60
    Bonding Knife
    Looks good

    --------Heavy Support-------------------
    Broad side x 3 285
    Bonding Knife
    EWO
    Missle drone x2
    PTS-95
    I'm assuming they have HYMP? If so, excellent choice in loadout

    Hammer Head 190
    Disruption Pod
    Long Strike
    Sub Munition
    Looks pretty good

    Hammer Head 146
    Disruption Pod
    Black Sun
    Sub munition
    Would make this one a Sky Ray with BSF personally

    --------------------Allied Detachment--------------------
    --------------HQ-------------
    Cadre Fireblade 60
    ------------Troop------------
    Fire Warriors 54
    -----------Heavy-------------
    Hammer Head 146
    Disruption Pod
    Black Sun
    Sub munition
    Detachment looks good

    ---------------------------
    Comes out to 2k exactly and apears to take care of all angles.
    Took less Pathfindes per unit to increase the units.
    Overall looks much better and the change in format made it MUCH easier to read

    DT:90-S++G++M++B+IPw40k07+D+A+++/cWD-R+T(T)DM+
    Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.

     
       
    Made in us
    Road-Raging Blood Angel Biker






     Krellnus wrote:
     Lemartes12 wrote:
    Did a Massive Overhaul of my list.
    Here is what it looks like now.
    New Changes in Red

    ----------------HQ------------------------
    Commander 170
    Burst Cannon
    Burst Cannon

    Sheild Generator
    Stimulant Injector
    Talisman of Arthas Moloch
    Removed Shield Drone x2

    Looks a lot better than last time, I don't like Fusion Blades to be honest, but the chance they might stop working when you use them in combat stops them from being particularly useful, especially for their cost. If you are going to take drones on a suit unit, you are best off taking gun drones, since the opponent will just hit you with his small arms first and then make you take the heavier stuff on your crisis suits anyway, so may as well have ablative wounds that can at least shoot imo.

    ----------------------Troops--------------------------
    Crisis Shas'ui x3 159
    Fusion Blaster
    Fusion Blaster

    Bonding Knife
    PTS 53
    If you can try and find some points to double up on the weapons as opposed to taking a twin-linked version, its better overall

    Crisis Shas'ui x3 159
    Plasma Rifle
    Plasma Rifle

    Bonding Knife
    PTS 53

    Crisis Shas'ui x3 159
    Plasma Rifle
    Plasma Rifle

    Bonding Knife
    PTS 53
    Same as the fusion team above

    Crisis Shas'ui x3 129
    Burst Cannon
    Burst Cannon

    Bonding Knife
    PTS 43

    Crisis Shas'ui x3 129
    Burst Cannon
    Burst Cannon

    Bonding Knife
    PTS 43

    Again if possible try and get doubled up weapons, maybe drop one whole team to get the points for it

    ------------ Fast Attack ------------------------
    Pathfinders x 5 -60
    Bonding Knife

    Pathfinders x 5 -60
    Bonding Knife

    --------Heavy Support-------------------
    Broad side x 3 285
    Bonding Knife
    EWO
    Missle drone x1
    PTS-95
    I'm assuming they have HYMP? If so, excellent choice in loadout
    Using the rail guns i like the 60" range too much

    Hammer Head 190
    Disruption Pod
    Long Strike
    Sub Munition
    Looks pretty good

    Sky Ray 116
    Black sun Filter


    Would make this one a Sky Ray with BSF personally

    --------------------Allied Detachment--------------------
    --------------HQ-------------
    Cadre Fireblade 60

    -------------Elite-----------------
    Crisis Shas'ui x3 96
    Flamer
    Flamer
    PTS 32

    ------------Troop------------
    Fire Warriors 63
    had 9 points so i droped 1 more fire warrior in

    -----------Fast Attack--------------
    Pathfinders x 5 55
    put them in the allied to avoid the bonding tax
    -----------Heavy-------------
    Hammer Head 146
    Disruption Pod
    Black Sun
    Sub munition
    Detachment looks good

    ---------------------------
    Comes out to 2k exactly and apears to take care of all angles.
    Took less Pathfindes per unit to increase the units.
    Overall looks much better and the change in format made it MUCH easier to read


    Removed the Drones to Free up some points.
    Changed command squad to double burst cannons for more Daka.(and free up points)
    Dropped the Command Squad.(attaching commander to burst team already there)
    Moved 1 Crisis team to free up points(bonding tax). Changed to Flamers.
    Doubled the weapons instead of Twin Linking.
    Moved a Path finder Team over to avoid the Bonding Tax(free up points)
    Changed one hammer Head to Sky Ray


    .

    This message was edited 2 times. Last update was at 2013/09/06 13:31:21


    ------------------------------------------------------------------
    Why would you deep strike a lander raider?

    Because i can and hey it worked didn't it?

    BA-4k+ Gaurd 4K+
    Tau 4k+ 
       
     
    Forum Index » 40K Army Lists
    Go to: